uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit a2f826121d2b2e4921ae8b08145af3b3b51561fd
parent 1bf6eaeec0caec98f8263c1c6f5f9ebf6336183b
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Tue,  2 Nov 2021 14:04:26 -0700

Added game reset

Diffstat:
Mprojects/examples/demos/snake.tal | 144+++++++++++++++++++++++++++++++++++++++++++++++++++----------------------------
1 file changed, 93 insertions(+), 51 deletions(-)

diff --git a/projects/examples/demos/snake.tal b/projects/examples/demos/snake.tal @@ -10,10 +10,10 @@ %RTN { JMP2r } %TOS { #00 SWP } %SWP? { #01 JCN SWP } +%RTN? { #01 JCN RTN } %BRK? { #01 JCN BRK } -%DEBUG { ;print-hex JSR2 #0a .Console/write DEO } -%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO } +%DIFFICULTY { #06 } ( devices ) @@ -35,72 +35,89 @@ @apple &x $1 &y $1 @snake - &direction $1 &length $1 + &direction $1 &length $1 &dead $1 &x $1 &y $1 &tail |0100 ( -> ) ( theme ) - #0f2f .System/r DEO2 - #0ff2 .System/g DEO2 - #0022 .System/b DEO2 + #0f7e .System/r DEO2 + #0fe6 .System/g DEO2 + #0f62 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-button .Controller/vector DEO2 ( resize ) - #00c0 .Screen/width DEO2 + #00c8 .Screen/width DEO2 #0100 .Screen/height DEO2 + ( set arena ) .Screen/width DEI2 8// NIP .arena/w STZ .Screen/height DEI2 8// NIP .arena/h STZ - ( put snake ) - .arena/w LDZ 2/ #01 - .snake/x STZ - .arena/h LDZ 2/ #01 - .snake/y STZ - - ;add-apple JSR2 + ;reset JSR2 BRK @on-frame ( -> ) .arena/timer LDZ INC DUP .arena/timer STZ - #06 = BRK? - - #00 ;draw-snake JSR2 - ;move JSR2 - #02 ;draw-snake JSR2 + DIFFICULTY = BRK? + ( clear ) #00 ;draw-snake JSR2 + ( update ) ;move JSR2 + ( draw ) #02 .snake/dead LDZ + ;draw-snake JSR2 + ( score ) .snake/length LDZ #01 ;draw-score JSR2 ( reset ) #00 .arena/timer STZ BRK @on-button ( -> ) - .Controller/button DEI #04 SFT - DUP #00 = ,&skip JCN + .Controller/button DEI + DUP #08 ! ,&no-escape JCN + ;reset JSR2 + &no-escape + #04 SFT DUP #00 = ,&skip JCN DUP .snake/direction STZ &skip POP BRK +@reset ( -- ) + + #00 ;draw-snake JSR2 + #00 ;draw-apple JSR2 + + .arena/w LDZ 2/ #01 - .snake/x STZ + .arena/h LDZ 2/ #01 - .snake/y STZ + #00 .snake/dead STZ + #00 .snake/length STZ + #00 .snake/direction STZ + + #03 ;draw-snake JSR2 + ;add-apple JSR2 + +RTN + @move ( -- ) ( tail ) .snake/x LDZ2 STH2 .snake/length LDZ #00 &loop - DUP 2* .snake/tail + LDZ2 STH2 - SWP2r - DUP 2* .snake/tail + STH2r ROT STZ2 + ( pop ) DUP 2* .snake/tail + LDZ2 STH2 SWP2r + ( push ) DUP 2* .snake/tail + STH2r ROT STZ2 INC GTHk ,&loop JCN POP2 POP2r + .snake/dead LDZ #00 = RTN? + .snake/direction LDZ DUP #01 ! ,&no-up JCN .snake/y LDZ #01 - @@ -124,37 +141,42 @@ BRK &no-right POP - ( detect collision ) - .snake/x LDZ .apple/x