commit 8ca9e6d4de349c5dc1e4aeb053bb085d56c41781
parent 1b4623be1bdfadec0a7cf7f33e861b63da4eb2f1
Author: neauoire <aliceffekt@gmail.com>
Date:   Thu, 22 Apr 2021 20:44:38 -0700
Afterall, I decided to not use the fancy new macros, I think pek/pok is more readable than glyphs in the end
Diffstat:
7 files changed, 155 insertions(+), 185 deletions(-)
diff --git a/build.sh b/build.sh
@@ -32,7 +32,7 @@ else
 fi
 
 echo "Assembling.."
-./bin/assembler projects/examples/gui.animation.usm bin/boot.rom
+./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
 
 echo "Running.."
 if [ "${2}" = '--cli' ]; 
diff --git a/projects/examples/dev.audio.usm b/projects/examples/dev.audio.usm
@@ -2,11 +2,6 @@
 
 %MOD { DUP2 DIV MUL SUB }
 
-%%^! { .% DEI }  %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^  { .% PEK }  %%~  { .% POK }
-%%*  { .% PEK2 } %%=  { .% POK2 }
-
 @timer    $1
 @progress $1
 
@@ -19,41 +14,41 @@
 |0100 ( -> )
 	
 	( set color pallete )
-	#00ff System/r=! 
-	#0f0f System/g=! 
-	#0ff0 System/b=! 
+	#00ff .System/r DEO2 
+	#0f0f .System/g DEO2 
+	#0ff0 .System/b DEO2 
 
-	;on-frame Screen/vector=! ( run on-frame every 1/60th of a second )
-	#ff Audio/vol~!            ( set volume to max )
-	;saw Audio/wave=!         ( set waveform to saw for audio engine )
-	;env Audio/env=!          ( set envelope for audio engine )
+	;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
+	#ff .Audio/vol DEO            ( set volume to max )
+	;saw .Audio/wave DEO2         ( set waveform to saw for audio engine )
+	;env .Audio/env DEO2          ( set envelope for audio engine )
 
 BRK
 
 @on-frame ( -> )
 
-	( incr ) timer^ #01 ADD timer~ 
-	( skip ) timer^ #10 EQU ,&play-note JNZ BRK &play-note
+	( incr ) .timer PEK #01 ADD .timer POK 
+	( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
 
 	( get note )
-	;melody #00 progress^ ADD2 GET 
+	;melody #00 .progress PEK ADD2 GET 
 
 	( play note )
-	DUP #80 ORA Audio/pitch~!
-	#01 Audio/play~!
+	DUP #80 ORA .Audio/pitch DEO
+	#01 .Audio/play DEO
 
 	( erase last note )
-	#20  Screen/color~!
+	#20  .Screen/color DEO
 
 	( draw note )
-	#00 SWP #0004 MUL2 #0100 SUB2 Screen/y=!
-	#00 progress^ #0008 MUL2 Screen/x=!
-	;dot Screen/addr=!
-	#21 Screen/color~!
+	#00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2
+	#00 .progress PEK #0008 MUL2 .Screen/x DEO2
+	;dot .Screen/addr DEO2
+	#21 .Screen/color DEO
 
-	( incr ) progress^ #01 ADD #20 MOD progress~
+	( incr ) .progress PEK #01 ADD #20 MOD .progress POK
 
-	#00 timer~
+	#00 .timer POK
 
 BRK
 
@@ -65,10 +60,10 @@ BRK
 
 @saw ( -> )
 
-	#6000 Audio/value=!
-	#0000 Audio/delay=! ( move to volume #600 after 0 delay )
-	#0000 Audio/value=!
-	#ffff Audio/delay=! ( reach volume 0 after the whole note. Interpolated linearly )
+	#6000 .Audio/value DEO2
+	#0000 .Audio/delay DEO2 ( move to volume #600 after 0 delay )
+	#0000 .Audio/value DEO2
+	#ffff .Audio/delay DEO2 ( reach volume 0 after the whole note. Interpolated linearly )
 
 BRK
 
@@ -76,11 +71,11 @@ BRK
 
 @env ( -> )
 
