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commit d668be4faf8a3da15d923624ebfd96ada7a763c3
parent 2d85f1279caa3e71d50bd8bea11b944b5435abcf
Author: Eamon Caddigan <eamon.caddigan@gmail.com>
Date:   Sun, 10 Dec 2023 21:08:44 -0800

December Adventure, day 10

Acontent/december-adventure/2023-10/index.md | 21+++++++++++++++++++++
1 file changed, 21 insertions(+), 0 deletions(-)

diff --git a/content/december-adventure/2023-10/index.md b/content/december-adventure/2023-10/index.md @@ -0,0 +1,21 @@ +--- +title: "2023, Day 10" +date: 2023-12-10T20:52:53-08:00 +draft: false +--- + +I didn't make any concrete progress this weekend. In an attempt to add +interactivity I tried some things that didn't work, which is normal enough to +not be frustrating, but I _still_ can't understand _why_ it didn't work, and +that's the part that makes me mad. + +So I did a bit more reading on uxn. One area I took the time to explore was the +[immediate opcodes](https://wiki.xxiivv.com/site/uxntal_immediate.html), and +although I now have a decent idea of how they work, I don't really understand +the point of them... this means that there's a gap in my understanding I hadn't +even noticed. And this is just one example; immediate opcodes have nothing to +do with the reasons adding a Controller vector broke screen rendering (I +think!) so I have to keep studying things I guess. + +I hope I can get back to hacking soon though. TBH I feel dangerously close to +ditching.