commit 8ca9e6d4de349c5dc1e4aeb053bb085d56c41781
parent 1b4623be1bdfadec0a7cf7f33e861b63da4eb2f1
Author: neauoire <aliceffekt@gmail.com>
Date: Thu, 22 Apr 2021 20:44:38 -0700
Afterall, I decided to not use the fancy new macros, I think pek/pok is more readable than glyphs in the end
Diffstat:
7 files changed, 155 insertions(+), 185 deletions(-)
diff --git a/build.sh b/build.sh
@@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/examples/gui.animation.usm bin/boot.rom
+./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/projects/examples/dev.audio.usm b/projects/examples/dev.audio.usm
@@ -2,11 +2,6 @@
%MOD { DUP2 DIV MUL SUB }
-%%^! { .% DEI } %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^ { .% PEK } %%~ { .% POK }
-%%* { .% PEK2 } %%= { .% POK2 }
-
@timer $1
@progress $1
@@ -19,41 +14,41 @@
|0100 ( -> )
( set color pallete )
- #00ff System/r=!
- #0f0f System/g=!
- #0ff0 System/b=!
+ #00ff .System/r DEO2
+ #0f0f .System/g DEO2
+ #0ff0 .System/b DEO2
- ;on-frame Screen/vector=! ( run on-frame every 1/60th of a second )
- #ff Audio/vol~! ( set volume to max )
- ;saw Audio/wave=! ( set waveform to saw for audio engine )
- ;env Audio/env=! ( set envelope for audio engine )
+ ;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
+ #ff .Audio/vol DEO ( set volume to max )
+ ;saw .Audio/wave DEO2 ( set waveform to saw for audio engine )
+ ;env .Audio/env DEO2 ( set envelope for audio engine )
BRK
@on-frame ( -> )
- ( incr ) timer^ #01 ADD timer~
- ( skip ) timer^ #10 EQU ,&play-note JNZ BRK &play-note
+ ( incr ) .timer PEK #01 ADD .timer POK
+ ( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
( get note )
- ;melody #00 progress^ ADD2 GET
+ ;melody #00 .progress PEK ADD2 GET
( play note )
- DUP #80 ORA Audio/pitch~!
- #01 Audio/play~!
+ DUP #80 ORA .Audio/pitch DEO
+ #01 .Audio/play DEO
( erase last note )
- #20 Screen/color~!
+ #20 .Screen/color DEO
( draw note )
- #00 SWP #0004 MUL2 #0100 SUB2 Screen/y=!
- #00 progress^ #0008 MUL2 Screen/x=!
- ;dot Screen/addr=!
- #21 Screen/color~!
+ #00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2
+ #00 .progress PEK #0008 MUL2 .Screen/x DEO2
+ ;dot .Screen/addr DEO2
+ #21 .Screen/color DEO
- ( incr ) progress^ #01 ADD #20 MOD progress~
+ ( incr ) .progress PEK #01 ADD #20 MOD .progress POK
- #00 timer~
+ #00 .timer POK
BRK
@@ -65,10 +60,10 @@ BRK
@saw ( -> )
- #6000 Audio/value=!
- #0000 Audio/delay=! ( move to volume #600 after 0 delay )
- #0000 Audio/value=!
- #ffff Audio/delay=! ( reach volume 0 after the whole note. Interpolated linearly )
+ #6000 .Audio/value DEO2
+ #0000 .Audio/delay DEO2 ( move to volume #600 after 0 delay )
+ #0000 .Audio/value DEO2
+ #ffff .Audio/delay DEO2 ( reach volume 0 after the whole note. Interpolated linearly )
BRK
@@ -76,11 +71,11 @@ BRK
@env ( -> )
- #ffff Audio/value=!
- #1000 Audio/delay=! ( move pretty quickly to volume #ffff (maximum) )
- #0000 Audio/value=!
- #4000 Audio/delay=! ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
- #00 Audio/finish~! ( end the envelope )
+ #ffff .Audio/value DEO2
+ #1000 .Audio/delay DEO2 ( move pretty quickly to volume #ffff (maximum) )
+ #0000 .Audio/value DEO2
+ #4000 .Audio/delay DEO2 ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
+ #00 .Audio/finish DEO ( end the envelope )
BRK
diff --git a/projects/examples/dev.controller.buttons.usm b/projects/examples/dev.controller.buttons.usm
@@ -4,11 +4,6 @@
%-- { #0001 SUB2 }
%2/ { #0002 DIV2 }
-%%^! { .% DEI } %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^ { .% PEK } %%~ { .% POK }
-%%* { .% PEK2 } %%= { .% POK2 }
-
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@@ -26,62 +21,62 @@
|0100 ( -> )
( theme )
- #0daf System/r=!
- #02ff System/g=!
