uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 559d2ae8f25e224d6c98701a8af1c3b11e9b6b5e
parent d4ee3a4760707907c2e516251810a2160cda839a
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Sun,  5 Mar 2023 21:09:38 -0800

(examples) Housekeeping

Diffstat:
Mprojects/examples/devices/controller.tal | 48++++++++++++++++++++++++------------------------
Mprojects/examples/devices/mouse.tal | 37++++++++++++++++++-------------------
Mprojects/examples/exercises/fib.tal | 11+++++------
3 files changed, 47 insertions(+), 49 deletions(-)

diff --git a/projects/examples/devices/controller.tal b/projects/examples/devices/controller.tal @@ -20,7 +20,7 @@ #0f0f .System/b DEO2 ( find center ) .Screen/width DEI2 #01 SFT2 .center/x STZ2 - .Screen/height DEI2 #01 SFT2 .center/y STZ2 + .Screen/height DEI2 #01 SFT2 #0020 ADD2 .center/y STZ2 ( place controller ) #0068 .frame/w STZ2 #0030 .frame/h STZ2 @@ -33,15 +33,15 @@ ( frame ) .frame/x0 LDZ2 .frame/y0 LDZ2 .frame/x1 LDZ2 .frame/y1 LDZ2 - #03 ;line-rect JSR2 + #03 line-rect - ,draw-controller JSR + draw-controller BRK @on-button ( -> ) - ,draw-controller JSR + draw-controller ( print stack on start button ) .Controller/button DEI #08 EQU [ JMP BRK ] #010e DEO @@ -55,52 +55,52 @@ BRK ( d-pad ) .frame/x0 LDZ2 #0010 ADD2 .Screen/x DEO2 .frame/y0 LDZ2 #0010 ADD2 .Screen/y DEO2 - ;controller-icn/dpad-up .Screen/addr DEO2 + ;ctrl-icns/dpad-up .Screen/addr DEO2 #03 STHkr #04 SFT #01 AND SUB .Screen/sprite DEO .Screen/y DEI2 #0010 ADD2 .Screen/y DEO2 - ;controller-icn/dpad-down .Screen/addr DEO2 + ;ctrl-icns/dpad-down .Screen/addr DEO2 #03 STHkr #05 SFT #01 AND SUB .Screen/sprite DEO .Screen/y DEI2 #0008 SUB2 .Screen/y DEO2 .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2 - ;controller-icn/dpad-left .Screen/addr DEO2 + ;ctrl-icns/dpad-left .Screen/addr DEO2 #03 STHkr #06 SFT #01 AND SUB .Screen/sprite DEO .Screen/x DEI2 #0010 ADD2 .Screen/x DEO2 - ;controller-icn/dpad-right .Screen/addr DEO2 + ;ctrl-icns/dpad-right .Screen/addr DEO2 #03 STHkr #07 SFT #01 AND SUB .Screen/sprite DEO .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2 - ;controller-icn/dpad .Screen/addr DEO2 - #03 .Screen/sprite DEO + ;ctrl-icns/dpad .Screen/addr DEO2 + [ LIT2 03 -Screen/sprite ] DEO ( options ) .center/y LDZ2 #0009 ADD2 .Screen/y DEO2 .center/x LDZ2 #0009 SUB2 .Screen/x DEO2 - ;controller-icn/option .Screen/addr DEO2 + ;ctrl-icns/option .Screen/addr DEO2 #03 STHkr #03 SFT #01 AND SUB .Screen/sprite DEO .center/x LDZ2 #0004 ADD2 .Screen/x DEO2 - ;controller-icn/option .Screen/addr DEO2 + ;ctrl-icns/option .Screen/addr DEO2 #03 STHkr #02 SFT #01 AND SUB .Screen/sprite DEO ( buttons ) .center/y LDZ2 .Screen/y DEO2 .center/x LDZ2 #0018 ADD2 .Screen/x DEO2 - ;controller-icn/button .Screen/addr DEO2 + ;ctrl-icns/button .Screen/addr DEO2 #03 STHkr #01 SFT #01 AND SUB .Screen/sprite DEO .Screen/y DEI2 #000a ADD2 .Screen/y DEO2 ;font-hex/b .Screen/addr DEO2 - #03 .Screen/sprite DEO + [ LIT2 03 -Screen/sprite ] DEO .center/y LDZ2 .Screen/y DEO2 .center/x LDZ2 #0024 ADD2 .Screen/x DEO2 - ;controller-icn/button .Screen/addr DEO2 + ;ctrl-icns/button .Screen/addr DEO2 #03 STHr #01 AND SUB .Screen/sprite DEO .Screen/y DEI2 #000a ADD2 .Screen/y DEO2 ;font-hex/a .Screen/addr DEO2 - #03 .Screen/sprite DEO + [ LIT2 03 -Screen/sprite ] DEO .center/x LDZ2 #0010 SUB2 .Screen/x DEO2 .center/y LDZ2 #0010 SUB2 .Screen/y DEO2 #01 .Screen/auto DEO - .Controller/button DEI2 ,draw-short JSR + .Controller/button DEI2 draw-short #00 .Screen/auto DEO JMP2r @@ -109,16 +109,16 @@ JMP2r @draw-short ( short* -- ) - SWP ,draw-byte JSR + SWP draw-byte @draw-byte ( byte -- ) - DUP #04 SFT ,draw-hex JSR + DUP #04 SFT draw-hex @draw-hex ( char -- ) #00 SWP #0f AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 - #03 .Screen/sprite DEO + [ LIT2 03 -Screen/sprite ] DEO JMP2r @@ -135,7 +135,7 @@ JMP2r DUP2 .Screen/x DEO2 [ LIT2 &hor-y1 $2 ] .Screen/y DEO2 STHkr .Screen/pixel DEOk [ LIT2 &hor-y2 $2 ] .Screen/y DEO2 DEO - INC2 GTH2k ,&hor JCN + INC2 GTH2k ?