commit e3e2b792a613bf1fdec38ef0b06cb5aae91c3e3a
parent 607f1b567fc4c7c26e2b395c55a5165bceec4060
Author: neauoire <aliceffekt@gmail.com>
Date: Wed, 10 Mar 2021 19:41:46 -0800
Started migrating to relative jumps
Diffstat:
15 files changed, 380 insertions(+), 376 deletions(-)
diff --git a/README.md b/README.md
@@ -95,6 +95,9 @@ RTS
- Includes
- Defines
+- Jump relative
+- Local loops
+- Jump helpers
## Palettes
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/software/left.usm bin/boot.rom
+./bin/assembler projects/software/nasu.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/examples/dev.console.usm b/projects/examples/dev.console.usm
@@ -4,8 +4,8 @@
|0100 @RESET
- ,text1 ,print-label JSR
- ,text2 ,print-label JSR
+ ,text1 ,print-label JSR2
+ ,text2 ,print-label JSR2
#ab =dev/console.byte
#cdef =dev/console.short
@@ -16,7 +16,7 @@ BRK
@print-label-loop
DUP2 LDR =dev/console.char ( write pointer value to console )
#0001 ADD2 ( increment string pointer )
- DUP2 LDR #00 NEQ ,print-label-loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
+ DUP2 LDR #00 NEQ ,print-label-loop ROT JMP2? POP2 ( while *ptr!=0 goto loop )
POP2
RTS
diff --git a/projects/examples/dev.ctrl.usm b/projects/examples/dev.ctrl.usm
@@ -21,33 +21,33 @@ BRK
#0a =slime-color
( hold ctrl key to change slime color )
- ,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP? POP2
+ ,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP2? POP2
#05 =slime-color
@no-ctrl
( hold alt key to change slime color )
- ,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP? POP2
+ ,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP2? POP2
#0f =slime-color
@no-alt
( detect movement )
- ,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP? POP2
+ ,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP2? POP2
( clear ) #10 =dev/sprite.color
( move ) ~dev/sprite.y #0001 SUB2 =dev/sprite.y ,up_icn =dev/sprite.addr
- ( draw ) ,redraw JSR BRK
+ ( draw ) ,redraw JSR2 BRK
@no-up
- ,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP? POP2
+ ,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP2? POP2
( clear ) #10 =dev/sprite.color
( move ) ~dev/sprite.y #0001 ADD2 =dev/sprite.y ,down_icn =dev/sprite.addr
- ( draw ) ,redraw JSR BRK
+ ( draw ) ,redraw JSR2 BRK
@no-down
- ,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP? POP2
+ ,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP2? POP2
( clear ) #10 =dev/sprite.color
( move ) ~dev/sprite.x #0001 SUB2 =dev/sprite.x ,left_icn =dev/sprite.addr
- ( draw ) ,redraw JSR BRK
+ ( draw ) ,redraw JSR2 BRK
@no-left
- ,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP? POP2
+ ,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP2? POP2
( clear ) #10 =dev/sprite.color
( move ) ~dev/sprite.x #0001 ADD2 =dev/sprite.x ,right_icn =dev/sprite.addr
- ( draw ) ,redraw JSR BRK
+ ( draw ) ,redraw JSR2 BRK
@no-right
BRK
diff --git a/projects/examples/dev.key.usm b/projects/examples/dev.key.usm
@@ -19,39 +19,39 @@
|0100 @RESET
#0080 =textarea.x1 #0060 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr
- ,redraw JSR
- ,redraw-window JSR
+ ,redraw JSR2
+ ,redraw-window JSR2
BRK
|0200 @FRAME
- ,do-cursor JSR
- ,do-textarea JSR
+ ,do-cursor JSR2
+ ,do-textarea JSR2
BRK
@redraw-window
- #0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pattern ,tile-rect JSR
+ #0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pattern ,tile-rect JSR2
( dropshadow )
- ~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR
- ~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR
- ~textarea.x1 #0001 SUB2 ~textarea.y1 #0001 SUB2 ~textarea.x2 ~textarea.y2 #00 ,line-rect JSR
- ~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR
+ ~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
+ ~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
+ ~textarea.x1 #0001 SUB2 ~textarea.y1 #0001 SUB2 ~textarea.x2 ~textarea.y2 #00 ,line-rect JSR2
+ ~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR2
RTS
@redraw
- ~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR
- ~textarea.x1 ~textarea.y1 #04 ~textarea.addr ,draw-textarea JSR
+ ~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR2
+ ~textarea.x1 ~textarea.y1 #04 ~textarea.addr ,draw-textarea JSR2
RTS
@blink-cursor
- ,skip ~timer #10 LTH JMP? POP2
+ ,skip ~timer #10 LTH JMP2? POP2
#00 =timer
~blink #00 EQU =blink
,cursor =dev/sprite.addr
@@ -70,9 +70,9 @@ RTS
@tile-rect-hor
( draw ) ~color =dev/sprite.color
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP? POP2
+ ,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP? POP2
+ ,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
RTS
@@ -84,9 +84,9 @@ RTS
@fill-rect-hor
( draw ) ~color =dev/screen.color
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2
+ ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
RTS
@@ -97,13 +97,13 @@ RTS
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
~rect.y1 =dev/screen.y
@line-rect-ver
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
+ ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@@ -115,7 +115,7 @@ RTS
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color
( detect linebreaks )
- DUP2 LDR #0d NEQ ,no-return ROT JMP? POP2
+ DUP2 LDR #0d NEQ ,no-return ROT JMP2? POP2
~textarea.x1 =dev/sprite.x
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x
@@ -124,27 +124,27 @@ RTS
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 LDR #00 NEQ ,draw-textarea-left-loop ROT JMP? POP2
+ DUP2 LDR #00 NEQ ,draw-textarea-left-loop ROT JMP2? POP2
POP2
RTS
@do-textarea
- ( ,blink-cursor JSR )
- ,do-textarea-end ~dev/key #00 EQU JMP? POP2 ( skip on no key )
+ ( ,blink-cursor JSR2 )
+ ,do-textarea-end ~dev/key #00 EQU JMP2? POP2 ( skip on no key )
( backspace )
- ,any-key ~dev/key #08 NEQ JMP? POP2
- ,input-end ~textarea.cursor #00 EQU JMP? POP2
+ ,any-key ~dev/key #08 NEQ JMP2? POP2
+ ,input-end ~textarea.cursor #00 EQU JMP2? POP2
( decr ) ~textarea.cursor #01 SUB =textarea.cursor
#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
- ,input-end JMP
+ ,input-end JMP2
@any-key
~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
( incr ) ~textarea.cursor #01 ADD =textarea.cursor
@input-end
#00 =dev/key ( release key )
- ,redraw JSR
+ ,redraw JSR2
( add cursor )
,cursor =dev/sprite.addr
#06 =dev/sprite.color
@@ -154,10 +154,10 @@ RTS
@do-cursor
- ,skip-drag ~dev/mouse.state #01 NEQ JMP? POP2
+ ,skip-drag ~dev/mouse.state #01 NEQ JMP2? POP2
~mouse.x =textarea.x1 ~mouse.y =textarea.y1
- ,redraw-window JSR
- ,redraw JSR
+ ,redraw-window JSR2
+ ,redraw JSR2
@skip-drag
~mouse.x ~dev/mouse.x NEQU2
@@ -166,10 +166,10 @@ RTS
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
+ #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
( record mouse positions )
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
- #12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
+ #12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
RTS
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -20,43 +20,43 @@
~dev/screen.height #0038 SUB2 =cat.y
#01 =color
( draw polycat )
- ,draw-polycat JSR
+ ,draw-polycat JSR2
BRK
|0200 @FRAME
- ,draw-cursor JSR
+ ,draw-cursor JSR2
