commit ea8fa6e1ed074ab63280c4f092606c9d4bf9ec64
parent 0d6f81570b5309251dfcfbeeba7a1c1295a7bf0d
Author: neauoire <aliceffekt@gmail.com>
Date: Sat, 20 Mar 2021 12:25:26 -0700
Improved nasu mouse controls
Diffstat:
5 files changed, 186 insertions(+), 441 deletions(-)
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/software/noodle.usm bin/boot.rom
+./bin/assembler projects/software/nasu.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/fonts/katahira8.bit b/projects/fonts/katahira8.bit
Binary files differ.
diff --git a/projects/fonts/specter8.bit b/projects/fonts/specter8.bit
Binary files differ.
diff --git a/projects/pictures/cibo.bit b/projects/pictures/cibo.bit
Binary files differ.
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -2,8 +2,9 @@
app/nasu : spritesheet editor
arrows - move selection
- click - Paint cell
- 1 2 3 - Select brush
+ left-click - add pixel
+ right-click - remove pixel
+ 1 2 3 - select brush
)
%RTN { JMP2r }
@@ -28,13 +29,15 @@
|0100 @RESET
- ~SCRN.width 2/ #008a SUB2 =bankview.x
- ~SCRN.height 2/ #003f SUB2 =bankview.y
- ,bank1 =bankview.addr
+ ~Screen.width 2/ #008a SUB2 =bankview.x
+ ~Screen.height 2/ #003f SUB2 =bankview.y
+ ,bank =bankview.addr
- ~SCRN.width 2/ #0002 ADD2 =tileview.x
- ~SCRN.height 2/ #003f SUB2 =tileview.y
- ,bank1 #0448 ADD2 =tileview.addr
+ ~Screen.width 2/ #0002 ADD2 =tileview.x
+ ~Screen.height 2/ #003f SUB2 =tileview.y
+ ,bank #0448 ADD2 =tileview.addr
+
+ ,filepath ,load-file JSR2
,redraw JSR2
@@ -44,28 +47,28 @@ BRK
( keyboard controls )
- ,no-key ~KEYS #00 EQU JMP2?
+ ,no-key ~Keys #00 EQU JMP2?
- ,no-key ~KEYS #31 LTH JMP2?
- ,no-key ~KEYS #33 GTH JMP2?
- ( select ) ~KEYS #31 SUB =bankview.mode
- ( release ) #00 =KEYS
+ ,no-key ~Keys #31 LTH JMP2?
+ ,no-key ~Keys #33 GTH JMP2?
+ ( select ) ~Keys #31 SUB =bankview.mode
+ ( release ) #00 =Keys
,redraw JSR2
@no-key
- ,no-ctrl ~CTRL.buttons #00 EQU JMP2?
+ ,no-ctrl ~Controller.buttons #00 EQU JMP2?
- ,no-ctrl-up ~CTRL.buttons #10 EQU JMP2?
+ ,no-ctrl-up ~Controller.buttons #10 EQU JMP2?
~tileview.addr #0080 ADD2 =tileview.addr
@no-ctrl-up
- ,no-ctrl-down ~CTRL.buttons #20 EQU JMP2?
+ ,no-ctrl-down ~Controller.buttons #20 EQU JMP2?
~tileview.addr #0080 SUB2 =tileview.addr
@no-ctrl-down
- ,no-ctrl-left ~CTRL.buttons #40 EQU JMP2?
+ ,no-ctrl-left ~Controller.buttons #40 EQU JMP2?
~tileview.addr 8+ =tileview.addr
@no-ctrl-left
- ,no-ctrl-right ~CTRL.buttons #80 EQU JMP2?
+ ,no-ctrl-right ~Controller.buttons #80 EQU JMP2?
~tileview.addr 8- =tileview.addr
@no-ctrl-right
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
@@ -75,30 +78,29 @@ BRK
( mouse controls )
- ,click-end ~MOUS.state #00 EQU JMP2?
+ ,click-end ~Mouse.state #00 EQU JMP2?
( toolbar )
- ,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JMP2?
+ ,no-toolbar-click ~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JMP2?
( brush )
-
- ,no-brush-click ~MOUS.x ~bankview.x SUB2 8/ #000d LTH2 JMP2?
- ,no-brush-click ~MOUS.x ~bankview.x SUB2 8/ #000f GTH2 JMP2?
+ ,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 JMP2?
+ ,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 JMP2?
( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
- ( release ) #00 =MOUS.state
+ ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-brush-click
- ,no-load-click ~MOUS.x ~tileview.x SUB2 8/ #000e NEQU2 JMP2?
- ( load ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.load
- ( release ) #00 =MOUS.state
+ ,no-load-click ~Mouse.x ~tileview.x SUB2 8/ #000e NEQU2 JMP2?
+ ( load ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.load
+ ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-load-click
- ,no-save-click ~MOUS.x ~tileview.x SUB2 8/ #000f NEQU2 JMP2?
- ( save ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.save
- ( release ) #00 =MOUS.state
+ ,no-save-click ~Mouse.x ~tileview.x SUB2 8/ #000f NEQU2 JMP2?