-	#ffff Audio/value=!
-	#1000 Audio/delay=! ( move pretty quickly to volume #ffff (maximum) ) 
-	#0000 Audio/value=!
-	#4000 Audio/delay=! ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
-	#00   Audio/finish~! ( end the envelope )
+	#ffff .Audio/value DEO2
+	#1000 .Audio/delay DEO2 ( move pretty quickly to volume #ffff (maximum) ) 
+	#0000 .Audio/value DEO2
+	#4000 .Audio/delay DEO2 ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
+	#00   .Audio/finish DEO ( end the envelope )
 
 BRK
 
diff --git a/projects/examples/dev.controller.buttons.usm b/projects/examples/dev.controller.buttons.usm
@@ -4,11 +4,6 @@
 %-- { #0001 SUB2 }
 %2/ { #0002 DIV2 }
 
-%%^! { .% DEI }  %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^  { .% PEK }  %%~  { .% POK }
-%%*  { .% PEK2 } %%=  { .% POK2 }
-
 ( devices )
 
 |00 @System     [ &vector $2 &pad    $6 &r      $2 &g     $2 &b      $2 ]
@@ -26,62 +21,62 @@
 |0100 ( -> )
 	
 	( theme ) 
-	#0daf System/r=! 
-	#02ff System/g=! 
-	#035f System/b=!
+	#0daf .System/r DEO2 
+	#02ff .System/g DEO2 
+	#035f .System/b DEO2
 
 	( vectors ) 
-	;on-frame Screen/vector=!
+	;on-frame .Screen/vector DEO2
 	
 	( set origin )
-	Screen/width*! 2/ Screen/x=!
-	Screen/height*! 2/ Screen/y=!
+	.Screen/width DEI2 2/ .Screen/x DEO2
+	.Screen/height DEI2 2/ .Screen/y DEO2
 
-	;default_icn Screen/addr=!
-	#31 Screen/color~!
-	#2a slime~
+	;default_icn .Screen/addr DEO2
+	#31 .Screen/color DEO
+	#2a .slime POK
 
 BRK
 
 @on-frame ( -> )
 
-	#2a slime~
-	;default_icn Screen/addr=!
+	#2a .slime POK
+	;default_icn .Screen/addr DEO2
 
 	( hold ctrl key to change slime color )
-	Controller/button^! #0f AND
-		DUP #01 NEQ ,&no-ctrl JNZ #25 slime~ &no-ctrl
-		DUP #02 NEQ ,&no-alt JNZ #2f slime~ &no-alt
+	.Controller/button DEI #0f AND
+		DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
+		DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
 	POP
 
-	( clear ) #30 Screen/color~!
+	( clear ) #30 .Screen/color DEO
 
 	( detect movement )
-	Controller/button^! #f0 AND
+	.Controller/button DEI #f0 AND
 		DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ 
 			( move ) 
-			Screen/y*! -- Screen/y=! 
-			;up_icn Screen/addr=! &no-up
+			.Screen/y DEI2 -- .Screen/y DEO2 
+			;up_icn .Screen/addr DEO2 &no-up
 		DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ 
 			( move ) 
-			Screen/y*! ++ Screen/y=! 
-			;down_icn Screen/addr=! &no-down
+			.Screen/y DEI2 ++ .Screen/y DEO2 
+			;down_icn .Screen/addr DEO2 &no-down
 		DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ 
 			( move ) 
-			Screen/x*! -- Screen/x=! 
-			;left_icn Screen/addr=! &no-left
+			.Screen/x DEI2 -- .Screen/x DEO2 
+			;left_icn .Screen/addr DEO2 &no-left
 		DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ 
 			( move ) 
-			Screen/x*! ++ Screen/x=! 
-			;right_icn Screen/addr=! &no-right
+			.Screen/x DEI2 ++ .Screen/x DEO2 
+			;right_icn .Screen/addr DEO2 &no-right
 	POP
 
 	( draw face )
-	#31 Screen/color~!
+	#31 .Screen/color DEO
 
 	( draw slime )
-	;slime_icn Screen/addr=!
-	slime^ Screen/color~!
+	;slime_icn .Screen/addr DEO2
+	.slime PEK .Screen/color DEO
 
 BRK
 
diff --git a/projects/examples/dev.controller.keys.usm b/projects/examples/dev.controller.keys.usm
@@ -4,11 +4,6 @@
 %8+  { #0008 ADD2 }
 %8*  { #0030 SFT2 }
 