( reset timer -> move cat tail )
- ,no-click ~dev/mouse.state #00 EQU JMP? POP2
+ ,no-click ~dev/mouse.state #00 EQU JMP2? POP2
#50 =timer
@no-click
( detect click )
- ,no-click12 ~dev/mouse.state #11 NEQ JMP? POP2
- #0058 #0040 #01 ,mouse12_text ,draw-label JSR
- #10 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
- ~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR
- ,end-click JMP
+ ,no-click12 ~dev/mouse.state #11 NEQ JMP2? POP2
+ #0058 #0040 #01 ,mouse12_text ,draw-label JSR2
+ #10 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
+ ~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2
+ ,end-click JMP2
@no-click12
- ,no-click1 ~dev/mouse.state #01 NEQ JMP? POP2
- #0058 #0040 #01 ,mouse1_text ,draw-label JSR
- #12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
- ~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR
- ,end-click JMP
+ ,no-click1 ~dev/mouse.state #01 NEQ JMP2? POP2
+ #0058 #0040 #01 ,mouse1_text ,draw-label JSR2
+ #12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
+ ~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2
+ ,end-click JMP2
@no-click1
- ,no-click2 ~dev/mouse.state #10 NEQ JMP? POP2
- #0058 #0040 #01 ,mouse2_text ,draw-label JSR
- #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
- ~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR
- ,end-click JMP
+ ,no-click2 ~dev/mouse.state #10 NEQ JMP2? POP2
+ #0058 #0040 #01 ,mouse2_text ,draw-label JSR2
+ #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
+ ~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2
+ ,end-click JMP2
@no-click2
( default )
- #0058 #0040 #01 ,mouse0_text ,draw-label JSR
- ~color ,mouse0_icn #0048 #0040 ,draw-sprite JSR
+ #0058 #0040 #01 ,mouse0_text ,draw-label JSR2
+ ~color ,mouse0_icn #0048 #0040 ,draw-sprite JSR2
@end-click
( animate )
- ,animate-polycat JSR
+ ,animate-polycat JSR2
( update last pos )
~timer #01 ADD =timer
@@ -70,57 +70,57 @@ BRK
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
+ #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
( record mouse positions )
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
- #11 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
+ #11 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
RTS
@draw-polycat
( ears )
- ,polycat ~cat.x ~cat.y ,draw-sprite-chr JSR
- ,polycat #0010 ADD2 ~cat.x #0008 ADD2 ~cat.y ,draw-sprite-chr JSR
+ ,polycat ~cat.x ~cat.y ,draw-sprite-chr JSR2
+ ,polycat #0010 ADD2 ~cat.x #0008 ADD2 ~cat.y ,draw-sprite-chr JSR2
( eye )
- ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
- ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
+ ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
+ ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
( body )
- ,polycat #00a0 ADD2 ~cat.x ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
- ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
+ ,polycat #00a0 ADD2 ~cat.x ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
+ ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
RTS
@animate-polycat
( tail )
- ~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP? POP2
- ,polycat #00c0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
+ ~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP2? POP2
+ ,polycat #00c0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
@animate-polycat-tail-next0
- ~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP? POP2
- ,polycat #00d0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
+ ~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP2? POP2
+ ,polycat #00d0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
@animate-polycat-tail-next1
- ~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP? POP2
- ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
+ ~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP2? POP2
+ ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
@animate-polycat-tail-next2
( look-at )
- ~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP? POP2
- ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP? POP2
- ,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
- ,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
+ ~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
+ ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
+ ,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
+ ,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTS
@animate-polycat-left-down
- ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
- ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
+ ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
+ ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTS
@animate-polycat-right
- ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP? POP2
- ,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
- ,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
+ ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
+ ,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
+ ,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTS
@animate-polycat-right-down
- ,polycat #0080 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
- ,polycat #0090 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
+ ,polycat #0080 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
+ ,polycat #0090 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTS
RTS
@@ -133,7 +133,7 @@ RTS
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2
+ DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-loop ROT JMP2? POP2
POP2
RTS
diff --git a/projects/examples/dev.screen.usm b/projects/examples/dev.screen.usm
@@ -18,7 +18,7 @@
@draw-hor
#03 ~i =dev/screen.x =dev/screen.color
~i #0002 ADD2 =i ( increment )
- ~i ~dev/screen.width LTH2 ,draw-hor ROT JMP? POP2
+ ~i ~dev/screen.width LTH2 ,draw-hor ROT JMP2? POP2
( draw ver line )
#0000 =i
@@ -26,13 +26,13 @@
@draw-ver
#03 ~i =dev/screen.y =dev/screen.color
~i #0002 ADD2 =i ( increment )
- ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP? POP2
+ ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
( draw blending modes )
@draw-blends
- ~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR
+ ~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR2
~j #01 ADD =j
- ~j #10 LTH ,draw-blends ROT JMP? POP2
+ ~j #10 LTH ,draw-blends ROT JMP2? POP2
( draw pixel in the middle )
#01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color
@@ -51,16 +51,16 @@ BRK
|c000 @FRAME
( update colors every 40 frames )
- ~timer #40 NEQ ,skip1 ROT JMP? POP2
+ ~timer #40 NEQ ,skip1 ROT JMP2? POP2
#0fac =fffa #f0bb =fffc #f053 =fff8
@skip1
- ~timer #80 NEQ ,skip2 ROT JMP? POP2
+ ~timer #80 NEQ ,skip2 ROT JMP2? POP2
#00fc =fffc #f0bb =fff8 #f053 =fffa
@skip2
- ~timer #c0 NEQ ,skip3 ROT JMP? POP2
+ ~timer #c0 NEQ ,skip3 ROT JMP2? POP2
#000f =fff8 #0f0f =fffa #ff00 =fffc
@skip3
- ~timer #00 NEQ ,skip4 ROT JMP? POP2
+ ~timer #00 NEQ ,skip4 ROT JMP2? POP2
#f0ac =fff8 #f0bb =fffa #f053 =fffc
@skip4
~timer #01 ADD =timer
diff --git a/projects/examples/gui.hover.usm b/projects/examples/gui.hover.usm
@@ -28,26 +28,26 @@ BRK
( matrix comparison )
~dev/mouse.x ~r1.x1 GTH2 ~dev/mouse.x ~r1.x2 LTH2 #0101 EQU2
