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      1 ---
      2 title: "Hiding in D&D (2024)"
      3 date: 2025-04-02T21:23:44-07:00
      4 draft: false
      5 categories:
      6 - TTRPGs
      7 ---
      8 
      9 {{< aside >}}
     10 
     11 This post is a major departure from what I usually write. I’m feeling inspired
     12 to branch out by the [April Cools’ Club](https://www.aprilcools.club) (which I
     13 learned about one day late), but I also want to be less precious about what I
     14 post here in general. I played D&D online with friends during the Covid
     15 lockdowns, and since moving I’ve picked up playing---and more recently
     16 DMing---at a game shop in my neighborhood.
     17 
     18 {{< /aside >}}
     19 
     20 The new version of the Dungeons & Dragons Player’s Handbook changes the way
     21 that hiding is handled, and some dungeon masters (DMs) and players I’ve talked
     22 with expressed confusion at the rewritten rules. Here I discuss the rules as
     23 written (RAW), the way I think they were intended to be played, and suggest
     24 some variations to the rules that other DMs may want to try at their tables.
     25 I’ll quote and link to the [D&D Free Rules
     26 (2024)](https://www.dndbeyond.com/sources/dnd/free-rules), but nothing in the
     27 published books contradicts what I have here.
     28 
     29 First, let’s see what the rules actually say about hiding:
     30 
     31 > With the [Hide
     32 > action](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#HideAction),
     33 > you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity
     34 > (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover
     35 > or Total Cover, and you must be out of any enemy’s line of sight; if you can
     36 > see a creature, you can discern whether it can see you.
     37 > 
     38 > On a successful check, you have the [Invisible
     39 > condition](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#InvisibleCondition).
     40 > Make note of your check’s total, which is the DC for a creature to find you
     41 > with a Wisdom (Perception) check.
     42 > 
     43 > The condition ends on you immediately after any of the following occurs: you
     44 > make a sound louder than a whisper, an enemy finds you, you make an attack
     45 > roll, or you cast a spell with a Verbal component.
     46 
     47 This tells us:
     48 
     49 - Hiding is an action[^bonus] 
     50 - A character must have cover and be out of sight to hide[^cover]
     51 - Success is determined by rolling against a fixed DC
     52 - Successfully hiding grants the Invisible _condition_, but doesn’t literally
     53 make a character invisible
     54 - The Invisible condition ends, immediately, if any of the following occurs:
     55   - A character makes a sound “louder than a whisper” (which includes casting a
     56   spell with a Verbal component)
     57   - An enemy finds the character by making a Wisom (Perception) check against
     58   the initial Dexterity (Stealth) check[^dc]; notably, only _one_ enemy needs
     59   to find the character for the condition to stop affecting _all_ enemies
     60   - The character makes an attack roll
     61 
     62 *Are you saying that you can hide, walk out into the open, and still be as good
     63 as invisible? Even with no cover? That makes no sense!*
     64 
     65 Well, whether or not it makese sense in our “fantasy world of monsters and
     66 magic” is subjective, but under RAW, the answer---I argue---is yes!
     67 
     68 The rules list things that would cause a player to lose the Invisible
     69 condition, and leaving cover is not listed there[^list]. I think this is
     70 intentional; I _believe_ that the intent is to allow characters to hide and subsequently benefit from their hidden state, for instance, by gaining
     71 [Advantage](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#Advantage)
     72 on an attack---even when that means leaving cover.
     73 
     74 Judging by the number of discussions I’ve gotten into about this rule, this is
     75 not clear, and I agree that there are points of ambiguity. For instance, does a
     76 monster need to use the [Search
     77 action](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#SearchAction)
     78 on its turn to find a hidden player, or can they make the Perception check
     79 whenever they choose to? Can an enterprising thief “hide” first thing in the
     80 morning, and invisibly walk into a treasure vault later in the day?
     81 
     82 Since the rule is currently unclear[^unclear], I think some degree of
     83 home-ruling will be required to play the game. Here are options I’ve considered
     84 myself or heard in conversation:
     85 
     86 ## Invisibility ends when a character leaves cover
     87 
     88 I think this is the worst choice, but it’s the one I hear the most.
     89 
     90 If this was the intent of the rule, it would have been easy to include this
     91 condition in the wording for the Hide action. Again, I believe the rule was
     92 written the way it was so that (e.g.) a rogue could duck behind cover, hide,
     93 and then jump out and stab a monster. This is the sort of thing that people who
     94 like playing rogues like doing in the game, and I hope not too many DMs take
     95 players’ fun away by nerfing the Hide action.