-%%^! { .% DEI }  %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^  { .% PEK }  %%~  { .% POK }
-%%*  { .% PEK2 } %%=  { .% POK2 }
-
 ( devices )
 
 |00 @System     [ &vector $2 &pad    $6 &r      $2 &g     $2 &b      $2 ]
@@ -20,36 +15,36 @@
 |0100 ( -> )
 
 	( theme ) 
-	#0f73 System/r=! 
-	#0fe3 System/g=! 
-	#0fc3 System/b=!
+	#0f73 .System/r DEO2 
+	#0fe3 .System/g DEO2 
+	#0fc3 .System/b DEO2
 	( vectors ) 
-	;on-button Controller/vector=!
+	;on-button .Controller/vector DEO2
 	;draw-cursor JSR2
 	
 BRK
 
 @on-button ( -> )
 	
-	Controller/key^! #00 NEQ ,&skip JNZ BRK &skip  
-	Controller/key^! #0d NEQ ,&no-return JNZ 
-		( draw ) #20 Screen/color~!
-		( reset ) #0000 Screen/x=!
-		( incr ) Screen/y*! 8+ Screen/y=!
+	.Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip  
+	.Controller/key DEI #0d NEQ ,&no-return JNZ 
+		( draw ) #20 .Screen/color DEO
+		( reset ) #0000 .Screen/x DEO2
+		( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
 		;draw-cursor JSR2
 		BRK
 	&no-return
-	;font #00 Controller/key^! 8* ADD2 Screen/addr=!
-	( draw ) #21 Screen/color~!
-	( incr ) Screen/x*! 8+ Screen/x=!
+	;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2
+	( draw ) #21 .Screen/color DEO
+	( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
 	;draw-cursor JSR2
 
 BRK
 
 @draw-cursor ( -- )
 	
-	;cursor Screen/addr=! 
-	#22 Screen/color~!
+	;cursor .Screen/addr DEO2 
+	#22 .Screen/color DEO
 
 RTN
 
diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm
@@ -3,11 +3,6 @@
 %8+ { #0008 ADD2 }
 %MEMORY { #1000 }
 
-%%^! { .% DEI }  %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^  { .% PEK }  %%~  { .% POK }
-%%*  { .% PEK2 } %%=  { .% POK2 }
-
 ( devices )
 
 |00 @System     [ &vector $2 &pad    $6 &r      $2 &g     $2 &b      $2 ]
@@ -24,46 +19,46 @@
 |0100 ( -> )
 
 	( theme )
-	#0efc System/r=!
-	#03cc System/g=!
-	#03ac System/b=!
+	#0efc .System/r DEO2
+	#03cc .System/g DEO2
+	#03ac .System/b DEO2
 
 	( load file )
-	#1000    File/length=!
-	;srcpath File/name=!
-	MEMORY   File/load=!
+	#1000    .File/length DEO2
+	;srcpath .File/name DEO2
+	MEMORY   .File/load DEO2
 
-	File/success*! #0000 NEQ2 ;on-success JNZ2
+	.File/success DEI2 #0000 NEQ2 ;on-success JNZ2
 
-	;failedtxt Console/string=!
+	;failedtxt .Console/string DEO2
 
 BRK
 
 @on-success ( -> )
 	
-	;successtxt Console/string=!
+	;successtxt .Console/string DEO2
 
 	( draw image )
-	MEMORY Screen/addr=!
+	MEMORY .Screen/addr DEO2
 	#0000 #0080
 	&ver
-		( save ) OVR2 Screen/y=!
+		( save ) OVR2 .Screen/y DEO2
 		#0000 #0080
 		&hor
-			( save ) OVR2 Screen/x=!
-			( draw ) #41 Screen/color~!
-			( incr ) Screen/addr*! #0010 ADD2 Screen/addr=!
+			( save ) OVR2 .Screen/x DEO2
+			( draw ) #41 .Screen/color DEO
+			( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
 			( incr ) SWP2 8+ SWP2
 			OVR2 OVR2 LTH2 ,&hor JNZ
 		POP2 POP2
 		( incr ) SWP2 8+ SWP2
 		OVR2 OVR2 LTH2 ,&ver JNZ
 	POP2 POP2
-
+	
 	( save file )
-	#1000    File/length=!
-	;dstpath File/name=!
-	MEMORY   File/save=!
+	#1000    .File/length DEO2
+	;dstpath .File/name DEO2
+	MEMORY   .File/save DEO2
 
 BRK
 
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -1,12 +1,7 @@
 ( dev/mouse )
 
 %RTN { JMP2r }
-%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
-
-%%^! { .% DEI }  %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^  { .% PEK }  %%~  { .% POK }
-%%*  { .% PEK2 } %%=  { .% POK2 }
+%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }.
 