~dev/mouse.y ~r1.y1 GTH2 ~dev/mouse.y ~r1.y2 LTH2 #0101 EQU2
- #0101 NEQ2 ,draw1 ROT JMP? POP2 #02 =color ,hand_icn =cursor
- @draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR
+ #0101 NEQ2 ,draw1 ROT JMP2? POP2 #02 =color ,hand_icn =cursor
+ @draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
#01 =color
( 2-step comparison )
- ,draw2 ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP? POP2
- ,draw2 ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP? POP2
+ ,draw2 ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
+ ,draw2 ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
#03 =color ,hand_icn =cursor
- @draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR
+ @draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
#01 =color
( 4-step comparison )
- ,draw3 ~dev/mouse.x ~r3.x1 LTH2 JMP? POP2
- ,draw3 ~dev/mouse.x ~r3.x2 GTH2 JMP? POP2
- ,draw3 ~dev/mouse.y ~r3.y1 LTH2 JMP? POP2
- ,draw3 ~dev/mouse.y ~r3.y2 GTH2 JMP? POP2
+ ,draw3 ~dev/mouse.x ~r3.x1 LTH2 JMP2? POP2
+ ,draw3 ~dev/mouse.x ~r3.x2 GTH2 JMP2? POP2
+ ,draw3 ~dev/mouse.y ~r3.y1 LTH2 JMP2? POP2
+ ,draw3 ~dev/mouse.y ~r3.y2 GTH2 JMP2? POP2
#02 =color ,hand_icn =cursor
- @draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR
+ @draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
- ,draw-cursor JSR
+ ,draw-cursor JSR2
BRK
@@ -59,10 +59,10 @@ BRK
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
+ #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
( record mouse positions )
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
- #11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR
+ #11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR2
RTS
@@ -73,13 +73,13 @@ RTS
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
~rect.y1 =dev/screen.y
@line-rect-ver
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
+ ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
diff --git a/projects/examples/gui.label.usm b/projects/examples/gui.label.usm
@@ -24,13 +24,13 @@
@draw-ver
#03 ~i =dev/screen.y =dev/screen.color
~i #0002 ADD2 =i ( increment )
- ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP? POP2
+ ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
- ~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR
- ~center.x ~center.y #0c ,text2 ,draw-label-middle JSR
- ~center.x ~center.y #0010 ADD2 #0c ,text3 ,draw-label-right JSR
- ~center.x ~center.y #0020 ADD2 #0c ,text4 ,draw-label-middle JSR
- ~center.x ~center.y #0030 ADD2 #0c ,text5 ,draw-label-middle JSR
+ ~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2
+ ~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2
+ ~center.x ~center.y #0010 ADD2 #0c ,text3 ,draw-label-right JSR2
+ ~center.x ~center.y #0020 ADD2 #0c ,text4 ,draw-label-middle JSR2
+ ~center.x ~center.y #0030 ADD2 #0c ,text5 ,draw-label-middle JSR2
BRK
@@ -42,7 +42,7 @@ BRK
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP? POP2
+ DUP2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
POP2
RTS
@@ -50,13 +50,13 @@ RTS
@draw-label-middle ( x y color addr )
( load ) =label.addr =label.color =dev/sprite.y
- ( align ) ~label.addr ,get-text-length JSR #0008 MUL2 #0002 DIV2 SUB2 =dev/sprite.x
+ ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =dev/sprite.x
~label.addr
@draw-label-middle-loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP? POP2
+ DUP2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP2? POP2
POP2
RTS
@@ -64,13 +64,13 @@ RTS
@draw-label-right ( x y color addr )
( load ) =label.addr =label.color =dev/sprite.y
- ( align ) ~label.addr ,get-text-length JSR #0008 MUL2 SUB2 =dev/sprite.x
+ ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =dev/sprite.x
~label.addr
@draw-label-right-loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-right-loop ROT JMP? POP2
+ DUP2 LDR #00 NEQ ,draw-label-right-loop ROT JMP2? POP2
POP2
RTS
@@ -80,7 +80,7 @@ RTS
#0000 ( counter )
@get-text-length-loop
( incr ) #0001 ADD2 OVR2 OVR2 ADD2
- LDR #00 NEQ ,get-text-length-loop ROT JMP? POP2
+ LDR #00 NEQ ,get-text-length-loop ROT JMP2? POP2
SWP2 POP2 #0001 SUB2
RTS
diff --git a/projects/examples/gui.picture.usm b/projects/examples/gui.picture.usm
@@ -9,9 +9,9 @@
|0100 @RESET
- #0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pict_large ,draw-picture JSR
- #0008 #0010 #0080 #0080 #01 ,pict_medium ,draw-picture JSR
- #00d0 #0090 #0020 #0020 #0a ,pict_small ,draw-picture JSR
+ #0000 #0000 #0100 #0100 #01 ,pict_large ,draw-picture JSR2
+ #0098 #0060 #0080 #0080 #01 ,pict_medium ,draw-picture JSR2
+ #0020 #0090 #0020 #0020 #0a ,pict_small ,draw-picture JSR2
BRK
@@ -24,9 +24,9 @@ BRK
( draw ) ~pict.color =dev/sprite.color
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
- ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP? POP2
+ ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP? POP2
+ ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
RTS
diff --git a/projects/examples/gui.shapes.usm b/projects/examples/gui.shapes.usm
@@ -15,22 +15,22 @@
|0100 @RESET
- #0010 #0020 #0040 #0060 #01 ,fill-rect JSR
- #0020 #0030 #0050 #0070 #02 ,fill-rect JSR
- #0030 #0040 #0060 #0080 #03 ,fill-rect JSR
- #0070 #0020 #00a0 #0060 #01 ,line-rect JSR
- #0080 #0030 #00b0 #0070 #02 ,line-rect JSR
- #0090 #0040 #00c0 #0080 #03 ,line-rect JSR
-
- #0000 #0080 #0020 #0020 #01 ,pict_small ,draw-picture JSR
- #0010 #0088 #0020 #0020 #02 ,pict_small ,draw-picture JSR
- #0020 #0090 #0020 #0020 #03 ,pict_small ,draw-picture JSR
- #0030 #0098 #0020 #0020 #04 ,pict_small ,draw-picture JSR
-
- #0028 #0068 #01 ,text ,draw-label JSR
- #0038 #0078 #02 ,text ,draw-label JSR
- #0048 #0088 #03 ,text ,draw-label JSR
- #0058 #0098 #04 ,text ,draw-label JSR
+ #0010 #0020 #0040 #0060 #01 ,fill-rect JSR2
+ #0020 #0030 #0050 #0070 #02 ,fill-rect JSR2
+ #0030 #0040 #0060 #0080 #03 ,fill-rect JSR2
+ #0070 #0020 #00a0 #0060 #01 ,line-rect JSR2
+ #0080 #0030 #00b0 #0070 #02 ,line-rect JSR2
+ #0090 #0040 #00c0 #0080 #03 ,line-rect JSR2
+
+ #0000 #0080 #0020 #0020 #01 ,pict_small ,draw-picture JSR2
+ #0010 #0088 #0020 #0020 #02 ,pict_small ,draw-picture JSR2
+ #0020 #0090 #0020 #0020 #03 ,pict_small ,draw-picture JSR2
+ #0030 #0098 #0020 #0020 #04 ,pict_small ,draw-picture JSR2
+
+ #0028 #0068 #01 ,text ,draw-label JSR2
+ #0038 #0078 #02 ,text ,draw-label JSR2
+ #0048 #0088 #03 ,text ,draw-label JSR2
+ #0058 #0098 #04 ,text ,draw-label JSR2
BRK
@@ -41,13 +41,13 @@ BRK
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
~rect.y1 =dev/screen.y
@line-rect-ver
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
+ ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@@ -59,9 +59,9 @@ RTS
@fill-rect-hor
( draw ) ~color =dev/screen.color
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2
+ ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
RTS
@@ -74,9 +74,9 @@ RTS
( draw ) ~pict.color =dev/sprite.color
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
- ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP? POP2
+ ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP? POP2
+ ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
RTS
@@ -87,7 +87,7 @@ RTS
