uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit e162b4f083a10daba435f33fad97bcbcd9bbc4c8
parent 0027296839eb50a7663aeff4e0c9c925e162003a
Author: neauoire <aliceffekt@gmail.com>
Date:   Mon,  1 Mar 2021 09:16:40 -0800

Cleanup

Diffstat:
MREADME.md | 1-
Massembler.c | 33++++++++++++++++++++++++---------
Mbuild.sh | 2+-
Mexamples/dev.mouse.usm | 7-------
Mexamples/gui.hover.usm | 6+-----
Mexamples/gui.picture.usm | 1-
Mexamples/gui.shapes.usm | 3+--
7 files changed, 27 insertions(+), 26 deletions(-)

diff --git a/README.md b/README.md @@ -118,7 +118,6 @@ A device that works like a NES controller, each button is a bit from a single by - Includes - Defines -- Print unused labels ## Refs diff --git a/assembler.c b/assembler.c @@ -17,17 +17,17 @@ typedef unsigned short Uint16; typedef signed short Sint16; typedef struct { - int ptr; - Uint8 data[65536]; + Uint8 data[256 * 256]; + Uint16 ptr; } Program; typedef struct { + Uint8 len, length[16], size, refs; char name[64], params[16][64]; - Uint8 len, length[16], size; } Macro; typedef struct { - Uint8 len, offset; + Uint8 len, offset, refs; Uint16 addr; char name[64]; Macro *macro; @@ -222,6 +222,7 @@ makelabel(char *name, Uint16 addr, Uint8 len, Macro *m) l = &labels[labelslen++]; l->addr = addr; l->len = len; + l->refs = 0; scpy(name, l->name, 64); if(m) l->macro = m; @@ -246,9 +247,10 @@ makevariable(char *id, Uint16 *addr, FILE *f) Macro *m = NULL; fscanf(f, "%s", wv); origin = *addr; - if((m = findmacro(wv))) + if((m = findmacro(wv))) { len = m->size; - else + m->refs++; + } else len = shex(wv); *addr += len; return makelabel(id, origin, len, m); @@ -349,17 +351,29 @@ pass2(FILE *f) else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 4) pushshort((Sint16)shex(w + 1), 1); else if(w[0] == '-' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)(shex(w + 1) * -1), 1); else if(w[0] == '-' && sihx(w + 1) && slen(w + 1) == 4) pushshort((Sint16)(shex(w + 1) * -1), 1); - else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "STR2" : "STR"), 0); } - else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "LDR2" : "LDR"), 0); } + else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "STR2" : "STR"), 0); l->refs++;} + else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;} else if(w[0] == '=' && sihx(w + 1)) { pushshort(shex(w + 1), 1); pushbyte(findopcode("STR2"), 0); } else if(w[0] == '~' && sihx(w + 1)) { pushshort(shex(w + 1), 1); pushbyte(findopcode("LDR2"), 0); } - else if((l = findlabel(w + 1))) pushshort(findlabeladdr(w+1), w[0] == ','); + else if((l = findlabel(w + 1))) { pushshort(findlabeladdr(w+1), w[0] == ','); l->refs++; } else return error("Unknown label in second pass", w); /* clang-format on */ } return 1; } +void +cleanup(void) +{ + int i; + for(i = 0; i < labelslen; ++i) + if(!labels[i].refs) + printf("--- Unused label: %s\n", labels[i].name); + for(i = 0; i < macroslen; ++i) + if(!macros[i].refs) + printf("--- Unused macro: %s\n", macros[i].name); +} + int main(int argc, char *argv[]) { @@ -373,5 +387,6 @@ main(int argc, char *argv[]) fwrite(p.data, sizeof(p.data), 1, fopen(argv[2], "wb")); fclose(f); printf("Assembled %s.\n\n", argv[2]); + cleanup(); return 0; } diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler examples/gui.hover.usm bin/boot.rom +./bin/assembler examples/dev.mouse.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/examples/dev.mouse.usm b/examples/dev.mouse.usm @@ -10,7 +10,6 @@ ;label Label2d ;cat Point2d ;mouse Point2d -;pos Point2d ;color 1 ;timer 1 @@ -106,9 +105,7 @@ RTS @animate-polycat-tail-next2 ( look-at ) ~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP? POP2 - @animate-polycat-left ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP? POP2 - @animate-polycat-left-up ,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR ,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR RTS @@ -118,7 +115,6 @@ RTS RTS @animate-polycat-right ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP? POP2 - @animate-polycat-right-up ,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR ,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR RTS @@ -217,9 +213,6 @@ RTS 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c ] -@chord0_text [ no chord ] <1 .00 -@chord1_text [ chord 1_ ] <1 .00 -@chord2_text [ chord _2 ] <1 .00 @mouse0_text [ no click ] <1 .00 @mouse1_text [ mouse 1_ ] <1 .00 @mouse2_text [ mouse _2 ] <1 .00 diff --git a/examples/gui.hover.usm b/examples/gui.hover.usm @@ -4,8 +4,6 @@ &Sprite { pad 8 x 2 y 2 addr 2 color 1 } &Mouse { x 2 y 2 state 1 chord 1 } -&Label2d { x 2 y 2 color 1 addr 2 } -&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 } &Rect2d { x1 2 y1 2 x2 2 y2 2 } &Point2d { x 2 y 2 } @@ -95,11 +93,9 @@ RTS RTS @clear_icn [ 0000 0000 0000 0000 ] -@pointer_icn [ 80c0 e0f0 f8e0 1000 ] +@pointer_icn [ 80c0 e0f0 f8e0 1000 ] @hand_icn [ 4040 4070 f8f8 f870 ] -@text [ Label Text ] <1 .00 ( add characters to memory ) - |d000 @ERROR BRK |FF10 ;dev/screen Screen diff --git a/examples/gui.picture.usm b/examples/gui.picture.usm @@ -4,7 +4,6 @@ &Sprite { pad 8 x 2 y 2 addr 2 color 1 } &Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 } -&Point2d { x 2 y 2 } ;pict Picture2d diff --git a/examples/gui.shapes.usm b/examples/gui.shapes.usm @@ -6,13 +6,12 @@ &Label2d { x 2 y 2 color 1 addr 2 } &Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 } &Rect2d { x1 2 y1 2 x2 2 y2 2 } -&Point2d { x 2 y 2 } ;label Label2d ;pict Picture2d ;rect Rect2d -;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2 +;color 1 |0100 @RESET