uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit f79b092e71045e266b6c8a4f23f3ded17ec00537
parent 0a040824b77a2182dfdfb8d39d89543f48ac011b
Author: Sigrid Solveig Haflínudóttir <ftrvxmtrx@gmail.com>
Date:   Fri, 24 Dec 2021 20:45:31 +0100

ppu: separate reqdraw for fg and bg

Diffstat:
Msrc/devices/ppu.c | 60++++++++++++++++++++++++++++++------------------------------
Msrc/devices/ppu.h | 15++++++++++-----
Msrc/uxnemu.c | 14+++++++-------
3 files changed, 47 insertions(+), 42 deletions(-)

diff --git a/src/devices/ppu.c b/src/devices/ppu.c @@ -50,31 +50,31 @@ ppu_palette(Ppu *p, Uint8 *addr) } for(i = 4; i < 16; ++i) p->palette[i] = p->palette[i / 4]; - p->reqdraw = 1; + p->fg.reqdraw = p->bg.reqdraw = 1; } void ppu_resize(Ppu *p, Uint16 width, Uint16 height) { Uint8 - *bg = realloc(p->bg, width * height), - *fg = realloc(p->fg, width * height); + *bg = realloc(p->bg.p, width * height), + *fg = realloc(p->fg.p, width * height); if(!bg || !fg) return; - p->bg = bg; - p->fg = fg; + p->bg.p = bg; + p->fg.p = fg; p->width = width; p->height = height; - ppu_clear(p, p->bg); - ppu_clear(p, p->fg); + ppu_clear(p, &p->bg); + ppu_clear(p, &p->fg); } void -ppu_clear(Ppu *p, Uint8 *layer) +ppu_clear(Ppu *p, Layer *layer) { Uint32 i, size = p->width * p->height; for(i = 0; i < size; ++i) - layer[i] = 0x00; + layer->p[i] = 0x00; } void @@ -82,25 +82,25 @@ ppu_redraw(Ppu *p, Uint32 *screen) { Uint32 i, size = p->width * p->height; for(i = 0; i < size; ++i) - screen[i] = p->palette[p->fg[i] ? p->fg[i] : p->bg[i]]; - p->reqdraw = 0; + screen[i] = p->palette[p->fg.p[i] ? p->fg.p[i] : p->bg.p[i]]; + p->fg.reqdraw = p->bg.reqdraw = 0; } void -ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) +ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color) { if(x < p->width && y < p->height) { - Uint32 row = (x + y * p->width); - Uint8 prev = layer[row]; + Uint32 i = (x + y * p->width); + Uint8 prev = layer->p[i]; if(color != prev) { - layer[row] = color; - p->reqdraw = 1; + layer->p[i] = color; + layer->reqdraw = 1; } } } void -ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) +ppu_1bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; ++v) @@ -116,7 +116,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U } void -ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) +ppu_2bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) { Uint16 v, h; for(v = 0; v < 8; ++v) @@ -140,24 +140,24 @@ ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory) for(i = 0; i < 0x20; ++i) { x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; /* working stack */ - ppu_1bpp(p, p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); - ppu_1bpp(p, p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); + ppu_1bpp(p, &p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); + ppu_1bpp(p, &p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); y = 0x28 + (i / 8 + 1) * 8; b = memory[i]; /* return stack */ - ppu_1bpp(p, p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0); - ppu_1bpp(p, p->fg, x + 8, y, font[b & 0xf], 3, 0, 0); + ppu_1bpp(p, &p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0); + ppu_1bpp(p, &p->fg, x + 8, y, font[b & 0xf], 3, 0, 0); } /* return pointer */ - ppu_1bpp(p, p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); - ppu_1bpp(p, p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); + ppu_1bpp(p, &p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); + ppu_1bpp(p, &p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); /* guides */ for(x = 0; x < 0x10; ++x) { - ppu_write(p, p->fg, x, p->height / 2, 2); - ppu_write(p, p->fg, p->width - x, p->height / 2, 2); - ppu_write(p, p->fg, p->width / 2, p->height - x, 2); - ppu_write(p, p->fg, p->width / 2, x, 