commit 1b4623be1bdfadec0a7cf7f33e861b63da4eb2f1
parent dad55324aafcf1fe9bb6f9f968d28f9d67abc86c
Author: neauoire <aliceffekt@gmail.com>
Date: Thu, 22 Apr 2021 19:57:47 -0700
Templated examples
Diffstat:
10 files changed, 260 insertions(+), 237 deletions(-)
diff --git a/build.sh b/build.sh
@@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
+./bin/assembler projects/examples/gui.animation.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/etc/usm.sublime-syntax b/etc/usm.sublime-syntax
@@ -10,52 +10,35 @@ scope: source.usm
contexts:
main:
- # pointer
+ # label
- match: '\@(\S+)\s?'
scope: string.control
pop: true
-
+ # sublabel
- match: '\&(\S+)\s?'
scope: string.control
pop: true
+
# jump
- match: '\|(\S+)\s?'
- scope: variable.control
+ scope: entity.name.tag.structure.any
pop: true
+ # pad
- match: '\$(\S+)\s?'
- scope: variable.control
- pop: true
- # constants
-
- # templated
- - match: '(\S+)\^\s?'
- scope: storage.type
- pop: true
- - match: '(\S+)\=\s?'
- scope: constant.numeric
- pop: true
- - match: '(\S+)\?\s?'
- scope: storage.type
- pop: true
- - match: '(\S+)\!\s?'
- scope: constant.numeric
+ scope: entity.name.tag.structure.any
pop: true
# Pushing to stack
-
- - match: '\#(\S+)\s?'
- scope: keyword.control
- pop: true
- match: '\"(\S+)\s?'
- scope: entity.control
+ scope: variable.parameter.option
pop: true
# Addressing
- match: '\.(\S+)\s?' # zero-page
- scope: variable.control
+ scope: variable.function.shell
pop: true
- match: '\,(\S+)\s?' # relative
- scope: entity.name.type
+ scope: entity.name.tag.yaml
pop: true
- match: '\;(\S+)\s?' # absolute
scope: keyword.control
@@ -64,6 +47,7 @@ contexts:
scope: keyword.control
pop: true
+ # Blocks
- match: '\[\s?'
scope: comment
pop: true
@@ -71,9 +55,6 @@ contexts:
scope: comment
pop: true
-
- # Blocks
-
- match: '\{'
scope: variable.control
push:
@@ -87,3 +68,39 @@ contexts:
- meta_scope: comment.line
- match: '\)'
pop: true
+
+ # templated
+
+ - match: '(\S+)\^\!\s?'
+ scope: entity.name.type.typedef
+ pop: true
+ - match: '(\S+)\~\!\s?'
+ scope: constant.numeric
+ pop: true
+ - match: '(\S+)\*\!\s?'
+ scope: entity.name.type.typedef
+ pop: true
+ - match: '(\S+)\=\!\s?'
+ scope: constant.numeric
+ pop: true
+
+ - match: '(\S+)\^\s?'
+ scope: entity.name.type.typedef
+ pop: true
+ - match: '(\S+)\~\s?'
+ scope: constant.numeric
+ pop: true
+ - match: '(\S+)\*\s?'
+ scope: entity.name.type.typedef
+ pop: true
+ - match: '(\S+)\=\s?'
+ scope: constant.numeric
+ pop: true
+
+
+ - match: '(\S+)\?\s?'
+ scope: storage.type
+ pop: true
+ - match: '(\S+)\!\s?'
