commit 57d29b1b100391abcc5d66b0e85075a703014511
parent 0d9df02190d2d7e791e3bf724585574e835197dc
Author: neauoire <aliceffekt@gmail.com>
Date: Sat, 13 Mar 2021 17:34:08 -0800
Redesigned assembler
Diffstat:
15 files changed, 489 insertions(+), 622 deletions(-)
diff --git a/README.md b/README.md
@@ -29,21 +29,19 @@ Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
```
( hello world )
-&Console { pad 8 char 1 byte 1 short 2 }
-
-|0100 @RESET
+@RESET
,text1 ,print-label JSR2
,text2 ,print-label JSR2
- #ab =CNSL.byte
- #cdef =CNSL.short
+ #ab =Console.byte
+ #cdef =Console.short
BRK
@print-label ( text )
$loop NOP
- ( send ) DUP2 LDR =CNSL.char
+ ( send ) DUP2 LDR =Console.char
( incr ) #0001 ADD2
( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS
POP2
@@ -56,7 +54,7 @@ RTS
|c000 @FRAME
|d000 @ERROR
-|FF00 ;CNSL Console
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
diff --git a/assembler.c b/assembler.c
@@ -16,22 +16,24 @@ typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
-typedef struct {
- char name[64], params[16][64];
- Uint8 len, length[16], size, refs;
-} Template;
+typedef struct
+{
+ char name[64];
+ unsigned int size;
+} Map;
typedef struct {
char name[64];
Uint8 len, offset, refs;
Uint16 addr;
- Template *template;
+ /* map */
+ Map map[16];
+ Uint8 maps;
} Label;
typedef struct {
Uint8 data[256 * 256], tlen, llen;
Uint16 ptr;
- Template templates[256];
Label labels[256];
} Program;
@@ -83,16 +85,6 @@ pushtext(char *s, int lit)
while((c = s[i++])) pushbyte(c, 0);
}
-Template *
-findtemplate(char *s)
-{
- int i;
- for(i = 0; i < p.tlen; ++i)
- if(scmp(p.templates[i].name, s, 64))
- return &p.templates[i];
- return NULL;
-}
-
Label *
findlabel(char *s)
{
@@ -114,12 +106,12 @@ findlabeladdr(char *s)
if(scin(s, '.') < 1)
return l->addr;
param = s + scin(s, '.') + 1;
- for(i = 0; i < l->template->len; ++i) {
- if(scmp(l->template->params[i], param, 64))
+ for(i = 0; i < l->maps; ++i) {
+ if(scmp(l->map[i].name, param, 64))
return l->addr + o;
- o += l->template->length[i];
+ o += l->map[i].size;
}
- printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name);
+ printf("!!! Warning %s.%s\n", l->name, param);
return 0;
}
@@ -132,10 +124,10 @@ findlabellen(char *s)
if(scin(s, '.') < 1)
return l->len;
param = s + scin(s, '.') + 1;
- for(i = 0; i < l->template->len; ++i)
- if(scmp(l->template->params[i], param, 64))
- return l->template->length[i];
- printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name);
+ for(i = 0; i < l->maps; ++i)
+ if(scmp(l->map[i].name, param, 64))
+ return l->map[i].size;
+ printf("!!! Warning %s.%s\n", l->name, param);
return 0;
}
@@ -178,37 +170,7 @@ error(char *name, char *id)
}
int
-maketemplate(char *name, FILE *f)
-{
- Uint8 mode = 0;
- Template *m;
- char wv[64];
- if(findtemplate(name))
- return error("Template duplicate", name);
- if(sihx(name) && slen(name) % 2 == 0)
- return error("Template name is hex number", name);
- if(findopcode(name))
- return error("Template name is invalid", name);
- m = &p.templates[p.tlen++];
- scpy(name, m->name, 64);
- while(fscanf(f, "%s", wv)) {
- if(wv[0] == '{') continue;
- if(wv[0] == '}') break;
- if(mode == 0)
- scpy(wv, m->params[m->len], 64);
- else {
- m->length[m->len] = shex(wv);
- m->size += m->length[m->len];
- m->len++;
- }
- mode = !mode;
- }
- printf("New template: %s[%d:%d]\n", name, m->len, m->size);
- return 1;
-}
-
-int
-makelabel(char *name, Uint16 addr, Uint8 len, Template *m)
+makelabel(char *name, Uint16 addr)
{
Label *l;
if(findlabel(name))
@@ -219,33 +181,29 @@ makelabel(char *name, Uint16 addr, Uint8 len, Template *m)
return error("Label name is invalid", name);
l = &p.labels[p.llen++];
l->addr = addr;
- l->len = len;
l->refs = 0;
scpy(name, l->name, 64);
- if(m)
- l->template = m;
printf("New label: %s, at 0x%04x[%d]\n", l->name, l->addr, l->len);
return 1;
}
int
-makevariable(char *id, Uint16 *addr, FILE *f)
+makevariable(char *name, Uint16 *addr, FILE *f)
{
- char wv[64];
- Uint16 origin;
- Uint8 len;
- Template *m = NULL;
- fscanf(f, "%s", wv);
- origin = *addr;
- if(sihx(wv))
- len = shex(wv);
- else if((m = findtemplate(wv))) {
- len = m->size;
- m->refs++;
- } else
- return error("Invalid template", wv);
- *addr += len;
- return makelabel(id, origin, len, m);
+ Label *l;
+ char word[64];
+ if(!makelabel(name, *addr))
+ return error("Could not create variable", name);
+ l = findlabel(name);
+ while(fscanf(f, "%s", word)) {
+ if(word[0] == '{') continue;
+ if(word[0] == '}') break;
+ scpy(word, l->map[l->maps].name, 64);
+ fscanf(f, "%u", &l->map[l->maps].size);
+ *addr += l->map[l->maps].size;
+ l->maps++;
+ }
+ return 1;
}
int
@@ -277,18 +235,15 @@ pass1(FILE *f)
else
addr += slen(w);
} else if(w[0] == '@') {
- if(!makelabel(w + 1, addr, 0, NULL))
+ if(!makelabel(w + 1, addr))
return error("Pass1 failed", w);
scpy(w + 1, scope, 64);
} else if(w[0] == '$') {
- if(!makelabel(sublabel(subw, scope, w + 1), addr, 0, NULL))
