uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 552d718b24c1339290bbf2e8895c4c72b25dc2a6
parent e157f7138b480b018a2fc1bd743861562bb41877
Author: neauoire <aliceffekt@gmail.com>
Date:   Tue, 23 Feb 2021 17:57:57 -0800

Improved polycat example

Diffstat:
MREADME.md | 1-
Mbuild.sh | 2+-
Mexamples/devmouse.usm | 64+++++++++++++++++++++++++++++++++++-----------------------------
Mexamples/window.usm | 4++--
4 files changed, 38 insertions(+), 33 deletions(-)

diff --git a/README.md b/README.md @@ -101,7 +101,6 @@ A device that works like a NES controller, each button is a bit from a single by - Line routine - Getting rid of IOR/IOW would be nice.. - Example of button pointing to a subroutine -- Labels should not have the trailing space ### Misc TODOs diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler examples/window.usm bin/boot.rom +./bin/assembler examples/devmouse.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/examples/devmouse.usm b/examples/devmouse.usm @@ -3,17 +3,24 @@ :dev/r fff8 ( std read port ) :dev/w fff9 ( std write port ) -;mousex 2 ;mousey 2 -;lastx 2 ;lasty 2 -;catx 2 ;caty 2 +&Point2d { x 2 y 2 } + +;mouse Point2d +;cat Point2d + ;state 1 ;timer 1 |0100 @RESET + #01 =dev/r ( set dev/read mouse ) + + ( position cat ) + #00 IOR2 #0002 DIV2 =cat.x + #02 IOR2 #0038 SUB2 =cat.y + #05 =dev/r ( set dev/read mouse ) #02 =dev/w ( set dev/write to sprite ) - ( position cat ) - #0050 =catx #0058 =caty + ( draw polycat ) ,draw-polycat JSR @@ -22,9 +29,9 @@ BRK |c000 @FRAME ( clear last cursor ) - #10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR + #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR ( record mouse positions ) - #00 IOR2 =mousex #02 IOR2 =mousey + #00 IOR2 =mouse.x #02 IOR2 =mouse.y ( record mouse state ) #04 IOR #11 ADD =state ( detect click ) @@ -32,11 +39,10 @@ BRK #50 =timer @no-click ( draw mouse ) - ~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR + ~state ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR ( animate ) ,animate-polycat JSR ( update last pos ) - ~mousex =lastx ~mousey =lasty ~timer #01 ADD =timer BRK @@ -44,14 +50,14 @@ BRK @draw-polycat ( ears ) - ,polycat ~catx ~caty ,draw-sprite-chr JSR - ,polycat #0010 ADD2 ~catx #0008 ADD2 ~caty ,draw-sprite-chr JSR + ,polycat ~cat.x ~cat.y ,draw-sprite-chr JSR + ,polycat #0010 ADD2 ~cat.x #0008 ADD2 ~cat.y ,draw-sprite-chr JSR ( eye ) - ,polycat #0020 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR - ,polycat #0030 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR ( body ) - ,polycat #00a0 ADD2 ~catx ~caty #0010 ADD2 ,draw-sprite-chr JSR - ,polycat #00b0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR + ,polycat #00a0 ADD2 ~cat.x ~cat.y #0010 ADD2 ,draw-sprite-chr JSR + ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR RTS @@ -59,35 +65,35 @@ RTS ( tail ) ~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP? POP2 - ,polycat #00c0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR + ,polycat #00c0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR @animate-polycat-tail-next0 ~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP? POP2 - ,polycat #00d0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR + ,polycat #00d0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR @animate-polycat-tail-next1 ~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP? POP2 - ,polycat #00b0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR + ,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR @animate-polycat-tail-next2 ( look-at ) - ~mousex ~catx #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP? POP2 + ~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP? POP2 @animate-polycat-left - ~mousey ~caty #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP? POP2 + ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP? POP2 @animate-polycat-left-up - ,polycat #0040 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR - ,polycat #0050 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR RTS @animate-polycat-left-down - ,polycat #0020 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR - ,polycat #0030 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR RTS @animate-polycat-right - ~mousey ~caty #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP? POP2 + ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP? POP2 @animate-polycat-right-up - ,polycat #0060 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR - ,polycat #0070 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR RTS @animate-polycat-right-down - ,polycat #0080 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR - ,polycat #0090 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0080 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR + ,polycat #0090 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR RTS RTS diff --git a/examples/window.usm b/examples/window.usm @@ -30,7 +30,7 @@ ,window_name1 #0020 #0020 #00d0 #0080 ,paint-window JSR ,window_name2 #0040 #0040 #00f0 #0070 ,paint-window JSR ,window_name3 #0060 #004c #00c0 #007a ,paint-window JSR - + #05 =dev/r ( set dev/read mouse ) BRK @@ -101,8 +101,8 @@ RTS =icon.y =icon.x =icon.sprite =icon.text #01 =dev/w ( write to screen ) - #02 =dev/w ( write to sprite ) + #01 =color ~icon.text ~icon.x #0008 ADD2 ~icon.y #0020 ADD2 ,draw-label JSR #07 ~icon.sprite ~icon.x #0018 ADD2 ~icon.y #0008 ADD2