commit 9bb4b84e2f1374fb077d94ec2170cf4cdefa88f2
parent e3e2b792a613bf1fdec38ef0b06cb5aae91c3e3a
Author: neauoire <aliceffekt@gmail.com>
Date: Thu, 11 Mar 2021 12:19:59 -0800
Jump experiments
Diffstat:
11 files changed, 434 insertions(+), 326 deletions(-)
diff --git a/README.md b/README.md
@@ -29,11 +29,11 @@ evaluxn(u, u->vframe); /* Each frame
- `;variable 2`, assign an address to a label automatically.
- `:const 1a2b`, assign an address to a label manually.
- `¯o { x 2 y 2 }`, define a macro named `macro`.
+- `.address`, push label address to memory.
+- `,literal`, push label address to stack, prefixed with `LIT LEN`.
- `#1a`, a literal byte/short.
- `+1a`, a literal signed byte/short.
- `-1a`, a literal signed byte/short(negative).
-- `.ab`, a raw byte/short in memory.
-- `,literal`, push label address to stack, prefixed with `LIT LEN`.
- `=label`, helper to STR, equivalent to `,label STR`, or `label STR2`.
- `~label`, helper to LDR, equivalent to `,label LDR2`, or `,label LDR2`.
- `|0010`, move to position in the program.
@@ -55,30 +55,30 @@ evaluxn(u, u->vframe); /* Each frame
|0100 @RESET
- ,text1 ,print-label JSR
- ,text2 ,print-label JSR
- #ab =dev/console.byte
- #cdef =dev/console.short
+ ,text1 ,print-label JSR2
+ ,text2 ,print-label JSR2
+ #ab =CNSL.byte
+ #cdef =CNSL.short
BRK
@print-label ( text )
-
- @print-label-loop
- DUP2 LDR =dev/console.char ( write pointer value to console )
- #0001 ADD2 ( increment string pointer )
- DUP2 LDR #00 NEQ ,print-label-loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
+
+ @print-label-loop NOP
+ ( send ) DUP2 LDR =CNSL.char
+ ( incr ) #0001 ADD2
+ DUP2 LDR #00 NEQ ^print-label-loop MUL JMPS
POP2
RTS
-@text1 [ Hello World 0a00 ] ( store text with a linebreak and null byte )
-@text2 [ Welcome to UxnVM 0a00 ]
+@text1 [ Hello 20 World 0a00 ] ( store text with a linebreak and null byte )
+@text2 [ Welcome 20 to 20 UxnVM 0a00 ]
|c000 @FRAME
|d000 @ERROR
-|FF00 ;dev/console Console
+|FF00 ;CNSL Console
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
@@ -99,6 +99,16 @@ RTS
- Local loops
- Jump helpers
+NOTE: OPCODES should not be relative, but there should be a relative accessor for addresses, like:
+
+$relative_name JMP
+
+## Notes
+
+### Conditional Jumping
+
+I've considered automatically popping an amount of items from the stack equal to the offset between the opcode's push/pop to make the stack length more predictable, and making the pattern JMP? POP2 unecessary, but that idea would make DUP? unusable. That change was reverted.
+
## Palettes
- `[ 6a03 4a0d aa0c ]`, purple/cyan
diff --git a/assembler.c b/assembler.c
@@ -184,7 +184,7 @@ makemacro(char *name, FILE *f)
char wv[64];
if(findmacro(name))
return error("Macro duplicate", name);
- if(sihx(name))
+ if(sihx(name) && slen(name) % 2 == 0)
return error("Macro name is hex number", name);
if(findopcode(name))
return error("Macro name is invalid", name);
@@ -214,7 +214,7 @@ makelabel(char *name, Uint16 addr, Uint8 len, Macro *m)
Label *l;
if(findlabel(name))
return error("Label duplicate", name);
- if(sihx(name))
+ if(sihx(name) && slen(name) % 2 == 0)
return error("Label name is hex number", name);
if(findopcode(name))
return error("Label name is invalid", name);
@@ -309,9 +309,10 @@ pass1(FILE *f)
case '=': addr += 4; break; /* STR helper (lit addr-hb addr-lb str) */
case '~': addr += 4; break; /* LDR helper (lit addr-hb addr-lb ldr) */
case ',': addr += 3; break;
- case '.': addr += (slen(w + 1) == 2 ? 1 : 2); break;
- case '+': /* signed positive */
- case '-': /* signed negative */
+ case '.': addr += 2; break;
+ case '^': addr += 2; break; /* Relative jump: lit addr-offset */
+ case '+': /* signed positive */
+ case '-': /* signed negative */
case '#': addr += (slen(w + 1) == 2 ? 2 : 3); break;
default: return error("Unknown label in first pass", w);
}
@@ -343,21 +344,24 @@ pass2(FILE *f)
}
else if(w[0] == '|') p.ptr = shex(w + 1);
else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0);
+ else if(w[0] == '^' && (l = findlabel(w + 1))) {
+ int off = l->addr - p.ptr - 3;
+ if(off < -126 || off > 126){ printf("Address %s is too far(%d).\n", w, off); return 0; }
+ printf("relative %s[%d]\n", w, l->addr - p.ptr - 4);
+ pushbyte((Sint8)(l->addr - p.ptr - 3), 1); l->refs++;
+ }
else if(w[0] == ':') fscanf(f, "%s", w);
else if(w[0] == ';') fscanf(f, "%s", w);
- else if(w[0] == '.' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 0);
- else if(w[0] == '.' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 0);
+ else if(w[0] == '.' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 0); l->refs++; }
+ else if(w[0] == ',' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); l->refs++; }
+ else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
+ else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 1);
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 1);
else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)shex(w + 1), 1);
else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 4) pushshort((Sint16)shex(w + 1), 1);
else if(w[0] == '-' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)(shex(w + 1) * -1), 1);
else if(w[0] == '-' && sihx(w + 1) && slen(w + 1) == 4) pushshort((Sint16)(shex(w + 1) * -1), 1);
- else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
- else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
- else if(w[0] == '=' && sihx(w + 1)) { pushshort(shex(w + 1), 1); pushbyte(findopcode("STR2"), 0); }
- else if(w[0] == '~' && sihx(w + 1)) { pushshort(shex(w + 1), 1); pushbyte(findopcode("LDR2"), 0); }
- else if((l = findlabel(w + 1))) { pushshort(findlabeladdr(w+1), w[0] == ','); l->refs++; }
else return error("Unknown label in second pass", w);
/* clang-format on */
}
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/software/nasu.usm bin/boot.rom
+./bin/assembler projects/software/left.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/emulator.c b/emulator.c
@@ -310,8 +310,10 @@ doctrl(Uxn *u, SDL_Event *event, int z)
{
Uint8 flag = 0x00;
Uint16 addr = devctrl->addr;
- if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL)
+ if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL) {
GUIDES = !GUIDES;
+ redraw(pixels, u);
+ }
switch(event->key.keysym.sym) {
case SDLK_LCTRL: flag = 0x01; break;
case SDLK_LALT: flag = 0x02; break;
diff --git a/etc/usm.sublime-syntax b/etc/usm.sublime-syntax
@@ -45,16 +45,15 @@ contexts:
- match: '\,(\S+)\s?'