+ if(!makelabel(sublabel(subw, scope, w + 1), addr))
return error("Pass1 failed", w);
} else if(w[0] == ';') {
if(!makevariable(w + 1, &addr, f))
return error("Pass1 failed", w);
- } else if(w[0] == '&') {
- if(!maketemplate(w + 1, f))
- return error("Pass1 failed", w);
} else if(findopcode(w) || scmp(w, "BRK", 4))
addr += 1;
else {
@@ -323,7 +278,7 @@ pass2(FILE *f)
while(fscanf(f, "%s", w) == 1) {
Uint8 op = 0;
Label *l;
- if(w[0] == '&') continue;
+ if(w[0] == ';') continue;
if(w[0] == '$') continue;
if(skipblock(w, &ccmnt, '(', ')')) continue;
if(skipblock(w, &ctemplate, '{', '}')) continue;
@@ -349,11 +304,10 @@ pass2(FILE *f)
}
else if(w[0] == '|') p.ptr = shex(w + 1);
else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0);
- else if(w[0] == ';') fscanf(f, "%s", w);
else if(w[0] == '.' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 0); l->refs++; }
else if(w[0] == ',' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); l->refs++; }
- else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
- else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
+ else if(w[0] == '=' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
+ else if(w[0] == '~' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 1);
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 1);
else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)shex(w + 1), 1);
@@ -367,15 +321,13 @@ pass2(FILE *f)
}
void
-cleanup(void)
+cleanup(char *filename)
{
int i;
+ printf("Assembled %s.\n\n", filename);
for(i = 0; i < p.llen; ++i)
if(!p.labels[i].refs)
printf("--- Unused label: %s\n", p.labels[i].name);
- for(i = 0; i < p.tlen; ++i)
- if(!p.templates[i].refs)
- printf("--- Unused template: %s\n", p.templates[i].name);
}
int
@@ -390,7 +342,6 @@ main(int argc, char *argv[])
return error("Assembly", "Failed");
fwrite(p.data, sizeof(p.data), 1, fopen(argv[2], "wb"));
fclose(f);
- printf("Assembled %s.\n\n", argv[2]);
- cleanup();
+ cleanup(argv[2]);
return 0;
}
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/examples/dev.ctrl.usm bin/boot.rom
+./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/examples/dev.console.usm b/projects/examples/dev.console.usm
@@ -1,20 +1,18 @@
( hello world )
-&Console { pad 8 char 1 byte 1 short 2 }
-
-|0100 @RESET
+@RESET
,text1 ,print-label JSR2
,text2 ,print-label JSR2
- #ab =CNSL.byte
- #cdef =CNSL.short
+ #ab =Console.byte
+ #cdef =Console.short
BRK
@print-label ( text )
$loop NOP
- ( send ) DUP2 LDR =CNSL.char
+ ( send ) DUP2 LDR =Console.char
( incr ) #0001 ADD2
( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS
POP2
@@ -27,7 +25,7 @@ RTS
|c000 @FRAME
|d000 @ERROR
-|FF00 ;CNSL Console
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
\ No newline at end of file
diff --git a/projects/examples/dev.controller.usm b/projects/examples/dev.controller.usm
@@ -0,0 +1,75 @@
+( Controller )
+
+;slime { color 1 }
+
+|0100 @RESET
+
+ ( set origin )
+ ~Screen.width #0002 DIV2 =Sprite.x
+ ~Screen.height #0002 DIV2 =Sprite.y
+ ,default_icn =Sprite.addr
+ #11 =Sprite.color
+ #0a =slime
+
+BRK
+
+|c000 @FRAME
+
+ #0a =slime
+ ( hold ctrl key to change slime color )
+ ,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2
+ #05 =slime
+ @no-ctrl
+ ( hold alt key to change slime color )
+ ,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2
+ #0f =slime
+ @no-alt
+ ( detect movement )
+ ,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2
+ ( clear ) #10 =Sprite.color
+ ( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr
+ ( draw ) ,redraw JSR2 BRK
+ @no-up
+ ,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2
+ ( clear ) #10 =Sprite.color
+ ( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr
+ ( draw ) ,redraw JSR2 BRK
+ @no-down
+ ,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2
+ ( clear ) #10 =Sprite.color
+ ( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr
+ ( draw ) ,redraw JSR2 BRK
+ @no-left
+ ,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2
+ ( clear ) #10 =Sprite.color
+ ( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr
+ ( draw ) ,redraw JSR2 BRK
+ @no-right
+
+BRK
+
+@redraw
+
+ ( draw face )
+ #11 =Sprite.color
+ ( draw slime )
+ ,slime_icn =Sprite.addr
+ ~slime =Sprite.color
+
+RTS
+
+@default_icn [ 3c7e ffdb ffe7 7e3c ]
+@up_icn [ 2466 e7db ffff 7e3c ]
+@down_icn [ 3c7e ffff dbe7 6624 ]
+@left_icn [ 3c7e ef1f 1fef 7e3c ]
+@right_icn [ 3c7e f7f8 f8f7 7e3c ]
+@slime_icn [ 0000 183c 3c18 0000 ]
+
+|d000 @ERROR BRK
+
+|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|FF30 ;Controller { buttons 1 }
+
+|FFF0 .RESET .FRAME .ERROR ( vectors )
+|FFF8 [ 0daf 02ff 035f ] ( palette )
diff --git a/projects/examples/dev.ctrl.usm b/projects/examples/dev.ctrl.usm
@@ -1,79 +0,0 @@
-( dev/ctrl )
-
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Controller { buttons 1 }
-
-;slime-color 1
-
-|0100 @RESET
-
- ( set origin )
- ~dev/screen.width #0002 DIV2 =dev/sprite.x
- ~dev/screen.height #0002 DIV2 =dev/sprite.y
