uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit f42a307f1fbc00c09c753825e2551236933188db
parent 053c043bf159e4897b8d900ecb1ae8c8989cc064
Author: neauoire <aliceffekt@gmail.com>
Date:   Mon,  1 Mar 2021 17:05:04 -0800

Started repairing the key example

Diffstat:
MREADME.md | 16+---------------
Mbuild.sh | 2+-
Mexamples/dev.key.usm | 137++++++++++++++++++++++++++++++++++++++++++++++++-------------------------------
Mexamples/gui.label.usm | 2+-
4 files changed, 86 insertions(+), 71 deletions(-)

diff --git a/README.md b/README.md @@ -84,21 +84,6 @@ RTS |FFF8 [ 13fd 1ef3 1bf2 ] ( palette ) ``` -## Emulator - -### Controller(dev/ctrl) - -A device that works like a NES controller, each button is a bit from a single byte. Press `h` to toggle debugger. - -- `0x01` Ctrl -- `0x02` Alt -- `0x04` Escape -- `0x08` Return -- `0x10` Up -- `0x20` Down -- `0x40` Left -- `0x80` Right - ## TODOs ### OS Boot Disk @@ -115,6 +100,7 @@ A device that works like a NES controller, each button is a bit from a single by - Example of button pointing to a subroutine - GUI: - Line routine + - Extra frame buffer addressing? Mirror sprites? ### Assembler diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler examples/dev.mouse.usm bin/boot.rom +./bin/assembler examples/dev.key.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/examples/dev.key.usm b/examples/dev.key.usm @@ -1,91 +1,120 @@ ( dev/key ) -&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } +&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } &Sprite { pad 8 x 2 y 2 addr 2 color 1 } &Keyboard { key 1 } +&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 } + &Point2d { x 2 y 2 } &Rect2d { x1 2 y1 2 x2 2 y2 2 } -;pos Point2d +;textarea Textarea2d ;rect Rect2d ;color 1 -;textlen 2 |0100 @RESET - + + #0010 =textarea.x1 #0040 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr ,redraw JSR BRK -|c000 @FRAME +|0200 @FRAME + + ~dev/key #00 EQU BRK? ( skip on no-key ) + + ( backspace ) + ,on-erase ~dev/key #08 EQU JMP? POP2 - ~dev/key #00 EQU ,key-end ROT JMP? POP2 - ( is backspace ) - ~dev/key #08 NEQ ,no-key-back ROT JMP? POP2 - #00 ,body ~textlen ADD2 STR - ~textlen #0001 SUB2 =textlen - ,key-end JMP - @no-key-back + ( otherwise ) - ~textlen #0001 ADD2 =textlen - ~dev/key ,body ~textlen ADD2 STR - ,redraw JSR - #00 =dev/key ( release key ) - @key-end + ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR + + ( incr ) ~textarea.cursor #01 ADD =textarea.cursor + + @input-end + + #00 =dev/key ( release key ) + + ,redraw JSR BRK @redraw + + ~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR + ~textarea.x1 ~textarea.y1 #0f ~textarea.addr ,draw-textarea JSR + ~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR + +RTS + +@on-erase + + ( skip if cursor is at 0 ) + ,input-end ~textarea.cursor #01 LTH JMP? POP2 - #02 =color - #0040 #0040 #0090 #0090 ,fill-rect JSR - #06 =color - ,body #0040 #0040 ,draw-label-multiline JSR + #00 ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR + + ( decr ) ~textarea.cursor #01 SUB =textarea.cursor + + BRK RTS -@draw-label-multiline ( text x1 y1 ) - =pos.y =pos.x - @draw-label-multiline-loop - ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr - ~pos.y =dev/sprite.y - ~pos.x =dev/sprite.x - ~color =dev/sprite.color - ( incr ) #0001 ADD2 - ( incr ) ~pos.x #0008 ADD2 =pos.x +@fill-rect ( x1 y1 x2 y2 color ) + + ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 + @fill-rect-ver + ~rect.x1 =dev/screen.x + @fill-rect-hor + ( draw ) ~color =dev/screen.color + ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x + ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2 + ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y + ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2 + +RTS + +@line-rect ( x1 y1 x2 y2 color ) + + ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 + @line-rect-hor + ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x + ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color + ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color + ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2 + ~rect.y1 =dev/screen.y + @line-rect-ver + ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color + ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color + ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y + ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2 + +RTS + +@draw-textarea ( x y color addr ) + + ( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x + ~textarea.addr + @draw-textarea-left-loop + ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color ( detect linebreaks ) DUP2 LDR #0d NEQ ,no-return ROT JMP? POP2 - #0048 =pos.x - ~pos.y #0008 ADD2 =pos.y + ~textarea.x1 =dev/sprite.x + ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y + ( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x @no-return - DUP2 LDR #00 NEQ ,draw-label-multiline-loop ROT JMP? POP2 + ( incr ) #0001 ADD2 + ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x + + DUP2 LDR #00 NEQ ,draw-textarea-left-loop ROT JMP? POP2 POP2 -RTS -@fill-rect ( x1 y1 x2 y2 ) - =rect.y2 =rect.x2 ( stash x1 y1 ) =rect.y1 DUP2 WSR2 =rect.x1 - @fill-rect-ver - RSW2 DUP2 =rect.x1 WSR2 - ~rect.y1 =dev/screen.y - @fill-rect-hor - ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color - ( incr ) ~rect.x1 #0001 ADD2 DUP2 =rect.x1 - ~rect.x2 LTH2 ,fill-rect-hor ROT JMP? POP2 - ~rect.y1 #0001 ADD2 DUP2 =rect.y1 - ~rect.y2 LTH2 ,fill-rect-ver ROT JMP? POP2 - RSW2 POP2 RTS -@draw-sprite - =dev/sprite.x - =dev/sprite.y - =dev/sprite.addr - =dev/sprite.color - RTS - @font ( spectrum-zx font ) [ 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 @@ -122,7 +151,7 @@ RTS 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c ] -@body [ ] +@body [ ] |d000 @ERROR BRK diff --git a/examples/gui.label.usm b/examples/gui.label.usm @@ -3,7 +3,7 @@ &Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } &Sprite { pad 8 x 2 y 2 addr 2 color 1 } -&Label2d { x 2 y 2 color 1 addr 2 width 2 } +&Label2d { x 2 y 2 color 1 addr 2 } &Rect2d { x1 2 y1 2 x2 2 y2 2 } &Point2d { x 2 y 2 }