uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 405d2ca9359fc88c0f755bf6c7189309f60fb558
parent fd3833c5648594563d7955014c1966a370a319b4
Author: neauoire <aliceffekt@gmail.com>
Date:   Wed, 24 Feb 2021 12:20:28 -0800

Fixed issue with mouse pos

Diffstat:
Memulator.c | 8+++++---
Mexamples/devchord.usm | 58+++++++++++++++++++++++++++-------------------------------
2 files changed, 32 insertions(+), 34 deletions(-)

diff --git a/emulator.c b/emulator.c @@ -14,8 +14,9 @@ WITH REGARD TO THIS SOFTWARE. #include "uxn.h" -#define HOR 64 / 2 -#define VER 48 / 2 +#define MODE 2 +#define HOR 64 / MODE +#define VER 48 / MODE #define PAD 2 #define RES (HOR * VER * 16) @@ -26,7 +27,7 @@ typedef struct { int WIDTH = 8 * HOR + 8 * PAD * 2; int HEIGHT = 8 * VER + 8 * PAD * 2; -int FPS = 30, GUIDES = 1, ZOOM = 2; +int FPS = 30, GUIDES = 1, ZOOM = MODE; Uint32 theme[] = { 0x000000, @@ -261,6 +262,7 @@ domouse(SDL_Event *event) Uint8 flag = 0x00; int x = clamp((event->motion.x - PAD * 8 * ZOOM) / ZOOM, 0, WIDTH - 1); int y = clamp((event->motion.y - PAD * 8 * ZOOM) / ZOOM, 0, HEIGHT - 1); + devmouse->mem[0] = (x >> 8) & 0xff; devmouse->mem[1] = x & 0xff; devmouse->mem[2] = (y >> 8) & 0xff; devmouse->mem[3] = y & 0xff; diff --git a/examples/devchord.usm b/examples/devchord.usm @@ -4,23 +4,22 @@ :dev/w fff9 ( std write port ) &Point2d { x 2 y 2 } +&Window2d { x1 2 y1 2 x2 2 y2 2 } ;pos Point2d ;mouse Point2d ;scenter Point2d +;win Window2d ( drawing ) ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2 ;i 2 -( window ) ;wx1 2 ;wy1 2 ;wx2 2 ;wy2 2 ;state 1 |0100 @RESET - #01 =color - #01 =dev/r ( read screen for size ) - #02 =dev/w ( write to screen ) + #08 =color ,paint-pattern JSR #01 =dev/w ( write to screen ) @@ -38,8 +37,6 @@ #09 =color - ,window_name ~scenter.x #0058 SUB2 ~scenter.y #0018 SUB2 ,draw-label JSR - BRK |c000 @FRAME @@ -49,43 +46,41 @@ BRK ( record mouse positions ) #00 IOR2 =mouse.x #02 IOR2 =mouse.y - #11 =state + #13 =state ( detect click ) #04 IOR #11 NEQ ,no-click12 ROT JMP? POP2 - #10 =state - ,mouse12_text #0040 ~scenter.y ,draw-label JSR - ~color ,mouse12_icn #0030 ~scenter.y ,draw-sprite JSR + ,mouse12_text ~win.x1 #0018 ADD2 ~scenter.y #0008 SUB2 ,draw-label JSR + ~color ,mouse12_icn ~win.x1 #0008 ADD2 ~scenter.y #0008 SUB2 ,draw-sprite JSR ,end-click JSR @no-click12 #04 IOR #01 NEQ ,no-click1 ROT JMP? POP2 - #12 =state - ,mouse1_text #0040 ~scenter.y ,draw-label JSR - ~color ,mouse1_icn #0030 ~scenter.y ,draw-sprite JSR + ,mouse1_text ~win.x1 #0018 ADD2 ~scenter.y #0008 SUB2 ,draw-label JSR + ~color ,mouse1_icn ~win.x1 #0008 ADD2 ~scenter.y #0008 