uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit f58ce2882f7ef4b0868d213380a75a455e729dc2
parent 62e3d758838b09263d27122b81e9f37e2f953efa
Author: neauoire <aliceffekt@gmail.com>
Date:   Thu, 22 Apr 2021 15:19:09 -0700

Templated the mouse example

Diffstat:
Mprojects/examples/dev.mouse.usm | 86+++++++++++++++++++++++++++++++++++++++----------------------------------------
1 file changed, 42 insertions(+), 44 deletions(-)

diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm @@ -1,12 +1,13 @@ ( dev/mouse ) %RTN { JMP2r } -%8+ { #0008 ADD2 } -%++ { #0001 ADD2 } -%-- { #0001 SUB2 } +%8+ { #0008 ADD2 } +%++ { #0001 ADD2 } +%-- { #0001 SUB2 } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } -%%->x { .%/x PEK2 } +%%^ { .% PEK2 } %%= { .% POK2 } +%%? { .% DEI2 } %%! { .% DEO2 } ( devices ) @@ -19,7 +20,6 @@ |0000 @line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] - @pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] @color $1 @@ -28,11 +28,11 @@ |0100 ( -> ) ( theme ) - #f0fd .System/r DEO2 - #f003 .System/g DEO2 - #f002 .System/b DEO2 + #f0fd System/r! + #f003 System/g! + #f002 System/b! - ( vectors ) ;on-mouse .Mouse/vector DEO2 + ( vectors ) ;on-mouse Mouse/vector! BRK @@ -56,27 +56,25 @@ BRK @on-mouse-down ( -> ) ( record start position ) - .Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2 - .Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2 + Mouse/x? DUP2 pointer/x= pointer/lastx= + Mouse/y? DUP2 pointer/y= pointer/lasty= .Mouse/state DEI .pointer/state POK - - pointer->x .Console/short DEO2 BRK @on-mouse-drag ( -> ) ( draw line ) - .pointer/lastx PEK2 - .pointer/lasty PEK2 - .pointer/x PEK2 - .pointer/y PEK2 + pointer/lastx^ + pointer/lasty^ + pointer/x^ + pointer/y^ #01 ( add mouse state ) [ .Mouse/state DEI #10 EQU #02 MUL ADD ] ;hairline JSR2 ( record last position ) - .Mouse/x DEI2 .pointer/lastx POK2 - .Mouse/y DEI2 .pointer/lasty POK2 + Mouse/x? pointer/lastx= + Mouse/y? pointer/lasty= .Mouse/state DEI .pointer/state POK BRK @@ -84,19 +82,19 @@ BRK @draw-cursor ( -- ) ( clear last cursor ) - ;clear .Screen/addr DEO2 - .pointer/x PEK2 .Screen/x DEO2 - .pointer/y PEK2 .Screen/y DEO2 + ;clear Screen/addr! + pointer/x^ Screen/x! + pointer/y^ Screen/y! #30 .Screen/color DEO ( record pointer positions ) - .Mouse/x DEI2 .pointer/x POK2 - .Mouse/y DEI2 .pointer/y POK2 + Mouse/x? pointer/x= + Mouse/y? pointer/y= ( draw new cursor ) - ;cursor .Screen/addr DEO2 - .pointer/x PEK2 .Screen/x DEO2 - .pointer/y PEK2 .Screen/y DEO2 + ;cursor Screen/addr! + pointer/x^ Screen/x! + pointer/y^ Screen/y! ( colorize on state ) .Mouse/state DEI #00 NEQ @@ -106,28 +104,28 @@ RTN @hairline ( x1 y1 x2 y2 color -- ) - ( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2 - .line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2 - .line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2 - #ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2 - #ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2 - .line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 + ( load ) .color POK line/y0= line/x0= line/y= line/x= + line/x0^ line/x^ SUB2 ABS2 line/dx= + line/y0^ line/y^ SUB2 ABS2 #0000 SWP2 SUB2 line/dy= + #ffff #00 line/x^ line/x0^ LTS2 #0002 MUL2 ADD2 line/sx= + #ffff #00 line/y^ line/y0^ LTS2 #0002 MUL2 ADD2 line/sy= + line/dx^ line/dy^ ADD2 line/e1= &loop - .line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO - .line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ - .line/e1 PEK2 #0002 MUL2 .line/e2 POK2 - .line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ - .line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2 - .line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2 + line/x^ Screen/x! line/y^ Screen/y! .color PEK .Screen/color DEO + line/x^ line/x0^ EQU2 line/y^ line/y0^ EQU2 #0101 EQU2 ,&end JNZ + line/e1^ #0002 MUL2 line/e2= + line/e2^ line/dy^ LTS2 ,&skipy JNZ + line/e1^ line/dy^ ADD2 line/e1= + line/x^ line/sx^ ADD2 line/x= &skipy - .line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ - .line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2 - .line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2 + line/e2^ line/dx^ GTS2 ,&skipx JNZ + line/e1^ line/dx^ ADD2 line/e1= + line/y^ line/sy^ ADD2 line/y= &skipx ,&loop JMP &end RTN -@clear [ 0000 0000 0000 0000 ] -@cursor [ 80c0 e0f0 f8e0 1000 ] +@clear [ 0000 0000 0000 0000 ] +@cursor [ 80c0 e0f0 f8e0 1000 ]