commit d4ee3a4760707907c2e516251810a2160cda839a
parent 1245b44d2a328e2432428f2971c3978ed5af701e
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date: Sun, 5 Mar 2023 20:58:55 -0800
(life.tal) Migrated to immediate opcodes
Diffstat:
1 file changed, 66 insertions(+), 69 deletions(-)
diff --git a/projects/examples/demos/life.tal b/projects/examples/demos/life.tal
@@ -24,18 +24,19 @@
#02ff .System/g DEO2
#024f .System/b DEO2
( resize )
- #00c0 .Screen/width DEO2
- #00c0 .Screen/height DEO2
+ #00c0
+ DUP2 .Screen/width DEO2
+ .Screen/height DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-control .Controller/vector DEO2
( glider )
- #0703 ;set-cell JSR2
- #0704 ;set-cell JSR2
- #0504 ;set-cell JSR2
- #0705 ;set-cell JSR2
- #0605 ;set-cell JSR2
+ #0703 set-cell
+ #0704 set-cell
+ #0504 set-cell
+ #0705 set-cell
+ #0605 set-cell
( center )
.Screen/width DEI2 #01 SFT2 #0040 SUB2
DUP2 .anchor/x STZ2
@@ -47,19 +48,19 @@
BRK
@on-frame ( -> )
-
+
.Mouse/state DEI #00 EQU #01 JCN [ BRK ]
#0000 .world/count STZ2
.world/frame LDZ INC
DUP .world/frame STZ
#03 AND #00 EQU #01 JCN [ BRK ]
- ;run JSR2
+ run
&paused
BRK
@on-mouse ( -> )
-
+
( clear last cursor )
;cursor .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
@@ -72,29 +73,29 @@ BRK
#42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
( on touch in rect )
.Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
- .Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ]
+ .Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect [ JMP BRK ]
( paint )
.Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
.Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP
- ;set-cell JSR2
+ set-cell
( draw )
- ;draw-grid JSR2
+ draw-grid
BRK
@on-control ( -> )
( toggle play )
- .Controller/key DEI #20 NEQ ,&no-toggle JCN
+ .Controller/key DEI #20 NEQ ?&no-toggle
;on-frame
- .Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN
+ .Screen/vector DEI2 ;on-frame/paused EQU2 ?&swap
POP2 ;on-frame/paused
&swap
.Screen/vector DEO2
&no-toggle
( clear on home )
- .Controller/button DEI #08 NEQ ,&no-reset JCN
- ;bank1 #0400 ;mclr JSR2
+ .Controller/button DEI #08 NEQ ?&no-reset
+ ;bank1 #0400 mclr
&no-reset
BRK
@@ -102,88 +103,87 @@ BRK
@run ( -- )
( clear buffer )
- ;bank2 #1000 ;mclr JSR2
+ ;bank2 #1000 mclr
( run grid )
#4000
&ver
STHk
#4000
&hor
- DUP STHkr ,run-cell JSR
- INC GTHk ,&hor JCN
+ DUP STHkr run-cell
+ INC GTHk ?&hor
POP2
POPr
- INC GTHk ,&ver JCN
+ INC GTHk ?&ver
POP2
( move buffer )
- ;bank2 ;bank1 #1000 ;mcpy JSR2
+ ;bank2 ;bank1 #1000 mcpy
( draw )
- ;draw-grid ( .. )
-
-JMP2
+!draw-grid
@run-cell ( x y -- )
( x y ) DUP2k
- ( neighbours ) ;get-neighbours JSR2
- ( state ) ROT ROT ;get-cell JSR2
- #00 EQU ,&dead JCN
- DUP #02 LTH ,&dies JCN
- DUP #03 GTH ,&dies JCN
- POP ;&save JMP2
+ ( neighbours ) get-neighbours
+ ( state ) ROT ROT get-cell
+ #00 EQU ?&dead
+ DUP #02 LTH ?&dies
+ DUP #03 GTH ?&dies
+ POP !&save
&dies POP POP2 JMP2r
&dead
- DUP #03 EQU ,&birth JCN POP POP2 JMP2r
