commit d1fc6c1860e2a608d153248ae3766afef7e43792
parent dfb6657b2fdb2680e8837855467686991d52af29
Author: neauoire <aliceffekt@gmail.com>
Date: Thu, 15 Apr 2021 10:19:59 -0700
Added blending mode to nasu
Diffstat:
2 files changed, 78 insertions(+), 13 deletions(-)
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -5,24 +5,43 @@
left-click - add pixel
right-click - remove pixel
1 2 3 - select brush
+
+ TODO:
+ Color selector, RGB sliders
+ Blend selector
)
%RTN { JMP2r }
%STEP8 { #0033 SFT2 }
-%++ { #0001 ADD2 }
+%++ { #0001 ADD2 } %-- { #0001 SUB2 }
%2/ { #0001 SFT2 } %2* { #0010 SFT2 }
%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
%SFL { #40 SFT SFT }
%MOD { DUP2 DIV MUL SUB }
+%SIZE-TO-RECT {
+ STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2
+} ( x y w h -- x1 y1 x2 y2 )
+
+%SET-RECT {
+ DUP2 ROT2 SWP2 #0006 ADD2 STR2
+ DUP2 ROT2 SWP2 #0004 ADD2 STR2
+ DUP2 ROT2 SWP2 #0002 ADD2 STR2
+ DUP2 ROT2 SWP2 STR2
+ POP2
+} ( x1 y1 x2 y2 addr -- )
+
%BANK { #2000 }
( variables )
-;bankview { x 2 y 2 mode 1 addr 2 depth 1 }
+;settings { blending 1 depth 1 }
+
+;bankview { x 2 y 2 mode 1 addr 2 }
;tileview { x 2 y 2 addr 2 }
+;blendview { x1 2 y1 2 x2 2 y2 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;mouse { x 2 y 2 }
;color { byte 1 }
@@ -50,16 +69,21 @@
( vectors ) ,on-transfer =File.vector
~Screen.width 2/ #008a SUB2 =bankview.x
- ~Screen.height 2/ #003f SUB2 =bankview.y
+ ~Screen.height 2/ #002f SUB2 =bankview.y
BANK =bankview.addr
~Screen.width 2/ #0002 ADD2 =tileview.x
- ~Screen.height 2/ #003f SUB2 =tileview.y
+ ~Screen.height 2/ #002f SUB2 =tileview.y
BANK #0448 ADD2 =tileview.addr
+ ~Screen.width 2/ #0061 ADD2 ~Screen.height 2/ #0068 SUB2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
+
+ #01 =settings.blending
+
,filepath1 =File.name #0800 =File.length BANK =File.load
,filepath2 =File.name #0800 =File.length BANK #0800 ADD2 =File.load
,filepath3 =File.name #1000 =File.length BANK #1000 ADD2 =File.load
+ ,filepath4 =File.name #1000 =File.length BANK #2000 ADD2 =File.load
,redraw JSR2
@@ -112,12 +136,17 @@ BRK
( save ) ,filepath1 =File.name #0800 =File.length ~bankview.addr =File.save
$no-save-click
~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
- ( toggle ) ~bankview.depth #00 EQU =bankview.depth
+ ( toggle ) ~settings.depth #00 EQU =settings.depth
$no-toggle-depth
( release ) #00 =Mouse.state
,redraw JSR2 ,$click-end JMP2
$no-toolbar-click
+ ( blendbiew )
+ ~Mouse.x DUP2 ~blendview.x1 GTH2 ROT ROT ~blendview.x2 LTH2 #0101 EQU2
+ ~Mouse.y DUP2 ~blendview.y1 GTH2 ROT ROT ~blendview.y2 LTH2 #0101 EQU2
+ #0101 EQU2 ,on-touch-blendview JNZ2
+
( bankview )
~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
@@ -208,6 +237,16 @@ BRK
BRK
+@on-touch-blendview ( -> )
+
+ ~Mouse.x ~blendview.x1 SUB2 8/ SWP POP
+ ~Mouse.y ~blendview.y1 SUB2 8/ SWP POP #04 MUL ADD
+ =settings.blending
