commit d8b83e80b571cff4ea4db53796fe4b2495799fae
parent 259b9dcf56fb45065d8bf058aaca4f544aeb69ae
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date: Sat, 2 Mar 2024 19:57:59 -0800
(life.tal)Modernizing codebase
Diffstat:
1 file changed, 159 insertions(+), 205 deletions(-)
diff --git a/projects/examples/demos/life.tal b/projects/examples/demos/life.tal
@@ -1,8 +1,8 @@
-( Game Of Life:
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
+( uxnemu life.rom )
+ ( Any live cell with fewer than two live neighbours dies, as if by underpopulation. )
+ ( Any live cell with two or three live neighbours lives on to the next generation. )
+ ( Any live cell with more than three live neighbours dies, as if by overpopulation. )
+ ( Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
@@ -10,267 +10,221 @@
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
+|000
-|0000
+ @world &count $2
+ @anchor &x $2 &y $2 &x2 $2 &y2 $2
-@world &frame $1 &count $2
-@anchor &x $2 &y $2 &x2 $2 &y2 $2
-@pointer &x $2 &y $2
+|100
-|0100 ( -> )
-
- ( theme )
+@on-reset ( -> )
+ ( | theme )
#02cf .System/r DEO2
#02ff .System/g DEO2
#024f .System/b DEO2
- ( resize )
- #00c0
- DUP2 .Screen/width DEO2
- .Screen/height DEO2
- ( vectors )
+ ( | resize )
+ #00c0 DUP2 .Screen/width DEO2
+ .Screen/height DEO2
+ ( | vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-control .Controller/vector DEO2
- ( glider )
- #0703 set-cell
- #0704 set-cell
- #0504 set-cell
- #0705 set-cell
- #0605 set-cell
- ( center )
- .Screen/width DEI2 #01 SFT2 #0040 SUB2
- DUP2 .anchor/x STZ2
- #007e ADD2 .anchor/x2 STZ2
- .Screen/height DEI2 #01 SFT2 #0040 SUB2
- DUP2 .anchor/y STZ2
- #007e ADD2 .anchor/y2 STZ2
-
-BRK
+ ( | glider )
+ #0703 <set-cell>
+ #0704 <set-cell>
+ #0504 <set-cell>
+ #0705 <set-cell>
+ #0605 <set-cell>
+ ( | center )
+ .Screen/width DEI2 #01 SFT2 #0040 SUB2 DUP2 .anchor/x STZ2
+ #007e ADD2 .anchor/x2 STZ2
+ .Screen/height DEI2 #01 SFT2 #0040 SUB2 DUP2 .anchor/y STZ2
+ #007e ADD2 .anchor/y2 STZ2
+ BRK
@on-frame ( -> )
-
- .Mouse/state DEI #00 EQU #01 JCN [ BRK ]
+ .Mouse/state DEI #00 EQU ?{ BRK }
#0000 .world/count STZ2
- .world/frame LDZ INC
- DUP .world/frame STZ
- #03 AND #00 EQU #01 JCN [ BRK ]
- run
- &paused
-
-BRK
+ [ LIT &f $1 ] INCk ,&f STR
+ ( ) #03 AND #00 EQU ?{ BRK }
+ <run>
+ &paused BRK
@on-mouse ( -> )
-
- ( clear last cursor )
- ;cursor .Screen/addr DEO2
- .pointer/x LDZ2 .Screen/x DEO2
- .pointer/y LDZ2 .Screen/y DEO2
- #40 .Screen/sprite DEO
- ( record pointer positions )
- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
- .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
- ( colorize on state )
- #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
- ( on touch in rect )
- .Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
- .Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect [ JMP BRK ]
- ( paint )
+ [ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;cursor-icn <update-cursor>
+ ( | on touch in rect )
