uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit d1755a5e5b469ef827e8f0e30d35efdaca936e02
parent 55d0ca4a1edeca082b7a4e888890af910cac3bc7
Author: neauoire <aliceffekt@gmail.com>
Date:   Mon,  2 Aug 2021 11:15:21 -0700

Wrote a better controller example

Diffstat:
Mbuild.sh | 4++--
Rprojects/examples/devices/controller.buttons.tal -> projects/examples/demos/move.tal | 0
Aprojects/examples/devices/controller.tal | 202+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 204 insertions(+), 2 deletions(-)

diff --git a/build.sh b/build.sh @@ -54,9 +54,9 @@ then fi echo "Assembling.." -./bin/uxnasm projects/examples/demos/theme.tal bin/theme.rom +./bin/uxnasm projects/examples/devices/controller.tal bin/controller.rom echo "Running.." -./bin/uxnemu bin/theme.rom +./bin/uxnemu bin/controller.rom echo "Done." diff --git a/projects/examples/devices/controller.buttons.tal b/projects/examples/demos/move.tal diff --git a/projects/examples/devices/controller.tal b/projects/examples/devices/controller.tal @@ -0,0 +1,202 @@ +( dev/controller/keys ) + +%+ { ADD } %- { SUB } %* { MUL } %/ { DIV } +%< { LTH } %> { GTH } %= { EQU } %! { NEQ } +%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } +%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } + +%RTN { JMP2r } +%TOS { #00 SWP } +%LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << } + +%DEBUG { ;print-hex JSR2 #0a .Console/write DEO } +%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO } + +( devices ) + +|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] +|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ] +|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] +|80 @Controller [ &vector $2 &button $1 &key $1 ] + +( variables ) + +|0000 + +@center + &x $2 + &y $2 + +@position + &x $2 + &y $2 +@frame + &w $2 &h $2 + &x0 $2 &y0 $2 + &x1 $2 &y1 $2 + +@color $1 +@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] + +( init ) + +|0100 ( -> ) + + ( theme ) + #0ff7 .System/r DEO2 + #0f07 .System/g DEO2 + #0f07 .System/b DEO2 + + ( find center ) + .Screen/width DEI2 #01 SFT2 .center/x STZ2 + .Screen/height DEI2 #01 SFT2 .center/y STZ2 + + ( place controller ) + #0068 .frame/w STZ2 + #0030 .frame/h STZ2 + .center/x LDZ2 .frame/w LDZ2 #0002 // -- .frame/x0 STZ2 + .center/y LDZ2 .frame/h LDZ2 #0002 // -- .frame/y0 STZ2 + .frame/x0 LDZ2 .frame/w LDZ2 ++ .frame/x1 STZ2 + .frame/y0 LDZ2 .frame/h LDZ2 ++ .frame/y1 STZ2 + + ( vectors ) + ;on-button .Controller/vector DEO2 + + ;draw-controller JSR2 + +BRK + +@on-button ( -> ) + + ;draw-controller JSR2 + +BRK + +@draw-controller ( -- ) + + .Controller/button DEI STH + + ( frame ) + .frame/x0 LDZ2 .frame/y0 LDZ2 + .frame/x1 LDZ2 .frame/y1 LDZ2 + #01 ;line-rect JSR2 + ( d-pad ) + .frame/x0 LDZ2 #0010 ++ .Screen/x DEO2 + .frame/y0 LDZ2 #0010 ++ .Screen/y DEO2 + ;controller-icn/dpad-up .Screen/addr DEO2 + #03 [ STHkr #04 SFT #01 AND #02 * - ] .Screen/sprite DEO + .Screen/y DEI2 #0010 ++ .Screen/y DEO2 + ;controller-icn/dpad-down .Screen/addr DEO2 + #03 [ STHkr #05 SFT #01 AND #02 * - ] .Screen/sprite DEO + .Screen/y DEI2 #0008 -- .Screen/y DEO2 + .Screen/x DEI2 #0008 -- .Screen/x DEO2 + ;controller-icn/dpad-left .Screen/addr DEO2 + #03 [ STHkr #06 SFT #01 AND #02 * - ] .Screen/sprite