+ ( release ) #00 =Mouse.state
+ ,redraw JSR2
+
+BRK
+
@op_shiftup
~tileview.addr PEK2
@@ -240,6 +279,7 @@ RTN
,draw-bankview JSR2
,draw-tileview JSR2
+ ,draw-blendview JSR2
RTN
@@ -258,7 +298,7 @@ RTN
~bankview.y #0010 SUB2 =Screen.y
~bankview.x #0028 ADD2 =Screen.x
- ,depth_icn #00 ~bankview.depth 8* ADD2 =Screen.addr
+ ,depth_icn #00 ~settings.depth 8* ADD2 =Screen.addr
#23 =Screen.color
~bankview.x #0068 ADD2 =Screen.x
@@ -295,8 +335,6 @@ RTN
( incr ) ~i #01 ADD =i
~i #10 LTH ^$guides JNZ
- ( body )
-
( load ) ~bankview.addr =Screen.addr
~bankview.y DUP2 #0080 ADD2
$ver
@@ -304,9 +342,12 @@ RTN
~bankview.x DUP2 #0080 ADD2
$hor
( save ) OVR2 =Screen.x
- ( draw ) #21 ~Screen.addr ~tileview.addr EQU2 #08 MUL ADD ~bankview.depth #20 MUL ADD =Screen.color
+ ( get selected ) ~Screen.addr ~tileview.addr EQU2
+ ( get blending ) ~settings.blending
+ ( get depth ) ~settings.depth #20 MUL
+ ( draw ) #20 ADD ADD ADD =Screen.color
( incr ) SWP2 8+ SWP2
- ( incr ) ~Screen.addr 8+ #00 ~bankview.depth #0008 MUL2 ADD2 =Screen.addr
+ ( incr ) ~Screen.addr 8+ #00 ~settings.depth #0008 MUL2 ADD2 =Screen.addr
OVR2 OVR2 LTH2 ^$hor JNZ
POP2 POP2
( incr ) SWP2 8+ SWP2
@@ -434,6 +475,23 @@ RTN
RTN
+@draw-blendview ( -- )
+
+ ~blendview.x1 #0002 SUB2 ~blendview.y1 #0002 SUB2 ~blendview.x2 ++ ~blendview.y2 ++ #03 ,line-rect JSR2
+
+ ~tileview.addr =Screen.addr
+ #00 #10
+ $loop
+ OVR #04 MOD #00 SWP #0008 MUL2 ~blendview.x1 ADD2 =Screen.x
+ OVR #04 DIV #00 SWP #0008 MUL2 ~blendview.y1 ADD2 =Screen.y
+ #20 =Screen.color
+ OVR #20 ADD ~settings.depth #20 MUL ADD =Screen.color
+ SWP #01 ADD SWP
+ DUP2 LTH ^$loop JNZ
+ POP2
+
+RTN
+
@draw-cursor
( clear last cursor )
@@ -513,6 +571,7 @@ RTN
@filepath1 [ projects/fonts/specter8.bit 00 ]
@filepath2 [ projects/pictures/cibo.bit 00 ]
@filepath3 [ projects/pictures/zerotwo10x10.chr 00 ]
+@filepath4 [ projects/fonts/katahira8.bit 00 ]
@font_hex ( 0-F )
[
diff --git a/src/assembler.c b/src/assembler.c
@@ -11,6 +11,8 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
+#define WORDLENMAX 32
+#define MACROMAX 64
#define OFFSET 0x0200
typedef unsigned char Uint8;
@@ -19,17 +21,17 @@ typedef unsigned short Uint16;
typedef signed short Sint16;
typedef struct {
- char name[64], items[16][64];
+ char name[WORDLENMAX], items[MACROMAX][WORDLENMAX];
Uint8 len, refs;
} Macro;
typedef struct {
- char name[64];
+ char name[WORDLENMAX];
unsigned int size;
} Map;
typedef struct {
- char name[64];
+ char name[WORDLENMAX];
Uint8 refs, maps;
Uint16 addr, len;
Map map[16];
@@ -203,6 +205,10 @@ makemacro(char *name, FILE *f)
while(fscanf(f, "%s", word)) {
if(word[0] == '{') continue;
if(word[0] == '}') break;
+ if(m->len > MACROMAX)
+ return error("Macro too large", name);
+ if(slen(word) >= WORDLENMAX)
+ return error("Word too long", name);
scpy(word, m->items[m->len++], 64);
}
printf("New macro: %s(%d items)\n", m->name, m->len);