commit e157f7138b480b018a2fc1bd743861562bb41877
parent 27b5ab00035f8ccd9502b0b943514e85f3b38a53
Author: neauoire <aliceffekt@gmail.com>
Date: Tue, 23 Feb 2021 17:48:22 -0800
Starting to implement structs in the window example
Diffstat:
M | examples/window.usm | | | 88 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++---------------- |
1 file changed, 71 insertions(+), 17 deletions(-)
diff --git a/examples/window.usm b/examples/window.usm
@@ -4,23 +4,35 @@
:dev/w fff9 ( std write port )
&Point2d { x 2 y 2 }
+&Icon { text 2 sprite 2 x 2 y 2 }
;mouse Point2d
+;pos Point2d
+
+;icon Icon
( window ) ;wx1 2 ;wy1 2 ;wx2 2 ;wy2 2
( drawing ) ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2
-( mouse ) ;state 1
+( mouse ) ;state 1 ;wname 2
|0100 @RESET
,paint-background JSR
- #0020 #0020 #00d0 #0080 ,paint-window JSR
- #0040 #0040 #00f0 #0070 ,paint-window JSR
- #0060 #004c #00c0 #007a ,paint-window JSR
- #05 =dev/r ( set dev/read mouse )
+ #01 =dev/r ( set read screen )
+
+ ,icon_name1 ,icon_icn1 #00 IOR2 #0040 SUB2 #0000 ,paint-icon JSR
+ ,icon_name2 ,icon_icn2 #00 IOR2 #0040 SUB2 #0030 ,paint-icon JSR
+ ,icon_name3 ,icon_icn3 #00 IOR2 #0040 SUB2 #0090 ,paint-icon JSR
+
#02 =dev/w ( set dev/write sprite )
+ ,window_name1 #0020 #0020 #00d0 #0080 ,paint-window JSR
+ ,window_name2 #0040 #0040 #00f0 #0070 ,paint-window JSR
+ ,window_name3 #0060 #004c #00c0 #007a ,paint-window JSR
+
+ #05 =dev/r ( set dev/read mouse )
+
BRK
|c000 @FRAME
@@ -62,7 +74,7 @@ RTS
@paint-window ( wx1 wy1 wx2 wy2 )
- =wy2 =wx2 =wy1 =wx1
+ =wy2 =wx2 =wy1 =wx1 =wname
#01 =dev/r ( read screen for size )
#01 =dev/w ( write to screen )
@@ -80,7 +92,27 @@ RTS
#02 =dev/w
#09 =color
- ,text1 ~wx1 #0008 ADD2 ~wy1 #0008 ADD2 ,draw-label JSR
+ ~wname ~wx1 #0008 ADD2 ~wy1 #0008 ADD2 ,draw-label JSR
+
+RTS
+
+@paint-icon ( x y )
+
+ =icon.y =icon.x =icon.sprite =icon.text
+
+ #01 =dev/w ( write to screen )
+
+ #02 =dev/w ( write to sprite )
+ #01 =color
+ ~icon.text ~icon.x #0008 ADD2 ~icon.y #0020 ADD2 ,draw-label JSR
+ #07 ~icon.sprite ~icon.x #0018 ADD2 ~icon.y #0008 ADD2
+ IOW2 IOW2 IOW2 IOW
+ #07 ~icon.sprite #0008 ADD2 ~icon.x #0020 ADD2 ~icon.y #0008 ADD2
+ IOW2 IOW2 IOW2 IOW
+ #07 ~icon.sprite #0010 ADD2 ~icon.x #0018 ADD2 ~icon.y #0010 ADD2
+ IOW2 IOW2 IOW2 IOW
+ #07 ~icon.sprite #0018 ADD2 ~icon.x #0020 ADD2 ~icon.y #0010 ADD2
+ IOW2 IOW2 IOW2 IOW
RTS
@@ -132,17 +164,18 @@ RTS
DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2
RTS
-@texture [ aa55 aa55 aa55 aa55 ]
-@clear_icn [ 0000 0000 0000 0000 ]
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
+@texture [ aa55 aa55 aa55 aa55 ]
+@clear_icn [ 0000 0000 0000 0000 ]
+@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@checkoff_icn [ 7e81 8181 8181 817e ]
-@checkon_icn [ 7e81 99bd bd99 817e ]
+@checkon_icn [ 7e81 99bd bd99 817e ]
-@text1 [ Planet ] <1 .00 ( add string to memory )
-@text2 [ To Jupiter ] <1 .00
-@text3 [ To Neptune ] <1 .00
-@text4 [ To Nereid ] <1 .00
-@text5 [ Theme ] <1 .00
+@window_name1 [ To Jupiter ] <1 .00
+@window_name2 [ To Neptune ] <1 .00
+@window_name3 [ To Nereid ] <1 .00
+@icon_name1 [ Disk 1 ] <1 .00
+@icon_name2 [ Text 1 ] <1 .00
+@icon_name3 [ Trash ] <1 .00
@font ( spectrum-zx font )
[
@@ -180,6 +213,27 @@ RTS
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
+@icon_icn1 [
+ 0000 030f 1f1e 3c38
+ 0000 c0f0 f878 3c1c
+ 383c 1e1f 0f03 0000
+ 1c3c 78f8 f0c0 0000
+]
+
+@icon_icn2 [
+ ffff fdc2 fdc0 ffc0
+ ffff ffff ff03 ff03
+ ffc0 ffc0 ffff ffff
+ ff03 ff02 fdf9 f1ef
+]
+
+@icon_icn3 [
+ 0001 0307 0f1f 3e7c
+ 0080 c0e0 f0f8 7c3e
+ 7c3e 1f0f 0703 0100
+ 3e7c f8f0 e4ca 8400
+]
+
|d000 @ERROR BRK
-|FFF0 [ 31ff e1ff b10f ] ( palette )
+|FFF0 [ 31fd e1f3 b1f2 ] ( palette )
|FFFA .RESET .FRAME .ERROR