- ,default_icn =dev/sprite.addr
- #11 =dev/sprite.color
- #0a =slime-color
-
-BRK
-
-|c000 @FRAME
-
- #0a =slime-color
- ( hold ctrl key to change slime color )
- ,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP2? POP2
- #05 =slime-color
- @no-ctrl
- ( hold alt key to change slime color )
- ,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP2? POP2
- #0f =slime-color
- @no-alt
- ( detect movement )
- ,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP2? POP2
- ( clear ) #10 =dev/sprite.color
- ( move ) ~dev/sprite.y #0001 SUB2 =dev/sprite.y ,up_icn =dev/sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-up
- ,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP2? POP2
- ( clear ) #10 =dev/sprite.color
- ( move ) ~dev/sprite.y #0001 ADD2 =dev/sprite.y ,down_icn =dev/sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-down
- ,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP2? POP2
- ( clear ) #10 =dev/sprite.color
- ( move ) ~dev/sprite.x #0001 SUB2 =dev/sprite.x ,left_icn =dev/sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-left
- ,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP2? POP2
- ( clear ) #10 =dev/sprite.color
- ( move ) ~dev/sprite.x #0001 ADD2 =dev/sprite.x ,right_icn =dev/sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-right
-
-BRK
-
-@redraw
-
- ( draw face )
- #11 =dev/sprite.color
- ( draw slime )
- ,slime_icn =dev/sprite.addr
- ~slime-color =dev/sprite.color
-
-RTS
-
-@default_icn [ 3c7e ffdb ffe7 7e3c ]
-@up_icn [ 2466 e7db ffff 7e3c ]
-@down_icn [ 3c7e ffff dbe7 6624 ]
-@left_icn [ 3c7e ef1f 1fef 7e3c ]
-@right_icn [ 3c7e f7f8 f8f7 7e3c ]
-@slime_icn [ 0000 183c 3c18 0000 ]
-
-|d000 @ERROR BRK
-
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
-|FF30 ;dev/ctrl Controller
-
-|FFF0 .RESET .FRAME .ERROR ( vectors )
-|FFF8 [ 0daf 02ff 035f ] ( palette )
diff --git a/projects/examples/dev.keys.usm b/projects/examples/dev.keys.usm
@@ -1,20 +1,11 @@
-( dev/key )
+( Keys )
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Keyboard { key 1 }
-&Mouse { x 2 y 2 state 1 chord 1 }
-
-&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
-&Point2d { x 2 y 2 }
-
-;mouse Point2d
-;textarea Textarea2d
-;rect Rect2d
-;color 1
-;blink 1
-;timer 1
+;mouse { x 2 y 2 }
+;textarea { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
+;rect { x1 2 y1 2 x2 2 y2 2 }
+;color { byte 1 }
+;blink { byte 1 }
+;timer { byte 1 }
|0100 @RESET
@@ -33,7 +24,7 @@ BRK
@redraw-window
- #0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pattern ,tile-rect JSR2
+ #0000 #0000 ~Screen.width ~Screen.height #01 ,pattern ,tile-rect JSR2
( dropshadow )
~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
@@ -54,8 +45,8 @@ RTS
,skip ~timer #10 LTH JMP2? POP2
#00 =timer
~blink #00 EQU =blink
- ,cursor =dev/sprite.addr
- #05 ~blink ADD =dev/sprite.color
+ ,cursor =Sprite.addr
+ #05 ~blink ADD =Sprite.color
@skip
~timer #01 ADD =timer
@@ -63,64 +54,64 @@ RTS
@tile-rect ( x1 y1 x2 y2 color addr )
- =dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
+ =Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
$ver
- ~rect.x1 =dev/sprite.x
+ ~rect.x1 =Sprite.x
$hor
- ( draw ) ~color =dev/sprite.color
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,$hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,$ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
+ ( draw ) ~color =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ,$hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ,$ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
RTS
@fill-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$ver
- ~rect.x1 =dev/screen.x
+ ~rect.x1 =Screen.x
$hor
- ( draw ) ~color =dev/screen.color
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,$ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
+ ( draw ) ~color =Screen.color
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
RTS
@line-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$hor
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ~rect.y1 =dev/screen.y
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ~rect.y1 =Screen.y
$ver
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,$ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@draw-textarea ( x y color addr )
- ( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x
+ ( load ) =textarea.addr =textarea.color =Sprite.y =Sprite.x
~textarea.addr
$loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~textarea.color =Sprite.color
( detect linebreaks )
DUP2 LDR #0d NEQ ,$no-return ROT JMP2? POP2
- ~textarea.x1 =dev/sprite.x
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x
+ ~textarea.x1 =Sprite.x
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ( decr ) ~Sprite.x #0008 SUB2 =Sprite.x
$no-return
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
POP2
@@ -129,43 +120,43 @@ RTS
@do-textarea
( ,blink-cursor JSR2 )
- ,do-textarea-end ~dev/key #00 EQU JMP2? POP2 ( skip on no key )