+ ( save ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.save
+ ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-save-click
@@ -106,8 +108,8 @@ BRK
( bankview )
- ~MOUS.x ~bankview.x GTH2 ~MOUS.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
- ~MOUS.y ~bankview.y GTH2 ~MOUS.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
+ ~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
+ ~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-bank-click ROT JMP2?
,not-copy-mode ~bankview.mode #01 NEQ JMP2?
@@ -115,8 +117,8 @@ BRK
@copy-loop NOP
( load ) ~tileview.addr ~i ADD LDR
( get touch addr )
- ~MOUS.x ~bankview.x SUB2 STEP8
- ~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
+ ~Mouse.x ~bankview.x SUB2 STEP8
+ ~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
~bankview.addr ADD2 #00 ~i ADD2 STR
( incr ) ~i #01 ADD =i
~i #08 LTH ^copy-loop MUL JMP
@@ -128,16 +130,16 @@ BRK
@erase-loop NOP
#00
( get touch addr )
- ~MOUS.x ~bankview.x SUB2 STEP8
- ~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
+ ~Mouse.x ~bankview.x SUB2 STEP8
+ ~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
~bankview.addr ADD2 #00 ~i ADD2 STR
( incr ) ~i #01 ADD =i
~i #08 LTH ^erase-loop MUL JMP
,redraw JSR2 ,click-end JMP2
@not-erase-mode
- ~MOUS.x ~bankview.x SUB2 STEP8
- ~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
+ ~Mouse.x ~bankview.x SUB2 STEP8
+ ~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
~bankview.addr ADD2 =tileview.addr
,redraw JSR2 ,click-end JMP2
@@ -145,17 +147,17 @@ BRK
( tileview )
- ~MOUS.x ~tileview.x GTH2 ~MOUS.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
- ~MOUS.y ~tileview.y GTH2 ~MOUS.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
+ ~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
+ ~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-tile-click ROT JMP2?
- ~MOUS.x ~tileview.x SUB2 STEP8 #0040 DIV2
- ~MOUS.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
+ ~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2
+ ~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
8*
~tileview.addr ADD2 =addr ( addr offset )
- ~MOUS.x ~tileview.x SUB2 ~MOUS.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
- ~MOUS.y ~tileview.y SUB2 ~MOUS.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
- ,no-erase-mode ~bankview.mode #02 NEQ JMP2?
+ ~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
+ ~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
+ ,no-erase-mode ~Mouse.state #10 NEQ JMP2?
( load ) ~addr ~pos.y 8/ ADD2 LDR
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
#ff EOR AND
@@ -172,17 +174,17 @@ BRK
( operations )
- ,no-operations ~MOUS.y ~tileview.y SUB2 8/ #000c NEQ2 JMP2?
+ ,no-operations ~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 JMP2?
- ,no-move-up ~MOUS.x ~tileview.x SUB2 8/ #0011 NEQ2 JMP2?
+ ,no-move-up ~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 JMP2?
,op_shiftup JSR2
- ( release ) #00 =MOUS.state
+ ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-move-up
- ,no-move-down ~MOUS.x ~tileview.x SUB2 8/ #0012 NEQ2 JMP2?
+ ,no-move-down ~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 JMP2?
,op_shiftdown JSR2
- ( release ) #00 =MOUS.state
+ ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-move-down
@@ -194,6 +196,12 @@ BRK
BRK
+@load-file ( path )
+
+ =File.name #0800 =File.length ,bank =File.load
+
+RTN
+
@op_shiftup
~tileview.addr LDR
@@ -235,66 +243,66 @@ RTN
( position )
- ~bankview.x =SPRT.x
- ~bankview.y #0010 SUB2 =SPRT.y
+ ~bankview.x =Sprite.x
+ ~bankview.y #0010 SUB2 =Sprite.y
~bankview.addr ,draw-short JSR2
( toolbar )
- ~bankview.x #0068 ADD2 =SPRT.x
- ~bankview.y #0010 SUB2 =SPRT.y
- ,tool_selector =SPRT.addr
- #01 ~bankview.mode #00 EQU ADD =SPRT.color
+ ~bankview.x #0068 ADD2 =Sprite.x
+ ~bankview.y #0010 SUB2 =Sprite.y
+ ,tool_selector =Sprite.addr
+ #01 ~bankview.mode #00 EQU ADD =Sprite.color
- ~SPRT.x 8+ =SPRT.x
- ,tool_hand =SPRT.addr
- #01 ~bankview.mode #01 EQU ADD =SPRT.color
+ ~Sprite.x 8+ =Sprite.x
+ ,tool_hand =Sprite.addr
+ #01 ~bankview.mode #01 EQU ADD =Sprite.color
- ~SPRT.x 8+ =SPRT.x
- ,tool_eraser =SPRT.addr
- #01 ~bankview.mode #02 EQU ADD =SPRT.color
+ ~Sprite.x 8+ =Sprite.x
+ ,tool_eraser =Sprite.addr
+ #01 ~bankview.mode #02 EQU ADD =Sprite.color
- ~tileview.x #0070 ADD2 =SPRT.x
- ,load_icn =SPRT.addr
- #01 =SPRT.color
+ ~tileview.x #0070 ADD2 =Sprite.x
+ ,load_icn =Sprite.addr
+ #01 =Sprite.color
- ~tileview.x #0078 ADD2 =SPRT.x
- ,save_icn =SPRT.addr
- #01 =SPRT.color
+ ~tileview.x #0078 ADD2 =Sprite.x
+ ,save_icn =Sprite.addr
+ #01 =Sprite.color
( guides )
- #00 =i ,font_hex =SPRT.addr
+ #00 =i ,font_hex =Sprite.addr
$guides
- ~bankview.x #0010 SUB2 =SPRT.x
- ~bankview.y #00 ~i #08 MUL ADD2 =SPRT.y
- ( draw ) #02 =SPRT.color
- ~bankview.x #00 ~i #08 MUL ADD2 =SPRT.x
- ~bankview.y #0088 ADD2 =SPRT.y
- ( draw ) #02 =SPRT.color
- ~SPRT.addr 8+ =SPRT.addr
+ ~bankview.x #0010 SUB2 =Sprite.x
+ ~bankview.y #00 ~i #08 MUL ADD2 =Sprite.y
+ ( draw ) #02 =Sprite.color
+ ~bankview.x #00 ~i #08 MUL ADD2 =Sprite.x
+ ~bankview.y #0088 ADD2 =Sprite.y
+ ( draw ) #02 =Sprite.color
+ ~Sprite.addr 8+ =Sprite.addr
( incr ) ~i #01 ADD =i
,$guides ~i #10 LTH JMP2?