- #035f System/b=!
+ #0daf .System/r DEO2
+ #02ff .System/g DEO2
+ #035f .System/b DEO2
( vectors )
- ;on-frame Screen/vector=!
+ ;on-frame .Screen/vector DEO2
( set origin )
- Screen/width*! 2/ Screen/x=!
- Screen/height*! 2/ Screen/y=!
+ .Screen/width DEI2 2/ .Screen/x DEO2
+ .Screen/height DEI2 2/ .Screen/y DEO2
- ;default_icn Screen/addr=!
- #31 Screen/color~!
- #2a slime~
+ ;default_icn .Screen/addr DEO2
+ #31 .Screen/color DEO
+ #2a .slime POK
BRK
@on-frame ( -> )
- #2a slime~
- ;default_icn Screen/addr=!
+ #2a .slime POK
+ ;default_icn .Screen/addr DEO2
( hold ctrl key to change slime color )
- Controller/button^! #0f AND
- DUP #01 NEQ ,&no-ctrl JNZ #25 slime~ &no-ctrl
- DUP #02 NEQ ,&no-alt JNZ #2f slime~ &no-alt
+ .Controller/button DEI #0f AND
+ DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
+ DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
POP
- ( clear ) #30 Screen/color~!
+ ( clear ) #30 .Screen/color DEO
( detect movement )
- Controller/button^! #f0 AND
+ .Controller/button DEI #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
( move )
- Screen/y*! -- Screen/y=!
- ;up_icn Screen/addr=! &no-up
+ .Screen/y DEI2 -- .Screen/y DEO2
+ ;up_icn .Screen/addr DEO2 &no-up
DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
( move )
- Screen/y*! ++ Screen/y=!
- ;down_icn Screen/addr=! &no-down
+ .Screen/y DEI2 ++ .Screen/y DEO2
+ ;down_icn .Screen/addr DEO2 &no-down
DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
( move )
- Screen/x*! -- Screen/x=!
- ;left_icn Screen/addr=! &no-left
+ .Screen/x DEI2 -- .Screen/x DEO2
+ ;left_icn .Screen/addr DEO2 &no-left
DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
( move )
- Screen/x*! ++ Screen/x=!
- ;right_icn Screen/addr=! &no-right
+ .Screen/x DEI2 ++ .Screen/x DEO2
+ ;right_icn .Screen/addr DEO2 &no-right
POP
( draw face )
- #31 Screen/color~!
+ #31 .Screen/color DEO
( draw slime )
- ;slime_icn Screen/addr=!
- slime^ Screen/color~!
+ ;slime_icn .Screen/addr DEO2
+ .slime PEK .Screen/color DEO
BRK
diff --git a/projects/examples/dev.controller.keys.usm b/projects/examples/dev.controller.keys.usm
@@ -4,11 +4,6 @@
%8+ { #0008 ADD2 }
%8* { #0030 SFT2 }
-%%^! { .% DEI } %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^ { .% PEK } %%~ { .% POK }
-%%* { .% PEK2 } %%= { .% POK2 }
-
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@@ -20,36 +15,36 @@
|0100 ( -> )
( theme )
- #0f73 System/r=!
- #0fe3 System/g=!
- #0fc3 System/b=!
+ #0f73 .System/r DEO2
+ #0fe3 .System/g DEO2
+ #0fc3 .System/b DEO2
( vectors )
- ;on-button Controller/vector=!
+ ;on-button .Controller/vector DEO2
;draw-cursor JSR2
BRK
@on-button ( -> )
- Controller/key^! #00 NEQ ,&skip JNZ BRK &skip
- Controller/key^! #0d NEQ ,&no-return JNZ
- ( draw ) #20 Screen/color~!
- ( reset ) #0000 Screen/x=!
- ( incr ) Screen/y*! 8+ Screen/y=!
+ .Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip
+ .Controller/key DEI #0d NEQ ,&no-return JNZ
+ ( draw ) #20 .Screen/color DEO
+ ( reset ) #0000 .Screen/x DEO2
+ ( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
;draw-cursor JSR2
BRK
&no-return
- ;font #00 Controller/key^! 8* ADD2 Screen/addr=!
- ( draw ) #21 Screen/color~!
- ( incr ) Screen/x*! 8+ Screen/x=!
+ ;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2
+ ( draw ) #21 .Screen/color DEO
+ ( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
;draw-cursor JSR2
BRK
@draw-cursor ( -- )
- ;cursor Screen/addr=!
- #22 Screen/color~!
+ ;cursor .Screen/addr DEO2
+ #22 .Screen/color DEO
RTN
diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm
@@ -3,11 +3,6 @@
%8+ { #0008 ADD2 }
%MEMORY { #1000 }
-%%^! { .% DEI } %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^ { .% PEK } %%~ { .% POK }
-%%* { .% PEK2 } %%= { .% POK2 }
-
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@@ -24,46 +19,46 @@
|0100 ( -> )
( theme )
- #0efc System/r=!