+ .Mouse/state DEI ?{ BRK }
+ .Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect ?{ BRK }
+ ( | paint )
.Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
- .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP
- set-cell
- ( draw )
- draw-grid
-
-BRK
+ ( ) .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP <set-cell>
+ <draw-grid>
+ BRK
@on-control ( -> )
-
- ( toggle play )
- .Controller/key DEI #20 NEQ ?&no-toggle
- ;on-frame
- .Screen/vector DEI2 ;on-frame/paused EQU2 ?&swap
- POP2 ;on-frame/paused
- &swap
- .Screen/vector DEO2
- &no-toggle
- ( clear on home )
- .Controller/button DEI #08 NEQ ?&no-reset
- ;bank1 #0400 mclr
- &no-reset
-
-BRK
-
-@run ( -- )
-
- ( clear buffer )
+ ( | toggle play )
+ .Controller/key DEI #20 NEQ ?{
+ ;on-frame #0000 .Screen/vector DEI2 EQU2k ?{ ROT2 }
+ POP2 POP2 .Screen/vector DEO2 }
+ .Controller/button DEI #08 NEQ ?{ ;bank1 #0400 mclr }
+ BRK
+
+(
+@|core )
+
+@<run> ( -- )
+ ( | clear buffer )
;bank2 #1000 mclr
- ( run grid )
+ ( | <run> grid )
#4000
- &ver
- STHk
- #4000
- &hor
- DUP STHkr run-cell
- INC GTHk ?&hor
- POP2
- POPr
- INC GTHk ?&ver
+ &ver ( -- )
+ STHk #4000
+ &hor ( -- )
+ DUP STHkr <run-cell>
+ INC GTHk ?&hor
+ POP2 POPr INC GTHk ?&ver
POP2
- ( move buffer )
+ ( | move buffer )
;bank2 ;bank1 #1000 mcpy
- ( draw )
-!draw-grid
-
-@run-cell ( x y -- )
+ ( | draw )
+ !<draw-grid>
+@<run-cell> ( x y -- )
( x y ) DUP2k
( neighbours ) get-neighbours
- ( state ) ROT ROT get-cell
- #00 EQU ?&dead
- DUP #02 LTH ?&dies
- DUP #03 GTH ?&dies
- POP !&save
- &dies POP POP2 JMP2r
- &dead
- DUP #03 EQU ?&birth POP POP2 JMP2r
- &birth POP
-
-!&save
-
+ ( state ) ROT ROT get-cell #00 EQU ?&dead
+ DUP #02 LTH ?&dies
+ DUP #03 GTH ?&dies
+ POP !&save
+ &dies POP POP2 JMP2r
+ &dead ( -- )
+ DUP #03 EQU ?&birth
+ POP POP2 JMP2r
+ &birth POP !&save
&save ( x y -- )
- STH2 #01 STH2r get-index #1000 ADD2 STA
+ STH2
+ #01 STH2r get-index #1000 ADD2 STA
.world/count LDZ2 INC2 .world/count STZ2
- JMP2r
+ JMP2r
@get-index ( x y -- index* )
-
( y ) #3f AND #00 SWP #60 SFT2
- ( x ) ROT #3f AND #00 SWP ADD2
- ;bank1 ADD2
-
-JMP2r
-
-@set-cell ( x y -- )
+ ( x ) ROT #3f AND #00 SWP ADD2 ;bank1 ADD2 JMP2r
- STH2 #01 STH2r get-index STA
-
-JMP2r
+@<set-cell> ( x y -- )
+ STH2
+ #01 STH2r get-index STA
+ JMP2r
@get-cell ( x y -- cell )
-
- get-index LDA
-
-JMP2r
+ get-index LDA JMP2r
@get-neighbours ( x y -- neighbours )
-
,&origin STR2
- LITr 00
- #0800
- &loop
- #00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
- ROT ADD STH ADD STHr get-cell STH ADDr
- INC GTHk ?&loop
- POP2
- STHr
-
-JMP2r
- &mask [ ffff 00ff 01ff ff00 0100 ff01 0001 0101 ]
-
-@draw-grid ( -- )
-
- ( draw cell count )
- .anchor/x LDZ2 .Screen/x DEO2
+ LITr 00 #0800
+ &loop ( -- )
+ #00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ] ROT ADD STH
+ ADD STHr get-cell STH
+ ADDr INC GTHk ?&loop
+ POP2 STHr JMP2r
+ &mask [
+ ffff 00ff 01ff ff00 0100 ff01 0001 0101 ]
+
+(
+@|drawing )
+