scope: keyword.control
pop: true
- - match: '\#(\S+)\s?'
+ - match: '\.(\S+)\s?'
scope: keyword.control
pop: true
- - match: '\.(\S+)\s?'
+ - match: '\^(\S+)\s?'
+ scope: keyword.control
+ pop: true
+ - match: '\#(\S+)\s?'
scope: keyword.control
- - match: '\+(\S+)\s?'
- scope: string.control
pop: true
- - match: '\-(\S+)\s?'
- scope: string.control
# Blocks
diff --git a/projects/examples/dev.console.usm b/projects/examples/dev.console.usm
@@ -6,17 +6,17 @@
,text1 ,print-label JSR2
,text2 ,print-label JSR2
- #ab =dev/console.byte
- #cdef =dev/console.short
+ #ab =CNSL.byte
+ #cdef =CNSL.short
BRK
@print-label ( text )
-
- @print-label-loop
- DUP2 LDR =dev/console.char ( write pointer value to console )
- #0001 ADD2 ( increment string pointer )
- DUP2 LDR #00 NEQ ,print-label-loop ROT JMP2? POP2 ( while *ptr!=0 goto loop )
+
+ @print-label-loop NOP
+ ( send ) DUP2 LDR =CNSL.char
+ ( incr ) #0001 ADD2
+ DUP2 LDR #00 NEQ ^print-label-loop MUL JMPS
POP2
RTS
@@ -27,7 +27,7 @@ RTS
|c000 @FRAME
|d000 @ERROR
-|FF00 ;dev/console Console
+|FF00 ;CNSL Console
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
\ No newline at end of file
diff --git a/projects/software/left.usm b/projects/software/left.usm
@@ -45,7 +45,7 @@
,filepath ,load-file JSR2
( place textarea )
- #0018 =textarea.x1 ~dev/screen.height #0008 SUB2 =textarea.y2
+ #0018 =textarea.x1 ~SCRN.height #0008 SUB2 =textarea.y2
,select JSR2
,redraw JSR2
@@ -56,62 +56,62 @@ BRK
( ctrl )
- ,ctrl-end ~dev/ctrl #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2? POP2
+ ,ctrl-end ~CTRL #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2? POP2
( lock ) #04 =lock
- ,no-ctrl-up ~dev/ctrl #10 NEQ JMP2? POP2
+ ,no-ctrl-up ~CTRL #10 NEQ JMP2? POP2
( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP2? POP2
,find-lineoffset JSR2 =position.x
~position.y #0001 SUB2 =position.y
,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-up
- ,no-ctrl-down ~dev/ctrl #20 NEQ JMP2? POP2
+ ,no-ctrl-down ~CTRL #20 NEQ JMP2? POP2
,find-lineoffset JSR2 =position.x ~position.y #0001 ADD2 =position.y
,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-down
- ,no-ctrl-left ~dev/ctrl #40 NEQ JMP2? POP2
+ ,no-ctrl-left ~CTRL #40 NEQ JMP2? POP2
( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP2? POP2
~selection.from #0001 SUB2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-left
- ,no-ctrl-right ~dev/ctrl #80 NEQ JMP2? POP2
+ ,no-ctrl-right ~CTRL #80 NEQ JMP2? POP2
~selection.from #0001 ADD2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-right
( alt )
- ,no-alt ~dev/ctrl #0f AND #02 NEQ JMP2? POP2
- ,no-aup ~dev/ctrl #04 ROR #01 NEQ JMP2? POP2
+ ,no-alt ~CTRL #0f AND #02 NEQ JMP2? POP2
+ ,no-aup ~CTRL #04 ROR #01 NEQ JMP2? POP2
,find-wordstart JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aup
- ,no-adown ~dev/ctrl #04 ROR #02 NEQ JMP2? POP2
+ ,no-adown ~CTRL #04 ROR #02 NEQ JMP2? POP2
,find-wordend JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-adown
- ,no-aleft ~dev/ctrl #04 ROR #04 NEQ JMP2? POP2
+ ,no-aleft ~CTRL #04 ROR #04 NEQ JMP2? POP2
~selection.to #0001 SUB2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aleft
- ,no-aright ~dev/ctrl #04 ROR #08 NEQ JMP2? POP2
+ ,no-aright ~CTRL #04 ROR #08 NEQ JMP2? POP2
~selection.to #0001 ADD2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aright
@no-alt
( ctrl )
- ,no-ctrl ~dev/ctrl #0f AND #01 NEQ JMP2? POP2
- ,no-cup ~dev/ctrl #04 ROR #01 NEQ JMP2? POP2
+ ,no-ctrl ~CTRL #0f AND #01 NEQ JMP2? POP2
+ ,no-cup ~CTRL #04 ROR #01 NEQ JMP2? POP2
~scroll.y #0004 SUB2 =scroll.y
,redraw JSR2 ,ctrl-end JMP2
@no-cup
- ,no-cdown ~dev/ctrl #04 ROR #02 NEQ JMP2? POP2
+ ,no-cdown ~CTRL #04 ROR #02 NEQ JMP2? POP2
~scroll.y #0004 ADD2 =scroll.y
,redraw JSR2 ,ctrl-end JMP2
@no-cdown
- ,no-cleft ~dev/ctrl #04 ROR #04 NEQ JMP2? POP2
+ ,no-cleft ~CTRL #04 ROR #04 NEQ JMP2? POP2
,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cleft
- ,no-cright ~dev/ctrl #04 ROR #08 NEQ JMP2? POP2
+ ,no-cright ~CTRL #04 ROR #08 NEQ JMP2? POP2
,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cright
@no-ctrl
@@ -120,39 +120,39 @@ BRK
( keys )
- ,keys-end ~dev/key #00 EQU JMP2? POP2
+ ,keys-end ~KEYS #00 EQU JMP2? POP2
- ,no-backspace ~dev/key #08 NEQ JMP2? POP2
+ ,no-backspace ~KEYS #08 NEQ JMP2? POP2
( erase )
~selection.to ~selection.from SUB2 ,shift-left JSR2
~selection.from #0001 SUB2 =selection.from
~selection.from #0001 ADD2 =selection.to
- ( release ) #00 =dev/key
+ ( release ) #00 =KEYS
,redraw JSR2
,keys-end JMP2
@no-backspace
( insert )
~selection.to ~selection.from SUB2 ,shift-right JSR2
- ~dev/key ~selection.from STR
+ ~KEYS ~selection.from STR
~selection.from #0001 ADD2 =selection.from
~selection.from #0001 ADD2 =selection.to