+ scope: constant.numeric
+ pop: true
+\ No newline at end of file
diff --git a/projects/examples/blank.usm b/projects/examples/blank.usm
@@ -2,14 +2,14 @@
( devices )
-|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
-|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
-|30 @Audio [ &wave $2 &envelope $2 &pad $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ]
-|40 @Controller [ &vector $2 &button $1 &key $1 ]
-|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
-|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
-|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 &refresh $1 ]
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
+|30 @Audio [ &wave $2 &envelope $2 &pad $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ]
+|40 @Controller [ &vector $2 &button $1 &key $1 ]
+|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
+|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
+|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 &refresh $1 ]
( variables )
@@ -19,3 +19,16 @@
|0100 ( -> )
+ ;deferred
+ ,relative
+ .zero-page
+ :immediate
+
+ |goto
+ $padding
+
+ @label
+ &sublabel
+
+ #value
+ "string
+\ No newline at end of file
diff --git a/projects/examples/dev.audio.usm b/projects/examples/dev.audio.usm
@@ -2,13 +2,12 @@
%MOD { DUP2 DIV MUL SUB }
-(
- position in track,
- frame: counter for current frame,
- only playing every few frames
-)
+%%^! { .% DEI } %%~! { .% DEO }
+%%*! { .% DEI2 } %%=! { .% DEO2 }
+%%^ { .% PEK } %%~ { .% POK }
+%%* { .% PEK2 } %%= { .% POK2 }
-@timer $1
+@timer $1
@progress $1
( devices )
@@ -20,41 +19,41 @@
|0100 ( -> )
( set color pallete )
- #00ff .System/r DEO2
- #0f0f .System/g DEO2
- #0ff0 .System/b DEO2
+ #00ff System/r=!
+ #0f0f System/g=!
+ #0ff0 System/b=!
- ;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
- #ff .Audio/vol DEO ( set volume to max )
- ;saw .Audio/wave DEO2 ( set waveform to saw for audio engine )
- ;env .Audio/env DEO2 ( set envelope for audio engine )
+ ;on-frame Screen/vector=! ( run on-frame every 1/60th of a second )
+ #ff Audio/vol~! ( set volume to max )
+ ;saw Audio/wave=! ( set waveform to saw for audio engine )
+ ;env Audio/env=! ( set envelope for audio engine )
BRK
@on-frame ( -> )
- ( incr ) .timer PEK #01 ADD .timer POK
- ( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
+ ( incr ) timer^ #01 ADD timer~
+ ( skip ) timer^ #10 EQU ,&play-note JNZ BRK &play-note
( get note )
- ;melody #00 .progress PEK ADD2 GET ( -- note )
+ ;melody #00 progress^ ADD2 GET
( play note )
- DUP #80 ORA .Audio/pitch DEO ( -- note ) ( OR note with #80 and set the audio pitch to it. )
- #01 .Audio/play DEO ( play the note )
+ DUP #80 ORA Audio/pitch~!
+ #01 Audio/play~!
( erase last note )
- #20 .Screen/color DEO ( draw a dot )
+ #20 Screen/color~!
( draw note )
- #00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2 ( calculate the y position of a dot. TODO make this not upside down )
- #00 .progress PEK #0008 MUL2 .Screen/x DEO2 ( calculate the x position of a dot )
- ;dot .Screen/addr DEO2 ( set the sprite for a dot )
- #21 .Screen/color DEO ( draw a dot )
+ #00 SWP #0004 MUL2 #0100 SUB2 Screen/y=!
+ #00 progress^ #0008 MUL2 Screen/x=!
+ ;dot Screen/addr=!
+ #21 Screen/color~!
- ( incr ) .progress PEK #01 ADD #20 MOD .progress POK
+ ( incr ) progress^ #01 ADD #20 MOD progress~
- #00 .timer POK
+ #00 timer~
BRK
@@ -66,10 +65,10 @@ BRK
@saw ( -> )
- #6000 .Audio/value DEO2
- #0000 .Audio/delay DEO2 ( move to volume #600 after 0 delay )
- #0000 .Audio/value DEO2
- #ffff .Audio/delay DEO2 ( reach volume 0 after the whole note. Interpolated linearly )
+ #6000 Audio/value=!
+ #0000 Audio/delay=! ( move to volume #600 after 0 delay )
+ #0000 Audio/value=!