SUB2 ,draw-sprite JSR ,end-click JSR @no-click1 #04 IOR #10 NEQ ,no-click2 ROT JMP? POP2 - #13 =state - ,mouse2_text #0040 ~scenter.y ,draw-label JSR - ~color ,mouse2_icn #0030 ~scenter.y ,draw-sprite JSR + ,mouse2_text ~win.x1 #0018 ADD2 ~scenter.y #0008 SUB2 ,draw-label JSR + ~color ,mouse2_icn ~win.x1 #0008 ADD2 ~scenter.y #0008 SUB2 ,draw-sprite JSR ,end-click JSR @no-click2 ( default ) - ,mouse0_text #0040 ~scenter.y ,draw-label JSR - ~color ,mouse0_icn #0030 ~scenter.y ,draw-sprite JSR + #11 =state + ,mouse0_text ~win.x1 #0018 ADD2 ~scenter.y #0008 SUB2 ,draw-label JSR + ~color ,mouse0_icn ~win.x1 #0008 ADD2 ~scenter.y #0008 SUB2 ,draw-sprite JSR @end-click ( detect chord ) #05 IOR #01 NEQ ,no-chord1 ROT JMP? POP2 - ,chord1_text #0040 ~scenter.y #0008 ADD2 ,draw-label JSR + ,chord1_text ~win.x1 #0018 ADD2 ~scenter.y ,draw-label JSR ,end-chord JSR @no-chord1 #05 IOR #10 NEQ ,no-chord2 ROT JMP? POP2 - ,chord2_text #0040 ~scenter.y #0008 ADD2 ,draw-label JSR + ,chord2_text ~win.x1 #0018 ADD2 ~scenter.y ,draw-label JSR ,end-chord JSR @no-chord2 ( default ) - ,chord0_text #0040 ~scenter.y #0008 ADD2 ,draw-label JSR + ,chord0_text ~win.x1 #0018 ADD2 ~scenter.y ,draw-label JSR @end-chord ( draw mouse ) @@ -102,7 +97,7 @@ BRK @paint-pattern-loop-hor #0000 @paint-pattern-loop - ( draw ) OVR2 IOW2 DUP2 IOW2 ,pattern IOW2 #01 IOW + ( draw ) OVR2 IOW2 DUP2 IOW2 ,pattern IOW2 ~color IOW ( incr ) #0008 ADD2 DUP2 #00 IOR2 LTH2 ,paint-pattern-loop ROT JMP? POP2 POP2 @@ -114,18 +109,20 @@ RTS @paint-window ( name wx1 wy1 wx2 wy2 ) - =wy2 =wx2 =wy1 =wx1 + =win.y2 =win.x2 =win.y1 =win.x1 - ( Draw background ) - #00 =color - ~wx1 #0003 ADD2 ~wy1 #0003 ADD2 ~wx2 #0003 ADD2 ~wy2 #0003 ADD2 ,fill-rect JSR + ( Draw shadow ) + #01 =color + ~win.x2 ~win.y1 #0003 ADD2 ~win.x2 #0003 ADD2 ~win.y2 #0003 ADD2 ,fill-rect JSR + ~win.x1 #0003 ADD2 ~win.y2 ~win.x2 #0003 ADD2 ~win.y2 #0003 ADD2 ,fill-rect JSR + ( Fill background ) #02 =color - ~wx1 ~wy1 ~wx2 ~wy2 ,fill-rect JSR + ~win.x1 ~win.y1 ~win.x2 ~win.y2 ,fill-rect JSR ( draw outline ) #01 =color - ~wx1 ~wy1 ~wx2 ~wy2 ,line-rect JSR + ~win.x1 ~win.y1 ~win.x2 ~win.y2 ,line-rect JSR #01 =color - ~wx1 #0002 ADD2 ~wy1 #0002 ADD2 ~wx2 #0002 SUB2 ~wy2 #0002 SUB2 ,line-rect JSR + ~win.x1 #0002 ADD2 ~win.y1 #0002 ADD2 ~win.x2 #0002 SUB2 ~win.y2 #0002 SUB2 ,line-rect JSR RTS @@ -227,8 +224,7 @@ RTS @mouse1_text [ mouse 1_ ] <1 .00 @mouse2_text [ mouse _2 ] <1 .00 @mouse12_text [ mouse 12 ] <1 .00 -@window_name [ mouse test ] <1 .00 |d000 @ERROR BRK -|FFF0 [ 25fd c3d2 a7bf ] ( palette ) +|FFF0 [ f0ff 20df 40bf ] ( palette ) |FFFA .RESET .FRAME .ERROR