uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit f9b158e2c2d8ffa2b5f5215afdabbad63c630825
parent 755efc4fbde6952b9b0a720d791385fcce64b795
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Sat, 28 May 2022 10:00:31 -0700

(wireworld.tal) Updated

Diffstat:
Mprojects/examples/demos/wireworld.tal | 231+++++++++++++++++++++++++++++++++++++++++++++----------------------------------
1 file changed, 133 insertions(+), 98 deletions(-)

diff --git a/projects/examples/demos/wireworld.tal b/projects/examples/demos/wireworld.tal @@ -1,6 +1,6 @@ -( +( wireworld - + A - conductor B - tail Sel - head @@ -9,66 +9,45 @@ mouse2 - erase RULES: - - electron head(3), becomes electron tail(2) - - electron tail(2), becomes conductor(1) - - conductor(1), becomes electron head(3) - if there are exactly 1 or 2 electron heads around it. ) - -%+ { ADD } %- { SUB } %* { MUL } %/ { DIV } -%< { LTH } %> { GTH } %= { EQU } %! { NEQ } -%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } -%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } - -%!~ { NEQk NIP } - -%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 } -%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 } -%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 } -%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 } -%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 } - -%RTN { JMP2r } -%TOS { #00 SWP } - -%WIDTH { #40 } -%HEIGHT { #40 } -%LENGTH { #1000 } + - electron head<3>, becomes electron tail<2> + - electron tail<2>, becomes conductor<1> + - conductor<1>, becomes electron head<3> + if there are exactly 1 or 2 electron heads around it. ) ( devices ) -|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 -|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 -|80 @Controller &vector $2 &button $1 &key $1 &func $1 -|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 +|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|80 @Controller &vector $2 &button $1 &key $1 &func $1 +|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |0000 @color $1 -@pointer - &x $2 &y $2 -@timer - &frame $1 &play $1 +@pointer &x $2 &y $2 +@timer &frame $1 &play $1 ( program ) |0100 ( -> ) - ( theme ) - #0f7f .System/r DEO2 - #0fe0 .System/g DEO2 - #0fc0 .System/b DEO2 + ( theme ) + #07fe .System/r DEO2 + #07b6 .System/g DEO2 + #0fc6 .System/b DEO2 ( size ) - #00 WIDTH 4** .Screen/width DEO2 - #00 HEIGHT 4** .Screen/height DEO2 - ( vectors ) + #0100 .Screen/width DEO2 + #0100 .Screen/height DEO2 + ( vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( setup ) #01 .timer/play STZ #01 .color STZ + ( start ) ;world ;get-addr/current STA2 - LENGTH ;run/future STA2 + #1000 ;run/future STA2 ;redraw JSR2 BRK @@ -77,8 +56,8 @@ BRK .timer/play LDZ JMP BRK ( every 4th ) - .timer/frame LDZk - #03 AND ,&no-run JCN + .timer/frame LDZk + #03 AND ,&no-run JCN ;run JSR2 &no-run LDZk INC SWP STZ @@ -93,112 +72,162 @@ BRK .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( draw new cursor ) - .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 + .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 - #41 .Mouse/state DEI #00 ! + .timer/play LDZ + .Screen/sprite DEO + #40 .color LDZ ADD .Screen/sprite DEO ( paint ) - .Mouse/state DEI #00 = ,&no-down JCN - ( color ) .color LDZ .Mouse/state DEI #01 > #00 = * - ( cell* ) .Mouse/x DEI2 4// NIP .Mouse/y DEI2 4// NIP - ;get-addr JSR2 STA - ;redraw JSR2 - &no-down + .Mouse/state DEI ,on-mouse-down JCN BRK +@on-mouse-down ( -> ) + + .Mouse/x DEI2 #03 SFT2 NIP + .Mouse/y DEI2 #03 SFT2 NIP + #0202 NEQ2k NIP2 ,&no-color1 JCN + #01 .color STZ + #00 .Mouse/state DEO + POP2 BRK + &no-color1 + #0302 NEQ2k NIP2 ,&no-color2 JCN + #02 .color STZ + #00 .Mouse/state DEO + POP2 BRK + &no-color2 + #0402 NEQ2k NIP2 ,&no-color3 JCN + #03 .color STZ + #00 .Mouse/state DEO + POP2 BRK + &no-color3 + #0602 NEQ2k NIP2 ,&no-toggle JCN + .timer/play LDZk #00 EQU SWP STZ + #00 .Mouse/state DEO + ;draw-ui JSR2 + POP2 BRK + &no-toggle + POP2 + + ( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL + ( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP + ;get-addr JSR2 STA + ;redraw JSR2 + +BRK + +@print ( short* -- ) + + SWP ,&byte JSR + &byte ( byte -- ) DUP #04 SFT ,&char JSR + &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO + +JMP2r + @on-button ( -> ) .Controller/button DEI - [ #01 ] !