+ #ffff Audio/delay=! ( reach volume 0 after the whole note. Interpolated linearly )
BRK
@@ -77,11 +76,11 @@ BRK
@env ( -> )
- #ffff .Audio/value DEO2
- #1000 .Audio/delay DEO2 ( move pretty quickly to volume #ffff (maximum) )
- #0000 .Audio/value DEO2
- #4000 .Audio/delay DEO2 ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
- #00 .Audio/finish DEO ( end the envelope )
+ #ffff Audio/value=!
+ #1000 Audio/delay=! ( move pretty quickly to volume #ffff (maximum) )
+ #0000 Audio/value=!
+ #4000 Audio/delay=! ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
+ #00 Audio/finish~! ( end the envelope )
BRK
diff --git a/projects/examples/dev.controller.buttons.usm b/projects/examples/dev.controller.buttons.usm
@@ -1,11 +1,14 @@
( dev/controller/buttons )
-%=>SC/ADDR { .Screen/addr DEO2 }
-%->SC/COLR { .Screen/color DEO }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%2/ { #0002 DIV2 }
+%%^! { .% DEI } %%~! { .% DEO }
+%%*! { .% DEI2 } %%=! { .% DEO2 }
+%%^ { .% PEK } %%~ { .% POK }
+%%* { .% PEK2 } %%= { .% POK2 }
+
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@@ -23,62 +26,62 @@
|0100 ( -> )
( theme )
- #0daf .System/r DEO2
- #02ff .System/g DEO2
- #035f .System/b DEO2
+ #0daf System/r=!
+ #02ff System/g=!
+ #035f System/b=!
( vectors )
- ;on-frame .Screen/vector DEO2
+ ;on-frame Screen/vector=!
( set origin )
- .Screen/width DEI2 2/ .Screen/x DEO2
- .Screen/height DEI2 2/ .Screen/y DEO2
+ Screen/width*! 2/ Screen/x=!
+ Screen/height*! 2/ Screen/y=!
- ;default_icn =>SC/ADDR
- #31 ->SC/COLR
- #2a .slime POK
+ ;default_icn Screen/addr=!
+ #31 Screen/color~!
+ #2a slime~
BRK
@on-frame ( -> )
- #2a .slime POK
- ;default_icn =>SC/ADDR
+ #2a slime~
+ ;default_icn Screen/addr=!
( hold ctrl key to change slime color )
- .Controller/button DEI #0f AND
- DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
- DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
+ Controller/button^! #0f AND
+ DUP #01 NEQ ,&no-ctrl JNZ #25 slime~ &no-ctrl
+ DUP #02 NEQ ,&no-alt JNZ #2f slime~ &no-alt
POP
- ( clear ) #30 ->SC/COLR
+ ( clear ) #30 Screen/color~!
( detect movement )
- .Controller/button DEI #f0 AND
+ Controller/button^! #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
( move )
- .Screen/y DEI2 -- .Screen/y DEO2
- ;up_icn =>SC/ADDR &no-up
+ Screen/y*! -- Screen/y=!
+ ;up_icn Screen/addr=! &no-up
DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
( move )
- .Screen/y DEI2 ++ .Screen/y DEO2
- ;down_icn =>SC/ADDR &no-down
+ Screen/y*! ++ Screen/y=!
+ ;down_icn Screen/addr=! &no-down
DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
( move )
- .Screen/x DEI2 -- .Screen/x DEO2
- ;left_icn =>SC/ADDR &no-left
+ Screen/x*! -- Screen/x=!
+ ;left_icn Screen/addr=! &no-left
DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
( move )
- .Screen/x DEI2 ++ .Screen/x DEO2
- ;right_icn =>SC/ADDR &no-right
+ Screen/x*! ++ Screen/x=!
+ ;right_icn Screen/addr=! &no-right
POP
( draw face )
- #31 ->SC/COLR
+ #31 Screen/color~!