( body )
- ~bankview.x =SPRT.x ~bankview.y =SPRT.y
- #00 =pt.x #00 =pt.y ~bankview.addr =SPRT.addr
+ ~bankview.x =Sprite.x ~bankview.y =Sprite.y
+ #00 =pt.x #00 =pt.y ~bankview.addr =Sprite.addr
$ver
#00 =pt.x
- ~bankview.x =SPRT.x
+ ~bankview.x =Sprite.x
$hor
- ( draw ) #01 =SPRT.color
- ,$no-highlight ~SPRT.addr ~tileview.addr LTH2 JMP2?
- ,$no-highlight ~SPRT.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
- ( draw ) #0c =SPRT.color
+ ( draw ) #01 =Sprite.color
+ ,$no-highlight ~Sprite.addr ~tileview.addr LTH2 JMP2?
+ ,$no-highlight ~Sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
+ ( draw ) #0c =Sprite.color
$no-highlight
- ( incr ) ~SPRT.x 8+ =SPRT.x
- ( incr ) ~SPRT.addr 8+ =SPRT.addr
+ ( incr ) ~Sprite.x 8+ =Sprite.x
+ ( incr ) ~Sprite.addr 8+ =Sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
,$hor ~pt.x #10 LTH JMP2?
( incr ) ~pt.y #01 ADD =pt.y
- ( incr ) ~SPRT.y 8+ =SPRT.y
+ ( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~pt.y #10 LTH JMP2?
RTN
@@ -303,96 +311,96 @@ RTN
~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR2
- ~tileview.x #0028 ADD2 =SPRT.x
- ~tileview.y #0010 SUB2 =SPRT.y
- ~tileview.addr =SPRT.addr
- #03 =SPRT.color
+ ~tileview.x #0028 ADD2 =Sprite.x
+ ~tileview.y #0010 SUB2 =Sprite.y
+ ~tileview.addr =Sprite.addr
+ #03 =Sprite.color
( position )
- ~tileview.x =SPRT.x
- ~tileview.y #0010 SUB2 =SPRT.y
+ ~tileview.x =Sprite.x
+ ~tileview.y #0010 SUB2 =Sprite.y
~tileview.addr ,draw-short JSR2
( body )
- ~tileview.x =SPRT.x
- ~tileview.y =SPRT.y
+ ~tileview.x =Sprite.x
+ ~tileview.y =Sprite.y
~tileview.addr =tileview.addr
,draw-tileview-icn JSR2
- ~tileview.x #0040 ADD2 =SPRT.x
- ~tileview.y =SPRT.y
+ ~tileview.x #0040 ADD2 =Sprite.x
+ ~tileview.y =Sprite.y
~tileview.addr 8+ =tileview.addr
,draw-tileview-icn JSR2
- ~tileview.x =SPRT.x
- ~tileview.y #0040 ADD2 =SPRT.y
+ ~tileview.x =Sprite.x
+ ~tileview.y #0040 ADD2 =Sprite.y
~tileview.addr 8+ =tileview.addr
,draw-tileview-icn JSR2
- ~tileview.x #0040 ADD2 =SPRT.x
- ~tileview.y #0040 ADD2 =SPRT.y
+ ~tileview.x #0040 ADD2 =Sprite.x
+ ~tileview.y #0040 ADD2 =Sprite.y
~tileview.addr 8+ =tileview.addr
,draw-tileview-icn JSR2
( line hor )
- ~tileview.y #003f ADD2 =SCRN.y
- ~tileview.x =SCRN.x
+ ~tileview.y #003f ADD2 =Screen.y
+ ~tileview.x =Screen.x
$line-hor
- ( draw ) #03 =SCRN.color
- ( incr ) ~SCRN.x #0002 ADD2 =SCRN.x
- ~SCRN.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2?
+ ( draw ) #03 =Screen.color
+ ( incr ) ~Screen.x #0002 ADD2 =Screen.x
+ ~Screen.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2?