- ( release ) #00 =dev/key
+ ( release ) #00 =KEYS
,redraw JSR2
@keys-end
( mouse )
- ,touch-end ~dev/mouse.state #00 EQU JMP2? POP2
+ ,touch-end ~MOUS.state #00 EQU JMP2? POP2
- ,touch-linebar ~dev/mouse.x #0010 LTH2 JMP2? POP2
- ,touch-body ~dev/mouse.x ~dev/screen.width #0008 SUB2 LTH2 JMP2? POP2
+ ,touch-linebar ~MOUS.x #0010 LTH2 JMP2? POP2
+ ,touch-body ~MOUS.x ~SCRN.width #0008 SUB2 LTH2 JMP2? POP2
,touch-scrollbar JMP2
@touch-end
- ~dev/mouse.state =touch.state
+ ~MOUS.state =touch.state
( unlock ) ,skip-unlock ~lock #00 EQU JMP2? POP2 ~lock #01 SUB =lock @skip-unlock
@@ -162,15 +162,15 @@ BRK
@touch-scrollbar
- ,no-click-scroll-up ~dev/mouse.y #0008 GTH2 JMP2? POP2
+ ,no-click-scroll-up ~MOUS.y #0008 GTH2 JMP2? POP2
( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
,redraw JSR2 ,touch-end JMP2
@no-click-scroll-up
- ,no-click-scroll-down ~dev/mouse.y ~dev/screen.height #0008 SUB2 LTH2 JMP2? POP2
+ ,no-click-scroll-down ~MOUS.y ~SCRN.height #0008 SUB2 LTH2 JMP2? POP2
( incr ) ~scroll.y #0001 ADD2 =scroll.y
,redraw JSR2 ,touch-end JMP2
@no-click-scroll-down
- ~dev/mouse.y #0008 SUB2 =scroll.y
+ ~MOUS.y #0008 SUB2 =scroll.y
,redraw JSR2
,touch-end JMP2
@@ -178,7 +178,7 @@ RTS
@touch-linebar
- ~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y #0000 =position.x
+ ~MOUS.y #0008 DIV2 ~scroll.y ADD2 =position.y #0000 =position.x
,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
,redraw JSR2
,touch-end JMP2
@@ -187,10 +187,10 @@ RTS
@touch-body
- ~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y
- ~dev/mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
+ ~MOUS.y #0008 DIV2 ~scroll.y ADD2 =position.y
+ ~MOUS.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
- ,touch-when ~dev/mouse.state ~touch.state NEQ ~dev/ctrl #0f AND #02 NEQ #0101 EQU2 JMP2? POP2
+ ,touch-when ~MOUS.state ~touch.state NEQ ~CTRL #0f AND #02 NEQ #0101 EQU2 JMP2? POP2
( on drag )
,find-selection JSR2 #0001 ADD2 =selection.to
,clamp-selection JSR2
@@ -207,7 +207,7 @@ RTS
@load-file ( path )
- =dev/file.name #8000 =dev/file.length ,document.body =dev/file.load
+ =FILE.name #8000 =FILE.length ,document.body =FILE.load
( get file length )
,document.body =document.eof
@@ -379,75 +379,75 @@ RTS
( save/load icons )
- ~dev/screen.height #0008 SUB2 =dev/sprite.y
+ ~SCRN.height #0008 SUB2 =SPRT.y
- ~dev/screen.width #0018 SUB2 =dev/sprite.x
- ,load_icn =dev/sprite.addr
- #02 =dev/sprite.color
+ ~SCRN.width #0018 SUB2 =SPRT.x
+ ,load_icn =SPRT.addr
+ #02 =SPRT.color
- ~dev/screen.width #0010 SUB2 =dev/sprite.x
- ,save_icn =dev/sprite.addr
- #02 =dev/sprite.color
+ ~SCRN.width #0010 SUB2 =SPRT.x
+ ,save_icn =SPRT.addr
+ #02 =SPRT.color
RTS
@draw-lines
#0000 =j
- #0000 =dev/sprite.x #0000 =dev/sprite.y
+ #0000 =SPRT.x #0000 =SPRT.y
@draw-lines-loop
~scroll.y ~j ADD2 =addr
- #0000 =dev/sprite.x
- ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =dev/sprite.color
- #0008 =dev/sprite.x
- ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =dev/sprite.color
+ #0000 =SPRT.x
+ ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =SPRT.color
+ #0008 =SPRT.x
+ ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =SPRT.color
( incr ) ~j #0001 ADD2 =j
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-lines-loop ~j ~dev/screen.height #0008 SUB2 #0008 DIV2 NEQ2 JMP2? POP2
+ ( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
+ ,draw-lines-loop ~j ~SCRN.height #0008 SUB2 #0008 DIV2 NEQ2 JMP2? POP2
RTS
@draw-short ( short )
=addr
- ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #0e =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #0e =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #0e =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #0e =dev/sprite.color
+ ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
+ ( draw ) #0e =SPRT.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr
+ ( draw ) #0e =SPRT.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
+ ( draw ) #0e =SPRT.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
+ ( draw ) #0e =SPRT.color
RTS
@draw-cursor
- ~mouse.x ~dev/mouse.x NEQU2
- ~mouse.y ~dev/mouse.y NEQU2
+ ~mouse.x ~MOUS.x NEQU2
+ ~mouse.y ~MOUS.y NEQU2
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
- ~mouse.x =dev/sprite.x
- ~mouse.y =dev/sprite.y
- ,blank_icn =dev/sprite.addr
- #10 =dev/sprite.color
+ ~mouse.x =SPRT.x
+ ~mouse.y =SPRT.y
+ ,blank_icn =SPRT.addr
+ #10 =SPRT.color
( record mouse positions )
- ~dev/mouse.x =mouse.x
- ~dev/mouse.y =mouse.y
+ ~MOUS.x =mouse.x
+ ~MOUS.y =mouse.y
( draw new cursor )
- ~mouse.x =dev/sprite.x
- ~mouse.y =dev/sprite.y
- ,cursor_icn =dev/sprite.addr
- #13 =dev/sprite.color
+ ~mouse.x =SPRT.x
+ ~mouse.y =SPRT.y
+ ,cursor_icn =SPRT.addr
+ #13 =SPRT.color
RTS
@@ -467,42 +467,42 @@ RTS