~ ,&no-a JCN #01 .color STZ &no-a - [ #02 ] !~ ,&no-b JCN #02 .color STZ &no-b - [ #04 ] !~ ,&no-select JCN #03 .color STZ &no-select - [ #08 ] !~ ,&no-start JCN - ;world LENGTH 2** ;mclr JSR2 - ,redraw JSR - &no-start + [ #01 ] NEQk NIP ,&no-a JCN #01 .color STZ &no-a + [ #02 ] NEQk NIP ,&no-b JCN #02 .color STZ &no-b + [ #04 ] NEQk NIP ,&no-select JCN #03 .color STZ &no-select + [ #08 ] NEQk NIP ,&no-start JCN ;world #2000 ;mclr JSR2 ;redraw JSR2 &no-start POP ( space ) - .Controller/key DEI #20 ! ,&no-space JCN - .timer/play LDZk #00 = SWP STZ &no-space + .Controller/key DEI #20 NEQ ,&no-space JCN .timer/play LDZk #00 EQU SWP STZ &no-space BRK +@draw-ui ( -- ) + + ( colors ) + #01 .Screen/auto DEO + #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 + ;color-icn .Screen/addr DEO2 + #01 .Screen/sprite DEO + #02 .Screen/sprite DEO + #03 .Screen/sprite DEO + ( toggle ) + #0030 .Screen/x DEO2 + ;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2 + #01 .Screen/sprite DEO + +JMP2r + @redraw ( -- ) ;cell-icn .Screen/addr DEO2 - HEIGHT #00 + #4000 &ver - #00 OVR 4** .Screen/y DEO2 + #00 OVR #20 SFT2 .Screen/y DEO2 STHk - WIDTH #00 + #4000 &hor - #00 OVR 4** .Screen/x DEO2 + #00 OVR #20 SFT2 .Screen/x DEO2 DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO INC GTHk ,&hor JCN POP2 POPr INC GTHk ,&ver JCN POP2 + ;draw-ui JSR2 -RTN +JMP2r @run ( -- ) - HEIGHT #00 + #40 #00 &ver STHk - WIDTH #00 + #40 #00 &hor - ( x,y ) DUP STHkr + ( x,y ) DUP STHkr ( cell ) DUP2 ,get-addr JSR STH2k LDA - ( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ++ STA + ( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ADD2 STA INC GTHk ,&hor JCN POP2 POPr INC GTHk ,&ver JCN POP2 ( Swap worlds ) - ;get-addr/current LDA2k ;run/future LDA2 STH2k ++ SWP2 STA2 - #0000 STH2r -- ;run/future STA2 + ;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2 + #0000 STH2r SUB2 ;run/future STA2 ,redraw JSR -RTN +JMP2r @get-addr ( x y -- addr* ) - TOS [ #00 WIDTH ] ** ROT TOS ++ [ LIT2 &current $2 ] ++ + #00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 &current $2 ] ADD2 -RTN +JMP2r @transform ( xy cell -- cell ) - DUP #00 ! ,&no-null JCN NIP NIP RTN &no-null - DUP #03 ! ,&no-head JCN POP POP2 #02 RTN &no-head - DUP #02 ! ,&no-tail JCN POP POP2 #01 RTN &no-tail - DUP #01 ! ,&no-cond JCN POP + DUP #00 NEQ ,&no-null JCN NIP NIP JMP2r &no-null + DUP #03 NEQ ,&no-head JCN POP POP2 #02 JMP2r &no-head + DUP #02 NEQ ,&no-tail JCN POP POP2 #01 JMP2r &no-tail + DUP #01 NEQ ,&no-cond JCN POP LITr 00 - DUP2 #01 - ,get-addr JSR - ( tl ) #0001 -- LDAk #03 ! JMP INCr - ( tc ) INC2 LDAk #03 ! JMP INCr - ( tr ) INC2 LDA #03 ! JMP INCr + DUP2 #01 SUB ,get-addr JSR + ( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr + ( tc ) INC2 LDAk #03 NEQ JMP INCr + ( tr ) INC2 LDA #03 NEQ JMP INCr DUP2 ,get-addr JSR - ( ml ) #0001 -- LDAk #03 ! JMP INCr - ( mr ) INC2 INC2 LDA #03 ! JMP INCr + ( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr + ( mr ) INC2 INC2 LDA #03 NEQ JMP INCr INC ,get-addr JSR - ( bl ) #0001 -- LDAk #03 ! JMP INCr - ( bc ) INC2 LDAk #03 ! JMP INCr - ( br ) INC2 LDA #03 ! JMP INCr - STHkr #02 = STHr #01 = #0000 >> - #02 * INC RTN + ( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr + ( bc ) INC2 LDAk #03 NEQ JMP INCr + ( br ) INC2 LDA #03 NEQ JMP INCr + STHkr #02 EQU STHr #01 EQU #0000 GTH2 + #10 SFT INC JMP2r &no-cond ( unknown ) NIP NIP -RTN +JMP2r @mclr ( addr* len* -- ) - OVR2 ++ SWP2 + OVR2 ADD2 SWP2 &loop STH2k #00 STH2r STA INC2 GTH2k ,&loop JCN @@ -206,15 +235,21 @@ RTN JMP2r -@pointer-icn +@pointer-icn 80c0 e0f0 f8e0 1000 -@cell-icn +@cell-icn e0e0 e000 0000 0000 +@color-icn + 7cfe fefe fefe 7c00 +@toggle-icn + ( pause ) 6666 6666 6666 6600 + ( play ) 4666 767e 7666 4600 + -( - I live in the atom with the happy protons and neutrons. - I'm also so negative all the freakin time. - What do I do? +( + I live in the atom with the happy protons and neutrons. + I'm also so negative all the freakin time. + What do I do? How do I find peace? ) @world