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2
+ DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP2? POP2
POP2
RTS
diff --git a/projects/examples/win.editor.usm b/projects/examples/win.editor.usm
@@ -31,51 +31,51 @@
( starting addr )
,pattern =editor.addr
- ,draw-window JSR
- ,draw-editor JSR
+ ,draw-window JSR2
+ ,draw-editor JSR2
BRK
|0200 @FRAME
- ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2
+ ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2
- ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP? POP2
+ ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2
~editor.addr #0001 ADD2 =editor.addr
- ,draw-window JSR
- ,draw-editor JSR
+ ,draw-window JSR2
+ ,draw-editor JSR2
@no-ctrl-up
- ,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP? POP2
+ ,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2
~editor.addr #0001 SUB2 =editor.addr
- ,draw-window JSR
- ,draw-editor JSR
+ ,draw-window JSR2
+ ,draw-editor JSR2
@no-ctrl-down
@no-ctrl
- ,no-click ~dev/mouse.state #00 EQU JMP? POP2
+ ,no-click ~dev/mouse.state #00 EQU JMP2? POP2
( load ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
( mask ) #01 #07 ~dev/mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
XOR
( save ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
- ,draw-window JSR
- ,draw-editor JSR
+ ,draw-window JSR2
+ ,draw-editor JSR2
@no-click
- ,draw-cursor JSR
+ ,draw-cursor JSR2
BRK
@draw-window
- ( desktop ) #0000 #0000 ~dev/screen.width ~dev/screen.height #03 ~editor.addr ,tile-rect JSR
- ( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR
- ( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR
- ( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR
+ ( desktop ) #0000 #0000 ~dev/screen.width ~dev/screen.height #03 ~editor.addr ,tile-rect JSR2
+ ( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
+ ( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
+ ( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
RTS
@@ -99,10 +99,10 @@ RTS
( draw ) #08 =dev/sprite.color
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
( incr ) ~pixel.x #01 ADD =pixel.x
- ,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP? POP2
+ ,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
( incr ) ~pixel.y #01 ADD =pixel.y
- ,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP? POP2
+ ,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
~editor.addr =dev/sprite.addr
~window.y1 =dev/sprite.y
@@ -110,14 +110,14 @@ RTS
( draw ) #01 =dev/sprite.color
( TODO: Make a loop.. )
- ~window.x1 #0058 ADD2 ~window.y1 #0010 ADD2 #08 ~editor.addr ,draw-byte JSR
- ~window.x1 #0058 ADD2 ~window.y1 #0018 ADD2 #08 ~editor.addr #0001 ADD2 ,draw-byte JSR
- ~window.x1 #0058 ADD2 ~window.y1 #0020 ADD2 #08 ~editor.addr #0002 ADD2 ,draw-byte JSR
- ~window.x1 #0058 ADD2 ~window.y1 #0028 ADD2 #08 ~editor.addr #0003 ADD2 ,draw-byte JSR
- ~window.x1 #0058 ADD2 ~window.y1 #0030 ADD2 #08 ~editor.addr #0004 ADD2 ,draw-byte JSR
- ~window.x1 #0058 ADD2 ~window.y1 #0038 ADD2 #08 ~editor.addr #0005 ADD2 ,draw-byte JSR
- ~window.x1 #0058 ADD2 ~window.y1 #0040 ADD2 #08 ~editor.addr #0006 ADD2 ,draw-byte JSR
- ~window.x1 #0058 ADD2 ~window.y1 #0048 ADD2 #08 ~editor.addr #0007 ADD2 ,draw-byte JSR
+ ~window.x1 #0058 ADD2 ~window.y1 #0010 ADD2 #08 ~editor.addr ,draw-byte JSR2
+ ~window.x1 #0058 ADD2 ~window.y1 #0018 ADD2 #08 ~editor.addr #0001 ADD2 ,draw-byte JSR2
+ ~window.x1 #0058 ADD2 ~window.y1 #0020 ADD2 #08 ~editor.addr #0002 ADD2 ,draw-byte JSR2
+ ~window.x1 #0058 ADD2 ~window.y1 #0028 ADD2 #08 ~editor.addr #0003 ADD2 ,draw-byte JSR2
+ ~window.x1 #0058 ADD2 ~window.y1 #0030 ADD2 #08 ~editor.addr #0004 ADD2 ,draw-byte JSR2
+ ~window.x1 #0058 ADD2 ~window.y1 #0038 ADD2 #08 ~editor.addr #0005 ADD2 ,draw-byte JSR2
+ ~window.x1 #0058 ADD2 ~window.y1 #0040 ADD2 #08 ~editor.addr #0006 ADD2 ,draw-byte JSR2
+ ~window.x1 #0058 ADD2 ~window.y1 #0048 ADD2 #08 ~editor.addr #0007 ADD2 ,draw-byte JSR2
RTS
@@ -129,7 +129,7 @@ RTS
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP? POP2
+ DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
POP2
RTS
@@ -151,9 +151,9 @@ RTS
@fill-rect-hor
( draw ) ~color =dev/screen.color
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
- ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2
+ ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
RTS
@@ -164,13 +164,13 @@ RTS
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
~rect.y1 =dev/screen.y
@line-rect-ver
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
+ ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
@@ -183,9 +183,9 @@ RTS
@tile-rect-hor
( draw ) ~color =dev/sprite.color
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- ,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP? POP2
+ ,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP? POP2
+ ,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
RTS
@@ -197,10 +197,10 @@ RTS
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
+ #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
( record mouse positions )
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
- #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
+ #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
RTS
diff --git a/projects/software/left.usm b/projects/software/left.usm
@@ -2,17 +2,16 @@
app/left : text editor
TODO
- - Follow cursor when moving out of the screen
+ - Copy/Cut/Paste
- Save/Load
- - Real scrolling distance
- Double-click select word
- Right-click find next instance of selection
- - Copy/Cut/Paste
- - x scroll
- - Don't scroll past oef
- - Don't draw past eof
- Draw tab characters
- - Blink cursor
+ - Scrollbar
+ - Don't scroll past oef
+ - Hor scroll
+ - Follow cursor when moving out of the screen
+ - Real scrolling distance
)
&Console { pad 8 stdio 1 }
@@ -43,13 +42,13 @@
|0100 @RESET
( load file )
- ,filepath ,load-file JSR
+ ,filepath ,load-file JSR2
( place textarea )
#0018 =textarea.x1 ~dev/screen.height #0008 SUB2 =textarea.y2
- ,select JSR
- ,redraw JSR
+ ,select JSR2
+ ,redraw JSR2
BRK
@@ -57,63 +56,63 @@ BRK
( ctrl )
- ,ctrl-end ~dev/ctrl #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP? POP2
+ ,ctrl-end ~dev/ctrl #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2? POP2
( lock ) #04 =lock
- ,no-ctrl-up ~dev/ctrl #10 NEQ JMP? POP2
- ( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP? POP2
- ,find-lineoffset JSR =position.x
+ ,no-ctrl-up ~dev/ctrl #10 NEQ JMP2? POP2
+ ( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP2? POP2
+ ,find-lineoffset JSR2 =position.x
~position.y #0001 SUB2 =position.y
- ,find-selection JSR DUP2 =selection.from #0001 ADD2 =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-up
- ,no-ctrl-down ~dev/ctrl #20 NEQ JMP? POP2
- ,find-lineoffset JSR =position.x ~position.y #0001 ADD2 =position.y
- ,find-selection JSR DUP2 =selection.from #0001 ADD2 =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,no-ctrl-down ~dev/ctrl #20 NEQ JMP2? POP2
+ ,find-lineoffset JSR2 =position.x ~position.y #0001 ADD2 =position.y
+ ,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-down
- ,no-ctrl-left ~dev/ctrl #40 NEQ JMP? POP2
- ( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP? POP2
+ ,no-ctrl-left ~dev/ctrl #40 NEQ JMP2? POP2
+ ( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP2? POP2
~selection.from #0001 SUB2 DUP2 =selection.from #0001 ADD2 =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-left
- ,no-ctrl-right ~dev/ctrl #80 NEQ JMP? POP2
+ ,no-ctrl-right ~dev/ctrl #80 NEQ JMP2? POP2
~selection.from #0001 ADD2 DUP2 =selection.from #0001 ADD2 =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-right
( alt )
- ,no-alt ~dev/ctrl #0f AND #02 NEQ JMP? POP2
- ,no-aup ~dev/ctrl #04 ROR #01 NEQ JMP? POP2
- ,find-wordstart JSR =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,no-alt ~dev/ctrl #0f AND #02 NEQ JMP2? POP2
+ ,no-aup ~dev/ctrl #04 ROR #01 NEQ JMP2? POP2
+ ,find-wordstart JSR2 =selection.to
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aup
- ,no-adown ~dev/ctrl #04 ROR #02 NEQ JMP? POP2
- ,find-wordend JSR =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,no-adown ~dev/ctrl #04 ROR #02 NEQ JMP2? POP2
+ ,find-wordend JSR2 =selection.to
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-adown
- ,no-aleft ~dev/ctrl #04 ROR #04 NEQ JMP? POP2
+ ,no-aleft ~dev/ctrl #04 ROR #04 NEQ JMP2? POP2
~selection.to #0001 SUB2 =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aleft
- ,no-aright ~dev/ctrl #04 ROR #08 NEQ JMP? POP2
+ ,no-aright ~dev/ctrl #04 ROR #08 NEQ JMP2? POP2
~selection.to #0001 ADD2 =selection.to
- ,clamp-selection JSR ,redraw JSR ,ctrl-end JMP
+ ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aright
@no-alt
( ctrl )
- ,no-ctrl ~dev/ctrl #0f AND #01 NEQ JMP? POP2
- ,no-cup ~dev/ctrl #04 ROR #01 NEQ JMP? POP2
+ ,no-ctrl ~dev/ctrl #0f AND #01 NEQ JMP2? POP2
+ ,no-cup ~dev/ctrl #04 ROR #01 NEQ JMP2? POP2
~scroll.y #0004 SUB2 =scroll.y
- ,redraw JSR ,ctrl-end JMP
+ ,redraw JSR2 ,ctrl-end JMP2
@no-cup
- ,no-cdown ~dev/ctrl #04 ROR #02 NEQ JMP? POP2
+ ,no-cdown ~dev/ctrl #04 ROR #02 NEQ JMP2? POP2
~scroll.y #0004 ADD2 =scroll.y
- ,redraw JSR ,ctrl-end JMP
+ ,redraw JSR2 ,ctrl-end JMP2
@no-cdown
- ,no-cleft ~dev/ctrl #04 ROR #04 NEQ JMP? POP2
- ,goto-linestart JSR ,redraw JSR ,ctrl-end JMP
+ ,no-cleft ~dev/ctrl #04 ROR #04 NEQ JMP2? POP2
+ ,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cleft
- ,no-cright ~dev/ctrl #04 ROR #08 NEQ JMP? POP2
- ,goto-lineend JSR ,redraw JSR ,ctrl-end JMP
+ ,no-cright ~dev/ctrl #04 ROR #08 NEQ JMP2? POP2
+ ,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cright
@no-ctrl
@@ -121,68 +120,68 @@ BRK
( keys )
- ,keys-end ~dev/key #00 EQU JMP? POP2
+ ,keys-end ~dev/key #00 EQU JMP2? POP2
- ,no-backspace ~dev/key #08 NEQ JMP? POP2
+ ,no-backspace ~dev/key #08 NEQ JMP2? POP2
( erase )
- ~selection.to ~selection.from SUB2 ,shift-left JSR
+ ~selection.to ~selection.from SUB2 ,shift-left JSR2
~selection.from #0001 SUB2 =selection.from
~selection.from #0001 ADD2 =selection.to
( release ) #00 =dev/key
- ,redraw JSR
- ,keys-end JMP
+ ,redraw JSR2
+ ,keys-end JMP2
@no-backspace
( insert )
- ~selection.to ~selection.from SUB2 ,shift-right JSR
+ ~selection.to ~selection.from SUB2 ,shift-right JSR2
~dev/key ~selection.from STR
~selection.from #0001 ADD2 =selection.from
~selection.from #0001 ADD2 =selection.to
( release ) #00 =dev/key
- ,redraw JSR
+ ,redraw JSR2
@keys-end
( mouse )
- ,touch-end ~dev/mouse.state #00 EQU JMP? POP2
+ ,touch-end ~dev/mouse.state #00 EQU JMP2? POP2
- ,touch-linebar ~dev/mouse.x #0010 LTH2 JMP? POP2
- ,touch-body ~dev/mouse.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP2
- ,touch-scrollbar JMP
+ ,touch-linebar ~dev/mouse.x #0010 LTH2 JMP2? POP2
+ ,touch-body ~dev/mouse.x ~dev/screen.width #0008 SUB2 LTH2 JMP2? POP2
+ ,touch-scrollbar JMP2
@touch-end
~dev/mouse.state =touch.state
- ( unlock ) ,skip-unlock ~lock #00 EQU JMP? POP2 ~lock #01 SUB =lock @skip-unlock
+ ( unlock ) ,skip-unlock ~lock #00 EQU JMP2? POP2 ~lock #01 SUB =lock @skip-unlock
- ,draw-cursor JSR
+ ,draw-cursor JSR2
BRK
@touch-scrollbar
- ,no-click-scroll-up ~dev/mouse.y #0008 GTH2 JMP? POP2
+ ,no-click-scroll-up ~dev/mouse.y #0008 GTH2 JMP2? POP2
( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
- ,redraw JSR ,touch-end JMP
+ ,redraw JSR2 ,touch-end JMP2
@no-click-scroll-up
- ,no-click-scroll-down ~dev/mouse.y ~dev/screen.height #0008 SUB2 LTH2 JMP? POP2
+ ,no-click-scroll-down ~dev/mouse.y ~dev/screen.height #0008 SUB2 LTH2 JMP2? POP2
( incr ) ~scroll.y #0001 ADD2 =scroll.y
- ,redraw JSR ,touch-end JMP
+ ,redraw JSR2 ,touch-end JMP2
@no-click-scroll-down
~dev/mouse.y #0008 SUB2 =scroll.y
- ,redraw JSR
- ,touch-end JMP
+ ,redraw JSR2
+ ,touch-end JMP2
RTS
@touch-linebar
~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y #0000 =position.x
- ,find-selection JSR DUP2 =selection.from #0001 ADD2 =selection.to
- ,redraw JSR
- ,touch-end JMP
+ ,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
+ ,redraw JSR2
+ ,touch-end JMP2
RTS
@@ -191,18 +190,18 @@ RTS
~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y
~dev/mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
- ,touch-when ~dev/mouse.state ~touch.state NEQ ~dev/ctrl #0f AND #02 NEQ #0101 EQU2 JMP? POP2
+ ,touch-when ~dev/mouse.state ~touch.state NEQ ~dev/ctrl #0f AND #02 NEQ #0101 EQU2 JMP2? POP2
( on drag )
- ,find-selection JSR #0001 ADD2 =selection.to
- ,clamp-selection JSR
- ,redraw JSR
- ,touch-end JMP
+ ,find-selection JSR2 #0001 ADD2 =selection.to
+ ,clamp-selection JSR2
+ ,redraw JSR2
+ ,touch-end JMP2
@touch-when
( on click )
- ,find-selection JSR DUP2 =selection.from #0001 ADD2 =selection.to
- ,redraw JSR
- ,touch-end JMP
+ ,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
+ ,redraw JSR2
+ ,touch-end JMP2
RTS
@@ -214,7 +213,7 @@ RTS
,document.body =document.eof
@load-file-loop
( incr ) ~document.eof #0001 ADD2 =document.eof
- ,load-file-loop ~document.eof LDR #00 NEQ JMP? POP2
+ ,load-file-loop ~document.eof LDR #00 NEQ JMP2? POP2
RTS
@@ -225,7 +224,7 @@ RTS
@shift-left-loop
( move ) ~j ~i ADD2 LDR ~j STR
( incr ) ~j #0001 ADD2 =j
- ,shift-left-loop ~j ~document.eof LTH2 JMP? POP2
+ ,shift-left-loop ~j ~document.eof LTH2 JMP2? POP2
~document.eof ~i SUB2 =document.eof
RTS
@@ -237,7 +236,7 @@ RTS
@shift-right-loop
( move ) ~j ~i SUB2 LDR ~j STR
( decr ) ~j #0001 SUB2 =j
- ,shift-right-loop ~j ~selection.from GTH2 JMP? POP2
+ ,shift-right-loop ~j ~selection.from GTH2 JMP2? POP2
~document.eof ~i ADD2 =document.eof
RTS
@@ -255,7 +254,7 @@ RTS
~selection.from #0001 SUB2 LDR #0a EQU RTS?
~selection.from #0001 SUB2 LDR #0d EQU RTS?
( decr ) ~selection.from DUP2 =selection.to #0001 SUB2 =selection.from
- ,goto-linestart-loop ~selection.from LDR #00 NEQ JMP? POP2
+ ,goto-linestart-loop ~selection.from LDR #00 NEQ JMP2? POP2
( clamp at document body )
~selection.from ,document.body GTH2 RTS?
,document.body DUP2 =selection.from #0001 ADD2 =selection.to
@@ -268,7 +267,7 @@ RTS
~selection.from LDR #0a EQU RTS?
~selection.from LDR #0d EQU RTS?
( incr ) ~selection.from #0001 ADD2 DUP2 #0001 ADD2 =selection.to =selection.from
- ,goto-lineend-loop ~selection.from LDR #00 NEQ JMP? POP2
+ ,goto-lineend-loop ~selection.from LDR #00 NEQ JMP2? POP2
( clamp at document body )
~selection.from ,document.eof LTH2 RTS?