( line ver )
- ~tileview.y =SCRN.y
- ~tileview.x #003f ADD2 =SCRN.x
+ ~tileview.y =Screen.y
+ ~tileview.x #003f ADD2 =Screen.x
$line-ver
- ( draw ) #03 =SCRN.color
- ( incr ) ~SCRN.y #0002 ADD2 =SCRN.y
- ~SCRN.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2?
+ ( draw ) #03 =Screen.color
+ ( incr ) ~Screen.y #0002 ADD2 =Screen.y
+ ~Screen.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2?
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
( bytes )
- ~tileview.y #0018 ADD2 =SPRT.y
+ ~tileview.y #0018 ADD2 =Sprite.y
#00 =i
$bytes
- ~tileview.x #0088 ADD2 =SPRT.x
- ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SFT #08 MUL ADD2 =SPRT.addr
- ( draw ) #02 =SPRT.color
- ~SPRT.x 8+ =SPRT.x
- ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
- ( draw ) #02 =SPRT.color
+ ~tileview.x #0088 ADD2 =Sprite.x
+ ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ( draw ) #02 =Sprite.color
+ ~Sprite.x 8+ =Sprite.x
+ ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ( draw ) #02 =Sprite.color
( incr ) ~i #01 ADD =i
- ( incr ) ~SPRT.y 8+ =SPRT.y
+ ( incr ) ~Sprite.y 8+ =Sprite.y
,$bytes ~i #08 LTH JMP2?
( operations )
- ~SPRT.y 8+ =SPRT.y
- ,movedown_icn =SPRT.addr
- #01 =SPRT.color
- ~SPRT.x 8- =SPRT.x
- ,moveup_icn =SPRT.addr
- #01 =SPRT.color
+ ~Sprite.y 8+ =Sprite.y
+ ,movedown_icn =Sprite.addr
+ #01 =Sprite.color
+ ~Sprite.x 8- =Sprite.x
+ ,moveup_icn =Sprite.addr
+ #01 =Sprite.color
( draw tiles )
- ~tileview.y =SPRT.y
- #00 =pt.x #00 =pt.y ~tileview.addr =SPRT.addr
+ ~tileview.y =Sprite.y
+ #00 =pt.x #00 =pt.y ~tileview.addr =Sprite.addr
$tiles-ver
#00 =pt.x
- ~tileview.x #0088 ADD2 =SPRT.x
+ ~tileview.x #0088 ADD2 =Sprite.x
$tiles-hor
- ( draw ) #03 =SPRT.color
- ( incr ) ~SPRT.x 8+ =SPRT.x
- ( incr ) ~SPRT.addr 8+ =SPRT.addr
+ ( draw ) #03 =Sprite.color
+ ( incr ) ~Sprite.x 8+ =Sprite.x
+ ( incr ) ~Sprite.addr 8+ =Sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
,$tiles-hor ~pt.x #02 LTH JMP2?
( incr ) ~pt.y #01 ADD =pt.y
- ( incr ) ~SPRT.y 8+ =SPRT.y
+ ( incr ) ~Sprite.y 8+ =Sprite.y
,$tiles-ver ~pt.y #02 LTH JMP2?
RTN
@@ -406,57 +414,57 @@ RTN
( get bit )
,blank_icn #00
~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SFT #01 AND ( get bit )
- 8* ADD2 =SPRT.addr ( add *8 )
- ( draw ) #01 =SPRT.color
- ( incr ) ~SPRT.x 8+ =SPRT.x
+ 8* ADD2 =Sprite.addr ( add *8 )
+ ( draw ) #01 =Sprite.color
+ ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~pt.x #01 ADD =pt.x
,$hor ~pt.x #08 LTH JMP2?
- ( incr ) ~SPRT.y 8+ =SPRT.y
+ ( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~pt.y #01 ADD =pt.y
- ~SPRT.x #0040 SUB2 =SPRT.x
+ ~Sprite.x #0040 SUB2 =Sprite.x
,$ver ~pt.y #08 LTH JMP2?