2); - ppu_write(p, p->fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); - ppu_write(p, p->fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); + ppu_write(p, &p->fg, x, p->height / 2, 2); + ppu_write(p, &p->fg, p->width - x, p->height / 2, 2); + ppu_write(p, &p->fg, p->width / 2, p->height - x, 2); + ppu_write(p, &p->fg, p->width / 2, x, 2); + ppu_write(p, &p->fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); + ppu_write(p, &p->fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); } } diff --git a/src/devices/ppu.h b/src/devices/ppu.h @@ -20,18 +20,23 @@ typedef unsigned char Uint8; typedef unsigned short Uint16; typedef unsigned int Uint32; +typedef struct Layer { + Uint8 *p; + Uint8 reqdraw; +} Layer; + typedef struct Ppu { - Uint8 *fg, *bg, reqdraw; + Layer fg, bg; Uint16 width, height; Uint32 palette[16]; } Ppu; void ppu_palette(Ppu *p, Uint8 *addr); void ppu_resize(Ppu *p, Uint16 width, Uint16 height); -void ppu_clear(Ppu *p, Uint8 *layer); +void ppu_clear(Ppu *p, Layer *layer); void ppu_redraw(Ppu *p, Uint32 *screen); -void ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); -void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); -void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); +void ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color); +void ppu_1bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); +void ppu_2bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); void ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory); diff --git a/src/uxnemu.c b/src/uxnemu.c @@ -105,7 +105,7 @@ set_zoom(Uint8 scale) if(!gWindow) return; set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom); - ppu.reqdraw = 1; + ppu.fg.reqdraw = ppu.bg.reqdraw = 1; } static int @@ -128,7 +128,7 @@ set_size(Uint16 width, Uint16 height, int is_resize) return error("SDL_UpdateTexture", SDL_GetError()); if(is_resize) set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom); - ppu.reqdraw = 1; + ppu.fg.reqdraw = ppu.bg.reqdraw = 1; return 1; } @@ -293,7 +293,7 @@ screen_deo(Device *d, Uint8 port) Uint16 x = peek16(d->dat, 0x8); Uint16 y = peek16(d->dat, 0xa); Uint8 layer = d->dat[0xe] & 0x40; - ppu_write(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3); + ppu_write(&ppu, layer ? &ppu.fg : &ppu.bg, x, y, d->dat[0xe] & 0x3); if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */ if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */ break; @@ -304,10 +304,10 @@ screen_deo(Device *d, Uint8 port) Uint8 layer = d->dat[0xf] & 0x40; Uint8 *addr = &d->mem[peek16(d->dat, 0xc)]; if(d->dat[0xf] & 0x80) { - ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); + ppu_2bpp(&ppu, layer ? &ppu.fg : &ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */ } else { - ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); + ppu_1bpp(&ppu, layer ? &ppu.fg : &ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */ } if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */ @@ -467,7 +467,7 @@ doctrl(Uxn *u, SDL_Event *event, int z) case SDLK_LEFT: flag = 0x40; break; case SDLK_RIGHT: flag = 0x80; break; case SDLK_F1: if(z) set_zoom(zoom > 2 ? 1 : zoom + 1); break; - case SDLK_F2: if(z) devsystem->dat[0xe] = !devsystem->dat[0xe]; ppu_clear(&ppu, ppu.fg); break; + case SDLK_F2: if(z) devsystem->dat[0xe] = !devsystem->dat[0xe]; ppu_clear(&ppu, &ppu.fg); break; case SDLK_F3: if(z) capture_screen(); break; case SDLK_AC_BACK: case SDLK_F4: if(z) restart(u); break; @@ -550,7 +550,7 @@ run(Uxn *u) } breakout: uxn_eval(u, devscreen->vector); - if(ppu.reqdraw || devsystem->dat[0xe]) + if(ppu.fg.reqdraw || ppu.bg.reqdraw || devsystem->dat[0xe]) redraw(u); if(!BENCH) { elapsed = (SDL_GetPerformanceCounter() - begin) / (double)SDL_GetPerformanceFrequency() * 1000.0f;