- &birth POP ;&save ( .. )
+ DUP #03 EQU ?&birth POP POP2 JMP2r
+ &birth POP
+
+!&save
-JMP2
- &save ( x y -- )
- STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA
+ &save ( x y -- )
+ STH2 #01 STH2r get-index #1000 ADD2 STA
.world/count LDZ2 INC2 .world/count STZ2
JMP2r
@get-index ( x y -- index* )
-
- ( y ) #3f AND #00 SWP #60 SFT2
+
+ ( y ) #3f AND #00 SWP #60 SFT2
( x ) ROT #3f AND #00 SWP ADD2
;bank1 ADD2
JMP2r
@set-cell ( x y -- )
-
- STH2 #01 STH2r ,get-index JSR STA
+
+ STH2 #01 STH2r get-index STA
JMP2r
@get-cell ( x y -- cell )
-
- ,get-index JSR LDA
+
+ get-index LDA
JMP2r
@get-neighbours ( x y -- neighbours )
-
+
,&origin STR2
LITr 00
#0800
&loop
#00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
- ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr
- INC GTHk ,&loop JCN
+ ROT ADD STH ADD STHr get-cell STH ADDr
+ INC GTHk ?&loop
POP2
STHr
JMP2r
- &mask ffff 00ff 01ff ff00 0100 ff01 0001 0101
+ &mask [ ffff 00ff 01ff ff00 0100 ff01 0001 0101 ]
@draw-grid ( -- )
-
+
( draw cell count )
.anchor/x LDZ2 .Screen/x DEO2
.anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
#01 .Screen/auto DEO
- .world/count LDZ2 ;draw-short JSR2
+ .world/count LDZ2 draw-short
#00 .Screen/auto DEO
#4000
&ver
@@ -192,53 +192,50 @@ JMP2r
#4000
&hor
#00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
- DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO
- INC GTHk ,&hor JCN
+ DUP STHkr get-cell INC .Screen/pixel DEO
+ INC GTHk ?&hor
POP2
POPr
- INC GTHk ,&ver JCN
+ INC GTHk ?&ver
POP2
JMP2r
@draw-short ( short* -- )
- SWP ,draw-byte JSR
+ SWP draw-byte
@draw-byte ( byte color -- )
- DUP #04 SFT ,draw-hex JSR #0f AND
+ DUP #04 SFT draw-hex #0f AND
@draw-hex ( char color -- )
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
- #03 .Screen/sprite DEO
+ [ LIT2 03 -Screen/sprite ] DEO
JMP2r
@within-rect ( x* y* rect -- flag )
-
+
STH
- ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN
- ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
+ ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip
+ ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip
SWP2
- ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
- ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
+ ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip
+ ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip
POP2 POP2 POPr
#01
JMP2r
&skip
- POP2 POP2 POPr
- #00
-
-JMP2r
+ POP2 POP2 POPr #00 JMP2r
@mclr ( addr* len* -- )
OVR2 ADD2 SWP2
&loop
STH2k #00 STH2r STA
- INC2 GTH2k ,&loop JCN
+ INC2 GTH2k ?&loop
POP2 POP2
JMP2r
@@ -249,16 +246,16 @@ JMP2r
OVR2 ADD2 SWP2
&loop
LDAk STH2kr STA INC2r
- INC2 GTH2k ,&loop JCN
+ INC2 GTH2k ?&loop
POP2 POP2
POP2r
JMP2r
-@cursor
- 80c0 e0f0 f8e0 1000
+@cursor [
+ 80c0 e0f0 f8e0 1000 ]
-@font-hex
+@font-hex [
7c82 8282 8282 7c00
3010 1010 1010 3800
7c82 027c 8080 fe00
@@ -274,6 +271,6 @@ JMP2r
7c82 8080 8082 7c00
fc82 8282 8282 fc00
fe80 80f0 8080 fe00
- fe80 80f0 8080 8000
+ fe80 80f0 8080 8000 ]
@bank1 $1000 @bank2