uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit ff3d5e340e2a02a9306ddb7741429777694a515b
parent cfd2764992ff3281b5b050f6d7b33012e0d05940
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun, 28 Feb 2021 19:49:53 -0800

Rewrote gui.hover

Diffstat:
Mbuild.sh | 2+-
Aexamples/gui.hover.usm | 110+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mexamples/gui.shapes.usm | 4++--
Dexamples/old.hover.usm | 184-------------------------------------------------------------------------------
4 files changed, 113 insertions(+), 187 deletions(-)

diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler examples/dev.mouse.usm bin/boot.rom +./bin/assembler examples/gui.hover.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/examples/gui.hover.usm b/examples/gui.hover.usm @@ -0,0 +1,109 @@ +( draw routines ) + +&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } +&Sprite { pad 8 x 2 y 2 addr 2 color 1 } +&Mouse { x 2 y 2 state 1 chord 1 } + +&Label2d { x 2 y 2 color 1 addr 2 } +&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 } +&Rect2d { x1 2 y1 2 x2 2 y2 2 } +&Point2d { x 2 y 2 } + +;color 1 +;cursor 2 +;mouse Point2d +;rect Rect2d ;r1 Rect2d ;r2 Rect2d ;r3 Rect2d + +|0100 @RESET + + #0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1 + #0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1 + #0048 #0048 #0080 #0098 =r3.y2 =r3.x2 =r3.y1 =r3.x1 + +BRK + + +|0200 @FRAME + + ,pointer_icn =cursor + + #01 =color + + ~dev/mouse.x ~r1.x1 GTH2 ~dev/mouse.x ~r1.x2 LTH2 #0101 EQU2 + ~dev/mouse.y ~r1.y1 GTH2 ~dev/mouse.y ~r1.y2 LTH2 #0101 EQU2 + #0101 NEQ2 ,skip1 ROT JMP? POP2 #02 =color ,hand_icn =cursor @skip1 + ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR + + #01 =color + + ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 EQU2 + ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 EQU2 + #0101 NEQ2 ,skip2 ROT JMP? POP2 #02 =color ,hand_icn =cursor @skip2 + ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR + + #01 =color + + ~dev/mouse.x ~r3.x1 GTH2 ~dev/mouse.x ~r3.x2 LTH2 #0101 EQU2 + ~dev/mouse.y ~r3.y1 GTH2 ~dev/mouse.y ~r3.y2 LTH2 #0101 EQU2 + #0101 NEQ2 ,skip3 ROT JMP? POP2 #02 =color ,hand_icn =cursor @skip3 + ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR + + ,draw-cursor JSR + +BRK + +@draw-cursor + + ~mouse.x ~dev/mouse.x NEQU2 + ~mouse.y ~dev/mouse.y NEQU2 + + #0000 EQU2 RTS? ( Return if unchanged ) + + ( clear last cursor ) + #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR + ( record mouse positions ) + ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y + #11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR + +RTS + +@line-rect ( x1 y1 x2 y2 color ) + + ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 + @line-rect-hor + ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x + ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color + ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color + ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2 + ~rect.y1 =dev/screen.y + @line-rect-ver + ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color + ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color + ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y + ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2 + +RTS + +@draw-sprite + + =dev/sprite.y + =dev/sprite.x + =dev/sprite.addr + =dev/sprite.color + +RTS + +@clear_icn [ 0000 0000 0000 0000 ] +@pointer_icn [ 80c0 e0f0 f8e0 1000 ] +@hand_icn [ 4040 4070 f8f8 f870 ] + +@text [ Label Text ] <1 .00 ( add characters to memory ) + +|d000 @ERROR BRK + +|FF10 ;dev/screen Screen +|FF20 ;dev/sprite Sprite +|FF50 ;dev/mouse Mouse + +|FFF0 .RESET .FRAME .ERROR ( vectors ) +|FFF8 [ 0f0f 0fff 0ff0 ] ( palette ) +\ No newline at end of file diff --git a/examples/gui.shapes.usm b/examples/gui.shapes.usm @@ -39,16 +39,16 @@ BRK ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 @line-rect-hor + ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color - ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2 ~rect.y1 =dev/screen.y @line-rect-ver ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y - ,line-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2 + ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2 RTS diff --git a/examples/old.hover.usm b/examples/old.hover.usm @@ -1,184 +0,0 @@ -( blank ) - -:dev/r fff8 ( std read port ) -:dev/w fff9 ( std write port ) - -&Point2d { x 2 y 2 } -&Rect2d { x1 2 y1 2 x2 2 y2 2 } - -;pos Point2d -;mouse Point2d -;rect Rect2d ;r1 Rect2d ;r2 Rect2d ;r3 Rect2d - -;drag Point2d - -;color 1 ;state 1 ;cursor 2 - -|0100 @RESET - - #05 =dev/r ( set dev/read mouse ) - #02 =dev/w ( set dev/write to sprite ) - - ( create a rect ) - #0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1 - #0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1 - #0048 #0048 #0080 #0098 =r3.y2 =r3.x2 =r3.y1 =r3.x1 - -BRK - -|c000 @FRAME - - ( clear last cursor ) - #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR - ( record mouse positions ) - #00 IOR2 =mouse.x #02 IOR2 =mouse.y - ( record mouse state ) - #04 IOR #11 ADD =state - ( detect click ) - #04 IOR #01 NEQ ,no-click ROT JMP? POP2 - ,on-click