@find-scroll-offset-end
~textarea.addr #0000 ADD2 =textarea.addr
- #0000 =dev/sprite.y
+ #0000 =SPRT.y
~textarea.addr =j
- #0018 =dev/sprite.x
+ #0018 =SPRT.x
@draw-textarea-loop
- ,draw-textarea-end ~dev/sprite.y ~dev/screen.height #0010 SUB2 GTH2 JMP2? POP2
+ ,draw-textarea-end ~SPRT.y ~SCRN.height #0010 SUB2 GTH2 JMP2? POP2
( get character )
- ,font #00 ~j LDR #20 SUB #0008 MUL2 ADD2 =dev/sprite.addr
+ ,font #00 ~j LDR #20 SUB #0008 MUL2 ADD2 =SPRT.addr
( draw ) #01
~j ~selection.from #0001 SUB2 GTH2
~j ~selection.to LTH2 #0101 EQU2
- #05 MUL ADD =dev/sprite.color
+ #05 MUL ADD =SPRT.color
,no-linebreak ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2? POP2
( draw linebreak )
- ,linebreak_icn =dev/sprite.addr
+ ,linebreak_icn =SPRT.addr
( draw ) #03
~j ~selection.from #0001 SUB2 GTH2
~j ~selection.to LTH2 #0101 EQU2
- #05 MUL ADD =dev/sprite.color
+ #05 MUL ADD =SPRT.color
( fill clear )
@fill-clear
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font =dev/sprite.addr
- #01 =dev/sprite.color
- ,fill-clear ~dev/sprite.x ~dev/screen.width #0008 SUB2 LTH2 JMP2? POP2
- #0010 =dev/sprite.x
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
+ ( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font =SPRT.addr
+ #01 =SPRT.color
+ ,fill-clear ~SPRT.x ~SCRN.width #0008 SUB2 LTH2 JMP2? POP2
+ #0010 =SPRT.x
+ ( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
@no-linebreak
( incr ) ~j #0001 ADD2 =j
- ( incr ) ~dev/sprite.x #0007 ADD2 =dev/sprite.x
+ ( incr ) ~SPRT.x #0007 ADD2 =SPRT.x
,draw-textarea-loop ~j LDR #00 NEQ JMP2? POP2
@@ -512,40 +512,40 @@ RTS
@draw-scrollbar
- ~dev/screen.width #0008 SUB2 =dev/sprite.x
- #0000 =dev/sprite.y
- ,scrollbar_bg =dev/sprite.addr
+ ~SCRN.width #0008 SUB2 =SPRT.x
+ #0000 =SPRT.y
+ ,scrollbar_bg =SPRT.addr
@draw-scrollbar-loop
- ( draw ) #08 =dev/sprite.color
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-scrollbar-loop ~dev/sprite.y ~dev/screen.height LTH2 JMP2? POP2
+ ( draw ) #08 =SPRT.color
+ ( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
+ ,draw-scrollbar-loop ~SPRT.y ~SCRN.height LTH2 JMP2? POP2
- #0000 =dev/sprite.y
- ,arrowup_icn =dev/sprite.addr
- ( draw ) #08 =dev/sprite.color
+ #0000 =SPRT.y
+ ,arrowup_icn =SPRT.addr
+ ( draw ) #08 =SPRT.color
( at )
- ~scroll.y #0008 ADD2 =dev/sprite.y
- ,scrollbar_fg =dev/sprite.addr
- ( draw ) #08 =dev/sprite.color
+ ~scroll.y #0008 ADD2 =SPRT.y
+ ,scrollbar_fg =SPRT.addr
+ ( draw ) #08 =SPRT.color
- ~dev/screen.height #0008 SUB2 =dev/sprite.y
- ,arrowdown_icn =dev/sprite.addr
- ( draw ) #08 =dev/sprite.color
+ ~SCRN.height #0008 SUB2 =SPRT.y
+ ,arrowdown_icn =SPRT.addr
+ ( draw ) #08 =SPRT.color
RTS
@draw-titlebar
- #0018 ~dev/screen.height #0008 SUB2 #09 ,filepath
+ #0018 ~SCRN.height #0008 SUB2 #09 ,filepath
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
+ ( load ) =label.addr =label.color =SPRT.y =SPRT.x
~label.addr
@draw-titlebar-loop
- ( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
+ ( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =SPRT.addr ~label.color =SPRT.color
( incr ) #0001 ADD2
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ ( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
DUP2 LDR #00 NEQ ,draw-titlebar-loop ROT JMP2? POP2
POP2
@@ -628,20 +628,20 @@ RTS
@arrowdown_icn [ 0010 1010 fe7c 3810 ]
@load_icn [ feaa d6aa d4aa f400 ]
@save_icn [ fe82 8282 848a f400 ]
-@filepath [ test.txt 00 ]
-@filepath1 [ projects/software/left.usm 00 ]
+@filepath1 [ projects/examples/jumptest.usm 00 ]
+@filepath [ projects/software/left.usm 00 ]
|4000 ;document Document
|d000 @ERROR BRK
|FF00 ;dev/console Console
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
-|FF30 ;dev/ctrl Controller
-|FF40 ;dev/key Keyboard
-|FF50 ;dev/mouse Mouse
-|FF60 ;dev/file File
+|FF10 ;SCRN Screen
+|FF20 ;SPRT Sprite
+|FF30 ;CTRL Controller
+|FF40 ;KEYS Keyboard
+|FF50 ;MOUS Mouse
+|FF60 ;FILE File
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ a0fe a0f7 a0f2 ] ( palette )
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -32,12 +32,12 @@
|0100 @RESET
- ~dev/screen.width #0002 DIV2 #008a SUB2 =bankview.x
- ~dev/screen.height #0002 DIV2 #003f SUB2 =bankview.y
+ ~SCRN.width #0002 DIV2 #008a SUB2 =bankview.x
+ ~SCRN.height #0002 DIV2 #003f SUB2 =bankview.y
,bank1 =bankview.addr
- ~dev/screen.width #0002 DIV2 #0002 ADD2 =tileview.x
- ~dev/screen.height #0002 DIV2 #003f SUB2 =tileview.y
+ ~SCRN.width #0002 DIV2 #0002 ADD2 =tileview.x
+ ~SCRN.height #0002 DIV2 #003f SUB2 =tileview.y
,bank1 #0448 ADD2 =tileview.addr
,redraw JSR2
@@ -48,28 +48,28 @@ BRK
( keyboard controls )
- ,no-key ~dev/key #00 EQU JMP2? POP2
+ ,no-key ~KEYS #00 EQU JMP2? POP2
- ,no-key ~dev/key #31 LTH JMP2? POP2
- ,no-key ~dev/key #33 GTH JMP2? POP2