,document.eof #0001 SUB2 DUP2 =selection.from #0001 ADD2 =selection.to
@@ -280,10 +279,10 @@ RTS
~selection.to =j
@find-wordstart-loop
( decr ) ~j #0001 SUB2 =j
- ,find-wordstart-end ~j LDR #20 EQU JMP? POP2
- ,find-wordstart-end ~j LDR #0a EQU JMP? POP2
- ,find-wordstart-end ~j LDR #0d EQU JMP? POP2
- ,find-wordstart-loop ~j ,document.body GTH2 JMP? POP2
+ ,find-wordstart-end ~j LDR #20 EQU JMP2? POP2
+ ,find-wordstart-end ~j LDR #0a EQU JMP2? POP2
+ ,find-wordstart-end ~j LDR #0d EQU JMP2? POP2
+ ,find-wordstart-loop ~j ,document.body GTH2 JMP2? POP2
@find-wordstart-end
( return ) ~j #0001 SUB2
@@ -294,10 +293,10 @@ RTS
~selection.to =j
@find-wordend-loop
( incr ) ~j #0001 ADD2 =j
- ,find-wordend-end ~j LDR #20 EQU JMP? POP2
- ,find-wordend-end ~j LDR #0a EQU JMP? POP2
- ,find-wordend-end ~j LDR #0d EQU JMP? POP2
- ,find-wordend-loop ~j ,document.body GTH2 JMP? POP2
+ ,find-wordend-end ~j LDR #20 EQU JMP2? POP2
+ ,find-wordend-end ~j LDR #0a EQU JMP2? POP2
+ ,find-wordend-end ~j LDR #0d EQU JMP2? POP2
+ ,find-wordend-loop ~j ,document.body GTH2 JMP2? POP2
@find-wordend-end
( return ) ~j #0001 ADD2
@@ -308,9 +307,9 @@ RTS
#0000 =j
@find-lineoffset-loop
( incr ) ~j #0001 ADD2 =j
- ,find-lineoffset-end ~selection.from ~j SUB2 LDR #0a EQU JMP? POP2
- ,find-lineoffset-end ~selection.from ~j SUB2 LDR #0d EQU JMP? POP2
- ,find-lineoffset-loop ~selection.from ~j SUB2 ,document.body GTH2 JMP? POP2
+ ,find-lineoffset-end ~selection.from ~j SUB2 LDR #0a EQU JMP2? POP2
+ ,find-lineoffset-end ~selection.from ~j SUB2 LDR #0d EQU JMP2? POP2
+ ,find-lineoffset-loop ~selection.from ~j SUB2 ,document.body GTH2 JMP2? POP2
@find-lineoffset-end
( return ) ~j
@@ -320,12 +319,12 @@ RTS
,document.body =j #0000 =pt.y
@find-line-loop
- ,find-line-end ~pt.y ~position.y #0001 SUB2 GTH2 JMP? POP2
- ,find-line-no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP? POP2
+ ,find-line-end ~pt.y ~position.y #0001 SUB2 GTH2 JMP2? POP2
+ ,find-line-no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2? POP2
( incr ) ~pt.y #0001 ADD2 =pt.y
@find-line-no-space
( incr ) ~j #0001 ADD2 =j
- ,find-line-loop ~j LDR #00 NEQ JMP? POP2
+ ,find-line-loop ~j LDR #00 NEQ JMP2? POP2
@find-line-end
( return ) ~j
@@ -333,15 +332,15 @@ RTS
@find-selection ( position -> addr )
- ,find-line JSR ( find line )
+ ,find-line JSR2 ( find line )
#0000 =pt.x
@find-selection-loop
- ,find-selection-end ~j ~pt.x ADD2 LDR #0a EQU JMP? POP2
- ,find-selection-end ~j ~pt.x ADD2 LDR #0d EQU JMP? POP2
+ ,find-selection-end ~j ~pt.x ADD2 LDR #0a EQU JMP2? POP2
+ ,find-selection-end ~j ~pt.x ADD2 LDR #0d EQU JMP2? POP2
( incr ) ~pt.x #0001 ADD2 =pt.x
- ,find-selection-loop ~pt.x ~position.x #0001 SUB2 LTH2 JMP? POP2
+ ,find-selection-loop ~pt.x ~position.x #0001 SUB2 LTH2 JMP2? POP2
@find-selection-end
( return ) ~pt.x ADD2
@@ -353,19 +352,19 @@ RTS
@select-loop
- ,no-space ~selection.from LDR #0a NEQ ~selection.from LDR #0d NEQ #0101 EQU2 JMP? POP2
+ ,no-space ~selection.from LDR #0a NEQ ~selection.from LDR #0d NEQ #0101 EQU2 JMP2? POP2
( incr ) ~pt.y #0001 ADD2 =pt.y
#0000 =pt.x
@no-space
- ,no-reached ~pt.y ~position.y #0001 SUB2 GTH2 ~pt.x ~position.x #0001 SUB2 GTH2 #0101 NEQ2 JMP? POP2
+ ,no-reached ~pt.y ~position.y #0001 SUB2 GTH2 ~pt.x ~position.x #0001 SUB2 GTH2 #0101 NEQ2 JMP2? POP2
~selection.from #0001 ADD2 =selection.to
RTS
@no-reached
( incr ) ~pt.x #0001 ADD2 =pt.x
( incr ) ~selection.from #0001 ADD2 =selection.from
- ,select-loop ~selection.from LDR #00 NEQ JMP? POP2
+ ,select-loop ~selection.from LDR #00 NEQ JMP2? POP2
RTS
@@ -373,10 +372,10 @@ RTS
@redraw
- ,draw-lines JSR
- ,draw-textarea JSR
- ,draw-scrollbar JSR
- ,draw-titlebar JSR
+ ,draw-lines JSR2
+ ,draw-textarea JSR2
+ ,draw-scrollbar JSR2
+ ,draw-titlebar JSR2
( save/load icons )
@@ -406,7 +405,7 @@ RTS
( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =dev/sprite.color
( incr ) ~j #0001 ADD2 =j
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-lines-loop ~j ~dev/screen.height #0008 SUB2 #0008 DIV2 NEQ2 JMP? POP2
+ ,draw-lines-loop ~j ~dev/screen.height #0008 SUB2 #0008 DIV2 NEQ2 JMP2? POP2
RTS
@@ -459,12 +458,12 @@ RTS
( scroll to position )
#0000 =j ( j is linebreaks )
@find-scroll-offset
- ,find-scroll-offset-end ~scroll.y ~j EQU2 JMP? POP2
- ,no-break ~textarea.addr LDR #0a NEQ ~textarea.addr LDR #0d NEQ #0101 EQU2 JMP? POP2
+ ,find-scroll-offset-end ~scroll.y ~j EQU2 JMP2? POP2
+ ,no-break ~textarea.addr LDR #0a NEQ ~textarea.addr LDR #0d NEQ #0101 EQU2 JMP2? POP2
( incr ) ~j #0001 ADD2 =j
@no-break
( incr ) ~textarea.addr #0001 ADD2 =textarea.addr
- ,find-scroll-offset ~textarea.addr LDR #00 NEQ JMP? POP2
+ ,find-scroll-offset ~textarea.addr LDR #00 NEQ JMP2? POP2
@find-scroll-offset-end
~textarea.addr #0000 ADD2 =textarea.addr
@@ -475,7 +474,7 @@ RTS
@draw-textarea-loop
- ,draw-textarea-end ~dev/sprite.y ~dev/screen.height #0010 SUB2 GTH2 JMP? POP2
+ ,draw-textarea-end ~dev/sprite.y ~dev/screen.height #0010 SUB2 GTH2 JMP2? POP2
( get character )
,font #00 ~j LDR #20 SUB #0008 MUL2 ADD2 =dev/sprite.addr
@@ -485,7 +484,7 @@ RTS
~j ~selection.to LTH2 #0101 EQU2
#05 MUL ADD =dev/sprite.color
- ,no-linebreak ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP? POP2
+ ,no-linebreak ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2? POP2
( draw linebreak )
,linebreak_icn =dev/sprite.addr
( draw ) #03
@@ -497,7 +496,7 @@ RTS
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
,font =dev/sprite.addr
#01 =dev/sprite.color
- ,fill-clear ~dev/sprite.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP2
+ ,fill-clear ~dev/sprite.x ~dev/screen.width #0008 SUB2 LTH2 JMP2? POP2
#0010 =dev/sprite.x
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
@no-linebreak
@@ -505,7 +504,7 @@ RTS
( incr ) ~j #0001 ADD2 =j
( incr ) ~dev/sprite.x #0007 ADD2 =dev/sprite.x
- ,draw-textarea-loop ~j LDR #00 NEQ JMP? POP2
+ ,draw-textarea-loop ~j LDR #00 NEQ JMP2? POP2
@draw-textarea-end
@@ -520,7 +519,7 @@ RTS
@draw-scrollbar-loop
( draw ) #08 =dev/sprite.color
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-scrollbar-loop ~dev/sprite.y ~dev/screen.height LTH2 JMP? POP2
+ ,draw-scrollbar-loop ~dev/sprite.y ~dev/screen.height LTH2 JMP2? POP2
#0000 =dev/sprite.y
,arrowup_icn =dev/sprite.addr
@@ -547,11 +546,11 @@ RTS
( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
- DUP2 LDR #00 NEQ ,draw-titlebar-loop ROT JMP? POP2
+ DUP2 LDR #00 NEQ ,draw-titlebar-loop ROT JMP2? POP2