     96 
     97 ## Finding is a “free action”
     98 
     99 The text for the Hide action specifies the DC for finding a hidden character,
    100 but not that it requires one of the limited actions that can be performed during
    101 a turn. Finding can be a “free action” that enemies take at the beginning of
    102 their turn to spot a hidden player character.
    103 
    104 This feels like a departure from the rules, and it might slow down combat. That
    105 being said, there are already places in D&D where there’s a grey area around
    106 whether _doing something_ requires an action or not. For example (with emphasis
    107 added):
    108 
    109 > ...The DM **might** require you to take the Utilize action to open a stuck
    110 > door or turn a crank to lower a drawbridge.
    111 
    112 This doesn’t seem as bad as nerfing the Hide action by requiring constant cover,
    113 but I don’t think I’ll run games this way; nobody likes it when the DM rolls the
    114 dice too much.
    115 
    116 ## Contest out-of-cover invisibility using passive perception
    117 
    118 Players’ characters and their enemies have Passive Perception scores, which
    119 “[reflect] a creature’s general awareness of its surroundings”. When a hidden
    120 player leaves cover, it seems reasonable that their more perceptive enemies
    121 would be most likely to spot them automatically---this could be handled testing
    122 the Dexterity (Stealth) roll against opponents’ Passive Perception scores.
    123 
    124 I like this better than the two previous options. It still feels like an
    125 explicit departure from RAW, which require enemies to roll checks to find
    126 players’ characters.
    127 
    128 ## Invisibility has a time limit
    129 
    130 DMs could also give the invisibility conferred by a successful Hide action a
    131 time limit, ending (for example) at the end of the hidden character’s next turn
    132 (assuming that it wasn’t already ended by one of the conditions explicitly
    133 listed). This approach would let characters attack from hiding, but not stand
    134 out in the open for multiple rounds.
    135 
    136 This feels like a reasonable compromise---it lets players do what they actually
    137 want, and prevents shenanigans that certainly stretch the intent behind the
    138 rules.
    139 
    140 For example, in a game following a literal interpretation of the rule and
    141 eschewing the workarounds I dismissed above, a player could argue that their
    142 character’s animal companion, after successfully hiding in the first round of
    143 combat, would be able to maintain its Invisible condition while performing the
    144 [Help
    145 Action](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#HelpAction)
    146 on every subsequent round, or until one of the enemies spends at least one
    147 action finding it. I haven’t seen anybody try this strategy, but it could get
    148 annoying.
    149 
    150 ## Use RAW in combat, handle hiding outside of combat separately
    151 
    152 Overall, I think it’s fine to follow a fairly literal interpretation of the
    153 hiding rules for combat encounters, and that’s what I intend to do when I
    154 DM[^fornow].
    155 
    156 Sure, a player could take their character out of combat for a few rounds to
    157 prolong their invisibility, but characters built to hide well also tend to be
    158 “strikers” who deal a lot of damage per round. A rogue who stays invisible for
    159 multiple rounds to get positioned for the perfect attack is giving the DM’s
    160 monsters more time to beat up on everyone else. Seems like a fair trade.
    161 
    162 Outside of combat, I’d avoid the “invisible all day” loophole by treating each
    163 new “scene” as a new opportunity to hide. As a character scouts a dungeon, ask
    164 the player to roll a new Stealth check any any time they become aware of a new
    165 enemy. If they (improbably) pass multiple checks, it will happen against a
    166 background of mounting tension and rising stakes, and should provide a lot of
    167 fun for the table.
    168 
    169 ## Just be consistent
    170 
    171 Whatever approach a DM takes, the most important thing is to apply the rule
    172 consistently to all characters and enemies alike. Everyone wants to have fun,
    173 and that’s facilitated by keeping the surprises confined to the story and rolls
    174 of the dice.
    175 
    176 [^bonus]: Although some characters and monsters have abilities that let them
    177     hide as a “bonus action”---most famously, the Rogue class gains this ability
    178 at Level 2.
    179 
    180 [^cover]: There are also abilities that change this.
    181 
    182 [^dc]: Since the enemy is making a D20 test, they only must meet or exceed the
    183     stealth roll to find the character.
    184 
    185 [^list]: It’s reasonable to treat this list as exhaustive. For example, the
    186     [Invisibility](https://www.dndbeyond.com/spells/2619116-invisibility) spell
    187 has conditions that end the condition that are similar to those listed under
    188 the Hide action, but the more powerful [Greater
    189 Invisibility](https://www.dndbeyond.com/sources/dnd/free-rules/spell-descriptions#GreaterInvisibility)
    190 spell doesn’t.
    191 
    192 [^unclear]: I was taught in grad school that you can’t really argue with
    193     somebody who tells you (in good faith) that something is unclear to them.
    194 
    195 [^fornow]: For now, anyway. I might change my mind after playing or running
    196     enough games.