+ ,do-textarea-end ~Keys #00 EQU JMP2? POP2 ( skip on no key )
( backspace )
- ,any-key ~dev/key #08 NEQ JMP2? POP2
+ ,any-key ~Keys #08 NEQ JMP2? POP2
,input-end ~textarea.cursor #00 EQU JMP2? POP2
( decr ) ~textarea.cursor #01 SUB =textarea.cursor
#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
,input-end JMP2
@any-key
- ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
+ ~Keys ~textarea.addr #00 ~textarea.cursor ADD2 STR
( incr ) ~textarea.cursor #01 ADD =textarea.cursor
@input-end
- #00 =dev/key ( release key )
+ #00 =Keys ( release key )
,redraw JSR2
( add cursor )
- ,cursor =dev/sprite.addr
- #06 =dev/sprite.color
+ ,cursor =Sprite.addr
+ #06 =Sprite.color
@do-textarea-end
RTS
@do-cursor
- ,skip-drag ~dev/mouse.state #01 NEQ JMP2? POP2
+ ,skip-drag ~Mouse.state #01 NEQ JMP2? POP2
~mouse.x =textarea.x1 ~mouse.y =textarea.y1
,redraw-window JSR2
,redraw JSR2
@skip-drag
- ~mouse.x ~dev/mouse.x NEQU2
- ~mouse.y ~dev/mouse.y NEQU2
+ ~mouse.x ~Mouse.x NEQU2
+ ~mouse.y ~Mouse.y NEQU2
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
( record mouse positions )
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
+ ~Mouse.x =mouse.x ~Mouse.y =mouse.y
#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
@@ -173,10 +164,10 @@ RTS
@draw-sprite
- =dev/sprite.y
- =dev/sprite.x
- =dev/sprite.addr
- =dev/sprite.color
+ =Sprite.y
+ =Sprite.x
+ =Sprite.addr
+ =Sprite.color
RTS
@@ -224,10 +215,10 @@ RTS
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
-|FF40 ;dev/key Keyboard
-|FF50 ;dev/mouse Mouse
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|FF40 ;Keys { key 1 }
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ f0ff f000 f00f ] ( palette )
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -1,53 +1,46 @@
-( dev/mouse )
+( Mouse )
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Mouse { x 2 y 2 state 1 chord 1 }
-
-&Label2d { x 2 y 2 color 1 addr 2 }
-&Point2d { x 2 y 2 }
-
-;label Label2d
-;cat Point2d
-;mouse Point2d
-;color 1
-;timer 1
+;label { x 2 y 2 color 1 addr 2 }
+;cat { x 2 y 2 }
+;pointer { x 2 y 2 }
+;color { byte 1 }
+;timer { byte 1 }
|0100 @RESET
( position cat )
- ~dev/screen.width #0002 DIV2 =cat.x
- ~dev/screen.height #0038 SUB2 =cat.y
+ ~Screen.width #0002 DIV2 =cat.x
+ ~Screen.height #0038 SUB2 =cat.y
#01 =color
( draw polycat )
,draw-polycat JSR2
BRK
-|0200 @FRAME
+@FRAME
,draw-cursor JSR2
( reset timer -> move cat tail )
- ,no-click ~dev/mouse.state #00 EQU JMP2? POP2
+ ,no-click ~Mouse.state #00 EQU JMP2? POP2
#50 =timer
@no-click
( detect click )
- ,no-click12 ~dev/mouse.state #11 NEQ JMP2? POP2
+ ,no-click12 ~Mouse.state #11 NEQ JMP2? POP2
#0058 #0040 #01 ,mouse12_text ,draw-label JSR2
- #10 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
+ #10 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2
,end-click JMP2
@no-click12
- ,no-click1 ~dev/mouse.state #01 NEQ JMP2? POP2
+ ,no-click1 ~Mouse.state #01 NEQ JMP2? POP2
#0058 #0040 #01 ,mouse1_text ,draw-label JSR2
- #12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
+ #12 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2
,end-click JMP2
@no-click1
- ,no-click2 ~dev/mouse.state #10 NEQ JMP2? POP2
+ ,no-click2 ~Mouse.state #10 NEQ JMP2? POP2
#0058 #0040 #01 ,mouse2_text ,draw-label JSR2
- #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
+ #13 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2
,end-click JMP2
@no-click2
@@ -64,16 +57,20 @@ BRK
@draw-cursor
- ~mouse.x ~dev/mouse.x NEQU2
- ~mouse.y ~dev/mouse.y NEQU2
+ ( clear last cursor )
+ ,clear_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #10 =Sprite.color
- #0000 EQU2 RTS? ( Return if unchanged )
+ ( record pointer positions )
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y
- ( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
- ( record mouse positions )
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
- #11 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
+ ( draw new cursor )
+ ,cursor_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #11 =Sprite.color
RTS
@@ -104,8 +101,8 @@ RTS
,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
@animate-polycat-tail-next2
( look-at )
- ~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
- ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
+ ~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
+ ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTS
@@ -114,7 +111,7 @@ RTS
,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTS
@animate-polycat-right
- ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
+ ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTS
@@ -127,12 +124,12 @@ RTS
@draw-label ( x y color addr )
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
$loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 #0001 ADD2 LDR #00 NEQ ,$loop ROT JMP2? POP2
POP2
@@ -140,19 +137,19 @@ RTS
@draw-sprite
- =dev/sprite.y
- =dev/sprite.x
- =dev/sprite.addr