POP2
( selection )
- ~selection.from ,document.body SUB2 ,draw-short JSR
+ ~selection.from ,document.body SUB2 ,draw-short JSR2
RTS
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -40,7 +40,7 @@
~dev/screen.height #0002 DIV2 #003f SUB2 =tileview.y
,bank1 #0448 ADD2 =tileview.addr
- ,redraw JSR
+ ,redraw JSR2
BRK
@@ -48,62 +48,62 @@ BRK
( keyboard controls )
- ,no-key ~dev/key #00 EQU JMP? POP2
+ ,no-key ~dev/key #00 EQU JMP2? POP2
- ,no-key ~dev/key #31 LTH JMP? POP2
- ,no-key ~dev/key #33 GTH JMP? POP2
+ ,no-key ~dev/key #31 LTH JMP2? POP2
+ ,no-key ~dev/key #33 GTH JMP2? POP2
( select ) ~dev/key #31 SUB =bankview.mode
( release ) #00 =dev/key
- ,redraw JSR
+ ,redraw JSR2
@no-key
- ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2
+ ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2
- ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP? POP2
+ ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2
~tileview.addr #0080 ADD2 =tileview.addr
@no-ctrl-up
- ,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP? POP2
+ ,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2
~tileview.addr #0080 SUB2 =tileview.addr
@no-ctrl-down
- ,no-ctrl-left ~dev/ctrl.buttons #40 EQU JMP? POP2
+ ,no-ctrl-left ~dev/ctrl.buttons #40 EQU JMP2? POP2
~tileview.addr #0008 ADD2 =tileview.addr
@no-ctrl-left
- ,no-ctrl-right ~dev/ctrl.buttons #80 EQU JMP? POP2
+ ,no-ctrl-right ~dev/ctrl.buttons #80 EQU JMP2? POP2
~tileview.addr #0008 SUB2 =tileview.addr
@no-ctrl-right
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
- ,redraw JSR
+ ,redraw JSR2
@no-ctrl
( mouse controls )
- ,click-end ~dev/mouse.state #00 EQU JMP? POP2
+ ,click-end ~dev/mouse.state #00 EQU JMP2? POP2
( toolbar )
- ,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP? POP2
+ ,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2? POP2
( brush )
- ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP? POP2
- ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP? POP2
+ ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2? POP2
+ ,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2? POP2
( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode
( release ) #00 =dev/mouse.state
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-brush-click
- ,no-load-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP? POP2
+ ,no-load-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2? POP2
( load ) ,filename =dev/file.name #0800 =dev/file.length ~bankview.addr =dev/file.load
( release ) #00 =dev/mouse.state
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-load-click
- ,no-save-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP? POP2
+ ,no-save-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2? POP2
( save ) ,filename =dev/file.name #0800 =dev/file.length ~bankview.addr =dev/file.save
( release ) #00 =dev/mouse.state
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-save-click
@no-toolbar-click
@@ -112,9 +112,9 @@ BRK
~dev/mouse.x ~bankview.x GTH2 ~dev/mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
~dev/mouse.y ~bankview.y GTH2 ~dev/mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
- #0101 NEQ2 ,no-bank-click ROT JMP? POP2
+ #0101 NEQ2 ,no-bank-click ROT JMP2? POP2
- ,not-copy-mode ~bankview.mode #01 NEQ JMP? POP2
+ ,not-copy-mode ~bankview.mode #01 NEQ JMP2? POP2
#00 =i
@copy-loop
( load ) ~tileview.addr ~i ADD LDR
@@ -123,11 +123,11 @@ BRK
~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
~bankview.addr ADD2 #00 ~i ADD2 STR
( incr ) ~i #01 ADD =i
- ,copy-loop ~i #08 LTH JMP? POP2
- ,redraw JSR ,click-end JMP
+ ,copy-loop ~i #08 LTH JMP2? POP2
+ ,redraw JSR2 ,click-end JMP2
@not-copy-mode
- ,not-erase-mode ~bankview.mode #02 NEQ JMP? POP2
+ ,not-erase-mode ~bankview.mode #02 NEQ JMP2? POP2
#00 =i
@erase-loop
#00
@@ -136,14 +136,14 @@ BRK
~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
~bankview.addr ADD2 #00 ~i ADD2 STR
( incr ) ~i #01 ADD =i
- ,erase-loop ~i #08 LTH JMP? POP2
- ,redraw JSR ,click-end JMP
+ ,erase-loop ~i #08 LTH JMP2? POP2
+ ,redraw JSR2 ,click-end JMP2
@not-erase-mode
~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
~bankview.addr ADD2 =tileview.addr
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-bank-click
@@ -151,7 +151,7 @@ BRK
~dev/mouse.x ~tileview.x GTH2 ~dev/mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
~dev/mouse.y ~tileview.y GTH2 ~dev/mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
- #0101 NEQ2 ,no-tile-click ROT JMP? POP2
+ #0101 NEQ2 ,no-tile-click ROT JMP2? POP2
~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2
~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2
@@ -159,43 +159,43 @@ BRK
~tileview.addr ADD2 =addr ( addr offset )
~dev/mouse.x ~tileview.x SUB2 ~dev/mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
~dev/mouse.y ~tileview.y SUB2 ~dev/mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
- ,no-fill-mode ~bankview.mode #01 NEQ JMP? POP2
+ ,no-fill-mode ~bankview.mode #01 NEQ JMP2? POP2
( fill row ) #ff ~addr ~pos.y #0008 DIV2 ADD2 STR
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-fill-mode
- ,no-erase-mode ~bankview.mode #02 NEQ JMP? POP2
+ ,no-erase-mode ~bankview.mode #02 NEQ JMP2? POP2
( erase row ) #00 ~addr ~pos.y #0008 DIV2 ADD2 STR
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-erase-mode
( load ) ~addr ~pos.y #0008 DIV2 ADD2 LDR
( mask ) #01 #07 ~pos.x #0008 DIV2 SWP POP SUB ROL
XOR
( save ) ~addr ~pos.y #0008 DIV2 ADD2 STR
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-tile-click
( operations )
- ,no-operations ~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP? POP2
+ ,no-operations ~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2? POP2
- ,no-move-up ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP? POP2
- ,op_shiftup JSR
+ ,no-move-up ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2? POP2
+ ,op_shiftup JSR2
( release ) #00 =dev/mouse.state
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-move-up
- ,no-move-down ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP? POP2
- ,op_shiftdown JSR
+ ,no-move-down ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2? POP2
+ ,op_shiftdown JSR2
( release ) #00 =dev/mouse.state
- ,redraw JSR ,click-end JMP
+ ,redraw JSR2 ,click-end JMP2
@no-move-down
@no-operations
@click-end
- ,draw-cursor JSR
+ ,draw-cursor JSR2
BRK
@@ -229,20 +229,20 @@ RTS
@redraw
- ,draw-bankview JSR