( draw slime )
- ;slime_icn =>SC/ADDR
- .slime PEK ->SC/COLR
+ ;slime_icn Screen/addr=!
+ slime^ Screen/color~!
BRK
diff --git a/projects/examples/dev.controller.keys.usm b/projects/examples/dev.controller.keys.usm
@@ -4,6 +4,11 @@
%8+ { #0008 ADD2 }
%8* { #0030 SFT2 }
+%%^! { .% DEI } %%~! { .% DEO }
+%%*! { .% DEI2 } %%=! { .% DEO2 }
+%%^ { .% PEK } %%~ { .% POK }
+%%* { .% PEK2 } %%= { .% POK2 }
+
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@@ -15,39 +20,36 @@
|0100 ( -> )
( theme )
- #0f73 .System/r DEO2
- #0fe3 .System/g DEO2
- #0fc3 .System/b DEO2
-
- ( vectors ) ;on-button .Controller/vector DEO2
-
+ #0f73 System/r=!
+ #0fe3 System/g=!
+ #0fc3 System/b=!
+ ( vectors )
+ ;on-button Controller/vector=!
;draw-cursor JSR2
BRK
@on-button ( -> )
- .Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip
-
- .Controller/key DEI #0d NEQ ,&no-return JNZ
- ( draw ) #20 .Screen/color DEO
- ( reset ) #0000 .Screen/x DEO2
- ( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
+ Controller/key^! #00 NEQ ,&skip JNZ BRK &skip
+ Controller/key^! #0d NEQ ,&no-return JNZ
+ ( draw ) #20 Screen/color~!
+ ( reset ) #0000 Screen/x=!
+ ( incr ) Screen/y*! 8+ Screen/y=!
;draw-cursor JSR2
BRK
&no-return
-
- ;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2
- ( draw ) #21 .Screen/color DEO
- ( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
-
+ ;font #00 Controller/key^! 8* ADD2 Screen/addr=!
+ ( draw ) #21 Screen/color~!
+ ( incr ) Screen/x*! 8+ Screen/x=!
;draw-cursor JSR2
BRK
@draw-cursor ( -- )
- ;cursor .Screen/addr DEO2 #22 .Screen/color DEO
+ ;cursor Screen/addr=!
+ #22 Screen/color~!
RTN
diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm
@@ -3,6 +3,11 @@
%8+ { #0008 ADD2 }
%MEMORY { #1000 }
+%%^! { .% DEI } %%~! { .% DEO }
+%%*! { .% DEI2 } %%=! { .% DEO2 }
+%%^ { .% PEK } %%~ { .% POK }
+%%* { .% PEK2 } %%= { .% POK2 }
+
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@@ -19,35 +24,35 @@
|0100 ( -> )
( theme )
- #0efc .System/r DEO2
- #03cc .System/g DEO2
- #03ac .System/b DEO2
+ #0efc System/r=!
+ #03cc System/g=!
+ #03ac System/b=!
( load file )
- #1000 .File/length DEO2
- ;srcpath .File/name DEO2
- MEMORY .File/load DEO2
+ #1000 File/length=!
+ ;srcpath File/name=!
+ MEMORY File/load=!
- .File/success DEI2 #0000 NEQ2 ;on-success JNZ2
+ File/success*! #0000 NEQ2 ;on-success JNZ2
- ;failedtxt .Console/string DEO2
+ ;failedtxt Console/string=!
BRK
@on-success ( -> )
- ;successtxt .Console/string DEO2
+ ;successtxt Console/string=!
( draw image )
- MEMORY .Screen/addr DEO2
+ MEMORY Screen/addr=!
#0000 #0080
&ver
- ( save ) OVR2 .Screen/y DEO2
+ ( save ) OVR2 Screen/y=!
#0000 #0080
&hor
- ( save ) OVR2 .Screen/x DEO2
- ( draw ) #41 .Screen/color DEO
- ( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
+ ( save ) OVR2 Screen/x=!
