commit 3b9519d945d8e9b8752efb97e9ce17e80078384e
parent 0d20b4309a51150bec0b0a596f9c21e4db1ae2db
Author: neauoire <aliceffekt@gmail.com>
Date: Sat, 15 May 2021 21:35:01 -0700
Created within-rect routine
Diffstat:
3 files changed, 64 insertions(+), 34 deletions(-)
diff --git a/build.sh b/build.sh
@@ -42,7 +42,7 @@ then
fi
echo "Assembling.."
-./bin/uxnasm projects/demos/life.usm bin/boot.rom
+./bin/uxnasm projects/demos/piano.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/projects/demos/piano.usm b/projects/demos/piano.usm
@@ -169,19 +169,15 @@ BRK
@on-mouse ( -> )
;draw-cursor JSR2
+
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
- ( wave-view )
- .Mouse/x DEI2 DUP2 .wave-view/x1 LDZ2 >> ROT ROT .wave-view/x2 LDZ2 #0001 ++ << #0101 ==
- .Mouse/y DEI2 DUP2 .wave-view/y1 LDZ2 >> ROT ROT .wave-view/y2 LDZ2 << #0101 ==
- #0101 == ;on-touch-wave-view JCN2
- ( adsr-view )
- .Mouse/x DEI2 DUP2 .adsr-view/x1 LDZ2 >> ROT ROT .adsr-view/x2 LDZ2 << #0101 ==
- .Mouse/y DEI2 DUP2 .adsr-view/y1 LDZ2 >> ROT ROT .adsr-view/y2 LDZ2 << #0101 ==
- #0101 == ;on-touch-adsr-view JCN2
- ( octave-view )
- .Mouse/x DEI2 DUP2 .octave-view/x1 LDZ2 >> ROT ROT .octave-view/x2 LDZ2 << #0101 ==
- .Mouse/y DEI2 DUP2 .octave-view/y1 LDZ2 >> ROT ROT .octave-view/y2 LDZ2 << #0101 ==
- #0101 == ;on-touch-octave-view JCN2
+
+ .Mouse/x DEI2 .Mouse/y DEI2 .wave-view ;within-rect JSR2
+ ;on-touch-wave-view JCN2
+ .Mouse/x DEI2 .Mouse/y DEI2 .adsr-view ;within-rect JSR2
+ ;on-touch-adsr-view JCN2
+ .Mouse/x DEI2 .Mouse/y DEI2 .octave-view ;within-rect JSR2
+ ;on-touch-octave-view JCN2
BRK
@@ -459,6 +455,23 @@ RTN
RTN
+@within-rect ( x* y* rect -- flag )
+
+ STH
+ ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
+ ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
+ SWP2
+ ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
+ ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
+ POP2 POP2 POPr
+ #01
+RTN
+ &skip
+ POP2 POP2 POPr
+ #00
+
+RTN
+
@cursor
80c0 e0f0 f8e0 1000
diff --git a/projects/examples/gui/hover.usm b/projects/examples/gui/hover.usm
@@ -1,10 +1,13 @@
( GUI Hover )
%RTN { JMP2r }
+%DEBUG { .Console/byte DEO #0a .Console/char DEO }
+%DEBUG2 { .Console/short DEO2 #0a .Console/char DEO }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
@@ -33,40 +36,38 @@
( no BRK, run through to on-mouse )
@on-mouse
-
+
+ ( defaults )
;pointer_icn .pointer/sprite STZ2
#01 .color STZ
- ( matrix comparison )
- .Mouse/x DEI2 .r1/x1 LDZ2 GTH2 .Mouse/x DEI2 .r1/x2 LDZ2 LTH2 #0101 EQU2
- .Mouse/y DEI2 .r1/y1 LDZ2 GTH2 .Mouse/y DEI2 .r1/y2 LDZ2 LTH2 #0101 EQU2
- #0101 NEQ2 ,&draw1 JCN #02 .color STZ ;hand_icn .pointer/sprite STZ2
- &draw1 .r1/x1 LDZ2 .r1/y1 LDZ2 .r1/x2 LDZ2 .r1/y2 LDZ2 .color LDZ ;line-rect JSR2
+ .Mouse/x DEI2 .Mouse/y DEI2 .r1 ;within-rect JSR2 #00 EQU ,&draw1 JCN
+ #02 .color STZ
+ ;hand_icn .pointer/sprite STZ2
+ &draw1
+ .r1/x1 LDZ2 .r1/y1 LDZ2 .r1/x2 LDZ2 .r1/y2 LDZ2 .color LDZ ;line-rect JSR2
#01 .color STZ
- ( 2-step comparison )
- .Mouse/x DEI2 .r2/x1 LDZ2 GTH2 .Mouse/x DEI2 .r2/x2 LDZ2 LTH2 #0101 NEQ2 ,&draw2 JCN
- .Mouse/y DEI2 .r2/y1 LDZ2 GTH2 .Mouse/y DEI2 .r2/y2 LDZ2 LTH2 #0101 NEQ2 ,&draw2 JCN
- #03 .color STZ ;hand_icn .pointer/sprite STZ2
- &draw2 .r2/x1 LDZ2 .r2/y1 LDZ2 .r2/x2 LDZ2 .r2/y2 LDZ2 .color LDZ ;line-rect JSR2
+ .Mouse/x DEI2 .Mouse/y DEI2 .r2 ;within-rect JSR2 #00 EQU ,&draw2 JCN
+ #03 .color STZ
+ ;hand_icn .pointer/sprite STZ2
+ &draw2
+ .r2/x1 LDZ2 .r2/y1 LDZ2 .r2/x2 LDZ2 .r2/y2 LDZ2 .color LDZ ;line-rect JSR2
#01 .color STZ
- ( 4-step comparison )
- .Mouse/x DEI2 .r3/x1 LDZ2 LTH2 ,&draw3 JCN
- .Mouse/x DEI2 .r3/x2 LDZ2 GTH2 ,&draw3 JCN
- .Mouse/y DEI2 .r3/y1 LDZ2 LTH2 ,&draw3 JCN
- .Mouse/y DEI2 .r3/y2 LDZ2 GTH2 ,&draw3 JCN
- #02 .color STZ ;hand_icn .pointer/sprite STZ2
- &draw3 .r3/x1 LDZ2 .r3/y1 LDZ2 .r3/x2 LDZ2 .r3/y2 LDZ2 .color LDZ ;line-rect JSR2
+ .Mouse/x DEI2 .Mouse/y DEI2 .r3 ;within-rect JSR2 #00 EQU ,&draw3 JCN
+ #02 .color STZ
+ ;hand_icn .pointer/sprite STZ2
+ &draw3
+ .r3/x1 LDZ2 .r3/y1 LDZ2 .r3/x2 LDZ2 .r3/y2 LDZ2 .color LDZ ;line-rect JSR2
;draw-cursor JSR2
BRK
-@draw-cursor
+@draw-cursor ( -- )
( clear last cursor )
- ;clear_icn .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#30 .Screen/color DEO
@@ -82,6 +83,23 @@ BRK
RTN
+@within-rect ( x* y* rect -- flag )
+
+ STH
+ ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
+ ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
+ SWP2
+ ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
+ ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
+ POP2 POP2 POPr
+ #01
+RTN
+ &skip
+ POP2 POP2 POPr
+ #00
+
+RTN
+
@line-rect ( x1* y1* x2* y2* color -- )
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
@@ -99,6 +117,5 @@ RTN
RTN
-@clear_icn [ 0000 0000 0000 0000 ]
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
@hand_icn [ 4040 4070 f8f8 f870 ]