uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit d4ee3a4760707907c2e516251810a2160cda839a
parent 1245b44d2a328e2432428f2971c3978ed5af701e
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Sun,  5 Mar 2023 20:58:55 -0800

(life.tal) Migrated to immediate opcodes

Diffstat:
Mprojects/examples/demos/life.tal | 135+++++++++++++++++++++++++++++++++++++++----------------------------------------
1 file changed, 66 insertions(+), 69 deletions(-)

diff --git a/projects/examples/demos/life.tal b/projects/examples/demos/life.tal @@ -24,18 +24,19 @@ #02ff .System/g DEO2 #024f .System/b DEO2 ( resize ) - #00c0 .Screen/width DEO2 - #00c0 .Screen/height DEO2 + #00c0 + DUP2 .Screen/width DEO2 + .Screen/height DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-control .Controller/vector DEO2 ( glider ) - #0703 ;set-cell JSR2 - #0704 ;set-cell JSR2 - #0504 ;set-cell JSR2 - #0705 ;set-cell JSR2 - #0605 ;set-cell JSR2 + #0703 set-cell + #0704 set-cell + #0504 set-cell + #0705 set-cell + #0605 set-cell ( center ) .Screen/width DEI2 #01 SFT2 #0040 SUB2 DUP2 .anchor/x STZ2 @@ -47,19 +48,19 @@ BRK @on-frame ( -> ) - + .Mouse/state DEI #00 EQU #01 JCN [ BRK ] #0000 .world/count STZ2 .world/frame LDZ INC DUP .world/frame STZ #03 AND #00 EQU #01 JCN [ BRK ] - ;run JSR2 + run &paused BRK @on-mouse ( -> ) - + ( clear last cursor ) ;cursor .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 @@ -72,29 +73,29 @@ BRK #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO ( on touch in rect ) .Mouse/state DEI #00 NEQ #01 JCN [ BRK ] - .Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ] + .Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect [ JMP BRK ] ( paint ) .Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP - ;set-cell JSR2 + set-cell ( draw ) - ;draw-grid JSR2 + draw-grid BRK @on-control ( -> ) ( toggle play ) - .Controller/key DEI #20 NEQ ,&no-toggle JCN + .Controller/key DEI #20 NEQ ?&no-toggle ;on-frame - .Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN + .Screen/vector DEI2 ;on-frame/paused EQU2 ?&swap POP2 ;on-frame/paused &swap .Screen/vector DEO2 &no-toggle ( clear on home ) - .Controller/button DEI #08 NEQ ,&no-reset JCN - ;bank1 #0400 ;mclr JSR2 + .Controller/button DEI #08 NEQ ?&no-reset + ;bank1 #0400 mclr &no-reset BRK @@ -102,88 +103,87 @@ BRK @run ( -- ) ( clear buffer ) - ;bank2 #1000 ;mclr JSR2 + ;bank2 #1000 mclr ( run grid ) #4000 &ver STHk #4000 &hor - DUP STHkr ,run-cell JSR - INC GTHk ,&hor JCN + DUP STHkr run-cell + INC GTHk ?&hor POP2 POPr - INC GTHk ,&ver JCN + INC GTHk ?&ver POP2 ( move buffer ) - ;bank2 ;bank1 #1000 ;mcpy JSR2 + ;bank2 ;bank1 #1000 mcpy ( draw ) - ;draw-grid ( .. ) - -JMP2 +!draw-grid @run-cell ( x y -- ) ( x y ) DUP2k - ( neighbours ) ;get-neighbours JSR2 - ( state ) ROT ROT ;get-cell JSR2 - #00 EQU ,&dead JCN - DUP #02 LTH ,&dies JCN - DUP #03 GTH ,&dies JCN - POP ;&save JMP2 + ( neighbours ) get-neighbours + ( state ) ROT ROT get-cell + #00 EQU ?&dead + DUP #02 LTH ?&dies + DUP #03 GTH ?&dies + POP !