- #03cc System/g=!
- #03ac System/b=!
+ #0efc .System/r DEO2
+ #03cc .System/g DEO2
+ #03ac .System/b DEO2
( load file )
- #1000 File/length=!
- ;srcpath File/name=!
- MEMORY File/load=!
+ #1000 .File/length DEO2
+ ;srcpath .File/name DEO2
+ MEMORY .File/load DEO2
- File/success*! #0000 NEQ2 ;on-success JNZ2
+ .File/success DEI2 #0000 NEQ2 ;on-success JNZ2
- ;failedtxt Console/string=!
+ ;failedtxt .Console/string DEO2
BRK
@on-success ( -> )
- ;successtxt Console/string=!
+ ;successtxt .Console/string DEO2
( draw image )
- MEMORY Screen/addr=!
+ MEMORY .Screen/addr DEO2
#0000 #0080
&ver
- ( save ) OVR2 Screen/y=!
+ ( save ) OVR2 .Screen/y DEO2
#0000 #0080
&hor
- ( save ) OVR2 Screen/x=!
- ( draw ) #41 Screen/color~!
- ( incr ) Screen/addr*! #0010 ADD2 Screen/addr=!
+ ( save ) OVR2 .Screen/x DEO2
+ ( draw ) #41 .Screen/color DEO
+ ( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
( incr ) SWP2 8+ SWP2
OVR2 OVR2 LTH2 ,&hor JNZ
POP2 POP2
( incr ) SWP2 8+ SWP2
OVR2 OVR2 LTH2 ,&ver JNZ
POP2 POP2
-
+
( save file )
- #1000 File/length=!
- ;dstpath File/name=!
- MEMORY File/save=!
+ #1000 .File/length DEO2
+ ;dstpath .File/name DEO2
+ MEMORY .File/save DEO2
BRK
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -1,12 +1,7 @@
( dev/mouse )
%RTN { JMP2r }
-%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
-
-%%^! { .% DEI } %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^ { .% PEK } %%~ { .% POK }
-%%* { .% PEK2 } %%= { .% POK2 }
+%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }.
( devices )
@@ -25,11 +20,11 @@
|0100 ( -> )
( theme )
- #f0f0 System/r=!
- #f00f System/g=!
- #f000 System/b=!
+ #f0f0 .System/r DEO2
+ #f00f .System/g DEO2
+ #f000 .System/b DEO2
( vectors )
- ;on-mouse Mouse/vector=!
+ ;on-mouse .Mouse/vector DEO2
BRK
@@ -37,79 +32,79 @@ BRK
;draw-cursor JSR2
( on down )
- Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ
+ .Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ
( on drag )
- Mouse/state^! #00 NEQ ,on-mouse-drag JNZ
- Mouse/state^! pointer/state~
+ .Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ
+ .Mouse/state DEI .pointer/state POK
BRK
@on-mouse-down ( -> )
( record start position )
- Mouse/x*! DUP2 pointer/x= pointer/lastx=
- Mouse/y*! DUP2 pointer/y= pointer/lasty=
- Mouse/state^! pointer/state~
+ .Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2
+ .Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2
+ .Mouse/state DEI .pointer/state POK
BRK
@on-mouse-drag ( -> )
( draw line )
- pointer/lastx*
- pointer/lasty*
- pointer/x*
- pointer/y*
- #01 [ Mouse/state^! #10 EQU #02 MUL ADD ]
+ .pointer/lastx PEK2
+ .pointer/lasty PEK2
+ .pointer/x PEK2
+ .pointer/y PEK2
+ #01 [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
;draw-line JSR2
( record last position )
- Mouse/x*! pointer/lastx=
- Mouse/y*! pointer/lasty=
- Mouse/state^! pointer/state~
+ .Mouse/x DEI2 .pointer/lastx POK2
+ .Mouse/y DEI2 .pointer/lasty POK2
+ .Mouse/state DEI .pointer/state POK
BRK
@draw-cursor ( -- )
( clear last cursor )
- ;clear Screen/addr=!
- pointer/x* Screen/x=!
- pointer/y* Screen/y=!
- #30 Screen/color~!
+ ;clear .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
+ #30 .Screen/color DEO
( record pointer positions )
- Mouse/x*! pointer/x=
- Mouse/y*! pointer/y=
+ .Mouse/x DEI2 .pointer/x POK2
+ .Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
- ;cursor Screen/addr=!
- pointer/x* Screen/x=!
- pointer/y* Screen/y=!
+ ;cursor .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
( colorize on state )
- #31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~!