- ( select ) ~dev/key #31 SUB =bankview.mode
- ( release ) #00 =dev/key
+ ,no-key ~KEYS #31 LTH JMP2? POP2
+ ,no-key ~KEYS #33 GTH JMP2? POP2
+ ( select ) ~KEYS #31 SUB =bankview.mode
+ ( release ) #00 =KEYS
,redraw JSR2
@no-key
- ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2
+ ,no-ctrl ~CTRL.buttons #00 EQU JMP2? POP2
- ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2
+ ,no-ctrl-up ~CTRL.buttons #10 EQU JMP2? POP2
~tileview.addr #0080 ADD2 =tileview.addr
@no-ctrl-up
- ,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2
+ ,no-ctrl-down ~CTRL.buttons #20 EQU JMP2? POP2
~tileview.addr #0080 SUB2 =tileview.addr
@no-ctrl-down
- ,no-ctrl-left ~dev/ctrl.buttons #40 EQU JMP2? POP2
+ ,no-ctrl-left ~CTRL.buttons #40 EQU JMP2? POP2
~tileview.addr #0008 ADD2 =tileview.addr
@no-ctrl-left
- ,no-ctrl-right ~dev/ctrl.buttons #80 EQU JMP2? POP2
+ ,no-ctrl-right ~CTRL.buttons #80 EQU JMP2? POP2
~tileview.addr #0008 SUB2 =tileview.addr
@no-ctrl-right
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
@@ -79,30 +79,30 @@ BRK
( mouse controls )
- ,click-end ~dev/mouse.state #00 EQU JMP2? POP2
+ ,click-end ~MOUS.state #00 EQU JMP2? POP2
( toolbar )
- ,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2? POP2
+ ,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2? POP2
( brush )
- ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2? POP2
- ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2? POP2
+ ,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2? POP2
+ ,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2? POP2
( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode
- ( release ) #00 =dev/mouse.state
+ ( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-brush-click
- ,no-load-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2? POP2
- ( load ) ,filename =dev/file.name #0800 =dev/file.length ~bankview.addr =dev/file.load
- ( release ) #00 =dev/mouse.state
+ ,no-load-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2? POP2
+ ( load ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.load
+ ( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-load-click
- ,no-save-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2? POP2
- ( save ) ,filename =dev/file.name #0800 =dev/file.length ~bankview.addr =dev/file.save
- ( release ) #00 =dev/mouse.state
+ ,no-save-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2? POP2
+ ( save ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.save
+ ( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-save-click
@@ -110,8 +110,8 @@ BRK
( bankview )
- ~dev/mouse.x ~bankview.x GTH2 ~dev/mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
- ~dev/mouse.y ~bankview.y GTH2 ~dev/mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
+ ~MOUS.x ~bankview.x GTH2 ~MOUS.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
+ ~MOUS.y ~bankview.y GTH2 ~MOUS.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-bank-click ROT JMP2? POP2
,not-copy-mode ~bankview.mode #01 NEQ JMP2? POP2
@@ -119,8 +119,8 @@ BRK
@copy-loop
( load ) ~tileview.addr ~i ADD LDR
( get touch addr )
- ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
- ~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
+ ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
+ ~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
~bankview.addr ADD2 #00 ~i ADD2 STR
( incr ) ~i #01 ADD =i
,copy-loop ~i #08 LTH JMP2? POP2
@@ -132,16 +132,16 @@ BRK
@erase-loop
#00
( get touch addr )
- ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
- ~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
+ ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
+ ~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
~bankview.addr ADD2 #00 ~i ADD2 STR
( incr ) ~i #01 ADD =i
,erase-loop ~i #08 LTH JMP2? POP2
,redraw JSR2 ,click-end JMP2
@not-erase-mode
- ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
- ~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
+ ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
+ ~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
~bankview.addr ADD2 =tileview.addr
,redraw JSR2 ,click-end JMP2
@@ -149,16 +149,16 @@ BRK
( tileview )
- ~dev/mouse.x ~tileview.x GTH2 ~dev/mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
- ~dev/mouse.y ~tileview.y GTH2 ~dev/mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
+ ~MOUS.x ~tileview.x GTH2 ~MOUS.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
+ ~MOUS.y ~tileview.y GTH2 ~MOUS.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-tile-click ROT JMP2? POP2
- ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2
- ~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2
+ ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2