LDZ ! ,&no-collision JCN - .snake/y LDZ .apple/y LDZ ! ,&no-collision JCN + ( detect collision with apple ) + .snake/x LDZ2 .apple/x LDZ2 [ ROT = ROT ROT = #0101 !! ] ,&no-collision-apple JCN #00 ;draw-apple JSR2 - .snake/length LDZ INC DUP DEBUG .snake/length STZ + .snake/length LDZ INC .snake/length STZ ;add-apple JSR2 ;move JSR2 - &no-collision + &no-collision-apple + + .snake/length LDZ #01 + &loop-body + ( pop ) DUP 2* .snake/tail + LDZ2 + .snake/x LDZ2 [ ROT = ROT ROT = #0101 !! ] ,&no-collision-body JCN + #01 .snake/dead STZ + #03 ;draw-snake JSR2 + &no-collision-body + INC GTHk ,&loop-body JCN + POP2 + RTN @add-apple ( -- ) - ( seed ) .DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #1234 MUL2 + .arena/w LDZ MOD .apple/x STZ .DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #abcd MUL2 + .arena/h LDZ MOD .apple/y STZ - - #03 ;draw-apple JSR2 + #83 ;draw-apple JSR2 RTN @draw-snake ( color -- ) - .snake/x LDZ TOS 8** .Screen/x DEO2 - .snake/y LDZ TOS 8** .Screen/y DEO2 - ;snake-icns .Screen/addr DEO2 - STHk .Screen/sprite DEO - + STH ( draw tail ) + ;snake-icns .Screen/addr DEO2 .snake/length LDZ #00 &loop DUP 2* .snake/tail + LDZ TOS 8** .Screen/x DEO2 @@ -162,33 +184,53 @@ RTN STHkr .Screen/sprite DEO INC GTHk ,&loop JCN POP2 - POPr + ( draw head ) + .snake/x LDZ TOS 8** .Screen/x DEO2 + .snake/y LDZ TOS 8** .Screen/y DEO2 + ;snake-icns/face .Screen/addr DEO2 + STHr .Screen/sprite DEO RTN @draw-apple ( color -- ) - .apple/x LDZ TOS 8** .Screen/x DEO2 - .apple/y LDZ TOS 8** .Screen/y DEO2 - ;apple-icn .Screen/addr DEO2 - .Screen/sprite DEO - RTN + + .apple/x LDZ TOS 8** .Screen/x DEO2 + .apple/y LDZ TOS 8** .Screen/y DEO2 + ;apple-chr .Screen/addr DEO2 + .Screen/sprite DEO RTN -@print-hex ( value -- ) - - STHk #04 SFT ,&parse JSR .Console/write DEO - STHr #0f AND ,&parse JSR .Console/write DEO - RTN - &parse ( value -- char ) - DUP #09 GTH ,&above JCN #30 ADD RTN &above #09 SUB #60 ADD RTN +@draw-score ( score color -- ) + + STH + #0010 .Screen/x DEO2 + #0010 .Screen/y DEO2 + DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) STHkr .Screen/sprite DEO + #0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) STHr .Screen/sprite DEO RTN ( assets ) @snake-icns - ffff ffff ffff ffff -@apple-icn - ffff ffff ffff ffff + 7eff ffff ffff ff7e + &face + 7eff ffdb ffe7 ff7e +@apple-chr + 0000 76ff ffff 7e3c + 1008 0000 0000 0000 +@font-hex ( 0-F ) + 007c 8282 8282 827c 0030 1010 1010 1010 + 007c 8202 7c80 80fe 007c 8202 1c02 827c + 000c 1424 4484 fe04 00fe 8080 7c02 827c + 007c 8280 fc82 827c 007c 8202 1e02 0202 + 007c 8282 7c82 827c 007c 8282 7e02 827c + 007c 8202 7e82 827e 00fc 8282 fc82 82fc + 007c 8280 8080 827c 00fc 8282 8282 82fc + 007c 8280 f080 827c 007c 8280 f080 8080