 ( devices )
 
@@ -25,11 +20,11 @@
 |0100 ( -> )
 
 	( theme ) 
-	#f0f0 System/r=! 
-	#f00f System/g=! 
-	#f000 System/b=!
+	#f0f0 .System/r DEO2 
+	#f00f .System/g DEO2 
+	#f000 .System/b DEO2
 	( vectors ) 
-	;on-mouse Mouse/vector=!
+	;on-mouse .Mouse/vector DEO2
 
 BRK
 
@@ -37,79 +32,79 @@ BRK
 
 	;draw-cursor JSR2
 	( on down )
-	Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ
+	.Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ
 	( on drag )
-	Mouse/state^! #00 NEQ ,on-mouse-drag JNZ
-	Mouse/state^! pointer/state~
+	.Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ
+	.Mouse/state DEI .pointer/state POK
 
 BRK 
 
 @on-mouse-down ( -> )
 
 	( record start position )
-	Mouse/x*! DUP2 pointer/x= pointer/lastx= 
-	Mouse/y*! DUP2 pointer/y= pointer/lasty=
-	Mouse/state^! pointer/state~
+	.Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2 
+	.Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2
+	.Mouse/state DEI .pointer/state POK
 
 BRK
 
 @on-mouse-drag ( -> )
 	
 	( draw line )
-	pointer/lastx* 
-	pointer/lasty* 
-	pointer/x* 
-	pointer/y* 
-	#01 [ Mouse/state^! #10 EQU #02 MUL ADD ] 
+	.pointer/lastx PEK2 
+	.pointer/lasty PEK2 
+	.pointer/x PEK2 
+	.pointer/y PEK2 
+	#01 [ .Mouse/state DEI #10 EQU #02 MUL ADD ] 
 	;draw-line JSR2
 	( record last position )
-	Mouse/x*! pointer/lastx= 
-	Mouse/y*! pointer/lasty=
-	Mouse/state^! pointer/state~
+	.Mouse/x DEI2 .pointer/lastx POK2 
+	.Mouse/y DEI2 .pointer/lasty POK2
+	.Mouse/state DEI .pointer/state POK
 
 BRK
 
 @draw-cursor ( -- )
 	
 	( clear last cursor )
-	;clear Screen/addr=! 
-	pointer/x* Screen/x=! 
-	pointer/y* Screen/y=! 
-	#30 Screen/color~!
+	;clear .Screen/addr DEO2 
+	.pointer/x PEK2 .Screen/x DEO2 
+	.pointer/y PEK2 .Screen/y DEO2 
+	#30 .Screen/color DEO
 	( record pointer positions )
-	Mouse/x*! pointer/x= 
-	Mouse/y*! pointer/y=
+	.Mouse/x DEI2 .pointer/x POK2 
+	.Mouse/y DEI2 .pointer/y POK2
 	( draw new cursor )
-	;cursor Screen/addr=! 
-	pointer/x* Screen/x=! 
-	pointer/y* Screen/y=! 
+	;cursor .Screen/addr DEO2 
+	.pointer/x PEK2 .Screen/x DEO2 
+	.pointer/y PEK2 .Screen/y DEO2 
 	( colorize on state )
-	#31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~!
+	#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
 
 RTN
 
 @draw-line ( x1 y1 x2 y2 color -- )
 	
-	( load ) color~ line/y0= line/x0= line/y= line/x=
-	line/x0* line/x* SUB2 ABS2 line/dx=
-	line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
-	#ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx= 
-	#ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy= 
-	line/dx* line/dy* ADD2 line/e1=
+	( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
+	.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
+	.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
+	#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2 
+	#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2 
+	.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
 	&loop
 		( draw ) 
-		line/x* Screen/x=! 
-		line/y* Screen/y=! 
-		color^ Screen/color~!
-		line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ
-		line/e1* #0002 MUL2 line/e2=
-		line/e2* line/dy* LTS2 ,&skipy JNZ
-			line/e1* line/dy* ADD2 line/e1=
-			line/x* line/sx* ADD2 line/x=
+		.line/x PEK2 .Screen/x DEO2 
+		.line/y PEK2 .Screen/y DEO2 
+		.color PEK .Screen/color DEO
+		.line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
+		.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
+		.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
+			.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
+			.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
 		&skipy
-		line/e2* line/dx* GTS2 ,&skipx JNZ
-			line/e1* line/dx* ADD2 line/e1=
-			line/y* line/sy* ADD2 line/y=
+		.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
+			.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
+			.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
 		&skipx
 		,&loop JMP
 	&end
diff --git a/projects/examples/gui.animation.usm b/projects/examples/gui.animation.usm
@@ -1,10 +1,5 @@
 ( GUI Animation )
 