- =dev/sprite.color
+ =Sprite.y
+ =Sprite.x
+ =Sprite.addr
+ =Sprite.color
RTS
@draw-sprite-chr
- =dev/sprite.y
- =dev/sprite.x
- =dev/sprite.addr
- #20 =dev/sprite.color
+ =Sprite.y
+ =Sprite.x
+ =Sprite.addr
+ #20 =Sprite.color
RTS
@@ -223,9 +220,9 @@ RTS
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
-|FF50 ;dev/mouse Mouse
+|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0f85 0fd5 0fb5 ] ( palette )
diff --git a/projects/examples/dev.screen.usm b/projects/examples/dev.screen.usm
@@ -1,76 +1,65 @@
-( dev/screen )
+( Screen )
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-
-;timer 1
-;centerx 2 ;centery 2 ;i 2 ;j 1
+;center { x 2 y 2 }
+;timer { byte 1 }
+;i { byte 1 }
|0100 @RESET
( find screen center )
- ~dev/screen.width #0002 DIV2 =centerx
- ~dev/screen.height #0002 DIV2 =centery
+ ~Screen.width #0002 DIV2 =center.x
+ ~Screen.height #0002 DIV2 =center.y
( draw hor line )
- #0000 =i
- ~centery =dev/screen.y
- @draw-hor
- #03 ~i =dev/screen.x =dev/screen.color
- ~i #0002 ADD2 =i ( increment )
- ~i ~dev/screen.width LTH2 ,draw-hor ROT JMP2? POP2
+ #0000 =Screen.x ~center.y =Screen.y
+ $draw-hor
+ ( draw ) #01 =Screen.color
+ ( incr ) ~Screen.x #0002 ADD2 =Screen.x
+ ,$draw-hor ~Screen.x ~Screen.width LTH2 JMP2? POP2
( draw ver line )
- #0000 =i
- ~centerx =dev/screen.x
- @draw-ver
- #03 ~i =dev/screen.y =dev/screen.color
- ~i #0002 ADD2 =i ( increment )
- ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
+ ~center.x =Screen.x #0000 =Screen.y
+ $draw-ver
+ ( draw ) #02 =Screen.color
+ ( incr ) ~Screen.y #0002 ADD2 =Screen.y
+ ,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2
( draw blending modes )
- @draw-blends
- ~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR2
- ~j #01 ADD =j
- ~j #10 LTH ,draw-blends ROT JMP2? POP2
-
- ( draw pixel in the middle )
- #01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color
+ #00 =i
+ #0020 =Sprite.x #0020 =Sprite.y ,icon =Sprite.addr
+ $draw-blends
+ ( draw ) #00 ~i ADD =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ( incr ) ~i #01 ADD =i
+ ,$draw-blends ~i #10 LTH JMP2? POP2
BRK
-@draw-sprite
- =dev/sprite.y
- =dev/sprite.x
- =dev/sprite.addr
- =dev/sprite.color
- RTS
-
-@icon [ 3c7e e7c3 c3e7 7e3c ]
-
-|c000 @FRAME
+@FRAME
( update colors every 40 frames )
~timer #40 NEQ ,skip1 ROT JMP2? POP2
- #0fac =fffa #f0bb =fffc #f053 =fff8
+ #0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2
@skip1
~timer #80 NEQ ,skip2 ROT JMP2? POP2
- #00fc =fffc #f0bb =fff8 #f053 =fffa
+ #00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2
@skip2
~timer #c0 NEQ ,skip3 ROT JMP2? POP2
- #000f =fff8 #0f0f =fffa #ff00 =fffc
+ #000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2
@skip3
~timer #00 NEQ ,skip4 ROT JMP2? POP2
- #f0ac =fff8 #f0bb =fffa #f053 =fffc
+ #f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2
@skip4
~timer #01 ADD =timer
BRK
+@icon [ 3c7e e7c3 c3e7 7e3c ]
+
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ f0ac f0bb f053 ] ( palette )
diff --git a/projects/examples/gui.hover.usm b/projects/examples/gui.hover.usm
@@ -1,16 +1,11 @@
( draw routines )
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Mouse { x 2 y 2 state 1 chord 1 }
-
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
-&Point2d { x 2 y 2 }
-
-;color 1
-;cursor 2
-;mouse Point2d
-;rect Rect2d ;r1 Rect2d ;r2 Rect2d ;r3 Rect2d
+;color { byte 1 }
+;pointer { x 2 y 2 sprite 2 }
+;rect { x1 2 y1 2 x2 2 y2 2 }
+;r1 { x1 2 y1 2 x2 2 y2 2 }
+;r2 { x1 2 y1 2 x2 2 y2 2 }
+;r3 { x1 2 y1 2 x2 2 y2 2 }
|0100 @RESET
@@ -20,32 +15,37 @@
BRK
-|0200 @FRAME
+@FRAME
+
+ ~pointer.x ~Mouse.x NEQU2
+ ~pointer.y ~Mouse.y NEQU2
- ,pointer_icn =cursor
+ #0000 EQU2 BRK? ( Return if unchanged )
+
+ ,pointer_icn =pointer.sprite
#01 =color
( matrix comparison )
- ~dev/mouse.x ~r1.x1 GTH2 ~dev/mouse.x ~r1.x2 LTH2 #0101 EQU2
- ~dev/mouse.y ~r1.y1 GTH2 ~dev/mouse.y ~r1.y2 LTH2 #0101 EQU2
- #0101 NEQ2 ,draw1 ROT JMP2? POP2 #02 =color ,hand_icn =cursor
- @draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
+ ~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2
+ ~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2
+ #0101 NEQ2 ,$draw1 ROT JMP2? POP2 #02 =color ,hand_icn =pointer.sprite
+ $draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
#01 =color
( 2-step comparison )
- ,draw2 ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
- ,draw2 ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
- #03 =color ,hand_icn =cursor
- @draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
+ ,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
+ ,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
+ #03 =color ,hand_icn =pointer.sprite
+ $draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
#01 =color
( 4-step comparison )
- ,draw3 ~dev/mouse.x ~r3.x1 LTH2 JMP2? POP2
- ,draw3 ~dev/mouse.x ~r3.x2 GTH2 JMP2? POP2
- ,draw3 ~dev/mouse.y ~r3.y1 LTH2 JMP2? POP2
- ,draw3 ~dev/mouse.y ~r3.y2 GTH2 JMP2? POP2
