uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 8ca9e6d4de349c5dc1e4aeb053bb085d56c41781
parent 1b4623be1bdfadec0a7cf7f33e861b63da4eb2f1
Author: neauoire <aliceffekt@gmail.com>
Date:   Thu, 22 Apr 2021 20:44:38 -0700

Afterall, I decided to not use the fancy new macros, I think pek/pok is more readable than glyphs in the end

Diffstat:
Mbuild.sh | 2+-
Mprojects/examples/dev.audio.usm | 61++++++++++++++++++++++++++++---------------------------------
Mprojects/examples/dev.controller.buttons.usm | 59+++++++++++++++++++++++++++--------------------------------
Mprojects/examples/dev.controller.keys.usm | 33++++++++++++++-------------------
Mprojects/examples/dev.file.usm | 41++++++++++++++++++-----------------------
Mprojects/examples/dev.mouse.usm | 97+++++++++++++++++++++++++++++++++++++------------------------------------------
Mprojects/examples/gui.animation.usm | 47+++++++++++++++++++++--------------------------
7 files changed, 155 insertions(+), 185 deletions(-)

diff --git a/build.sh b/build.sh @@ -32,7 +32,7 @@ else fi echo "Assembling.." -./bin/assembler projects/examples/gui.animation.usm bin/boot.rom +./bin/assembler projects/examples/dev.audio.usm bin/boot.rom echo "Running.." if [ "${2}" = '--cli' ]; diff --git a/projects/examples/dev.audio.usm b/projects/examples/dev.audio.usm @@ -2,11 +2,6 @@ %MOD { DUP2 DIV MUL SUB } -%%^! { .% DEI } %%~! { .% DEO } -%%*! { .% DEI2 } %%=! { .% DEO2 } -%%^ { .% PEK } %%~ { .% POK } -%%* { .% PEK2 } %%= { .% POK2 } - @timer $1 @progress $1 @@ -19,41 +14,41 @@ |0100 ( -> ) ( set color pallete ) - #00ff System/r=! - #0f0f System/g=! - #0ff0 System/b=! + #00ff .System/r DEO2 + #0f0f .System/g DEO2 + #0ff0 .System/b DEO2 - ;on-frame Screen/vector=! ( run on-frame every 1/60th of a second ) - #ff Audio/vol~! ( set volume to max ) - ;saw Audio/wave=! ( set waveform to saw for audio engine ) - ;env Audio/env=! ( set envelope for audio engine ) + ;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second ) + #ff .Audio/vol DEO ( set volume to max ) + ;saw .Audio/wave DEO2 ( set waveform to saw for audio engine ) + ;env .Audio/env DEO2 ( set envelope for audio engine ) BRK @on-frame ( -> ) - ( incr ) timer^ #01 ADD timer~ - ( skip ) timer^ #10 EQU ,&play-note JNZ BRK &play-note + ( incr ) .timer PEK #01 ADD .timer POK + ( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note ( get note ) - ;melody #00 progress^ ADD2 GET + ;melody #00 .progress PEK ADD2 GET ( play note ) - DUP #80 ORA Audio/pitch~! - #01 Audio/play~! + DUP #80 ORA .Audio/pitch DEO + #01 .Audio/play DEO ( erase last note ) - #20 Screen/color~! + #20 .Screen/color DEO ( draw note ) - #00 SWP #0004 MUL2 #0100 SUB2 Screen/y=! - #00 progress^ #0008 MUL2 Screen/x=! - ;dot Screen/addr=! - #21 Screen/color~! + #00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2 + #00 .progress PEK #0008 MUL2 .Screen/x DEO2 + ;dot .Screen/addr DEO2 + #21 .Screen/color DEO - ( incr ) progress^ #01 ADD #20 MOD progress~ + ( incr ) .progress PEK #01 ADD #20 MOD .progress POK - #00 timer~ + #00 .timer POK BRK @@ -65,10 +60,10 @@ BRK @saw ( -> ) - #6000 Audio/value=! - #0000 Audio/delay=! ( move to volume #600 after 0 delay ) - #0000 Audio/value=! - #ffff Audio/delay=! ( reach volume 0 after the whole note. Interpolated linearly ) + #6000 .Audio/value DEO2 + #0000 .Audio/delay DEO2 ( move to volume #600 after 0 delay ) + #0000 .Audio/value DEO2 + #ffff .Audio/delay DEO2 ( reach volume 0 after the whole note. Interpolated linearly ) BRK @@ -76,11 +71,11 @@ BRK @env ( -> ) - #ffff Audio/value=! - #1000 Audio/delay=! ( move pretty quickly to volume #ffff (maximum) ) - #0000 Audio/value=! - #4000 Audio/delay=! ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second ) - #00 Audio/finish~! ( end the envelope ) + #ffff .Audio/value DEO2 + #1000 .Audio/delay DEO2 ( move pretty quickly to volume #ffff (maximum) ) + #0000 .Audio/value DEO2 + #4000 .Audio/delay DEO2 ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second ) + #00 .Audio/finish DEO ( end the envelope ) BRK diff --git a/projects/examples/dev.controller.buttons.usm b/projects/examples/dev.controller.buttons.usm @@ -4,11 +4,6 @@ %-- { #0001 SUB2 } %2/ { #0002 DIV2 } -%%^! { .% DEI } %%~! { .% DEO } -%%*! { .% DEI2 } %%=! { .% DEO2 } -%%^ { .% PEK } %%~ { .% POK } -%%* { .% PEK2 } %%= { .% POK2 } - ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] @@ -26,62 +21,62 @@ |0100 ( -> ) ( theme ) - #0daf System/r=! - #02ff System/g=! - #035f System/b=! + #0daf .System/r DEO2 + #02ff .System/g DEO2 + #035f .System/b DEO2 ( vectors ) - ;on-frame Screen/vector=! + ;on-frame .Screen/vector DEO2 ( set origin ) - Screen/width*! 2/ Screen/x=! - Screen/height*! 2/ Screen/y=! + .Screen/width DEI2 2/ .Screen/x DEO2 + .Screen/height DEI2 2/ .Screen/y DEO2 - ;default_icn Screen/addr=! - #31 Screen/color~! - #2a slime~ + ;default_icn .Screen/addr DEO2 + #31 .Screen/color DEO + #2a .slime POK BRK @on-frame ( -> ) - #2a slime~ - ;default_icn Screen/addr=! + #2a .slime POK + ;default_icn .Screen/addr DEO2 ( hold ctrl key to change slime color ) - Controller/button^! #0f AND - DUP #01 NEQ ,&no-ctrl JNZ #25 slime~ &no-ctrl - DUP #02 NEQ ,&no-alt JNZ #2f slime~ &no-alt + .Controller/button DEI #0f AND + DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl + DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt POP - ( clear ) #30 Screen/color~! + ( clear ) #30 .Screen/color DEO ( detect movement ) - Controller/button^! #f0 AND + .Controller/button DEI #f0 AND DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ ( move ) - Screen/y*! -- Screen/y=! - ;up_icn Screen/addr=! &no-up + .Screen/y DEI2 -- .Screen/y DEO2 + ;up_icn .Screen/addr DEO2 &no-up DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ ( move ) - Screen/y*! ++ Screen/y=! - ;down_icn Screen/addr=! &no-down + .Screen/y DEI2 ++ .Screen/y DEO2 + ;down_icn .Screen/addr DEO2 &no-down DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ ( move ) - Screen/x*! -- Screen/x=! - ;left_icn Screen/addr=! &no-left + .Screen/x DEI2 -- .Screen/x DEO2 + ;left_icn .Screen/addr DEO2 &no-left DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ ( move ) - Screen/x*! ++ Screen/x=! - ;right_icn Screen/addr=! &no-right + .Screen/x DEI2 ++ .Screen/x DEO2 + ;right_icn .Screen/addr DEO2 &no-right POP ( draw face ) - #31 Screen/color~! + #31 .Screen/color DEO ( draw slime ) - ;slime_icn Screen/addr=! - slime^ Screen/color~! + ;slime_icn .Screen/addr DEO2 + .slime PEK .Screen/color DEO BRK diff --git a/projects/examples/dev.controller.keys.usm b/projects/examples/dev.controller.keys.usm @@ -4,11 +4,6 @@ %8+ { #0008 ADD2 } %8* { #0030 SFT2 } -%%^! { .