&hor POP2 POP2 ( vertical ) [ LIT2 &ver-y2 $2 ] [ LIT2 &ver-y1 $2 ] @@ -143,20 +143,20 @@ JMP2r DUP2 .Screen/y DEO2 [ LIT2 &ver-x1 $2 ] .Screen/x DEO2 STHkr .Screen/pixel DEOk [ LIT2 &ver-x2 $2 ] .Screen/x DEO2 DEO - INC2 GTH2k ,&ver JCN + INC2 GTH2k ?&ver POP2 POP2 POPr JMP2r -@controller-icn +@ctrl-icns [ &dpad ffff ffff ffff ffff &dpad-up 7eff e7c3 ffff ffff &dpad-down ffff ffff c3e7 ff7e &dpad-left 7fff efcf cfef ff7f &dpad-right feff f7f3 f3f7 fffe &option 0000 7eff ff7e 0000 - &button 3c7e ffff ffff 7e3c + &button 3c7e ffff ffff 7e3c ] @font-hex 007c 8282 8282 827c 0030 1010 1010 1010 diff --git a/projects/examples/devices/mouse.tal b/projects/examples/devices/mouse.tal @@ -31,7 +31,7 @@ BRK @on-frame ( -> ) - .Mouse/state DEI ,&skip JCN + .Mouse/state DEI ?&skip ;run DUP2 JSR2 JSR2 &skip @@ -43,15 +43,15 @@ BRK ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 - #40 .Screen/sprite DEO + [ LIT2 40 -Screen/sprite ] DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #42 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO ( on down ) - .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ,on-mouse-down JCN + .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down ( on drag ) - .Mouse/state DEI ,on-mouse-drag JCN + .Mouse/state DEI ?on-mouse-drag .Mouse/state DEI .pointer/state STZ BRK @@ -59,7 +59,7 @@ BRK @on-mouse-down ( -> ) #0000 DUP2 .length STZ2 .frame STZ2 - ;clear-screen JSR2 + clear-screen ( record start position ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2 @@ -80,8 +80,7 @@ BRK .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 - #01 - ;draw-line JSR2 + #01 draw-line ( record last position ) .Mouse/x DEI2 DUP2 .pointer/lastx STZ2 @@ -104,7 +103,7 @@ BRK ( line ) .pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 - .frame LDZ2 #01 SFT2 NIP #01 AND INC ;draw-line JSR2 + .frame LDZ2 #01 SFT2 NIP #01 AND INC draw-line ( history ) .pen/x LDZ2 .pen/x2 STZ2 .pen/y LDZ2 .pen/y2 STZ2 @@ -116,26 +115,26 @@ JMP2r @draw-line ( x1* y1* x2* y2* color -- ) ( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2 - ,&x LDR2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2 - #0000 ,&y LDR2 .line/y LDZ2 SUB2 ;abs2 JSR2 SUB2 .line/dy STZ2 - #ffff #00 .line/x LDZ2 ,&x LDR2 ;lts2 JSR2 DUP2 ADD2 ADD2 ,&sx STR2 - #ffff #00 .line/y LDZ2 ,&y LDR2 ;lts2 JSR2 DUP2 ADD2 ADD2 ,&sy STR2 + ,&x LDR2 .line/x LDZ2 SUB2 abs2 .line/dx STZ2 + #0000 ,&y LDR2 .line/y LDZ2 SUB2 abs2 SUB2 .line/dy STZ2 + #ffff #00 .line/x LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 + #ffff #00 .line/y LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 .line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 &loop .line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 .line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 STHkr .Screen/pixel DEO - AND ,&end JCN + AND ?&end .line/e1 LDZ2 DUP2 ADD2 DUP2 - .line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN + .line/dy LDZ2 lts2 ?&skipy .line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 .line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2 &skipy - .line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN + .line/dx LDZ2 gts2 ?&skipx .line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 .line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2 &skipx - ,&loop JMP + !&loop &end POPr @@ -153,10 +152,10 @@ JMP2r .Screen/width DEI2 #03 SFT2 NIP #00 &x #00 OVR #30 SFT2 .Screen/x DEO2 - #00 .Screen/sprite DEO - INC GTHk ,&x JCN + [ LIT2 00 -Screen/sprite ] DEO + INC GTHk ?&x POP2 - INC GTHk ,&y JCN + INC GTHk ?&y POP2 JMP2r diff --git a/projects/examples/exercises/fib.tal b/projects/examples/exercises/fib.tal @@ -6,18 +6,17 @@ #0000 INC2k ADD2k &loop - DUP2 ,print-hex JSR #0a18 DEO - ADD2k LTH2k ,&loop JCN - + DUP2 print #0a18 DEO + ADD2k LTH2k ?&loop ( halt ) #010f DEO BRK -@print-hex ( short* -- ) +@print ( short* -- ) - SWP ,&byte JSR - &byte ( byte -- ) DUP #04 SFT ,&char JSR + SWP print/byte + &byte ( byte -- ) DUP #04 SFT print/char &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r