-%%^! { .% DEI }  %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^  { .% PEK }  %%~  { .% POK }
-%%*  { .% PEK2 } %%=  { .% POK2 }
-
 |00 @System     [ &vector $2 &pad    $6 &r      $2 &g     $2 &b      $2 ]
 |20 @Screen     [ &vector $2 &width  $2 &height $2 &pad   $2 &x      $2 &y $2 &addr $2 &color $1 ]
 
@@ -17,14 +12,14 @@
 |0100 ( -> )
 	
 	( theme ) 
-	#4cfd System/r=! 
-	#4cf3 System/g=! 
-	#dcf2 System/b=!
+	#4cfd .System/r DEO2 
+	#4cf3 .System/g DEO2 
+	#dcf2 .System/b DEO2
 	( vectors )
-	;on-frame Screen/vector=!
+	;on-frame .Screen/vector DEO2
 	( starting position )
-	Screen/width*! #0002 DIV2 dvd/x=
-	Screen/height*! #0002 DIV2 dvd/y=
+	.Screen/width DEI2 #0002 DIV2 .dvd/x POK2
+	.Screen/height DEI2 #0002 DIV2 .dvd/y POK2
 	#21 ;draw-dvd JSR2
 	
 BRK
@@ -32,16 +27,16 @@ BRK
 @on-frame ( -> )
 
 	( clear ) #20 ;draw-dvd JSR2
-	( case: hit-right ) dvd/x* Screen/width*! #0020 SUB2 EQU2
-	( case: hit-left ) dvd/x* #0000 EQU2 
+	( case: hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2
+	( case: hit-left ) .dvd/x PEK2 #0000 EQU2 
 	#0000 EQU2 ,&no-flipx JNZ 
-		dvd/dx^ #00 EQU dvd/dx~ &no-flipx
-	( case: hit-bottom ) dvd/y* Screen/height*! #0010 SUB2 EQU2
-	( case: hit-top ) dvd/y* #0000 EQU2 
+		.dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx
+	( case: hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2
+	( case: hit-top ) .dvd/y PEK2 #0000 EQU2 
 	#0000 EQU2 ,&no-flipy JNZ 
-		dvd/dy^ #00 EQU dvd/dy~ &no-flipy
-	( incr ) dvd/x* #0001 #00 dvd/dx^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/x=
-	( incr ) dvd/y* #0001 #00 dvd/dy^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/y=
+		.dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy
+	( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2
+	( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2
 	( draw ) #21 ;draw-dvd JSR2
 
 BRK
@@ -49,15 +44,15 @@ BRK
 @draw-dvd ( color -- )
 	
 	( stash ) STH 
-	;dvd_icn Screen/addr=!
-	dvd/y* [ dvd/y* #0010 ADD2 ]
+	;dvd_icn .Screen/addr DEO2
+	.dvd/y PEK2 [ .dvd/y PEK2 #0010 ADD2 ]
 	&ver
-		OVR2 Screen/y=!
-		dvd/x* [ dvd/x* #0020 ADD2 ]
+		OVR2 .Screen/y DEO2
+		.dvd/x PEK2 [ .dvd/x PEK2 #0020 ADD2 ]
 		&hor
-			OVR2 Screen/x=!
-			( draw ) DUPr STHr Screen/color~!
-			( next ) Screen/addr*! #0008 ADD2 Screen/addr=!
+			OVR2 .Screen/x DEO2
+			( draw ) DUPr STHr .Screen/color DEO
+			( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
 			( incr ) SWP2 #0008 ADD2 SWP2
 			OVR2 OVR2 LTH2 ,&hor JNZ
 		POP2 POP2