% DEI } %%~! { .% DEO } -%%*! { .% DEI2 } %%=! { .% DEO2 } -%%^ { .% PEK } %%~ { .% POK } -%%* { .% PEK2 } %%= { .% POK2 } - ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] @@ -20,36 +15,36 @@ |0100 ( -> ) ( theme ) - #0f73 System/r=! - #0fe3 System/g=! - #0fc3 System/b=! + #0f73 .System/r DEO2 + #0fe3 .System/g DEO2 + #0fc3 .System/b DEO2 ( vectors ) - ;on-button Controller/vector=! + ;on-button .Controller/vector DEO2 ;draw-cursor JSR2 BRK @on-button ( -> ) - Controller/key^! #00 NEQ ,&skip JNZ BRK &skip - Controller/key^! #0d NEQ ,&no-return JNZ - ( draw ) #20 Screen/color~! - ( reset ) #0000 Screen/x=! - ( incr ) Screen/y*! 8+ Screen/y=! + .Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip + .Controller/key DEI #0d NEQ ,&no-return JNZ + ( draw ) #20 .Screen/color DEO + ( reset ) #0000 .Screen/x DEO2 + ( incr ) .Screen/y DEI2 8+ .Screen/y DEO2 ;draw-cursor JSR2 BRK &no-return - ;font #00 Controller/key^! 8* ADD2 Screen/addr=! - ( draw ) #21 Screen/color~! - ( incr ) Screen/x*! 8+ Screen/x=! + ;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2 + ( draw ) #21 .Screen/color DEO + ( incr ) .Screen/x DEI2 8+ .Screen/x DEO2 ;draw-cursor JSR2 BRK @draw-cursor ( -- ) - ;cursor Screen/addr=! - #22 Screen/color~! + ;cursor .Screen/addr DEO2 + #22 .Screen/color DEO RTN diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm @@ -3,11 +3,6 @@ %8+ { #0008 ADD2 } %MEMORY { #1000 } -%%^! { .% DEI } %%~! { .% DEO } -%%*! { .% DEI2 } %%=! { .% DEO2 } -%%^ { .% PEK } %%~ { .% POK } -%%* { .% PEK2 } %%= { .% POK2 } - ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] @@ -24,46 +19,46 @@ |0100 ( -> ) ( theme ) - #0efc System/r=! - #03cc System/g=! - #03ac System/b=! + #0efc .System/r DEO2 + #03cc .System/g DEO2 + #03ac .System/b DEO2 ( load file ) - #1000 File/length=! - ;srcpath File/name=! - MEMORY File/load=! + #1000 .File/length DEO2 + ;srcpath .File/name DEO2 + MEMORY .File/load DEO2 - File/success*! #0000 NEQ2 ;on-success JNZ2 + .File/success DEI2 #0000 NEQ2 ;on-success JNZ2 - ;failedtxt Console/string=! + ;failedtxt .Console/string DEO2 BRK @on-success ( -> ) - ;successtxt Console/string=! + ;successtxt .Console/string DEO2 ( draw image ) - MEMORY Screen/addr=! + MEMORY .Screen/addr DEO2 #0000 #0080 &ver - ( save ) OVR2 Screen/y=! + ( save ) OVR2 .Screen/y DEO2 #0000 #0080 &hor - ( save ) OVR2 Screen/x=! - ( draw ) #41 Screen/color~! - ( incr ) Screen/addr*! #0010 ADD2 Screen/addr=! + ( save ) OVR2 .Screen/x DEO2 + ( draw ) #41 .Screen/color DEO + ( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&hor JNZ POP2 POP2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&ver JNZ POP2 POP2 - + ( save file ) - #1000 File/length=! - ;dstpath File/name=! - MEMORY File/save=! + #1000 .File/length DEO2 + ;dstpath .File/name DEO2 + MEMORY .File/save DEO2 BRK diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm @@ -1,12 +1,7 @@ ( dev/mouse ) %RTN { JMP2r } -%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } - -%%^! { .