RTN
@draw-cursor
- ~mouse.x ~MOUS.x NEQU2
- ~mouse.y ~MOUS.y NEQU2
+ ~mouse.x ~Mouse.x NEQU2
+ ~mouse.y ~Mouse.y NEQU2
#0000 EQU2 RTN? ( Return if unchanged )
( clear last cursor )
- ~mouse.x =SPRT.x
- ~mouse.y =SPRT.y
- ,blank_icn =SPRT.addr
- #10 =SPRT.color
+ ~mouse.x =Sprite.x
+ ~mouse.y =Sprite.y
+ ,blank_icn =Sprite.addr
+ #10 =Sprite.color
( record mouse positions )
- ~MOUS.x =mouse.x
- ~MOUS.y =mouse.y
+ ~Mouse.x =mouse.x
+ ~Mouse.y =mouse.y
( draw new cursor )
- ~mouse.x =SPRT.x
- ~mouse.y =SPRT.y
- ,tool_selector #00 ~bankview.mode #08 MUL ADD2 =SPRT.addr
- #12 =SPRT.color
+ ~mouse.x =Sprite.x
+ ~mouse.y =Sprite.y
+ ,tool_selector #00 ~bankview.mode #08 MUL ADD2 =Sprite.addr
+ #12 =Sprite.color
RTN
@draw-short ( short )
=addr
- ,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =SPRT.addr
- ( draw ) #02 =SPRT.color
- ~SPRT.x 8+ =SPRT.x
- ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr
- ( draw ) #02 =SPRT.color
- ~SPRT.x 8+ =SPRT.x
- ,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =SPRT.addr
- ( draw ) #02 =SPRT.color
- ~SPRT.x 8+ =SPRT.x
- ,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =SPRT.addr
- ( draw ) #02 =SPRT.color
+ ,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ( draw ) #02 =Sprite.color
+ ~Sprite.x 8+ =Sprite.x
+ ,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ( draw ) #02 =Sprite.color
+ ~Sprite.x 8+ =Sprite.x
+ ,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
+ ( draw ) #02 =Sprite.color
+ ~Sprite.x 8+ =Sprite.x
+ ,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
+ ( draw ) #02 =Sprite.color
RTN
@@ -464,18 +472,18 @@ RTN
@line-rect ( x1 y1 x2 y2 color )
- ( load ) =color =rect.y2 =rect.x2 DUP2 =SCRN.y =rect.y1 DUP2 =SCRN.x =rect.x1
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$hor NOP
- ( incr ) ~SCRN.x ++ =SCRN.x
- ( draw ) ~rect.y1 =SCRN.y ~color =SCRN.color
- ( draw ) ~rect.y2 =SCRN.y ~color =SCRN.color
- ~SCRN.x ~rect.x2 LTH2 ^$hor MUL JMP
- ~rect.y1 =SCRN.y
+ ( incr ) ~Screen.x ++ =Screen.x
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
+ ~Screen.x ~rect.x2 LTH2 ^$hor MUL JMP
+ ~rect.y1 =Screen.y
$ver NOP
- ( draw ) ~rect.x1 =SCRN.x ~color =SCRN.color
- ( draw ) ~rect.x2 =SCRN.x ~color =SCRN.color
- ( incr ) ~SCRN.y ++ =SCRN.y
- ~SCRN.y ~rect.y2 ++ LTH2 ^$ver MUL JMP
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
+ ( incr ) ~Screen.y ++ =Screen.y
+ ~Screen.y ~rect.y2 ++ LTH2 ^$ver MUL JMP
RTN
@@ -488,7 +496,7 @@ RTN
@save_icn [ fe82 8282 848a f400 ]
@moveup_icn [ 0010 387c fe10 1000 ]
@movedown_icn [ 0010 1010 fe7c 3810 ]
-@filename [ nasu-io.bit 00 ]
+@filepath [ projects/fonts/specter8.bit 00 ]
@font_hex ( 0-F )
[
@@ -502,279 +510,16 @@ RTN
007c 8280 f080 827c 007c 8280 f080 8080
]
-|E000 @bank1
-[
- 0103 070f 1f3f 7fff 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 1838 1818 1818 7e00
- 7cc6 0e3c 78e0 fe00 7e0c 183c 06c6 7c00
- 1c3c 6ccc fe0c 0c00 fcc0 fc06 06c6 7c00
- 3c60 c0fc c6c6 7c00 fec6 0c18 3030 3000
- 78c4 e478 8686 7c00 7cc6 c67e 060c 7800
- 386c c6c6 fec6 c600 fcc6 c6fc c6c6 fc00
- 3c66 c0c0 c066 3c00 f8cc c6c6 c6cc f800
- fec0 c0fc c0c0 fe00 fec0 c0fc c0c0 c000
- 3e60 c0ce c666 3e00 c6c6 c6fe c6c6 c600
- 3c18 1818 1818 3c00 1e06 0606 c6c6 7c00
- c6cc d8f0 d8cc c600 6060 6060 6060 7e00
- c6ee fefe d6c6 c600 c6e6 f6fe dece c600
- 7cc6 c6c6 c6c6 7c00 fcc6 c6fc c0c0 c000
- 7cc6 c6c6 decc 7a00 fcc6 c6fc d8cc c600