+ ~MOUS.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2
#0008 MUL2
~tileview.addr ADD2 =addr ( addr offset )
- ~dev/mouse.x ~tileview.x SUB2 ~dev/mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
- ~dev/mouse.y ~tileview.y SUB2 ~dev/mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
+ ~MOUS.x ~tileview.x SUB2 ~MOUS.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
+ ~MOUS.y ~tileview.y SUB2 ~MOUS.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
,no-fill-mode ~bankview.mode #01 NEQ JMP2? POP2
( fill row ) #ff ~addr ~pos.y #0008 DIV2 ADD2 STR
,redraw JSR2 ,click-end JMP2
@@ -177,17 +177,17 @@ BRK
( operations )
- ,no-operations ~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2? POP2
+ ,no-operations ~MOUS.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2? POP2
- ,no-move-up ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2? POP2
+ ,no-move-up ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2? POP2
,op_shiftup JSR2
- ( release ) #00 =dev/mouse.state
+ ( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-move-up
- ,no-move-down ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2? POP2
+ ,no-move-down ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2? POP2
,op_shiftdown JSR2
- ( release ) #00 =dev/mouse.state
+ ( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-move-down
@@ -240,66 +240,66 @@ RTS
( position )
- ~bankview.x =dev/sprite.x
- ~bankview.y #0010 SUB2 =dev/sprite.y
+ ~bankview.x =SPRT.x
+ ~bankview.y #0010 SUB2 =SPRT.y
~bankview.addr ,draw-short JSR2
( toolbar )
- ~bankview.x #0068 ADD2 =dev/sprite.x
- ~bankview.y #0010 SUB2 =dev/sprite.y
- ,tool_selector =dev/sprite.addr
- #01 ~bankview.mode #00 EQU ADD =dev/sprite.color
+ ~bankview.x #0068 ADD2 =SPRT.x
+ ~bankview.y #0010 SUB2 =SPRT.y
+ ,tool_selector =SPRT.addr
+ #01 ~bankview.mode #00 EQU ADD =SPRT.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,tool_hand =dev/sprite.addr
- #01 ~bankview.mode #01 EQU ADD =dev/sprite.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,tool_hand =SPRT.addr
+ #01 ~bankview.mode #01 EQU ADD =SPRT.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,tool_eraser =dev/sprite.addr
- #01 ~bankview.mode #02 EQU ADD =dev/sprite.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,tool_eraser =SPRT.addr
+ #01 ~bankview.mode #02 EQU ADD =SPRT.color
- ~tileview.x #0070 ADD2 =dev/sprite.x
- ,load_icn =dev/sprite.addr
- #01 =dev/sprite.color
+ ~tileview.x #0070 ADD2 =SPRT.x
+ ,load_icn =SPRT.addr
+ #01 =SPRT.color
- ~tileview.x #0078 ADD2 =dev/sprite.x
- ,save_icn =dev/sprite.addr
- #01 =dev/sprite.color
+ ~tileview.x #0078 ADD2 =SPRT.x
+ ,save_icn =SPRT.addr
+ #01 =SPRT.color
( guides )
- #00 =i ,font_hex =dev/sprite.addr
+ #00 =i ,font_hex =SPRT.addr
@draw-bankview-guides
- ~bankview.x #0010 SUB2 =dev/sprite.x
- ~bankview.y #00 ~i #08 MUL ADD2 =dev/sprite.y
- ( draw ) #02 =dev/sprite.color
- ~bankview.x #00 ~i #08 MUL ADD2 =dev/sprite.x
- ~bankview.y #0088 ADD2 =dev/sprite.y
- ( draw ) #02 =dev/sprite.color
- ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
+ ~bankview.x #0010 SUB2 =SPRT.x
+ ~bankview.y #00 ~i #08 MUL ADD2 =SPRT.y
+ ( draw ) #02 =SPRT.color
+ ~bankview.x #00 ~i #08 MUL ADD2 =SPRT.x
+ ~bankview.y #0088 ADD2 =SPRT.y
+ ( draw ) #02 =SPRT.color
+ ~SPRT.addr #0008 ADD2 =SPRT.addr
( incr ) ~i #01 ADD =i
,draw-bankview-guides ~i #10 LTH JMP2? POP2
( body )
- ~bankview.x =dev/sprite.x ~bankview.y =dev/sprite.y
- #00 =pt.x #00 =pt.y ~bankview.addr =dev/sprite.addr
+ ~bankview.x =SPRT.x ~bankview.y =SPRT.y
+ #00 =pt.x #00 =pt.y ~bankview.addr =SPRT.addr
@draw-bankview-tiles-ver
#00 =pt.x
- ~bankview.x =dev/sprite.x
+ ~bankview.x =SPRT.x
@draw-bankview-tiles-hor
- ( draw ) #01 =dev/sprite.color
- ,no-highlight ~dev/sprite.addr ~tileview.addr LTH2 JMP2? POP2
- ,no-highlight ~dev/sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2? POP2
- ( draw ) #0c =dev/sprite.color
+ ( draw ) #01 =SPRT.color
+ ,no-highlight ~SPRT.addr ~tileview.addr LTH2 JMP2? POP2
+ ,no-highlight ~SPRT.addr ~tileview.addr #0018 ADD2 GTH2 JMP2? POP2
+ ( draw ) #0c =SPRT.color
@no-highlight
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
+ ( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
+ ( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
( incr ) ~pt.x #01 ADD =pt.x
,draw-bankview-tiles-hor ~pt.x #10 LTH JMP2? POP2
( incr ) ~pt.y #01 ADD =pt.y
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
+ ( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
,draw-bankview-tiles-ver ~pt.y #10 LTH JMP2? POP2
RTS
@@ -308,96 +308,96 @@ RTS
~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR2
- ~tileview.x #0028 ADD2 =dev/sprite.x
- ~tileview.y #0010 SUB2 =dev/sprite.y
- ~tileview.addr =dev/sprite.addr
