commit f42a307f1fbc00c09c753825e2551236933188db
parent 053c043bf159e4897b8d900ecb1ae8c8989cc064
Author: neauoire <aliceffekt@gmail.com>
Date: Mon, 1 Mar 2021 17:05:04 -0800
Started repairing the key example
Diffstat:
4 files changed, 86 insertions(+), 71 deletions(-)
diff --git a/README.md b/README.md
@@ -84,21 +84,6 @@ RTS
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
```
-## Emulator
-
-### Controller(dev/ctrl)
-
-A device that works like a NES controller, each button is a bit from a single byte. Press `h` to toggle debugger.
-
-- `0x01` Ctrl
-- `0x02` Alt
-- `0x04` Escape
-- `0x08` Return
-- `0x10` Up
-- `0x20` Down
-- `0x40` Left
-- `0x80` Right
-
## TODOs
### OS Boot Disk
@@ -115,6 +100,7 @@ A device that works like a NES controller, each button is a bit from a single by
- Example of button pointing to a subroutine
- GUI:
- Line routine
+ - Extra frame buffer addressing? Mirror sprites?
### Assembler
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler examples/dev.mouse.usm bin/boot.rom
+./bin/assembler examples/dev.key.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/examples/dev.key.usm b/examples/dev.key.usm
@@ -1,91 +1,120 @@
( dev/key )
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
+&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
&Keyboard { key 1 }
+&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
+
&Point2d { x 2 y 2 }
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
-;pos Point2d
+;textarea Textarea2d
;rect Rect2d
;color 1
-;textlen 2
|0100 @RESET
-
+
+ #0010 =textarea.x1 #0040 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr
,redraw JSR
BRK
-|c000 @FRAME
+|0200 @FRAME
+
+ ~dev/key #00 EQU BRK? ( skip on no-key )
+
+ ( backspace )
+ ,on-erase ~dev/key #08 EQU JMP? POP2
- ~dev/key #00 EQU ,key-end ROT JMP? POP2
- ( is backspace )
- ~dev/key #08 NEQ ,no-key-back ROT JMP? POP2
- #00 ,body ~textlen ADD2 STR
- ~textlen #0001 SUB2 =textlen
- ,key-end JMP
- @no-key-back
+ ( otherwise )
- ~textlen #0001 ADD2 =textlen
- ~dev/key ,body ~textlen ADD2 STR
- ,redraw JSR
- #00 =dev/key ( release key )
- @key-end
+ ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
+
+ ( incr ) ~textarea.cursor #01 ADD =textarea.cursor
+
+ @input-end
+
+ #00 =dev/key ( release key )
+
+ ,redraw JSR
BRK
@redraw
+
+ ~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR
+ ~textarea.x1 ~textarea.y1 #0f ~textarea.addr ,draw-textarea JSR
+ ~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR
+
+RTS
+
+@on-erase
+
+ ( skip if cursor is at 0 )
+ ,input-end ~textarea.cursor #01 LTH JMP? POP2
- #02 =color
- #0040 #0040 #0090 #0090 ,fill-rect JSR
- #06 =color
- ,body #0040 #0040 ,draw-label-multiline JSR
+ #00 ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
+
+ ( decr ) ~textarea.cursor #01 SUB =textarea.cursor
+
+ BRK
RTS
-@draw-label-multiline ( text x1 y1 )
- =pos.y =pos.x
- @draw-label-multiline-loop
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr
- ~pos.y =dev/sprite.y
- ~pos.x =dev/sprite.x
- ~color =dev/sprite.color
- ( incr ) #0001 ADD2
- ( incr ) ~pos.x #0008 ADD2 =pos.x
+@fill-rect ( x1 y1 x2 y2 color )
+
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ @fill-rect-ver
+ ~rect.x1 =dev/screen.x
+ @fill-rect-hor
+ ( draw ) ~color =dev/screen.color
+ ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
+ ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
+ ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2
+
+RTS
+
+@line-rect ( x1 y1 x2 y2 color )
+
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
+ @line-rect-hor
+ ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
+ ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
+ ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
+ ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
+ ~rect.y1 =dev/screen.y
+ @line-rect-ver
+ ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
+ ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
+ ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
+ ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
+
+RTS
+
+@draw-textarea ( x y color addr )
+
+ ( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x
+ ~textarea.addr
+ @draw-textarea-left-loop
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color
( detect linebreaks )
DUP2 LDR #0d NEQ ,no-return ROT JMP? POP2
- #0048 =pos.x
- ~pos.y #0008 ADD2 =pos.y
+ ~textarea.x1 =dev/sprite.x
+ ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
+ ( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x
@no-return
- DUP2 LDR #00 NEQ ,draw-label-multiline-loop ROT JMP? POP2
+ ( incr ) #0001 ADD2
+ ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
+
+ DUP2 LDR #00 NEQ ,draw-textarea-left-loop ROT JMP? POP2
POP2
-RTS
-@fill-rect ( x1 y1 x2 y2 )
- =rect.y2 =rect.x2 ( stash x1 y1 ) =rect.y1 DUP2 WSR2 =rect.x1
- @fill-rect-ver
- RSW2 DUP2 =rect.x1 WSR2
- ~rect.y1 =dev/screen.y
- @fill-rect-hor
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
- ( incr ) ~rect.x1 #0001 ADD2 DUP2 =rect.x1
- ~rect.x2 LTH2 ,fill-rect-hor ROT JMP? POP2
- ~rect.y1 #0001 ADD2 DUP2 =rect.y1
- ~rect.y2 LTH2 ,fill-rect-ver ROT JMP? POP2
- RSW2 POP2
RTS
-@draw-sprite
- =dev/sprite.x
- =dev/sprite.y
- =dev/sprite.addr
- =dev/sprite.color
- RTS
-
@font ( spectrum-zx font )
[
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
@@ -122,7 +151,7 @@ RTS
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
-@body [ ]
+@body [ ]
|d000 @ERROR BRK
diff --git a/examples/gui.label.usm b/examples/gui.label.usm
@@ -3,7 +3,7 @@
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-&Label2d { x 2 y 2 color 1 addr 2 width 2 }
+&Label2d { x 2 y 2 color 1 addr 2 }
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
&Point2d { x 2 y 2 }