+ ( draw ) #41 Screen/color~!
+ ( incr ) Screen/addr*! #0010 ADD2 Screen/addr=!
( incr ) SWP2 8+ SWP2
OVR2 OVR2 LTH2 ,&hor JNZ
POP2 POP2
@@ -56,9 +61,9 @@ BRK
POP2 POP2
( save file )
- #1000 .File/length DEO2
- ;dstpath .File/name DEO2
- MEMORY .File/save DEO2
+ #1000 File/length=!
+ ;dstpath File/name=!
+ MEMORY File/save=!
BRK
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -1,31 +1,23 @@
( dev/mouse )
%RTN { JMP2r }
-%8+ { #0008 ADD2 }
-%++ { #0001 ADD2 }
-%-- { #0001 SUB2 }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
-(
-%%^ { .% PEK } %%= { .% POK }
-%%? { .% DEI } %%! { .% DEO }
-)
-
-%%^ { .% PEK2 } %%= { .% POK2 }
-%%? { .% DEI2 } %%! { .% DEO2 }
+%%^! { .% DEI } %%~! { .% DEO }
+%%*! { .% DEI2 } %%=! { .% DEO2 }
+%%^ { .% PEK } %%~ { .% POK }
+%%* { .% PEK2 } %%= { .% POK2 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
-|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
-|40 @Controller [ &vector $2 &button $1 &key $1 ]
|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|0000
-@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
-@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
+@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
+@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
@color $1
( program )
@@ -33,108 +25,96 @@
|0100 ( -> )
( theme )
- #f0f0 System/r!
- #f00f System/g!
- #f000 System/b!
-
+ #f0f0 System/r=!
+ #f00f System/g=!
+ #f000 System/b=!
( vectors )
- ;on-mouse Mouse/vector!
+ ;on-mouse Mouse/vector=!
BRK
@on-mouse ( -> )
;draw-cursor JSR2
-
( on down )
- .Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ
-
+ Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ
( on drag )
- .Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ
-
- .Mouse/state DEI .pointer/state POK
+ Mouse/state^! #00 NEQ ,on-mouse-drag JNZ
+ Mouse/state^! pointer/state~
BRK
@on-mouse-down ( -> )
( record start position )
- Mouse/x? DUP2 pointer/x= pointer/lastx=
- Mouse/y? DUP2 pointer/y= pointer/lasty=
-
- .Mouse/state DEI .pointer/state POK
+ Mouse/x*! DUP2 pointer/x= pointer/lastx=
+ Mouse/y*! DUP2 pointer/y= pointer/lasty=
+ Mouse/state^! pointer/state~
BRK
@on-mouse-drag ( -> )
( draw line )
- pointer/lastx^
- pointer/lasty^
- pointer/x^
- pointer/y^
- #01 ( add mouse state ) [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
+ pointer/lastx*
+ pointer/lasty*
+ pointer/x*
+ pointer/y*
+ #01 [ Mouse/state^! #10 EQU #02 MUL ADD ]
;draw-line JSR2
-
( record last position )
- Mouse/x? pointer/lastx=
- Mouse/y? pointer/lasty=
-
- .Mouse/state DEI .pointer/state POK
+ Mouse/x*! pointer/lastx=
+ Mouse/y*! pointer/lasty=
+ Mouse/state^! pointer/state~
BRK
@draw-cursor ( -- )
( clear last cursor )
- ;clear Screen/addr!
- pointer/x^ Screen/x!
- pointer/y^ Screen/y!
- #30 .Screen/color DEO
-
+ ;clear Screen/addr=!
+ pointer/x* Screen/x=!
+ pointer/y* Screen/y=!
+ #30 Screen/color~!
( record pointer positions )
- Mouse/x? pointer/x=
- Mouse/y? pointer/y=
-
+ Mouse/x*! pointer/x=
+ Mouse/y*! pointer/y=
( draw new cursor )
- ;cursor Screen/addr!