- #03 =dev/sprite.color
+ ~tileview.x #0028 ADD2 =SPRT.x
+ ~tileview.y #0010 SUB2 =SPRT.y
+ ~tileview.addr =SPRT.addr
+ #03 =SPRT.color
( position )
- ~tileview.x =dev/sprite.x
- ~tileview.y #0010 SUB2 =dev/sprite.y
+ ~tileview.x =SPRT.x
+ ~tileview.y #0010 SUB2 =SPRT.y
~tileview.addr ,draw-short JSR2
( body )
- ~tileview.x =dev/sprite.x
- ~tileview.y =dev/sprite.y
+ ~tileview.x =SPRT.x
+ ~tileview.y =SPRT.y
~tileview.addr =tileview.addr
,draw-tileview-icn JSR2
- ~tileview.x #0040 ADD2 =dev/sprite.x
- ~tileview.y =dev/sprite.y
+ ~tileview.x #0040 ADD2 =SPRT.x
+ ~tileview.y =SPRT.y
~tileview.addr #0008 ADD2 =tileview.addr
,draw-tileview-icn JSR2
- ~tileview.x =dev/sprite.x
- ~tileview.y #0040 ADD2 =dev/sprite.y
+ ~tileview.x =SPRT.x
+ ~tileview.y #0040 ADD2 =SPRT.y
~tileview.addr #0008 ADD2 =tileview.addr
,draw-tileview-icn JSR2
- ~tileview.x #0040 ADD2 =dev/sprite.x
- ~tileview.y #0040 ADD2 =dev/sprite.y
+ ~tileview.x #0040 ADD2 =SPRT.x
+ ~tileview.y #0040 ADD2 =SPRT.y
~tileview.addr #0008 ADD2 =tileview.addr
,draw-tileview-icn JSR2
( line hor )
- ~tileview.y #003f ADD2 =dev/screen.y
- ~tileview.x =dev/screen.x
+ ~tileview.y #003f ADD2 =SCRN.y
+ ~tileview.x =SCRN.x
@draw-hor
- ( draw ) #03 =dev/screen.color
- ( incr ) ~dev/screen.x #0002 ADD2 =dev/screen.x
- ~dev/screen.x ~tileview.x #0082 ADD2 LTH2 ,draw-hor ROT JMP2? POP2
+ ( draw ) #03 =SCRN.color
+ ( incr ) ~SCRN.x #0002 ADD2 =SCRN.x
+ ~SCRN.x ~tileview.x #0082 ADD2 LTH2 ,draw-hor ROT JMP2? POP2
( line ver )
- ~tileview.y =dev/screen.y
- ~tileview.x #003f ADD2 =dev/screen.x
+ ~tileview.y =SCRN.y
+ ~tileview.x #003f ADD2 =SCRN.x
@draw-ver
- ( draw ) #03 =dev/screen.color
- ( incr ) ~dev/screen.y #0002 ADD2 =dev/screen.y
- ~dev/screen.y ~tileview.y #0081 ADD2 LTH2 ,draw-ver ROT JMP2? POP2
+ ( draw ) #03 =SCRN.color
+ ( incr ) ~SCRN.y #0002 ADD2 =SCRN.y
+ ~SCRN.y ~tileview.y #0081 ADD2 LTH2 ,draw-ver ROT JMP2? POP2
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
( bytes )
- ~tileview.y #0018 ADD2 =dev/sprite.y
+ ~tileview.y #0018 ADD2 =SPRT.y
#00 =i
@draw-tileview-bytes
- ~tileview.x #0088 ADD2 =dev/sprite.x
- ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 =dev/sprite.color
+ ~tileview.x #0088 ADD2 =SPRT.x
+ ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 =SPRT.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 =SPRT.color
( incr ) ~i #01 ADD =i
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
+ ( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
,draw-tileview-bytes ~i #08 LTH JMP2? POP2
( operations )
- ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,movedown_icn =dev/sprite.addr
- #01 =dev/sprite.color
- ~dev/sprite.x #0008 SUB2 =dev/sprite.x
- ,moveup_icn =dev/sprite.addr
- #01 =dev/sprite.color
+ ~SPRT.y #0008 ADD2 =SPRT.y
+ ,movedown_icn =SPRT.addr
+ #01 =SPRT.color
+ ~SPRT.x #0008 SUB2 =SPRT.x
+ ,moveup_icn =SPRT.addr
+ #01 =SPRT.color
( draw tiles )
- ~tileview.y =dev/sprite.y
- #00 =pt.x #00 =pt.y ~tileview.addr =dev/sprite.addr
+ ~tileview.y =SPRT.y
+ #00 =pt.x #00 =pt.y ~tileview.addr =SPRT.addr
@draw-tileview-tiles-ver
#00 =pt.x
- ~tileview.x #0088 ADD2 =dev/sprite.x
+ ~tileview.x #0088 ADD2 =SPRT.x
@draw-tileview-tiles-hor
- ( draw ) #03 =dev/sprite.color
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
+ ( draw ) #03 =SPRT.color
+ ( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
+ ( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
( incr ) ~pt.x #01 ADD =pt.x
,draw-tileview-tiles-hor ~pt.x #02 LTH JMP2? POP2
( incr ) ~pt.y #01 ADD =pt.y
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
+ ( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
,draw-tileview-tiles-ver ~pt.y #02 LTH JMP2? POP2
RTS
@@ -411,57 +411,57 @@ RTS
( get bit )
,blank_icn #00
~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB ROR #01 AND ( get bit )
- #0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
- ( draw ) #01 =dev/sprite.color
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+ #0008 MUL2 ADD2 =SPRT.addr ( add *8 )
+ ( draw ) #01 =SPRT.color
+ ( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
( incr ) ~pt.x #01 ADD =pt.x
,redraw-hor ~pt.x #08 LTH JMP2? POP2
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
+ ( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
( incr ) ~pt.y #01 ADD =pt.y
- ~dev/sprite.x #0040 SUB2 =dev/sprite.x
+ ~SPRT.x #0040 SUB2 =SPRT.x
,redraw-ver ~pt.y #08 LTH JMP2? POP2
RTS
@draw-cursor
- ~mouse.x ~dev/mouse.x NEQU2
- ~mouse.y ~dev/mouse.y NEQU2
+ ~mouse.x ~MOUS.x NEQU2
+ ~mouse.y ~MOUS.y NEQU2
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
- ~mouse.x =dev/sprite.x
- ~mouse.y =dev/sprite.y
- ,blank_icn =dev/sprite.addr
- #10 =dev/sprite.color
+ ~mouse.x =SPRT.x
+ ~mouse.y =SPRT.y