% DEI } %%~! { .% DEO } -%%*! { .% DEI2 } %%=! { .% DEO2 } -%%^ { .% PEK } %%~ { .% POK } -%%* { .% PEK2 } %%= { .% POK2 } +%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }. ( devices ) @@ -25,11 +20,11 @@ |0100 ( -> ) ( theme ) - #f0f0 System/r=! - #f00f System/g=! - #f000 System/b=! + #f0f0 .System/r DEO2 + #f00f .System/g DEO2 + #f000 .System/b DEO2 ( vectors ) - ;on-mouse Mouse/vector=! + ;on-mouse .Mouse/vector DEO2 BRK @@ -37,79 +32,79 @@ BRK ;draw-cursor JSR2 ( on down ) - Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ + .Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ ( on drag ) - Mouse/state^! #00 NEQ ,on-mouse-drag JNZ - Mouse/state^! pointer/state~ + .Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ + .Mouse/state DEI .pointer/state POK BRK @on-mouse-down ( -> ) ( record start position ) - Mouse/x*! DUP2 pointer/x= pointer/lastx= - Mouse/y*! DUP2 pointer/y= pointer/lasty= - Mouse/state^! pointer/state~ + .Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2 + .Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2 + .Mouse/state DEI .pointer/state POK BRK @on-mouse-drag ( -> ) ( draw line ) - pointer/lastx* - pointer/lasty* - pointer/x* - pointer/y* - #01 [ Mouse/state^! #10 EQU #02 MUL ADD ] + .pointer/lastx PEK2 + .pointer/lasty PEK2 + .pointer/x PEK2 + .pointer/y PEK2 + #01 [ .Mouse/state DEI #10 EQU #02 MUL ADD ] ;draw-line JSR2 ( record last position ) - Mouse/x*! pointer/lastx= - Mouse/y*! pointer/lasty= - Mouse/state^! pointer/state~ + .Mouse/x DEI2 .pointer/lastx POK2 + .Mouse/y DEI2 .pointer/lasty POK2 + .Mouse/state DEI .pointer/state POK BRK @draw-cursor ( -- ) ( clear last cursor ) - ;clear Screen/addr=! - pointer/x* Screen/x=! - pointer/y* Screen/y=! - #30 Screen/color~! + ;clear .Screen/addr DEO2 + .pointer/x PEK2 .Screen/x DEO2 + .pointer/y PEK2 .Screen/y DEO2 + #30 .Screen/color DEO ( record pointer positions ) - Mouse/x*! pointer/x= - Mouse/y*! pointer/y= + .Mouse/x DEI2 .pointer/x POK2 + .Mouse/y DEI2 .pointer/y POK2 ( draw new cursor ) - ;cursor Screen/addr=! - pointer/x* Screen/x=! - pointer/y* Screen/y=! + ;cursor .Screen/addr DEO2 + .pointer/x PEK2 .Screen/x DEO2 + .pointer/y PEK2 .Screen/y DEO2 ( colorize on state ) - #31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~! + #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO RTN @draw-line ( x1 y1 x2 y2 color -- ) - ( load ) color~ line/y0= line/x0= line/y= line/x= - line/x0* line/x* SUB2 ABS2 line/dx= - line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy= - #ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx= - #ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy= - line/dx* line/dy* ADD2 line/e1= + ( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2 + .line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2 + .line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2 + #ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2 + #ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2 + .line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 &loop ( draw ) - line/x* Screen/x=! - line/y* Screen/y=! - color^ Screen/color~! - line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ - line/e1* #0002 MUL2 