+ #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
RTN
@draw-line ( x1 y1 x2 y2 color -- )
- ( load ) color~ line/y0= line/x0= line/y= line/x=
- line/x0* line/x* SUB2 ABS2 line/dx=
- line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
- #ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx=
- #ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy=
- line/dx* line/dy* ADD2 line/e1=
+ ( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
+ .line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
+ .line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
+ #ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
+ #ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
+ .line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
&loop
( draw )
- line/x* Screen/x=!
- line/y* Screen/y=!
- color^ Screen/color~!
- line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ
- line/e1* #0002 MUL2 line/e2=
- line/e2* line/dy* LTS2 ,&skipy JNZ
- line/e1* line/dy* ADD2 line/e1=
- line/x* line/sx* ADD2 line/x=
+ .line/x PEK2 .Screen/x DEO2
+ .line/y PEK2 .Screen/y DEO2
+ .color PEK .Screen/color DEO
+ .line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
+ .line/e1 PEK2 #0002 MUL2 .line/e2 POK2
+ .line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
+ .line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
+ .line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
&skipy
- line/e2* line/dx* GTS2 ,&skipx JNZ
- line/e1* line/dx* ADD2 line/e1=
- line/y* line/sy* ADD2 line/y=
+ .line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
+ .line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
+ .line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
&skipx
,&loop JMP
&end
diff --git a/projects/examples/gui.animation.usm b/projects/examples/gui.animation.usm
@@ -1,10 +1,5 @@
( GUI Animation )
-%%^! { .% DEI } %%~! { .% DEO }
-%%*! { .% DEI2 } %%=! { .% DEO2 }
-%%^ { .% PEK } %%~ { .% POK }
-%%* { .% PEK2 } %%= { .% POK2 }
-
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
@@ -17,14 +12,14 @@
|0100 ( -> )
( theme )
- #4cfd System/r=!
- #4cf3 System/g=!
- #dcf2 System/b=!
+ #4cfd .System/r DEO2
+ #4cf3 .System/g DEO2
+ #dcf2 .System/b DEO2
( vectors )
- ;on-frame Screen/vector=!
+ ;on-frame .Screen/vector DEO2
( starting position )
- Screen/width*! #0002 DIV2 dvd/x=
- Screen/height*! #0002 DIV2 dvd/y=
+ .Screen/width DEI2 #0002 DIV2 .dvd/x POK2
+ .Screen/height DEI2 #0002 DIV2 .dvd/y POK2
#21 ;draw-dvd JSR2
BRK
@@ -32,16 +27,16 @@ BRK
@on-frame ( -> )
( clear ) #20 ;draw-dvd JSR2
- ( case: hit-right ) dvd/x* Screen/width*! #0020 SUB2 EQU2
- ( case: hit-left ) dvd/x* #0000 EQU2
+ ( case: hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2
+ ( case: hit-left ) .dvd/x PEK2 #0000 EQU2
#0000 EQU2 ,&no-flipx JNZ
- dvd/dx^ #00 EQU dvd/dx~ &no-flipx
- ( case: hit-bottom ) dvd/y* Screen/height*! #0010 SUB2 EQU2
- ( case: hit-top ) dvd/y* #0000 EQU2
+ .dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx
+ ( case: hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2
+ ( case: hit-top ) .dvd/y PEK2 #0000 EQU2
#0000 EQU2 ,&no-flipy JNZ
- dvd/dy^ #00 EQU dvd/dy~ &no-flipy
- ( incr ) dvd/x* #0001 #00 dvd/dx^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/x=
- ( incr ) dvd/y* #0001 #00 dvd/dy^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/y=
+ .dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy
+ ( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2
+ ( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2
( draw ) #21 ;draw-dvd JSR2
BRK
@@ -49,15 +44,15 @@ BRK
@draw-dvd ( color -- )
( stash ) STH
- ;dvd_icn Screen/addr=!
- dvd/y* [ dvd/y* #0010 ADD2 ]
+ ;dvd_icn .Screen/addr DEO2
+ .dvd/y PEK2 [ .dvd/y PEK2 #0010 ADD2 ]
&ver
- OVR2 Screen/y=!
- dvd/x* [ dvd/x* #0020 ADD2 ]
+ OVR2 .Screen/y DEO2
+ .dvd/x PEK2 [ .dvd/x PEK2 #0020 ADD2 ]
&hor
- OVR2 Screen/x=!
- ( draw ) DUPr STHr Screen/color~!
- ( next ) Screen/addr*! #0008 ADD2 Screen/addr=!
+ OVR2 .Screen/x DEO2
+ ( draw ) DUPr STHr .Screen/color DEO
+ ( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
( incr ) SWP2 #0008 ADD2 SWP2
OVR2 OVR2 LTH2 ,&hor JNZ
POP2 POP2