- #02 =color ,hand_icn =cursor
- @draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
+ ,$draw3 ~Mouse.x ~r3.x1 LTH2 JMP2? POP2
+ ,$draw3 ~Mouse.x ~r3.x2 GTH2 JMP2? POP2
+ ,$draw3 ~Mouse.y ~r3.y1 LTH2 JMP2? POP2
+ ,$draw3 ~Mouse.y ~r3.y2 GTH2 JMP2? POP2
+ #02 =color ,hand_icn =pointer.sprite
+ $draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
,draw-cursor JSR2
@@ -53,42 +53,37 @@ BRK
@draw-cursor
- ~mouse.x ~dev/mouse.x NEQU2
- ~mouse.y ~dev/mouse.y NEQU2
+ ( clear last cursor )
+ ,clear_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #10 =Sprite.color
- #0000 EQU2 RTS? ( Return if unchanged )
+ ( record pointer positions )
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y
- ( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
- ( record mouse positions )
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
- #11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR2
+ ( draw new cursor )
+ ~pointer.sprite =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #11 =Sprite.color
RTS
@line-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
@line-rect-hor
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ~rect.y1 =dev/screen.y
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
+ ,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ~rect.y1 =Screen.y
@line-rect-ver
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
-
-RTS
-
-@draw-sprite
-
- =dev/sprite.y
- =dev/sprite.x
- =dev/sprite.addr
- =dev/sprite.color
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@@ -98,9 +93,9 @@ RTS
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
-|FF50 ;dev/mouse Mouse
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
\ No newline at end of file
diff --git a/projects/examples/gui.label.usm b/projects/examples/gui.label.usm
@@ -1,30 +1,22 @@
( draw routines )
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-
-&Label2d { x 2 y 2 color 1 addr 2 }
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
-&Point2d { x 2 y 2 }
-
-;label Label2d
-;rect Rect2d
-;center Point2d
-;i 2
+;label { x 2 y 2 color 1 addr 2 }
+;rect { x1 2 y1 2 x2 2 y2 2 }
+;center { x 2 y 2 }
+;i { short 2 }
|0100 @RESET
( find screen center )
- ~dev/screen.width #0002 DIV2 =center.x
- ~dev/screen.height #0002 DIV2 =center.y
+ ~Screen.width #0002 DIV2 =center.x
+ ~Screen.height #0002 DIV2 =center.y
( draw ver line )
- #0000 =i
- ~center.x =dev/screen.x
- @draw-ver
- #03 ~i =dev/screen.y =dev/screen.color
- ~i #0002 ADD2 =i ( increment )
- ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
+ ~center.x =Screen.x #0000 =Screen.y
+ $draw-ver
+ ( draw ) #02 =Screen.color
+ ( incr ) ~Screen.y #0002 ADD2 =Screen.y
+ ,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2
~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2
~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2
@@ -36,12 +28,12 @@ BRK
@draw-label-left ( x y color addr )
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
@draw-label-left-loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
POP2
@@ -49,13 +41,13 @@ RTS
@draw-label-middle ( x y color addr )
- ( load ) =label.addr =label.color =dev/sprite.y
- ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =dev/sprite.x
+ ( load ) =label.addr =label.color =Sprite.y
+ ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =Sprite.x
~label.addr
@draw-label-middle-loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP2? POP2
POP2
@@ -63,13 +55,13 @@ RTS
@draw-label-right ( x y color addr )
- ( load ) =label.addr =label.color =dev/sprite.y
- ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =dev/sprite.x
+ ( load ) =label.addr =label.color =Sprite.y
+ ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =Sprite.x
~label.addr
@draw-label-right-loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 LDR #00 NEQ ,draw-label-right-loop ROT JMP2? POP2
POP2
@@ -130,8 +122,8 @@ RTS
|c000 @FRAME BRK
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
\ No newline at end of file
diff --git a/projects/examples/gui.picture.usm b/projects/examples/gui.picture.usm
@@ -1,11 +1,6 @@
( gui/picture )
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-
-&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
-
-;pict Picture2d
+;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|0100 @RESET
@@ -17,16 +12,16 @@ BRK
@draw-picture ( x y width height color addr )
- DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x
- @draw-picture-ver
- ~pict.x =dev/sprite.x
- @draw-picture-hor
- ( draw ) ~pict.color =dev/sprite.color
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
- ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
+ DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x
+ $ver
+ ~pict.x =Sprite.x
+ $hor
+ ( draw ) ~pict.color =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
+ ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
RTS
@@ -308,8 +303,7 @@ RTS
|c000 @FRAME BRK
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0ffc 0f0b 0f03 ] ( palette )