line/e2= - line/e2* line/dy* LTS2 ,&skipy JNZ - line/e1* line/dy* ADD2 line/e1= - line/x* line/sx* ADD2 line/x= + .line/x PEK2 .Screen/x DEO2 + .line/y PEK2 .Screen/y DEO2 + .color PEK .Screen/color DEO + .line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ + .line/e1 PEK2 #0002 MUL2 .line/e2 POK2 + .line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ + .line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 + .line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2 &skipy - line/e2* line/dx* GTS2 ,&skipx JNZ - line/e1* line/dx* ADD2 line/e1= - line/y* line/sy* ADD2 line/y= + .line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ + .line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2 + .line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2 &skipx ,&loop JMP &end diff --git a/projects/examples/gui.animation.usm b/projects/examples/gui.animation.usm @@ -1,10 +1,5 @@ ( GUI Animation ) -%%^! { .% DEI } %%~! { .% DEO } -%%*! { .% DEI2 } %%=! { .% DEO2 } -%%^ { .% PEK } %%~ { .% POK } -%%* { .% PEK2 } %%= { .% POK2 } - |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] @@ -17,14 +12,14 @@ |0100 ( -> ) ( theme ) - #4cfd System/r=! - #4cf3 System/g=! - #dcf2 System/b=! + #4cfd .System/r DEO2 + #4cf3 .System/g DEO2 + #dcf2 .System/b DEO2 ( vectors ) - ;on-frame Screen/vector=! + ;on-frame .Screen/vector DEO2 ( starting position ) - Screen/width*! #0002 DIV2 dvd/x= - Screen/height*! #0002 DIV2 dvd/y= + .Screen/width DEI2 #0002 DIV2 .dvd/x POK2 + .Screen/height DEI2 #0002 DIV2 .dvd/y POK2 #21 ;draw-dvd JSR2 BRK @@ -32,16 +27,16 @@ BRK @on-frame ( -> ) ( clear ) #20 ;draw-dvd JSR2 - ( case: hit-right ) dvd/x* Screen/width*! #0020 SUB2 EQU2 - ( case: hit-left ) dvd/x* #0000 EQU2 + ( case: hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2 + ( case: hit-left ) .dvd/x PEK2 #0000 EQU2 #0000 EQU2 ,&no-flipx JNZ - dvd/dx^ #00 EQU dvd/dx~ &no-flipx - ( case: hit-bottom ) dvd/y* Screen/height*! #0010 SUB2 EQU2 - ( case: hit-top ) dvd/y* #0000 EQU2 + .dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx + ( case: hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2 + ( case: hit-top ) .dvd/y PEK2 #0000 EQU2 #0000 EQU2 ,&no-flipy JNZ - dvd/dy^ #00 EQU dvd/dy~ &no-flipy - ( incr ) dvd/x* #0001 #00 dvd/dx^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/x= - ( incr ) dvd/y* #0001 #00 dvd/dy^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/y= + .dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy + ( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2 + ( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2 ( draw ) #21 ;draw-dvd JSR2 BRK @@ -49,15 +44,15 @@ BRK @draw-dvd ( color -- ) ( stash ) STH - ;dvd_icn Screen/addr=! - dvd/y* [ dvd/y* #0010 ADD2 ] + ;dvd_icn .Screen/addr DEO2 + .dvd/y PEK2 [ .dvd/y PEK2 #0010 ADD2 ] &ver - OVR2 Screen/y=! - dvd/x* [ dvd/x* #0020 ADD2 ] + OVR2 .Screen/y DEO2 + .dvd/x PEK2 [ .dvd/x PEK2 #0020 ADD2 ] &hor - OVR2 Screen/x=! - ( draw ) DUPr STHr Screen/color~! - ( next ) Screen/addr*! #0008 ADD2 Screen/addr=! + OVR2 .Screen/x DEO2 + ( draw ) DUPr STHr .Screen/color DEO + ( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 ( incr ) SWP2 #0008 ADD2 SWP2 OVR2 OVR2 LTH2 ,&hor JNZ POP2 POP2