- pointer/x^ Screen/x!
- pointer/y^ Screen/y!
-
+ ;cursor Screen/addr=!
+ pointer/x* Screen/x=!
+ pointer/y* Screen/y=!
( colorize on state )
- .Mouse/state DEI #00 NEQ
- #31 ADD .Screen/color DEO
+ #31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~!
RTN
@draw-line ( x1 y1 x2 y2 color -- )
- ( load ) .color POK line/y0= line/x0= line/y= line/x=
- line/x0^ line/x^ SUB2 ABS2 line/dx=
- line/y0^ line/y^ SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
- #ffff #00 line/x^ line/x0^ LTS2 #0002 MUL2 ADD2 line/sx=
- #ffff #00 line/y^ line/y0^ LTS2 #0002 MUL2 ADD2 line/sy=
- line/dx^ line/dy^ ADD2 line/e1=
+ ( load ) color~ line/y0= line/x0= line/y= line/x=
+ line/x0* line/x* SUB2 ABS2 line/dx=
+ line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
+ #ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx=
+ #ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy=
+ line/dx* line/dy* ADD2 line/e1=
&loop
( draw )
- line/x^ Screen/x!
- line/y^ Screen/y!
- .color PEK
- .Screen/color DEO
- line/x^ line/x0^ EQU2 line/y^ line/y0^ EQU2 #0101 EQU2 ,&end JNZ
- line/e1^ #0002 MUL2 line/e2=
- line/e2^ line/dy^ LTS2 ,&skipy JNZ
- line/e1^ line/dy^ ADD2 line/e1=
- line/x^ line/sx^ ADD2 line/x=
+ line/x* Screen/x=!
+ line/y* Screen/y=!
+ color^ Screen/color~!
+ line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ
+ line/e1* #0002 MUL2 line/e2=
+ line/e2* line/dy* LTS2 ,&skipy JNZ
+ line/e1* line/dy* ADD2 line/e1=
+ line/x* line/sx* ADD2 line/x=
&skipy
- line/e2^ line/dx^ GTS2 ,&skipx JNZ
- line/e1^ line/dx^ ADD2 line/e1=
- line/y^ line/sy^ ADD2 line/y=
+ line/e2* line/dx* GTS2 ,&skipx JNZ
+ line/e1* line/dx* ADD2 line/e1=
+ line/y* line/sy* ADD2 line/y=
&skipx
,&loop JMP
&end
RTN
-@clear [ 0000 0000 0000 0000 ]
+@clear [ 0000 0000 0000 0000 ]
@cursor [ 80c0 e0f0 f8e0 1000 ]
diff --git a/projects/examples/gui.animation.usm b/projects/examples/gui.animation.usm
@@ -1,5 +1,10 @@
( GUI Animation )
+%%^! { .% DEI } %%~! { .% DEO }
+%%*! { .% DEI2 } %%=! { .% DEO2 }
+%%^ { .% PEK } %%~ { .% POK }
+%%* { .% PEK2 } %%= { .% POK2 }
+
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
@@ -12,17 +17,14 @@
|0100 ( -> )
( theme )
- #4cfd .System/r DEO2
- #4cf3 .System/g DEO2
- #dcf2 .System/b DEO2
-
+ #4cfd System/r=!
+ #4cf3 System/g=!
+ #dcf2 System/b=!
( vectors )
- ;on-frame .Screen/vector DEO2
-
+ ;on-frame Screen/vector=!