- 78cc c07c 06c6 7c00 7e18 1818 1818 1800
- c6c6 c6c6 c6c6 7c00 c6c6 c6ee 7c38 1000
- c6c6 d6fe feee c600 c6ee 7c38 7cee c600
- 6666 663c 1818 1800 fe0e 1c38 70e0 fe00
- fc04 2438 2020 c000 0408 1030 d010 1000
- 10fe 8282 0204 3800 00fe 1010 1010 fe00
- 08fe 1828 4888 1800 40fc 4444 4444 8800
- 10fc 10fc 1010 1000 7c44 8404 0408 3000
- 80fe 8888 0808 3000 fc04 0404 0404 fc00
- 44fe 4444 0404 3800 c004 c404 0808 f000
- fc04 0810 2844 8200 40fe 4244 4040 3e00
- 8282 4202 0408 7000 7c44 7c84 0404 3800
- 1cf0 10fe 1010 3000 a4a4 a404 0408 7000
- 7c00 fe10 1010 6000 4040 4078 4440 4000
- 0808 fe08 0808 7000 7800 0000 0000 fc00
- fc04 0468 1028 c600 10fe 0408 3cd2 1000
- 0404 0408 0810 6000 1008 8884 8484 8400
- 8080 fc80 8080 7c00 fc04 0404 0408 7000
- 0020 5088 8402 0000 10fe 1010 9292 9200
- fc04 0408 5020 1000 f00e 601c 00e0 1e00
- 0810 2040 8482 7e00 0404 4828 1028 c400
- fc20 fc20 2020 1c00 20fc 2424 2820 2000
- 7808 0808 0808 fe00 fc04 04fc 0404 fc00
- fc00 fc04 0408 7000 4444 4444 0408 3000
- 1050 5050 5252 9c00 8080 8084 8488 f000
- fc84 8484 8484 fc00 fc84 8404 0404 3800
- c000 0404 0808 f000 fc04 fc04 0408 7000
- 0000 7c04 1810 1000 0000 0418 7010 1000
- 0000 107c 4404 1800 0000 3810 1010 7c00
- 0000 087c 1828 4800 0000 207c 2428 2000
- 0000 3808 0808 7c00 0000 7808 7808 7800
- 0000 5454 0404 3800 0020 7820 7caa b2e4
- 0000 8884 8282 a240 0078 00f8 0404 0870
- 0038 0078 1020 508e 0024 7220 3c62 a26c
- 0020 24f2 4a4a 88b0 0020 f810 fc08 807c
- 0008 1020 4020 1008 0084 84be 8484 8498
- 0000 7c08 0040 807e 0010 fc08 7c80 807c
- 0080 8080 8084 8870 0008 fe38 4838 0830
- 0044 44fe 4448 403c 0078 1020 fc20 403c
- 0040 f04e 4080 908e 0020 f840 7884 0478
- 0000 3cc2 0202 0418 00fe 0810 2020 201c
- 0040 2c30 4080 807c 0040 ee44 849c a61c
- 0000 9e84 80a0 a09e 0010 bc52 d2a6 aa4e
- 0040 dc62 424e d24e 0000 3854 92a2 a24c
- 0084 be84 849c a69c 00e0 4486 8484 8870
- 0020 1830 148a ca9a 0000 2050 8804 0200
- 00be 84be 849c a69c 0010 fc10 fc70 9874
- 0070 1414 7ca6 a4c8 0020 f422 60a2 a27c
- 0010 bc52 d2a2 a24c 0040 f044 f242 423c
- 0050 5c6a c22c 2020 0088 bcca 8abc 0810
- 0010 1c10 1070 9874 0020 9880 f884 0478
- 0088 8888 8808 1060 00f0 2078 8464 9478
- 0048 d464 4444 c442 0078 1020 7884 0478
- 0040 dc62 4242 c24c 1078 2034 5828 201c
- 0010 1020 2052 528c 0000 2078 2078 b4e4
- 0000 0088 8484 a440 e0fe ff7f 0302 0000
- 010d 0800 362c 0860 6000 2030 0008 0d01
- 0101 0343 6777 7b78 0000 8084 ccdc bc3c
- 3307 07e3 383f 1c0c 98c7 c892 30f8 7060
- 0001 0103 4367 777b 0000 0080 84cc dcbc
- 7833 0707 e338 7ff0 3c98 c7c8 9230 f83c
- 0010 7f7f 7f1f 0f0f 0333 393a 3818 0000
- 1038 3c74 7676 7e7d 0000 110a 342a 5120
- 7f67 6370 383e 7cb8 510a 04ea 797f 7039
- 5838 1030 f0f0 e0c0 0008 1c3c 7a7a 7a7e
- 0000 0011 0a34 2a51 7f7d 3f37 333b 3a78
- 2051 0a04 ea39 7ff0 bc58 3810 30f8 fc3e
- 0000 0006 0e0c 0000 0000 0000 0000 0f18
- 0000 0000 f83e 3b18 1014 1010 3878 f830
- 0000 0000 060e 0c00 0000 0000 0000 000f
- 0000 0000 00f8 7ef3 1810 1410 1038 7cde
- 000d 1e1e 1e1f 0f07 78f0 001a 3f35 353f
- 0000 80e0 e070 7321 1a07 0c18 78fe fcf0
- 0001 0200 387c 7e3f 3f40 6060 2030 1301
- c0e0 30d0 d0d0 d000 070f 021d 1f1a 1a02
- 387c fcfc fcfe bebe 1c3e 3f3f 3f7f 7d7d
- 7d7f 5f3b 3c3f 1e00 1c3e 3f1f 3f7f 7d7d
- 0000 0060 6265 3f1f 703c 3c18 0000 0207
- cf7a 5a10 0000 c080 8584 86c6 e773 73e1
- 804e 77f3 fbf9 fa78 1139 7d39 0000 e0e7
- 0000 0707 1610 0038 cf1f 1710 3330 3020