- ,draw-tileview JSR
+ ,draw-bankview JSR2
+ ,draw-tileview JSR2
RTS
@draw-bankview
- ~bankview.x #0002 SUB2 ~bankview.y #0002 SUB2 ~bankview.x #0081 ADD2 ~bankview.y #0081 ADD2 #03 ,line-rect JSR
+ ~bankview.x #0002 SUB2 ~bankview.y #0002 SUB2 ~bankview.x #0081 ADD2 ~bankview.y #0081 ADD2 #03 ,line-rect JSR2
( position )
~bankview.x =dev/sprite.x
~bankview.y #0010 SUB2 =dev/sprite.y
- ~bankview.addr ,draw-short JSR
+ ~bankview.addr ,draw-short JSR2
( toolbar )
@@ -279,7 +279,7 @@ RTS
( draw ) #02 =dev/sprite.color
~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
( incr ) ~i #01 ADD =i
- ,draw-bankview-guides ~i #10 LTH JMP? POP2
+ ,draw-bankview-guides ~i #10 LTH JMP2? POP2
( body )
@@ -290,23 +290,23 @@ RTS
~bankview.x =dev/sprite.x
@draw-bankview-tiles-hor
( draw ) #01 =dev/sprite.color
- ,no-highlight ~dev/sprite.addr ~tileview.addr LTH2 JMP? POP2
- ,no-highlight ~dev/sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP? POP2
+ ,no-highlight ~dev/sprite.addr ~tileview.addr LTH2 JMP2? POP2
+ ,no-highlight ~dev/sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2? POP2
( draw ) #0c =dev/sprite.color
@no-highlight
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
- ,draw-bankview-tiles-hor ~pt.x #10 LTH JMP? POP2
+ ,draw-bankview-tiles-hor ~pt.x #10 LTH JMP2? POP2
( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-bankview-tiles-ver ~pt.y #10 LTH JMP? POP2
+ ,draw-bankview-tiles-ver ~pt.y #10 LTH JMP2? POP2
RTS
@draw-tileview
- ~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR
+ ~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR2
~tileview.x #0028 ADD2 =dev/sprite.x
~tileview.y #0010 SUB2 =dev/sprite.y
@@ -317,29 +317,29 @@ RTS
~tileview.x =dev/sprite.x
~tileview.y #0010 SUB2 =dev/sprite.y
- ~tileview.addr ,draw-short JSR
+ ~tileview.addr ,draw-short JSR2
( body )
~tileview.x =dev/sprite.x
~tileview.y =dev/sprite.y
~tileview.addr =tileview.addr
- ,draw-tileview-icn JSR
+ ,draw-tileview-icn JSR2
~tileview.x #0040 ADD2 =dev/sprite.x
~tileview.y =dev/sprite.y
~tileview.addr #0008 ADD2 =tileview.addr
- ,draw-tileview-icn JSR
+ ,draw-tileview-icn JSR2
~tileview.x =dev/sprite.x
~tileview.y #0040 ADD2 =dev/sprite.y
~tileview.addr #0008 ADD2 =tileview.addr
- ,draw-tileview-icn JSR
+ ,draw-tileview-icn JSR2
~tileview.x #0040 ADD2 =dev/sprite.x
~tileview.y #0040 ADD2 =dev/sprite.y
~tileview.addr #0008 ADD2 =tileview.addr
- ,draw-tileview-icn JSR
+ ,draw-tileview-icn JSR2
( line hor )
~tileview.y #003f ADD2 =dev/screen.y
@@ -347,7 +347,7 @@ RTS
@draw-hor
( draw ) #03 =dev/screen.color
( incr ) ~dev/screen.x #0002 ADD2 =dev/screen.x
- ~dev/screen.x ~tileview.x #0082 ADD2 LTH2 ,draw-hor ROT JMP? POP2
+ ~dev/screen.x ~tileview.x #0082 ADD2 LTH2 ,draw-hor ROT JMP2? POP2
( line ver )
~tileview.y =dev/screen.y
@@ -355,7 +355,7 @@ RTS
@draw-ver
( draw ) #03 =dev/screen.color
( incr ) ~dev/screen.y #0002 ADD2 =dev/screen.y
- ~dev/screen.y ~tileview.y #0081 ADD2 LTH2 ,draw-ver ROT JMP? POP2
+ ~dev/screen.y ~tileview.y #0081 ADD2 LTH2 ,draw-ver ROT JMP2? POP2
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
@@ -372,7 +372,7 @@ RTS
( draw ) #02 =dev/sprite.color
( incr ) ~i #01 ADD =i
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-tileview-bytes ~i #08 LTH JMP? POP2
+ ,draw-tileview-bytes ~i #08 LTH JMP2? POP2
( operations )
@@ -395,10 +395,10 @@ RTS
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
- ,draw-tileview-tiles-hor ~pt.x #02 LTH JMP? POP2
+ ,draw-tileview-tiles-hor ~pt.x #02 LTH JMP2? POP2
( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
- ,draw-tileview-tiles-ver ~pt.y #02 LTH JMP? POP2
+ ,draw-tileview-tiles-ver ~pt.y #02 LTH JMP2? POP2
RTS
@@ -415,11 +415,11 @@ RTS
( draw ) #01 =dev/sprite.color
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
( incr ) ~pt.x #01 ADD =pt.x
- ,redraw-hor ~pt.x #08 LTH JMP? POP2
+ ,redraw-hor ~pt.x #08 LTH JMP2? POP2
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
( incr ) ~pt.y #01 ADD =pt.y
~dev/sprite.x #0040 SUB2 =dev/sprite.x
- ,redraw-ver ~pt.y #08 LTH JMP? POP2
+ ,redraw-ver ~pt.y #08 LTH JMP2? POP2
RTS
@@ -474,13 +474,13 @@ RTS
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
~rect.y1 =dev/screen.y
@line-rect-ver
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
+ ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
RTS
diff --git a/uxn.c b/uxn.c
@@ -33,8 +33,8 @@ Uint16 peek16(Stack *s, Uint8 a) { return peek8(s, a * 2) + (peek8(s, a * 2 + 1)
void op_brk(Uxn *u) { setflag(&u->status, FLAG_HALT, 1); }
void op_lit(Uxn *u) { u->literal += 1; }
void op_nop(Uxn *u) { printf("0x%02x \n", pop8(&u->wst)); fflush(stdout); }
-void op_jmp(Uxn *u) { u->ram.ptr = pop16(&u->wst); }
-void op_jsr(Uxn *u) { push16(&u->rst, u->ram.ptr); u->ram.ptr = pop16(&u->wst); }
+void op_jmp(Uxn *u) { Uint8 a = pop8(&u->wst); u->ram.ptr += getflag(&u->status, FLAG_SIGN) ? (Sint8)a : a; }
+void op_jsr(Uxn *u) { Uint8 a = pop8(&u->wst); push16(&u->rst, u->ram.ptr); u->ram.ptr += getflag(&u->status, FLAG_SIGN) ? (Sint8)a : a; }
void op_rts(Uxn *u) { u->ram.ptr = pop16(&u->rst); }
void op_ldr(Uxn *u) { Uint16 a = pop16(&u->wst); push8(&u->wst, mempeek8(u, a)); }
void op_str(Uxn *u) { Uint16 a = pop16(&u->wst); Uint8 b = pop8(&u->wst); mempoke8(u, a, b); }
@@ -63,6 +63,8 @@ void op_lth(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst,
/* --- */
void op_lit16(Uxn *u) { u->literal += 2; }
void op_nop16(Uxn *u) { printf("%04x\n", pop16(&u->wst)); }
+void op_jmp16(Uxn *u) { u->ram.ptr = pop16(&u->wst); }
+void op_jsr16(Uxn *u) { push16(&u->rst, u->ram.ptr); u->ram.ptr = pop16(&u->wst); }
void op_ldr16(Uxn *u) { Uint16 a = pop16(&u->wst); push16(&u->wst, mempeek16(u, a)); }
void op_str16(Uxn *u) { Uint16 a = pop16(&u->wst); Uint16 b = pop16(&u->wst); mempoke16(u, a, b); }
void op_and16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b & a); }
@@ -93,7 +95,7 @@ void (*ops[])(Uxn *u) = {
op_pop, op_dup, op_swp, op_ovr, op_rot, op_nop, op_wsr, op_rsw,
op_add, op_sub, op_mul, op_div, op_equ, op_neq, op_gth, op_lth,
/* 16-bit */
- op_brk, op_nop16, op_lit16, op_jmp, op_jsr, op_rts, op_ldr16, op_str16,
+ op_brk, op_nop16, op_lit16, op_jmp16, op_jsr16, op_rts, op_ldr16, op_str16,
op_nop, op_nop, op_nop, op_nop, op_and16, op_xor16, op_rol16, op_ror16,
op_pop16, op_dup16, op_swp16, op_ovr16, op_rot16, op_wsr16, op_rsw16, op_nop,
op_add16, op_sub16, op_mul16, op_div16, op_equ16, op_neq16, op_gth16, op_lth16