+ ,blank_icn =SPRT.addr
+ #10 =SPRT.color
( record mouse positions )
- ~dev/mouse.x =mouse.x
- ~dev/mouse.y =mouse.y
+ ~MOUS.x =mouse.x
+ ~MOUS.y =mouse.y
( draw new cursor )
- ~mouse.x =dev/sprite.x
- ~mouse.y =dev/sprite.y
- ,tool_selector #00 ~bankview.mode #08 MUL ADD2 =dev/sprite.addr
- #12 =dev/sprite.color
+ ~mouse.x =SPRT.x
+ ~mouse.y =SPRT.y
+ ,tool_selector #00 ~bankview.mode #08 MUL ADD2 =SPRT.addr
+ #12 =SPRT.color
RTS
@draw-short ( short )
=addr
- ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 =dev/sprite.color
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
- ( draw ) #02 =dev/sprite.color
+ ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 =SPRT.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 =SPRT.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 =SPRT.color
+ ~SPRT.x #0008 ADD2 =SPRT.x
+ ,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
+ ( draw ) #02 =SPRT.color
RTS
@@ -469,18 +469,18 @@ RTS
@line-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =SCRN.y =rect.y1 DUP2 =SCRN.x =rect.x1
@line-rect-hor
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
- ~rect.y1 =dev/screen.y
+ ( incr ) ~SCRN.x #0001 ADD2 =SCRN.x
+ ( draw ) ~rect.y1 =SCRN.y ~color =SCRN.color
+ ( draw ) ~rect.y2 =SCRN.y ~color =SCRN.color
+ ,line-rect-hor ~SCRN.x ~rect.x2 LTH2 JMP2? POP2
+ ~rect.y1 =SCRN.y
@line-rect-ver
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ( draw ) ~rect.x1 =SCRN.x ~color =SCRN.color
+ ( draw ) ~rect.x2 =SCRN.x ~color =SCRN.color
+ ( incr ) ~SCRN.y #0001 ADD2 =SCRN.y
+ ,line-rect-ver ~SCRN.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@@ -774,12 +774,12 @@ RTS
|FE00 @ERROR BRK
-|FF10 ;dev/screen Screen
-|FF20 ;dev/sprite Sprite
-|FF30 ;dev/ctrl Controller
-|FF40 ;dev/key Keyboard
-|FF50 ;dev/mouse Mouse
-|FF60 ;dev/file File
+|FF10 ;SCRN Screen
+|FF20 ;SPRT Sprite
+|FF30 ;CTRL Controller
+|FF40 ;KEYS Keyboard
+|FF50 ;MOUS Mouse
+|FF60 ;FILE File
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ e0fc 30cc 30ac ] ( palette )
\ No newline at end of file
diff --git a/projects/tests/jump.usm b/projects/tests/jump.usm
@@ -0,0 +1,52 @@
+( tests/jump )
+
+&Console { pad 8 char 1 byte 1 short 2 }
+
+|0100 @RESET
+
+ ( skip forward with value )
+
+ #11 =dev/console.byte
+ #03 JMPS BRK BRK BRK
+
+ ( skip foward with id )
+
+ #22 =dev/console.byte
+ ^jump JMPS BRK BRK BRK @jump
+
+ ( skip patterns )
+
+ #33 =dev/console.byte
+
+ ,skip1 #12 #34 LTH JMP2? POP2
+ #ff =dev/console.byte
+ @skip1
+
+ #12 #34 LTH ^skip2 #04 SUB MUL JMPS
+ #ff =dev/console.byte
+ @skip2
+
+ #44 =dev/console.byte
+
+ ,end JMP2
+
+ ( should print aa, bb, cc, dd )
+
+ @label1 #aa =dev/console.byte ^label3 JMPS
+ @label2 #cc =dev/console.byte ^label4 JMPS
+ @label3 #bb =dev/console.byte ^label2 JMPS
+ @label4 #dd =dev/console.byte BRK
+
+ @end
+
+ ^label1 JMPS
+
+BRK
+
+|c000 @FRAME
+|d000 @ERROR
+
+|FF00 ;dev/console Console
+
+|FFF0 .RESET .FRAME .ERROR ( vectors )
+|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
+\ No newline at end of file
diff --git a/projects/tests/loop.usm b/projects/tests/loop.usm
@@ -0,0 +1,39 @@
+( hello world )
+
+&Console { pad 8 char 1 byte 1 short 2 }
+
+;a 1 ;b 1 ;c 1
+
+|0100 @RESET
+
+ ( type: padded muljmp )
+
+ @loop1 NOP
+ ~a #01 ADD =a
+ ~a #d0 LTH ^loop1 MUL JMPS
+
+ ( type: jmppop )
+
+ @loop2
+ ~b #01 ADD =b
+ ,loop2 ~b #d0 LTH JMP2? POP2
+
+ ( type: padded jmppop )
+
+ @loop3 NOP
+ ~c #01 ADD =c
+ ~c #d0 LTH ^loop3 SWP JMPS? POP
+
+ ~a =dev/console.byte
+ ~b =dev/console.byte
+ ~c =dev/console.byte
+
+BRK
+
+|c000 @FRAME
+|d000 @ERROR
+
+|FF00 ;dev/console Console
+
+|FFF0 .RESET .FRAME .ERROR ( vectors )
+|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
+\ No newline at end of file
diff --git a/uxn.c b/uxn.c
@@ -32,7 +32,7 @@ Uint16 peek16(Stack *s, Uint8 a) { return peek8(s, a * 2) + (peek8(s, a * 2 + 1)
/* I/O */
void op_brk(Uxn *u) { setflag(&u->status, FLAG_HALT, 1); }
void op_lit(Uxn *u) { u->literal += 1; }
-void op_nop(Uxn *u) { printf("0x%02x \n", pop8(&u->wst)); fflush(stdout); }
+void op_nop(Uxn *u) { (void)u; }
void op_jmp(Uxn *u) { Uint8 a = pop8(&u->wst); u->ram.ptr += getflag(&u->status, FLAG_SIGN) ? (Sint8)a : a; }
void op_jsr(Uxn *u) { Uint8 a = pop8(&u->wst); push16(&u->rst, u->ram.ptr); u->ram.ptr += getflag(&u->status, FLAG_SIGN) ? (Sint8)a : a; }
void op_rts(Uxn *u) { u->ram.ptr = pop16(&u->rst); }
@@ -102,7 +102,7 @@ void (*ops[])(Uxn *u) = {
};
Uint8 opr[][2] = {
- {0,0}, {0,0}, {0,0}, {2,0}, {2,0}, {0,0}, {2,1}, {3,0},
+ {0,0}, {0,0}, {0,0}, {1,0}, {1,0}, {0,0}, {2,1}, {3,0},
{2,0}, {2,0}, {0,0}, {0,0}, {2,1}, {2,1}, {2,1}, {2,1},
{1,0}, {1,2}, {2,2}, {2,3}, {3,3}, {1,0}, {0,1}, {2,1},
{2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1},