- 3830 40c7 0766 e06c 60c0 8004 9eff f0f8
- 2401 07fe ff7f 3f7f cf7a 0afe fc00 0000
- 8586 83c3 e170 70e0 60c0 8000 98fc feff
- 2400 07fe ff7f ff03 030f 2362 643c 1c1e
- 1f3d 6d4f eef3 2003 0707 1f3f 0f47 0300
- 0000 0307 0f0f 1f1f 0023 574f 572f df21
- 0000 0000 8080 0000 230f 1ef0 1c3f 1f1e
- 0080 1830 34fe fefe 0000 0104 0606 0707
- 0f3f 7ff8 f87f 3f0f 1f1f 1f0b 0101 0000
- 031f 3f3f 7800 03ff 0000 0000 0000 0000
- 2327 1f07 0f1f 7f3f e080 8040 e0e0 e0c0
- 0307 0f1f 3f7f ff1f 1f10 0c12 122c 3f3f
- 3736 3636 1616 1202 107e ffff f676 3a1a
- 0000 3804 0000 0000 0000 0038 4000 0000
- fca0 8080 0000 0000 0727 574f 5727 c121
- 1d0f 0f1f 1f1e 3830 0000 3810 4c18 8624
- 0042 0a40 1002 0802 0000 8040 080c 0a84
- 0000 cf20 2020 262e e0e0 c000 0000 0000
- 2f23 2120 2000 0000 c1b1 596d 353b 1f03
- 0002 0008 0200 2800 0410 0210 0400 0a00
- c1b1 596d 353b 1f03 000f 1fff fc63 1f03
- 0000 fec6 c6fe 0000 0000 0606 0c18 7060
- 0000 0606 0404 0808 0810 3030 3030 1008
- 0000 0103 0100 0000 030e f800 0000 0000
- 2265 2525 2525 7772 6295 1525 4585 f7f2
- a2a5 a5a5 f5f5 2722 f285 85e5 1515 f7e2
- 6295 5565 b595 9762 2050 5050 5050 7020
- 0000 0000 0000 0000 6cec 6c6c 6c6f f700
- bcb2 b2b2 bcb0 3000 0000 0000 0000 0000
-]
-
-|E800 @bank2 [
-
- 0001 0303 0303 0307 c0c0 c0c0 c000 4000
- 1010 1030 3018 3030 0000 0000 0000 0000
- 0000 0800 1000 0010 0000 0000 0000 0101
- 0409 0840 5090 1230 0000 0040 0080 0000
- 0000 0000 0000 0000 0000 0010 0000 2000
- 0000 0000 0000 0000 0000 0000 0100 0000
- 0080 0000 0000 0000 0000 0000 0000 0000
- 0707 0303 0301 0101 dfdf dfdf ffff fff7
- 0606 0606 060c 0c04 4080 8040 0000 4040
- 1030 3030 3020 6030 0000 0000 0000 0000
- 0020 0020 8020 80c0 0102 0200 0004 0400
- 2030 7060 6460 e0e1 4080 8000 0080 0000
- 0400 0808 0010 1101 4040 4040 8080 8080
- 0204 040c 0c08 0808 0002 0000 0400 0004
- 2020 2040 4040 40a0 0000 0002 0004 0000
- 0000 0000 0000 0001 ffff ffff ff7f 7f7f
- 0c0c 1818 0818 1810 0040 0000 4000 0040
- 2060 5050 4050 5048 0101 0101 0101 0303
- 8080 2080 8020 0000 0808 0109 1111 0332
- a1a0 8222 2062 2220 0000 0000 0000 0000
- 0123 0303 0745 058d 8000 0000 0000 0000
- 1818 1210 1030 3004 0009 0901 0312 120a
- a080 c0c0 00c0 8080 0402 020c 0504 1c0d
- 8000 8200 0002 4000 7f7f 7f7f 7f7f 7f7f
- 1010 3030 0020 2060 0000 1000 2000 0000
- 4050 5848 0898 4848 0303 0302 0206 0206
- 0020 0040 2000 4000 2222 0224 2444 400c
- 4444 4444 4048 4044 0000 0001 0100 0202
- 091b 1202 2222 0242 0000 0000 0004 0009
- 5040 4020 a8a0 a020 0614 0c29 2910 5150
- 8080 8000 0000 8000 2018 481a 1090 3231
- 0000 8004 0000 0802 7f7f 7f7f 7f7f 7f7f
- 6040 cc03 c000 e407 0000 0010 c030 1806
- 4848 0848 4808 2848 0404 0504 0408 0808
- 4040 0040 4040 0040 4848 8010 9090 30a0
- 4800 4048 10d0 0020 0204 0404 0109 282a
- 4206 8084 0404 0404 0101 1202 0212 0424
- 4050 4040 4141 42c2 22a3 a042 42c6 8484
- 0001 0002 0204 0400 2420 6248 48c2 9090
- 0004 0010 0400 0008 7f7f 7fff 7fff ffff
- c07e 0f0b 0480 8060 e31d c63b 1c0f 1930
- 0824 c4c4 f07c bcdd 0809 0808 0019 0811
- 0020 0181 4100 2202 a020 2040 4000 4000
- 9080 2020 a0a0 0041 1250 4424 a0a8 8850
- 0000 0404 0008 0800 0448 0800 1111 1101
- 8185 8782 0a08 1404 8404 0808 0808 1010
- 0809 0212 1224 2526 8484 1080 2820 0060
- 2001 0101 2301 1343 ffff ffff ffff ffff
- f038 cf70 0000 0000 e000 ff00 0000 0000
- 5d2e e6f1 0800 0400 1014 d010 61c8 3010
- 4282 9240 0490 9000 0000 0080 0000 8000
- 4140 4202 8241 0502 5040 a080 4000 008d
