uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit f744a95a70406c6236ec018c8883cda59faa833a
parent 94f314280c5490fe1149a50f34ca2e85423c073f
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun, 12 Nov 2023 16:54:19 -0800

(Screen) Cached row only written when visible

Diffstat:
Msrc/devices/screen.c | 18+++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/src/devices/screen.c b/src/devices/screen.c @@ -49,28 +49,28 @@ screen_fill(Uint8 *layer, int color) void screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color) { - int x, y, w, h; + int row, x, y, w, h; if(!x1 && !y1) { screen_fill(layer, color); return; } w = uxn_screen.width, h = uxn_screen.height; for(y = y1; y < y2 && y < h; y++) - for(x = x1; x < x2 && x < w; x++) - layer[x + y * w] = color; + for(x = x1, row = y * w; x < x2 && x < w; x++) + layer[x + row] = color; } static void screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy) { - int w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5); + int row, w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5); Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8; Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8; Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8; for(y = y1 + ymod; y != ymax; y += fy) { - int row = y * w, c = *ch1++ | (*ch2++ << 8); + int c = *ch1++ | (*ch2++ << 8); if(y < h) - for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) { + for(x = x1 + xmod, row = y * w; x != xmax; x -= fx, c >>= 1) { Uint8 ch = (c & 1) | ((c >> 7) & 2); if((opaque || ch) && x < w) layer[x + row] = blending[ch][color]; @@ -81,14 +81,14 @@ screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 static void screen_1bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy) { - int w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5); + int row, w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5); Uint8 *ch1 = &ram[addr]; Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8; Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8; for(y = y1 + ymod; y != ymax; y += fy) { - int row = y * w, c = *ch1++; + int c = *ch1++; if(y < h) - for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) { + for(x = x1 + xmod, row = y * w; x != xmax; x -= fx, c >>= 1) { Uint8 ch = c & 1; if((opaque || ch) && x < w) layer[x + row] = blending[ch][color];