commit a16c2feed62a614dc3328229ec0e9a5e3b28e618
parent a53771573b5df8534a2d4a1b3b7942b650ce5bbe
Author: Eamon Caddigan <eamon.caddigan@gmail.com>
Date: Thu, 12 Dec 2024 20:54:52 -0800
Remove raw (and unnecessary) markup from an old post
Diffstat:
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/content/posts/headlamp-illusion/index.md b/content/posts/headlamp-illusion/index.md
@@ -33,8 +33,7 @@ the differences correspond to what’s seen when looking at a real scene,
stereopsis occurs and the brain constructs a 3D representation of a single
scene.
-![Try to "fuse" these images into a single 3D percept](stereo.png)<br>
-*Cross your eyes and try to "fuse" these images to create a 3D percept*
+![Try to "fuse" these images into a single 3D percept](stereo.png)
If the differences between the images are weird (in the sense that they aren’t
the result of depth) “[binocular
@@ -48,8 +47,7 @@ luster”. Michael Scroggins has [a good blog
post](https://michaelscroggins.wordpress.com/explorations-in-stereoscopic-imaging/retinal-rivalry-and-luster/)
about rivalry that mentions luster and includes some demos.
-![These images can't be "fused"](rivalry.png)<br>
-*Even if you cross your eyes, these won't fuse into a single percept*
+![These images can't be "fused"](rivalry.png)
When you wear a headlamp at night, the world is illuminated by a light source
that’s roughly between your eyes. Based on shadows and specular highlights,