JSR - @no-click - - ,cursor_icn =cursor - - #02 =color - #00 IOR2 ( get x ) ~r1.x2 GTH2 ,outside0 ROT JMP? POP2 - #00 IOR2 ( get x ) ~r1.x1 LTH2 ,outside0 ROT JMP? POP2 - #02 IOR2 ( get y ) ~r1.y2 GTH2 ,outside0 ROT JMP? POP2 - #02 IOR2 ( get y ) ~r1.y1 LTH2 ,outside0 ROT JMP? POP2 - #03 =color - ,hand_icn =cursor - @outside0 - ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ,fill-rect JSR - ,text1 ~r1.x1 ~r1.y2 #0001 ADD2 ,draw-label JSR - - #02 =color - #00 IOR2 ( get x ) ~r2.x2 GTH2 ,outside1 ROT JMP? POP2 - #00 IOR2 ( get x ) ~r2.x1 LTH2 ,outside1 ROT JMP? POP2 - #02 IOR2 ( get y ) ~r2.y2 GTH2 ,outside1 ROT JMP? POP2 - #02 IOR2 ( get y ) ~r2.y1 LTH2 ,outside1 ROT JMP? POP2 - #03 =color - ,hand_icn =cursor - @outside1 - ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ,line-rect JSR - ,text2 ~r2.x1 ~r2.y2 #0001 ADD2 ,draw-label JSR - - #02 =color - #00 IOR2 ( get x ) ~r3.x2 GTH2 ,outside2 ROT JMP? POP2 - #00 IOR2 ( get x ) ~r3.x1 LTH2 ,outside2 ROT JMP? POP2 - #02 IOR2 ( get y ) ~r3.y2 GTH2 ,outside2 ROT JMP? POP2 - #02 IOR2 ( get y ) ~r3.y1 LTH2 ,outside2 ROT JMP? POP2 - #03 =color - ,hand_icn =cursor - @outside2 - ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ,line-rect JSR - ,text3 ~r3.x1 ~r3.y2 #0001 ADD2 ,draw-label JSR - - ( draw mouse ) - #02 =dev/w ( set dev/write to sprite ) - ~state ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR - -BRK - -@on-click - - #aa NOP - -RTS - -@draw-sprite - IOW2 ( y byte ) - IOW2 ( x byte ) - IOW2 ( sprite address ) - IOW ( layer-color ) - RTS - -@fill-rect ( x1 y1 x2 y2 ) - #01 =dev/w ( set dev/write to sprite ) - =rect.y2 =rect.x2 ( stash x1 y1 ) =rect.y1 DUP2 WSR2 =rect.x1 - @fill-rect-ver - RSW2 DUP2 =rect.x1 WSR2 - @fill-rect-hor - ( draw ) ~rect.x1 ~rect.y1 IOW2 IOW2 ~color IOW - ( incr ) ~rect.x1 #0001 ADD2 DUP2 =rect.x1 - ~rect.x2 LTH2 ,fill-rect-hor ROT JMP? POP2 - ~rect.y1 #0001 ADD2 DUP2 =rect.y1 - ~rect.y2 LTH2 ,fill-rect-ver ROT JMP? POP2 - RSW2 POP2 -RTS - -@line-rect ( x1 y1 x2 y2 ) - #01 =dev/w ( set dev/write to sprite ) - =rect.y2 =rect.x2 ( stash x1 y1 ) DUP2 WSR2 =rect.y1 DUP2 WSR2 =rect.x1 - @line-rect-hor - ( draw ) ~rect.x1 ~rect.y1 IOW2 IOW2 ~color IOW - ( draw ) ~rect.x1 ~rect.y2 IOW2 IOW2 ~color IOW - ( incr ) ~rect.x1 #0001 ADD2 DUP2 =rect.x1 - ~rect.x2 #0001 ADD2 LTH2 ,line-rect-hor ROT JMP? POP2 - ( restore rect.x1 rect.y1 ) RSW2 =rect.x1 RSW2 =rect.y1 - @line-rect-ver - ( incr ) ~rect.y1 #0001 ADD2 DUP2 =rect.y1 - ( draw ) ~rect.x1 ~rect.y1 IOW2 IOW2 ~color IOW - ( draw ) ~rect.x2 ~rect.y1 IOW2 IOW2 ~color IOW - ~rect.y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2 -RTS - -@draw-label ( text x1 y1 ) - #02 =dev/w ( set dev/write to sprite ) - =pos.y =pos.x - @draw-label-loop - ( draw ) ~pos.x ~pos.y IOW2 IOW2 DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 IOW2 ~color IOW - ( incr ) #0001 ADD2 - ( incr ) ~pos.x #0008 ADD2 =pos.x - DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2 - POP2 -RTS - -@clear_icn [ 0000 0000 0000 0000 ] -@cursor_icn [ 80c0 e0f0 f8e0 1000 ] -@hand_icn [ 4040 4070 f8f8 f870 ] - -@font ( spectrum-zx font ) -[ - 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 - 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000 - 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000 - 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800 - 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800 - 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038 - 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000 - 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000 - 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400 - 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000 - 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800 - 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000 - 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00 - 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000 - 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810 - 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800 - 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00 - 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00 - 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200 - 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00 - 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00 - 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200 - 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00 - 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00 - 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00 - 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c - 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400 - 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800 - 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800 - 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800 - 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00 - 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c -] - -@text1 [ catapult ] <1 .00 -@text2 [ helicopt ] <1 .00 -@text3 [ submarin ] <1 .00 - -|d000 @ERROR BRK - -|FFF0 .RESET .FRAME .ERROR -|FFF8 [ e2af eab2 e652 ] ( palette )