diff --git a/projects/examples/gui.shapes.usm b/projects/examples/gui.shapes.usm
@@ -1,17 +1,9 @@
( draw routines )
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-
-&Label2d { x 2 y 2 color 1 addr 2 }
-&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
-
-;label Label2d
-;pict Picture2d
-;rect Rect2d
-
-;color 1
+;label { x 2 y 2 color 1 addr 2 }
+;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
+;rect { x1 2 y1 2 x2 2 y2 2 }
+;color { byte 1 }
|0100 @RESET
@@ -36,58 +28,58 @@ BRK
@line-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
- @line-rect-hor
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ~rect.y1 =dev/screen.y
- @line-rect-ver
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
+ $hor
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ~rect.y1 =Screen.y
+ $ver
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@fill-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
- @fill-rect-ver
- ~rect.x1 =dev/screen.x
- @fill-rect-hor
- ( draw ) ~color =dev/screen.color
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
+ $ver
+ ~rect.x1 =Screen.x
+ $hor
+ ( draw ) ~color =Screen.color
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
RTS
@draw-picture ( x y width height color addr )
- ( load ) DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x
- @draw-picture-ver
- ~pict.x =dev/sprite.x
- @draw-picture-hor
- ( draw ) ~pict.color =dev/sprite.color
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
- ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
+ ( load ) DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x
+ $ver
+ ~pict.x =Sprite.x
+ $hor
+ ( draw ) ~pict.color =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
+ ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
RTS
@draw-label ( x y color addr )
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x ~label.addr
- @draw-label-loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x ~label.addr
+ $loop
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP2? POP2
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
POP2
RTS
@@ -145,8 +137,8 @@ RTS
|c000 @FRAME BRK
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
\ No newline at end of file
diff --git a/projects/examples/win.editor.usm b/projects/examples/win.editor.usm
@@ -1,25 +1,13 @@
-( app/hex )
+( app/hex )
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Controller { buttons 1 }
-&Mouse { x 2 y 2 state 1 chord 1 }
-
-&Label2d { x 2 y 2 color 1 addr 2 }
-&Point2d { x 2 y 2 }
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
-&Point { x 1 y 1 }
-&Editor { x1 2 y1 2 addr 2 }
-
-;label Label2d
-;pixel Point
-;window Rect2d
-;mouse Point2d
-;editor Editor
-;rect Rect2d
-
-;color 1
-;addr 2
+;label { x 2 y 2 color 1 addr 2 }
+;pixel { x 1 y 1 }
+;window { x1 2 y1 2 x2 2 y2 2 }
+;pointer { x 2 y 2 sprite 2 }
+;editor { x1 2 y1 2 addr 2 }
+;rect { x1 2 y1 2 x2 2 y2 2 }
+;color { byte 1 }
+;addr { short 2 }
|0100 @RESET
@@ -36,17 +24,22 @@
BRK
-|0200 @FRAME
+@FRAME
- ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2
+ ~pointer.x ~Mouse.x NEQU2
+ ~pointer.y ~Mouse.y NEQU2
+
+ #0000 EQU2 BRK? ( Return if unchanged )
+
+ ,no-ctrl ~Controller.buttons #00 EQU JMP2? POP2
- ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2
+ ,no-ctrl-up ~Controller.buttons #10 EQU JMP2? POP2
~editor.addr #0001 ADD2 =editor.addr
,draw-window JSR2
,draw-editor JSR2
@no-ctrl-up
- ,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2
+ ,no-ctrl-down ~Controller.buttons #20 EQU JMP2? POP2
~editor.addr #0001 SUB2 =editor.addr
,draw-window JSR2
,draw-editor JSR2
@@ -54,12 +47,12 @@ BRK
@no-ctrl
- ,no-click ~dev/mouse.state #00 EQU JMP2? POP2
+ ,no-click ~Mouse.state #00 EQU JMP2? POP2
- ( load ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
- ( mask ) #01 #07 ~dev/mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
+ ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
+ ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
XOR
- ( save ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
+ ( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
,draw-window JSR2
,draw-editor JSR2
@@ -72,7 +65,7 @@ BRK
@draw-window
- ( desktop ) #0000 #0000 ~dev/screen.width ~dev/screen.height #03 ~editor.addr ,tile-rect JSR2
+ ( desktop ) #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2
( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
@@ -81,33 +74,33 @@ RTS
@draw-editor
- ~editor.x1 =dev/sprite.x
- ~editor.y1 =dev/sprite.y
- ~editor.addr =dev/sprite.addr
+ ~editor.x1 =Sprite.x
+ ~editor.y1 =Sprite.y
+ ~editor.addr =Sprite.addr
#00 =pixel.y
@redraw-ver
#00 =pixel.x
- ~editor.x1 =dev/sprite.x
+ ~editor.x1 =Sprite.x
@redraw-hor
( get bit )
,cell0_icn #00
~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
- #0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
+ #0008 MUL2 ADD2 =Sprite.addr ( add *8 )
- ( draw ) #08 =dev/sprite.color
