commit b4e766fd52abb009d6b2673ac1ffedeb2424c783
parent 57d29b1b100391abcc5d66b0e85075a703014511
Author: neauoire <aliceffekt@gmail.com>
Date: Sat, 13 Mar 2021 18:25:58 -0800
Improved some of the examples
Diffstat:
4 files changed, 36 insertions(+), 71 deletions(-)
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
+./bin/assembler projects/examples/win.editor.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/examples/gui.hover.usm b/projects/examples/gui.hover.usm
@@ -73,17 +73,17 @@ RTS
@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
- @line-rect-hor
+ $hor
( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
- ,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
~rect.y1 =Screen.y
- @line-rect-ver
+ $ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
diff --git a/projects/examples/gui.label.usm b/projects/examples/gui.label.usm
@@ -30,11 +30,11 @@ BRK
( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
- @draw-label-left-loop
+ $loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
POP2
RTS
@@ -44,11 +44,11 @@ RTS
( load ) =label.addr =label.color =Sprite.y
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =Sprite.x
~label.addr
- @draw-label-middle-loop
+ $loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
POP2
RTS
@@ -58,11 +58,11 @@ RTS
( load ) =label.addr =label.color =Sprite.y
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =Sprite.x
~label.addr
- @draw-label-right-loop
+ $loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,draw-label-right-loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
POP2
RTS
@@ -70,10 +70,10 @@ RTS
@get-text-length ( label )
#0000 ( counter )
- @get-text-length-loop
+ $loop
( incr ) #0001 ADD2 OVR2 OVR2 ADD2
- LDR #00 NEQ ,get-text-length-loop ROT JMP2? POP2
- SWP2 POP2 #0001 SUB2
+ LDR #00 NEQ ,$loop ROT JMP2? POP2
+ SWP2 POP2
RTS
diff --git a/projects/examples/win.editor.usm b/projects/examples/win.editor.usm
@@ -11,7 +11,7 @@
|0100 @RESET
- #0030 =window.x1 #0030 =window.y1 #00a8 =window.x2 #0090 =window.y2
+ #0030 =window.x1 #0030 =window.y1 #0090 =window.x2 #0090 =window.y2
~window.x1 #0010 ADD2 =editor.x1
~window.y1 #0010 ADD2 =editor.y1
@@ -79,106 +79,83 @@ RTS
~editor.addr =Sprite.addr
#00 =pixel.y
- @redraw-ver
+ $ver
#00 =pixel.x
~editor.x1 =Sprite.x
- @redraw-hor
-
+ $hor
( get bit )
,cell0_icn #00
~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
#0008 MUL2 ADD2 =Sprite.addr ( add *8 )
-
( draw ) #08 =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~pixel.x #01 ADD =pixel.x
- ,redraw-hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
+ ,$hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
( incr ) ~pixel.y #01 ADD =pixel.y
- ,redraw-ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
-
+ ,$ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
~editor.addr =Sprite.addr
~window.y1 =Sprite.y
~window.x2 #0008 SUB2 =Sprite.x
( draw ) #01 =Sprite.color
- ( TODO: Make a loop.. )
- ~window.x1 #0058 ADD2 ~window.y1 #0010 ADD2 #08 ~editor.addr ,draw-byte JSR2
- ~window.x1 #0058 ADD2 ~window.y1 #0018 ADD2 #08 ~editor.addr #0001 ADD2 ,draw-byte JSR2
- ~window.x1 #0058 ADD2 ~window.y1 #0020 ADD2 #08 ~editor.addr #0002 ADD2 ,draw-byte JSR2
- ~window.x1 #0058 ADD2 ~window.y1 #0028 ADD2 #08 ~editor.addr #0003 ADD2 ,draw-byte JSR2
- ~window.x1 #0058 ADD2 ~window.y1 #0030 ADD2 #08 ~editor.addr #0004 ADD2 ,draw-byte JSR2
- ~window.x1 #0058 ADD2 ~window.y1 #0038 ADD2 #08 ~editor.addr #0005 ADD2 ,draw-byte JSR2
- ~window.x1 #0058 ADD2 ~window.y1 #0040 ADD2 #08 ~editor.addr #0006 ADD2 ,draw-byte JSR2
- ~window.x1 #0058 ADD2 ~window.y1 #0048 ADD2 #08 ~editor.addr #0007 ADD2 ,draw-byte JSR2
-
RTS
@draw-label-left ( x y color addr )
( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
- @draw-label-left-loop
+ $loop NOP
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
- ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
+ ( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
+ DUP2 LDR #00 NEQ ^$loop MUL JMPS
POP2
RTS
-@draw-byte ( x y color addr )
-
- ( load ) =addr =color =Sprite.y =Sprite.x
- ,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
- ~Sprite.x #0008 ADD2 =Sprite.x
- ,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
-
-RTS
-
@fill-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
- @fill-rect-ver
+ $ver NOP
~rect.x1 =Screen.x
- @fill-rect-hor
+ $hor NOP
( draw ) ~color =Screen.color
( incr ) ~Screen.x #0001 ADD2 =Screen.x
- ,fill-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ~Screen.x ~rect.x2 LTH2 ^$hor MUL JMPS
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,fill-rect-ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
+ ~Screen.y ~rect.y2 LTH2 ^$ver MUL JMPS
RTS
@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
- @line-rect-hor
+ $hor NOP
( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
- ,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ~Screen.x ~rect.x2 LTH2 ^$hor MUL JMPS
~rect.y1 =Screen.y
- @line-rect-ver
+ $ver NOP
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ~Screen.y ~rect.y2 #0001 ADD2 LTH2 ^$ver MUL JMPS
RTS
@tile-rect ( x1 y1 x2 y2 color addr )
=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
-
- @tile-rect-ver
+ $ver NOP
~rect.x1 =Sprite.x
- @tile-rect-hor
+ $hor NOP
( draw ) ~color =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- ,tile-rect-hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
+ ~Sprite.x ~rect.x2 LTH2 ^$hor MUL JMPS
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
- ,tile-rect-ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
+ ~Sprite.y ~rect.y2 LTH2 ^$ver MUL JMPS
RTS
@@ -207,19 +184,7 @@ RTS
@cell0_icn [ 7c82 8282 8282 7c00 ]
@cell1_icn [ 7cfe fefe fefe 7c00 ]
-@window_name [ pixel-editor 00 ]
-
-@font_hex ( 0-F )
-[
- 7c82 8282 8282 7c00 3010 1010 1010 1000
- 7c82 027c 8080 fe00 7c82 027c 0282 7c00
- 4282 82fe 0202 0200 fc82 807c 0282 7c00
- 7c82 80fc 8282 7c00 7c82 021e 0202 0200
- 7c82 827c 8282 7c00 7c82 827e 0202 0400
- 7c82 027e 8282 7e00 fc82 82fc 8282 fc00
- 7c82 8080 8082 7c00 fc82 8282 8282 fc00
- 7c82 80f0 8082 7c00 7c82 80f0 8080 8000
-]
+@window_name [ Editor 00 ]
@font ( spectrum-zx font )
[
@@ -262,7 +227,7 @@ RTS
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FF30 ;Controller { buttons 1 }
-|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette )
\ No newline at end of file