( starting position )
- .Screen/width DEI2 #0002 DIV2 .dvd/x POK2
- .Screen/height DEI2 #0002 DIV2 .dvd/y POK2
-
+ Screen/width*! #0002 DIV2 dvd/x=
+ Screen/height*! #0002 DIV2 dvd/y=
#21 ;draw-dvd JSR2
BRK
@@ -30,39 +32,39 @@ BRK
@on-frame ( -> )
( clear ) #20 ;draw-dvd JSR2
- ( hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2
- ( hit-left ) .dvd/x PEK2 #0000 EQU2
+ ( case: hit-right ) dvd/x* Screen/width*! #0020 SUB2 EQU2
+ ( case: hit-left ) dvd/x* #0000 EQU2
#0000 EQU2 ,&no-flipx JNZ
- .dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx
- ( hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2
- ( hit-top ) .dvd/y PEK2 #0000 EQU2
+ dvd/dx^ #00 EQU dvd/dx~ &no-flipx
+ ( case: hit-bottom ) dvd/y* Screen/height*! #0010 SUB2 EQU2
+ ( case: hit-top ) dvd/y* #0000 EQU2
#0000 EQU2 ,&no-flipy JNZ
- .dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy
- ( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2
- ( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2
+ dvd/dy^ #00 EQU dvd/dy~ &no-flipy
+ ( incr ) dvd/x* #0001 #00 dvd/dx^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/x=
+ ( incr ) dvd/y* #0001 #00 dvd/dy^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/y=
( draw ) #21 ;draw-dvd JSR2
BRK
@draw-dvd ( color -- )
- ( stash color ) STH
- ;dvd_icn .Screen/addr DEO2
- .dvd/y PEK2 .dvd/y PEK2 #0010 ADD2
+ ( stash ) STH
+ ;dvd_icn Screen/addr=!
+ dvd/y* [ dvd/y* #0010 ADD2 ]
&ver
- OVR2 .Screen/y DEO2
- .dvd/x PEK2 .dvd/x PEK2 #0020 ADD2
+ OVR2 Screen/y=!
+ dvd/x* [ dvd/x* #0020 ADD2 ]
&hor
- OVR2 .Screen/x DEO2
- ( draw ) DUPr STHr .Screen/color DEO
- ( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
+ OVR2 Screen/x=!
+ ( draw ) DUPr STHr Screen/color~!
+ ( next ) Screen/addr*! #0008 ADD2 Screen/addr=!
( incr ) SWP2 #0008 ADD2 SWP2
OVR2 OVR2 LTH2 ,&hor JNZ
POP2 POP2
( incr ) SWP2 #0008 ADD2 SWP2
OVR2 OVR2 LTH2 ,&ver JNZ
POP2 POP2
- ( destroy color ) POPr
+ ( destroy ) POPr
JMP2r
diff --git a/src/assembler.c b/src/assembler.c
@@ -92,7 +92,6 @@ findmacro(char *name)
for(i = 0; i < p.mlen; ++i)
if(scmp(p.macros[i].name, name, 64))
return &p.macros[i];
- /* look for templated */
for(i = 0; i < p.mlen; ++i)
if(p.macros[i].name[0] == '%' && ssin(name, p.macros[i].name + 1) != -1)
return &p.macros[i];
@@ -141,7 +140,6 @@ char *template(char *src, char *dst, char *w, Macro *m)
scpy(src, dst, scin(src, '%') + 1);
scat(dst, input);
scat(dst, src + scin(src, '%') + 1);
- printf(" Templated %s, to %s\n", w, dst);
return dst;
}
@@ -375,7 +373,9 @@ cleanup(char *filename)
int i;
printf("Assembled %s(%d bytes), %d labels, %d macros.\n\n", filename, (p.length - TRIM), p.llen, p.mlen);
for(i = 0; i < p.llen; ++i)
- if(!p.labels[i].refs)
+ if(p.labels[i].name[0] >= 'A' && p.labels[i].name[0] <= 'Z')
+ continue; /* Ignore capitalized labels(devices) */
+ else if(!p.labels[i].refs && scin(p.labels[i].name, '/') > 0)
printf("--- Unused label: %s\n", p.labels[i].name);
for(i = 0; i < p.mlen; ++i)
if(!p.macros[i].refs)