uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit e1a5cc61959c1438a54bb87d0922f4ffc2000805
parent e4b6717981fd9774795244c7819b0417f99185e7
Author: neauoire <aliceffekt@gmail.com>
Date:   Sat, 20 Feb 2021 17:14:36 -0800

Fixed shapes example

Diffstat:
Mbuild.sh | 2+-
Mexamples/devmouse.usm | 3+--
Mexamples/devscreen.usm | 2+-
Dexamples/draw.usm | 96-------------------------------------------------------------------------------
Aexamples/shapes.usm | 80+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5 files changed, 83 insertions(+), 100 deletions(-)

diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler examples/paint.usm bin/boot.rom +./bin/assembler examples/shapes.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/examples/devmouse.usm b/examples/devmouse.usm @@ -27,11 +27,10 @@ BRK #00 IOR2 =mousex #02 IOR2 =mousey ( record mouse state ) #04 IOR #11 ADD =state - + ( detect click ) #04 IOR #01 NEQ ,no-click ROT JMP? POP2 #50 =timer @no-click - ( draw mouse ) ~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR ( animate ) diff --git a/examples/devscreen.usm b/examples/devscreen.usm @@ -42,4 +42,4 @@ BRK |c000 @FRAME BRK |d000 @ERROR BRK |FFF0 [ f0ac f0bb f053 ] ( palette ) -|FFFA .RESET .FRAME .ERROR +|FFFA .RESET .FRAME .ERROR ( vectors ) diff --git a/examples/draw.usm b/examples/draw.usm @@ -1,96 +0,0 @@ -( draw routines ) - -:dev/r fff8 ( std read port ) -:dev/w fff9 ( std write port ) - -;x_ 2 ;y_ 2 ;x 2 ;y 2 ;w 2 ;h 2 ;color 1 -;x0 2 ;y0 2 ;x1 2 ;y1 2 ;dx 2 ;dy 2 ;err1 2 ;err2 2 ( line ) - -|0100 @RESET - - ( set dev/write to screen ) - #01 =dev/w ( set dev/write to sprite ) - - #01 ,color STR - ( fill rect x y w h ) - #0020 #0020 #0060 #0040 ,fillrect JSR - - #02 ,color STR - ( fill rect x y w h ) - #0030 #0030 #0040 #0060 ,fillrect JSR - - #03 ,color STR - ( fill rect x y w h ) - #0040 #0040 #0060 #0040 ,fillrect JSR - - #01 ,color STR - ( fill rect x y w h ) - #00a0 #0010 #0020 #0020 ,fillrect JSR - - #02 ,color STR - ( fill rect x y w h ) - #00b0 #0040 #0020 #0020 ,linerect JSR - - #03 ,color STR - ( fill rect x y w h ) - #0058 #0028 #0050 #0050 ,linerect JSR - - #01 ,color STR - ( fill rect x y w h ) - #0028 #0038 #0050 #0030 ,linerect JSR - - ,redraw JSR - -BRK - -@fillrect - ,h STR2 ,w STR2 ,y STR2 ,x STR2 - ,x LDR2 ,x_ STR2 ,y LDR2 ,y_ STR2 - @fillrectrow - ,x LDR2 ,x_ STR2 - @fillrectcol - ( draw ) ,x_ LDR2 ,y_ LDR2 ,putpixel JSR - ,x_ LDR2 #0001 ADD2 ,x_ STR2 - ,x_ LDR2 ,w LDR2 ,x LDR2 ADD2 LTH2 ,fillrectcol ROT JMP? POP2 - ,y_ LDR2 #0001 ADD2 ,y_ STR2 - ,y_ LDR2 ,h LDR2 ,y LDR2 ADD2 LTH2 ,fillrectrow ROT JMP? POP2 - RTS - -@linerect - ,h STR2 ,w STR2 ,y STR2 ,x STR2 - ,x LDR2 ,x_ STR2 ,y LDR2 ,y_ STR2 - @linerectcol - ( draw ) ,x LDR2 ,y_ LDR2 ,putpixel JSR - ( draw ) ,x LDR2 ,w LDR2 ADD2 ,y_ LDR2 ,putpixel JSR - ,y_ LDR2 #0001 ADD2 ,y_ STR2 - ,y_ LDR2 ,h LDR2 ,y LDR2 ADD2 LTH2 ,linerectcol ROT JMP? POP2 - @linerectrow - ( draw ) ,x_ LDR2 ,y LDR2 ,putpixel JSR - ( draw ) ,x_ LDR2 ,y LDR2 ,h LDR2 ADD2 ,putpixel JSR - ,x_ LDR2 #0001 ADD2 ,x_ STR2 - ,x_ LDR2 ,w LDR2 ,x LDR2 ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2 - RTS - -@diff16 - OVR2 OVR2 GTH2 ,diff16sub ROT JMP? POP2 - SWP2 @diff16sub SUB2 -RTS - -@redraw - #0000 IOW2 - #0000 IOW2 - #00 IOW - #01 IOW - RTS - -@putpixel - IOW2 ( y short ) - IOW2 ( x short ) - ,color LDR IOW ( color byte ) - #00 IOW ( redraw byte ) - RTS - -|c000 @FRAME BRK -|d000 @ERROR BRK -|FFF0 [ f2ac 35bb 2b53 ] ( palette ) -|FFFA .RESET .FRAME .ERROR diff --git a/examples/shapes.usm b/examples/shapes.usm @@ -0,0 +1,79 @@ +( draw routines ) + +:dev/r fff8 ( std read port ) +:dev/w fff9 ( std write port ) + +;x_ 2 ;y_ 2 ;x 2 ;y 2 ;w 2 ;h 2 ;color 1 + +|0100 @RESET + + #01 =dev/w ( set dev/write to screen ) + + #01 ,color STR + ( fill rect x y w h ) + #0020 #0020 #0060 #0040 ,fillrect JSR + + #02 ,color STR + ( fill rect x y w h ) + #0030 #0030 #0040 #0060 ,fillrect JSR + + #03 ,color STR + ( fill rect x y w h ) + #0040 #0040 #0060 #0040 ,fillrect JSR + + #01 ,color STR + ( fill rect x y w h ) + #00a0 #0010 #0020 #0020 ,fillrect JSR + + #02 ,color STR + ( fill rect x y w h ) + #00b0 #0040 #0020 #0020 ,linerect JSR + + #03 ,color STR + ( fill rect x y w h ) + #0058 #0028 #0050 #0050 ,linerect JSR + + #01 ,color STR + ( fill rect x y w h ) + #0028 #0038 #0050 #0030 ,linerect JSR + +BRK + +@fillrect + =h =w =y =x + ~x =x_ ~y =y_ + @fillrectrow + ~x =x_ + @fillrectcol + ( draw ) ~x_ ~y_ ,putpixel JSR + ~x_ #0001 ADD2 =x_ + ~x_ ~w ~x ADD2 LTH2 ,fillrectcol ROT JMP? POP2 + ~y_ #0001 ADD2 =y_ + ~y_ ~h ~y ADD2 LTH2 ,fillrectrow ROT JMP? POP2 + RTS + +@linerect + =h =w =y =x + ~x =x_ ~y =y_ + @linerectcol + ( draw ) ~x ~y_ ,putpixel JSR + ( draw ) ~x ~w ADD2 ~y_ ,putpixel JSR + ~y_ #0001 ADD2 =y_ + ~y_ ~h ~y ADD2 LTH2 ,linerectcol ROT JMP? POP2 + @linerectrow + ( draw ) ~x_ ~y ,putpixel JSR + ( draw ) ~x_ ~y ~h ADD2 ,putpixel JSR + ~x_ #0001 ADD2 =x_ + ~x_ ~w ~x ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2 + RTS + +@putpixel + IOW2 ( y short ) + IOW2 ( x short ) + ,color LDR IOW ( color byte ) + RTS + +|c000 @FRAME BRK +|d000 @ERROR BRK +|FFF0 [ f2ac 35bb 2b53 ] ( palette ) +|FFFA .RESET .FRAME .ERROR ( vectors ) +\ No newline at end of file