+@<draw-grid> ( -- )
+ ( draw cell count ) .anchor/x LDZ2 .Screen/x DEO2
.anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
#01 .Screen/auto DEO
- .world/count LDZ2 draw-short
+ .world/count LDZ2 <draw-short>
#00 .Screen/auto DEO
#4000
- &ver
+ &ver ( -- )
#00 OVRk ADD2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
- STHk
- #4000
- &hor
- #00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
- DUP STHkr get-cell INC .Screen/pixel DEO
- INC GTHk ?&hor
- POP2
- POPr
- INC GTHk ?&ver
- POP2
-
-JMP2r
-
-@draw-short ( short* -- )
-
- SWP draw-byte
-
-@draw-byte ( byte color -- )
-
- DUP #04 SFT draw-hex #0f AND
-
-@draw-hex ( char color -- )
-
+ STHk #4000
+ &hor ( -- )
+ #00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
+ DUP STHkr get-cell INC .Screen/pixel DEO
+ INC GTHk ?&hor
+ POP2 POPr INC GTHk ?&ver
+ POP2 JMP2r
+
+@<draw-short> ( short* -- )
+ SWP <draw-byte>
+
+@<draw-byte> ( byte color -- )
+ DUP #04 SFT <draw-hex>
+ #0f AND
+
+@<draw-hex> ( char color -- )
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
[ LIT2 03 -Screen/sprite ] DEO
+ JMP2r
-JMP2r
+@<update-cursor> ( color addr* -- )
+ [ LIT2 00 -Screen/auto ] DEO
+ ;fill-icn .Screen/addr DEO2
+ #40 <draw-cursor>
+ .Mouse/x DEI2 ,<draw-cursor>/x STR2
+ .Mouse/y DEI2 ,<draw-cursor>/y STR2
+ .Screen/addr DEO2
+
+@<draw-cursor> ( color -- )
+ [ LIT2 &x $2 ] .Screen/x DEO2
+ [ LIT2 &y $2 ] .Screen/y DEO2
+ .Screen/sprite DEO
+ JMP2r
@within-rect ( x* y* rect -- flag )
-
STH
( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip
- POP2 POP2 POPr
- #01
-JMP2r
- &skip
- POP2 POP2 POPr #00 JMP2r
+ POP2 POP2 POPr #01 JMP2r
+ &skip POP2 POP2 POPr #00 JMP2r
-@mclr ( addr* len* -- )
+(
+@|stdlib )
+@mclr ( addr* len* -- )
OVR2 ADD2 SWP2
- &loop
+ &loop ( -- )
STH2k #00 STH2r STA
INC2 GTH2k ?&loop
- POP2 POP2
-
-JMP2r
+ POP2 POP2 JMP2r
@mcpy ( src* dst* len* -- )
-
SWP2 STH2
OVR2 ADD2 SWP2
- &loop
- LDAk STH2kr STA INC2r
- INC2 GTH2k ?&loop
- POP2 POP2
- POP2r
+ &loop ( -- )
+ LDAk STH2kr STA
+ INC2r INC2 GTH2k ?&loop
+ POP2 POP2 POP2r JMP2r
-JMP2r
+(
+@|assets )
-@cursor [
- 80c0 e0f0 f8e0 1000 ]
+@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
+
+@fill-icn [ ffff ffff ffff ffff ]
@font-hex [
- 7c82 8282 8282 7c00
- 3010 1010 1010 3800
- 7c82 027c 8080 fe00
- 7c82 021c 0282 7c00
- 2242 82fe 0202 0200
- fe80 807c 0282 7c00
- 7c82 80fc 8282 7c00
- fe82 0408 0810 1000
- 7c82 827c 8282 7c00
- 7c82 827e 0202 0200
- 7c82 82fe 8282 8200
- fc82 82fc 8282 fc00
- 7c82 8080 8082 7c00
- fc82 8282 8282 fc00
- fe80 80f0 8080 fe00
- fe80 80f0 8080 8000 ]
-
-@bank1 $1000 @bank2
+ 7c82 8282 8282 7c00 3010 1010 1010 3800
+ 7c82 027c 8080 fe00 7c82 021c 0282 7c00
+ 2242 82fe 0202 0200 fe80 807c 0282 7c00
+ 7c82 80fc 8282 7c00 fe82 0408 0810 1000
+ 7c82 827c 8282 7c00 7c82 827e 0202 0200
+ 7c82 82fe 8282 8200 fc82 82fc 8282 fc00
+ 7c82 8080 8082 7c00 fc82 8282 8282 fc00
+ fe80 80f0 8080 fe00 fe80 80f0 8080 8000 ]
+
+(
+@|memory )
+
+@bank1 $1000
+
+@bank2
+