DEO + .Screen/x DEI2 #0010 ++ .Screen/x DEO2 + ;controller-icn/dpad-right .Screen/addr DEO2 + #03 [ STHkr #07 SFT #01 AND #02 * - ] .Screen/sprite DEO + .Screen/x DEI2 #0008 -- .Screen/x DEO2 + ;controller-icn/dpad .Screen/addr DEO2 + #03 .Screen/sprite DEO + + ( options ) + .center/y LDZ2 #0009 ++ .Screen/y DEO2 + .center/x LDZ2 #0009 -- .Screen/x DEO2 + ;controller-icn/option .Screen/addr DEO2 + #03 [ STHkr #02 SFT #01 AND #02 * - ] .Screen/sprite DEO + .center/x LDZ2 #0004 ++ .Screen/x DEO2 + ;controller-icn/option .Screen/addr DEO2 + #03 [ STHkr #03 SFT #01 AND #02 * - ] .Screen/sprite DEO + + ( buttons ) + .center/y LDZ2 #0000 ++ .Screen/y DEO2 + .center/x LDZ2 #0018 ++ .Screen/x DEO2 + ;controller-icn/button .Screen/addr DEO2 + #03 [ STHkr #01 SFT #01 AND - ] .Screen/sprite DEO + .Screen/y DEI2 #000a ++ .Screen/y DEO2 + ;font-hex #000b #0008 ** ++ .Screen/addr DEO2 + #03 .Screen/sprite DEO + + .center/y LDZ2 #0000 ++ .Screen/y DEO2 + .center/x LDZ2 #0024 ++ .Screen/x DEO2 + ;controller-icn/button .Screen/addr DEO2 + #03 [ STHr #01 AND - ] .Screen/sprite DEO + .Screen/y DEI2 #000a ++ .Screen/y DEO2 + ;font-hex #000a #0008 ** ++ .Screen/addr DEO2 + #03 .Screen/sprite DEO + + .center/x LDZ2 #0010 -- .Screen/x DEO2 + .center/y LDZ2 #0010 -- .Screen/y DEO2 + .Controller/button DEI2 #03 ;draw-short JSR2 + +RTN + +( generics ) + +@draw-short ( short* color -- ) + + STH SWP + DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + ( draw ) STHkr .Screen/sprite DEO + #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) STHkr .Screen/sprite DEO + DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) STHkr .Screen/sprite DEO + #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 + .Screen/x DEI2 #0008 ++ .Screen/x DEO2 + ( draw ) STHr .Screen/sprite DEO + +RTN + +@line-rect ( x1* y1* x2* y2* color -- ) + + ( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2 + STH2r #0001 ++ STH2r + &ver + ( save ) OVR2 .Screen/y DEO2 + ( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO + ( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO + ( incr ) SWP2 #0001 ++ SWP2 + OVR2 OVR2 LTS2 ,&ver JCN + POP2 POP2 + .rect/x1 LDZ2 #0001 ++ .rect/x2 LDZ2 #0001 -- + &hor + ( save ) OVR2 .Screen/x DEO2 + ( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO + ( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO + ( incr ) SWP2 #0001 ++ SWP2 + OVR2 OVR2 #0001 ++ LTS2 ,&hor JCN + POP2 POP2 + +RTN + +@print-hex ( value -- ) + + STHk #04 SFT ,&parse JSR .Console/write DEO + STHr #0f AND ,&parse JSR .Console/write DEO + RTN + &parse ( value -- char ) + DUP #09 GTH ,&above JCN #30 ADD RTN &above #09 SUB #60 ADD RTN + +RTN + +@controller-icn + &dpad ffff ffff ffff ffff + &dpad-up 7eff e7c3 ffff ffff + &dpad-down ffff ffff c3e7 ff7e + &dpad-left 7fff efcf cfef ff7f + &dpad-right feff f7f3 f3f7 fffe + &option 0000 7eff ff7e 0000 + &button 3c7e ffff ffff 7e3c + +@font-hex + 003c 4242 4242 3c00 0018 0808 0808 1c00 + 003c 4202 3c40 7e00 003c 421c 0242 3c00 + 000c 1424 447e 0400 007e 407c 0242 3c00 + 003c 407c 4242 3c00 007e 0204 0810 1000 + 003c 423c 4242 3c00 003c 4242 3e02 3c00 + 003c 4242 7e42 4200 007c 427c 4242 7c00 + 003c 4240 4042 3c00 007c 4242 4242 7c00 + 007e 4078 4040 7e00 007e 4078 4040 4000