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( draw ) #08 =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~pixel.x #01 ADD =pixel.x
- ,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
+ ,redraw-hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
( incr ) ~pixel.y #01 ADD =pixel.y
- ,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
+ ,redraw-ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
- ~editor.addr =dev/sprite.addr
- ~window.y1 =dev/sprite.y
- ~window.x2 #0008 SUB2 =dev/sprite.x
- ( draw ) #01 =dev/sprite.color
+ ~editor.addr =Sprite.addr
+ ~window.y1 =Sprite.y
+ ~window.x2 #0008 SUB2 =Sprite.x
+ ( draw ) #01 =Sprite.color
( TODO: Make a loop.. )
~window.x1 #0058 ADD2 ~window.y1 #0010 ADD2 #08 ~editor.addr ,draw-byte JSR2
@@ -123,12 +116,12 @@ RTS
@draw-label-left ( x y color addr )
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
@draw-label-left-loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
POP2
@@ -136,80 +129,75 @@ RTS
@draw-byte ( x y color addr )
- ( load ) =addr =color =dev/sprite.y =dev/sprite.x
- ,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color
+ ( load ) =addr =color =Sprite.y =Sprite.x
+ ,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
+ ~Sprite.x #0008 ADD2 =Sprite.x
+ ,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
RTS
@fill-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
@fill-rect-ver
- ~rect.x1 =dev/screen.x
+ ~rect.x1 =Screen.x
@fill-rect-hor
- ( draw ) ~color =dev/screen.color
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
+ ( draw ) ~color =Screen.color
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ,fill-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ,fill-rect-ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
RTS
@line-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
@line-rect-hor
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ~rect.y1 =dev/screen.y
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
+ ,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ~rect.y1 =Screen.y
@line-rect-ver
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@tile-rect ( x1 y1 x2 y2 color addr )
- =dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
+ =Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
@tile-rect-ver
- ~rect.x1 =dev/sprite.x
+ ~rect.x1 =Sprite.x
@tile-rect-hor
- ( draw ) ~color =dev/sprite.color
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
+ ( draw ) ~color =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ,tile-rect-hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ,tile-rect-ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
RTS
@draw-cursor
- ~mouse.x ~dev/mouse.x NEQU2
- ~mouse.y ~dev/mouse.y NEQU2
-
- #0000 EQU2 RTS? ( Return if unchanged )
-
( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
- ( record mouse positions )
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
- #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
-
-RTS
+ ,clear_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #10 =Sprite.color
-@draw-sprite
+ ( record pointer positions )
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y
- =dev/sprite.y
- =dev/sprite.x
- =dev/sprite.addr
- =dev/sprite.color
+ ( draw new cursor )
+ ,cursor_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #11 =Sprite.color
RTS
@@ -271,10 +259,10 @@ RTS
|d000 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
-|FF30 ;dev/ctrl Controller
-|FF50 ;dev/mouse Mouse
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|FF30 ;Controller { buttons 1 }
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette )
\ No newline at end of file
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -6,29 +6,15 @@
1 2 3 - Select brush
)
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Controller { buttons 1 }
-&Keyboard { key 1 }
-&Mouse { x 2 y 2 state 1 chord 1 change 1 }
-&File { pad 8 name 2 length 2 load 2 save 2 }
-
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
-&Point2d { x 2 y 2 }
-&Point { x 1 y 1 }
-
-&BankView { x 2 y 2 mode 1 addr 2 }
-&TileView { x 2 y 2 addr 2 }
-
-;bankview BankView
-;tileview TileView
-;rect Rect2d
-;mouse Point2d
-;color 1
-;i 1
-;pt Point
-;addr 2
-;pos Point2d
+;bankview { x 2 y 2 mode 1 addr 2 }
+;tileview { x 2 y 2 addr 2 }
+;rect { x1 2 y1 2 x2 2 y2 2 }
+;mouse { x 2 y 2 }
+;color { byte 1 }
+;i { byte 1 }
+;pt { x 1 y 1 }
+;addr { short 2 }
+;pos { x 2 y 2 }
|0100 @RESET
@@ -774,12 +760,12 @@ RTS
|FE00 @ERROR BRK
-|FF10 ;SCRN Screen
-|FF20 ;SPRT Sprite
-|FF30 ;CTRL Controller
-|FF40 ;KEYS Keyboard
-|FF50 ;MOUS Mouse
-|FF60 ;FILE File
+|FF10 ;SCRN { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;SPRT { pad 8 x 2 y 2 addr 2 color 1 }
+|FF30 ;CTRL { buttons 1 }
+|FF40 ;KEYS { key 1 }
+|FF50 ;MOUS { x 2 y 2 state 1 chord 1 change 1 }
+|FF60 ;FILE { pad 8 name 2 length 2 load 2 save 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ e0fc 30cc 30ac ] ( palette )
\ No newline at end of file