&save &dies POP POP2 JMP2r &dead - DUP #03 EQU ,&birth JCN POP POP2 JMP2r - &birth POP ;&save ( .. ) + DUP #03 EQU ?&birth POP POP2 JMP2r + &birth POP + +!&save -JMP2 - &save ( x y -- ) - STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA + &save ( x y -- ) + STH2 #01 STH2r get-index #1000 ADD2 STA .world/count LDZ2 INC2 .world/count STZ2 JMP2r @get-index ( x y -- index* ) - - ( y ) #3f AND #00 SWP #60 SFT2 + + ( y ) #3f AND #00 SWP #60 SFT2 ( x ) ROT #3f AND #00 SWP ADD2 ;bank1 ADD2 JMP2r @set-cell ( x y -- ) - - STH2 #01 STH2r ,get-index JSR STA + + STH2 #01 STH2r get-index STA JMP2r @get-cell ( x y -- cell ) - - ,get-index JSR LDA + + get-index LDA JMP2r @get-neighbours ( x y -- neighbours ) - + ,&origin STR2 LITr 00 #0800 &loop #00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ] - ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr - INC GTHk ,&loop JCN + ROT ADD STH ADD STHr get-cell STH ADDr + INC GTHk ?&loop POP2 STHr JMP2r - &mask ffff 00ff 01ff ff00 0100 ff01 0001 0101 + &mask [ ffff 00ff 01ff ff00 0100 ff01 0001 0101 ] @draw-grid ( -- ) - + ( draw cell count ) .anchor/x LDZ2 .Screen/x DEO2 .anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2 #01 .Screen/auto DEO - .world/count LDZ2 ;draw-short JSR2 + .world/count LDZ2 draw-short #00 .Screen/auto DEO #4000 &ver @@ -192,53 +192,50 @@ JMP2r #4000 &hor #00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2 - DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO - INC GTHk ,&hor JCN + DUP STHkr get-cell INC .Screen/pixel DEO + INC GTHk ?&hor POP2 POPr - INC GTHk ,&ver JCN + INC GTHk ?&ver POP2 JMP2r @draw-short ( short* -- ) - SWP ,draw-byte JSR + SWP draw-byte @draw-byte ( byte color -- ) - DUP #04 SFT ,draw-hex JSR #0f AND + DUP #04 SFT draw-hex #0f AND @draw-hex ( char color -- ) #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 - #03 .Screen/sprite DEO + [ LIT2 03 -Screen/sprite ] DEO JMP2r @within-rect ( x* y* rect -- flag ) - + STH - ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN - ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN + ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip + ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip SWP2 - ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN - ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN + ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip + ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip POP2 POP2 POPr #01 JMP2r &skip - POP2 POP2 POPr - #00 - -JMP2r + POP2 POP2 POPr #00 JMP2r @mclr ( addr* len* -- ) OVR2 ADD2 SWP2 &loop STH2k #00 STH2r STA - INC2 GTH2k ,&loop JCN + INC2 GTH2k ?&loop POP2 POP2 JMP2r @@ -249,16 +246,16 @@ JMP2r OVR2 ADD2 SWP2 &loop LDAk STH2kr STA INC2r - INC2 GTH2k ,&loop JCN + INC2 GTH2k ?&loop POP2 POP2 POP2r JMP2r -@cursor - 80c0 e0f0 f8e0 1000 +@cursor [ + 80c0 e0f0 f8e0 1000 ] -@font-hex +@font-hex [ 7c82 8282 8282 7c00 3010 1010 1010 3800 7c82 027c 8080 fe00 @@ -274,6 +271,6 @@ JMP2r 7c82 8080 8082 7c00 fc82 8282 8282 fc00 fe80 80f0 8080 fe00 - fe80 80f0 8080 8000 + fe80 80f0 8080 8000 ] @bank1 $1000 @bank2