uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 94f314280c5490fe1149a50f34ca2e85423c073f
parent d6a966e1135f5c14a948cb681806151fa24b3fc7
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun, 12 Nov 2023 16:46:44 -0800

(Screen) Cache row during sprite drawing

Diffstat:
Msrc/devices/screen.c | 67+++++++++++++++++++++++++++++++++++--------------------------------
1 file changed, 35 insertions(+), 32 deletions(-)

diff --git a/src/devices/screen.c b/src/devices/screen.c @@ -49,43 +49,50 @@ screen_fill(Uint8 *layer, int color) void screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color) { - int x, y, width = uxn_screen.width, height = uxn_screen.height; - for(y = y1; y < y2 && y < height; y++) - for(x = x1; x < x2 && x < width; x++) - layer[x + y * width] = color; + int x, y, w, h; + if(!x1 && !y1) { + screen_fill(layer, color); + return; + } + w = uxn_screen.width, h = uxn_screen.height; + for(y = y1; y < y2 && y < h; y++) + for(x = x1; x < x2 && x < w; x++) + layer[x + y * w] = color; } static void screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy) { - int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5); + int w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5); Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8; Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8; Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8; for(y = y1 + ymod; y != ymax; y += fy) { - Uint16 c = *ch1++ | (*ch2++ << 8); - for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) { - Uint8 ch = (c & 1) | ((c >> 7) & 2); - if((opaque || ch) && x < width && y < height) - layer[x + y * width] = blending[ch][color]; - } + int row = y * w, c = *ch1++ | (*ch2++ << 8); + if(y < h) + for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) { + Uint8 ch = (c & 1) | ((c >> 7) & 2); + if((opaque || ch) && x < w) + layer[x + row] = blending[ch][color]; + } } } static void screen_1bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy) { - int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5); + int w = uxn_screen.width, h = uxn_screen.height, opaque = (color % 5); Uint8 *ch1 = &ram[addr]; Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8; Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8; for(y = y1 + ymod; y != ymax; y += fy) { - Uint16 c = *ch1++; - for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) { - Uint8 ch = c & 1; - if((opaque || ch) && x < width && y < height) - layer[x + y * width] = blending[ch][color]; - } + int row = y * w, c = *ch1++; + if(y < h) + for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) { + Uint8 ch = c & 1; + if((opaque || ch) && x < w) + layer[x + row] = blending[ch][color]; + } } } @@ -212,29 +219,27 @@ screen_dei(Uxn *u, Uint8 addr) void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) { - Uint8 *port_height, *port_x, *port_y, *port_addr; + Uint8 *port_x, *port_y, *port_addr; Uint16 x, y, dx, dy, dxy, dyx, addr, addr_incr; switch(port) { case 0x3: { Uint8 *port_width = d + 0x2; screen_resize(PEEK2(port_width), uxn_screen.height); } break; - case 0x5: - port_height = d + 0x4; + case 0x5: { + Uint8 *port_height = d + 0x4; screen_resize(uxn_screen.width, PEEK2(port_height)); - break; + } break; case 0xe: { Uint8 ctrl = d[0xe]; Uint8 color = ctrl & 0x3; Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg; - port_x = d + 0x8; - port_y = d + 0xa; + port_x = d + 0x8, port_y = d + 0xa; x = PEEK2(port_x); y = PEEK2(port_y); /* fill mode */ if(ctrl & 0x80) { - Uint16 x2 = uxn_screen.width; - Uint16 y2 = uxn_screen.height; + Uint16 x2 = uxn_screen.width, y2 = uxn_screen.height; if(ctrl & 0x10) x2 = x, x = 0; if(ctrl & 0x20) y2 = y, y = 0; screen_rect(layer, x, y, x2, y2, color); @@ -242,10 +247,9 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) } /* pixel mode */ else { - Uint16 width = uxn_screen.width; - Uint16 height = uxn_screen.height; - if(x < width && y < height) - layer[x + y * width] = color; + Uint16 w = uxn_screen.width, h = uxn_screen.height; + if(x < w && y < h) + layer[x + y * w] = color; screen_change(x, y, x + 1, y + 1); if(d[0x6] & 0x1) POKE2(port_x, x + 1); if(d[0x6] & 0x2) POKE2(port_y, y + 1); @@ -262,8 +266,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) Uint8 color = ctrl & 0xf; int flipx = (ctrl & 0x10), fx = flipx ? -1 : 1; int flipy = (ctrl & 0x20), fy = flipy ? -1 : 1; - port_x = d + 0x8; - port_y = d + 0xa; + port_x = d + 0x8, port_y = d + 0xa; port_addr = d + 0xc; x = PEEK2(port_x), dx = (move & 0x1) << 3, dxy = dx * fy; y = PEEK2(port_y), dy = (move & 0x2) << 2, dyx = dy * fx;