- 0108 0000 121f 7037 2222 06c4 54c0 00fd
- 0810 1030 2020 0000 1011 2020 2125 4142
- 4a4a 9a96 1434 2c2c 1040 4000 8080 0081
- 4707 078f 0f4f 1f9f ffff ffff ffff ffff
- 0080 f07e 8ff1 feff 0000 0000 e07c 0feb
- 0000 0000 0000 8080 0000 0000 0000 0000
- 0010 0000 0800 0000 0000 0000 0001 0000
- 8284 0400 0900 0610 1942 2722 8800 0000
- bcef bee0 3008 0300 07fc ff11 1008 8864
- e03c c7f8 df03 0000 0614 84f8 18c0 f88f
- 495b 1a1a 5ab6 b4b4 0000 0102 0200 0404
- 0f1c 1830 3030 6061 ff7f 3f3f 3f3f 3f7f
- ff3f 0700 0000 0000 ffff ff7f 0600 0000
- c0c0 c080 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 300e 0300 0000 0000
- 063c c03b 07ff 0000 0307 fefc f080 0001
- ece8 6878 d0d0 f0a0 0008 0801 1111 0323
- e7cf dfd3 a1c1 c3e3 ffff ffff ffff ffff
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0001 0303 0301 0000
- 00c0 f83f c3f8 ff7f 0000 00c0 fe3f 81fe
- 0000 0000 00ff ff00 0101 0103 0ff7 df1f
- e0e0 c0c0 c0c0 8181 2307 474f 4fcf 9f9f
- a3e3 c7c7 c7cf 8f9f ffff ffff ffff ffff
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 1f07 0000 0000 0000 ffff 7f0f 0000 0000
- f8ff ffff 7f00 0000 3fff ffff c60e 0e0c
- 8383 0306 060e 0e0c 3e3e 3c39 7163 67cf
- 3f7f ffff ffff ffff ffff ffff ffff ffff
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 8080 4040 6030 3838
- 0000 0000 0003 071f 0000 0020 e0c0 8000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0003 0206
- 0000 0000 4000 0000 1c1c 1838 3870 71f1
- 1c5d 1db8 bb33 73f3 df9f bfff ef3f 7fff
- ffff ffff ffff ffff ffff ffff ffff ffff
- 8080 c0e0 f0f8 fcfc 0000 0000 0000 0000
- 0000 0000 000e 0300 1f1f 0500 0000 8070
- ff78 3204 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0101 0307 0f1f 3f7f e0e2 e3c1 c5c7 838b
- f3e5 e5e3 ebc7 d7c7 ffff ffff ffff ffff
- ffff ffff ffff ffff ffff ffff ffff ffff
- feff bfdf dfff f7fb 0000 80c0 c0e0 f0f0
- 0000 0000 0301 0000 1c07 0100 00c0 e070
- 0020 ff01 0000 0000 0000 80fc f070 70f0
- 0000 0000 0000 0000 0000 0000 0000 0000
- 0000 0000 0000 0103 0001 030f 1fff ffff
- ffff fffe feff fefe 0717 1f1f 3f3f 7f7f
- cfcf cf9f df9f bebd ffef dfbf bf7b f7ef
- ffff ffff ffff ffff fffe fcfd f9f3 f9e3
- fbef efff ffff ffff f8fc fefe ffff ffff
- 0000 0000 0080 80c0 7e0f 0100 0000 0000
- 04f8 e000 0000 0000 6060 2020 3010 0010
- 0000 0000 0000 0000 0000 0001 071f 7fff
- 0f1f 7fff ffff ffff ffff fdfd fbf7 ffff
- fefc fdf9 fbf9 e7f3 7fff ffff ffff fffe
- bf7f 7f7f 7ffe dff7 efdf bfbf 7fff efdf
- ffff ffff ffff fffe d7f7 e7cf 9fbf 3ffe
- ffff dfe7 f3f9 fcfe ffff ffff ffff ffff
- e0e0 f0f8 fcfe feff 0000 0000 0000 0080
- 0000 0000 0000 0003 1010 1001 171f 7fff
- 030f 3fff ffff ffff ffff ffff ffff ffff
- fdfb f7ff ffff fdfb ffff ffff efff ffff
- d7e7 afcf dfbf bfff feff fbff ffff ffff
- f7ef dfff be7e fdef df9f 3f7f 7fff ffff
- fefd ffff ffff ffff ffff fbfe fcfb faf9
-
-]
+|E000 @bank [ ]
|FE00 @ERROR BRK
-|FF10 ;SCRN { width 2 height 2 pad 4 x 2 y 2 color 1 }
-|FF20 ;SPRT { pad 8 x 2 y 2 addr 2 color 1 }
-|FF30 ;CTRL { buttons 1 }
-|FF40 ;KEYS { key 1 }
-|FF50 ;MOUS { x 2 y 2 state 1 chord 1 change 1 }
-|FF60 ;FILE { pad 8 name 2 length 2 load 2 save 2 }
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|FF30 ;Controller { buttons 1 }
+|FF40 ;Keys { key 1 }
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 change 1 }
+|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ e0fc 30cc 30ac ] ( palette )
\ No newline at end of file