commit a1b2a00adb4b82f88a1fa6666f13e4b7ecfeb0e0
parent b4e766fd52abb009d6b2673ac1ffedeb2424c783
Author: neauoire <aliceffekt@gmail.com>
Date: Sat, 13 Mar 2021 20:51:43 -0800
Ported left to new asm syntax
Diffstat:
4 files changed, 45 insertions(+), 53 deletions(-)
diff --git a/assembler.c b/assembler.c
@@ -16,23 +16,20 @@ typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
-typedef struct
-{
+typedef struct {
char name[64];
unsigned int size;
} Map;
typedef struct {
char name[64];
- Uint8 len, offset, refs;
+ Uint8 refs, maps;
Uint16 addr;
- /* map */
Map map[16];
- Uint8 maps;
} Label;
typedef struct {
- Uint8 data[256 * 256], tlen, llen;
+ Uint8 data[256 * 256], llen;
Uint16 ptr;
Label labels[256];
} Program;
@@ -122,7 +119,7 @@ findlabellen(char *s)
char *param;
Label *l = findlabel(s);
if(scin(s, '.') < 1)
- return l->len;
+ return l->map[0].size;
param = s + scin(s, '.') + 1;
for(i = 0; i < l->maps; ++i)
if(scmp(l->map[i].name, param, 64))
@@ -183,7 +180,7 @@ makelabel(char *name, Uint16 addr)
l->addr = addr;
l->refs = 0;
scpy(name, l->name, 64);
- printf("New label: %s, at 0x%04x[%d]\n", l->name, l->addr, l->len);
+ printf("New label: %s, at 0x%04x\n", l->name, l->addr);
return 1;
}
@@ -302,12 +299,18 @@ pass2(FILE *f)
if(off < -126 || off > 126){ printf("Address %s is too far(%d).\n", w, off); return 0; }
pushbyte((Sint8)(l->addr - p.ptr - 3), 1); l->refs++;
}
+ else if(w[0] == '=' && (l = findlabel(w + 1))) {
+ if(!findlabellen(w + 1) || findlabellen(w + 1) > 2)
+ return error("Invalid load helper", w);
+ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
+ else if(w[0] == '~' && (l = findlabel(w + 1))) {
+ if(!findlabellen(w + 1) || findlabellen(w + 1) > 2)
+ return error("Invalid load helper", w);
+ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
else if(w[0] == '|') p.ptr = shex(w + 1);
else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0);
else if(w[0] == '.' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 0); l->refs++; }
else if(w[0] == ',' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); l->refs++; }
- else if(w[0] == '=' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
- else if(w[0] == '~' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 1);
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 1);
else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)shex(w + 1), 1);
@@ -324,7 +327,7 @@ void
cleanup(char *filename)
{
int i;
- printf("Assembled %s.\n\n", filename);
+ printf("Assembled %s, %d labels.\n\n", filename, p.llen);
for(i = 0; i < p.llen; ++i)
if(!p.labels[i].refs)
printf("--- Unused label: %s\n", p.labels[i].name);
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/examples/win.editor.usm bin/boot.rom
+./bin/assembler projects/software/left.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/examples/win.editor.usm b/projects/examples/win.editor.usm
@@ -25,11 +25,6 @@
BRK
@FRAME
-
- ~pointer.x ~Mouse.x NEQU2
- ~pointer.y ~Mouse.y NEQU2
-
- #0000 EQU2 BRK? ( Return if unchanged )
,no-ctrl ~Controller.buttons #00 EQU JMP2? POP2
@@ -161,6 +156,11 @@ RTS
@draw-cursor
+ ~pointer.x ~Mouse.x NEQU2
+ ~pointer.y ~Mouse.y NEQU2
+
+ #0000 EQU2 BRK? ( Return if unchanged )
+
( clear last cursor )
,clear_icn =Sprite.addr
~pointer.x =Sprite.x
diff --git a/projects/software/left.usm b/projects/software/left.usm
@@ -13,32 +13,22 @@
- Don't scroll past oef
- Hor scroll
- Real scrolling distance
-)
-
-&Console { pad 8 char 1 byte 1 short 2 }
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Controller { buttons 1 }
-&Keyboard { key 1 }
-&Mouse { x 2 y 2 state 1 chord 1 xt 1 yt 1 }
-&File { pad 8 name 2 length 2 load 2 save 2 }
-
-&Document { eof 2 body 8000 }
-&Clip { len 2 body 256 }
-
-&Range2d { from 2 to 2 }
-&Point2d { x 2 y 2 }
-&Label2d { x 2 y 2 color 1 addr 2 }
-&Textarea2d { x1 2 y1 2 x2 2 y2 2 addr 2 cursor 1 }
-&Touch2d { x1 2 y1 2 x2 2 y2 2 state 1 }
-
-;lock 1
-;i 2 ;j 2 ;k 1 ;l 1 ;addr 2
-
-;selection Range2d ;position Point2d ;scroll Point2d
-;pt Point2d ;mouse Point2d ;touch Touch2d
-;textarea Textarea2d
-;label Label2d ( remove )
+)
+
+;lock { byte 1 }
+;k { byte 1 }
+;l { byte 1 }
+;i { short 2 }
+;j { short 2 }
+;addr { short 2 }
+;selection { from 2 to 2 }
+;position { x 2 y 2 }
+;scroll { x 2 y 2 }
+;pt { x 2 y 2 }
+;mouse { x 2 y 2 }
+;touch { x1 2 y1 2 x2 2 y2 2 state 1 }
+;textarea { x1 2 y1 2 x2 2 y2 2 addr 2 cursor 1 }
+;label { x 2 y 2 color 1 addr 2 } ( remove )
|0100 @RESET
@@ -125,7 +115,6 @@ BRK
,$no-backspace ~KEYS #08 NEQ JMP2? POP2
( erase )
,$erase-multiple ~selection.to ~selection.from SUB2 #0001 NEQ2 JMP2? POP2
- $erase-single
~selection.to ~selection.from SUB2 ,shift-left JSR2
,$erase-end JMP2
$erase-multiple
@@ -703,18 +692,18 @@ RTS
@filepath1 [ projects/examples/gui.hover.usm 00 ]
@filepath [ projects/software/left.usm 00 ]
-|3000 ;document Document
-|c000 ;clip Clip
+|3000 ;document { eof 2 body 8000 }
+|c000 ;clip { len 2 body 256 }
|d000 @ERROR BRK
-|FF00 ;CNSL Console
-|FF10 ;SCRN Screen
-|FF20 ;SPRT Sprite
-|FF30 ;CTRL Controller
-|FF40 ;KEYS Keyboard
-|FF50 ;MOUS Mouse
-|FF60 ;FILE File
+|FF00 ;CNSL { pad 8 char 1 byte 1 short 2 }
+|FF10 ;SCRN { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;SPRT { pad 8 x 2 y 2 addr 2 color 1 }
+|FF30 ;CTRL { buttons 1 }
+|FF40 ;KEYS { key 1 }
+|FF50 ;MOUS { x 2 y 2 state 1 chord 1 xt 1 yt 1 }
+|FF60 ;FILE { pad 8 name 2 length 2 load 2 save 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 30ff e0f3 b0f3 ] ( palette )