uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit d0db4f92232dd0e58daffc73d356ed3b41e2a103
parent 891204610abbefffa66c5436a107bc23b975a260
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Thu, 13 Apr 2023 21:33:16 -0700

(screen.c) Improved readability of the code

Diffstat:
Mprojects/examples/devices/screen.tal | 16++++++++--------
Msrc/devices/screen.c | 49+++++++++++++++++++++++++++++++------------------
2 files changed, 39 insertions(+), 26 deletions(-)

diff --git a/projects/examples/devices/screen.tal b/projects/examples/devices/screen.tal @@ -154,11 +154,11 @@ JMP2r ( @|assets ) -@x-icn - 0000 0018 1800 0000 -@preview-chr - 0f38 675f dfbf bfbf 0007 1820 2344 4848 -@font-icn ( 0-f ) +@x-icn [ + 0000 0018 1800 0000 ] +@preview-chr [ + 0f38 675f dfbf bfbf 0007 1820 2344 4848 ] +@font-icn ( 0-f ) [ 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c @@ -166,11 +166,11 @@ JMP2r 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc - 007c 8280 f080 827c 007c 8280 f080 8080 -@anim-chr + 007c 8280 f080 827c 007c 8280 f080 8080 [ +@anim-chr [ 0000 0018 1800 0000 c381 0000 0000 81c3 0000 183c 3c18 0000 0000 0000 0000 0000 0018 3c7e 7e3c 1800 0000 0000 0000 0000 3c7e ffe7 e7ff 7e3c 0000 0018 1800 0000 ffff e7c3 c3e7 ffff 0000 183c 3c18 0000 ffe7 c381 81c3 e7ff 0018 3c7e 7e3c 1800 c381 0000 0000 81c3 3c7e ffe7 e7ff 7e3c 0000 0000 0000 0000 ffff e7c3 c3e7 ffff - 0000 0000 0000 0000 ffe7 c381 81c3 e7ff + 0000 0000 0000 0000 ffe7 c381 81c3 e7ff ] diff --git a/src/devices/screen.c b/src/devices/screen.c @@ -1,4 +1,5 @@ #include <stdlib.h> +#include <stdio.h> #include "../uxn.h" #include "screen.h" @@ -36,14 +37,9 @@ static void screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) { int x, y; - if(x2 >= p->width) x2 = p->width; - if(y2 >= p->height) y2 = p->height; - if(x1 >= x2 || y1 >= y2) - return; - for(y = y1; y < y2; y++) - for(x = x1; x < x2; x++) + for(y = y1; y < y2 && y < p->height; y++) + for(x = x1; x < x2 && x < p->width; x++) layer->pixels[x + y * p->width] = color; - layer->changed = 1; } static void @@ -135,13 +131,26 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4)); break; case 0xe: { - Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa); - Layer *layer = (d[0xe] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; - if(d[0xe] & 0x80) { - Uint8 xflip = d[0xe] & 0x10, yflip = d[0xe] & 0x20; - screen_fill(&uxn_screen, layer, xflip ? 0 : x, yflip ? 0 : y, xflip ? x : uxn_screen.width, yflip ? y : uxn_screen.height, d[0xe] & 0x3); - } else { - screen_pixel(&uxn_screen, layer, x, y, d[0xe] & 0x3); + Uint8 ctrl = d[0xe]; + Uint8 color = ctrl & 0x3; + Uint16 x = PEEK2(d + 0x8); + Uint16 y = PEEK2(d + 0xa); + Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; + /* fill mode */ + if(ctrl & 0x80) { + Uint16 x2 = uxn_screen.width; + Uint16 y2 = uxn_screen.height; + if(ctrl & 0x10) x2 = x, x = 0; + if(ctrl & 0x20) y2 = y, y = 0; + screen_fill(&uxn_screen, layer, x, y, x2, y2, color); + layer->changed = 1; + } + /* pixel mode */ + else { + Uint16 width = uxn_screen.width; + Uint16 height = uxn_screen.height; + if(x < width && y < height) + layer->pixels[x + y * width] = color; layer->changed = 1; if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ @@ -149,11 +158,15 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) break; } case 0xf: { - Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa), dx, dy, addr = PEEK2(d + 0xc); - Uint8 i, n = d[0x6] >> 4, twobpp = !!(d[0xf] & 0x80); Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; - dx = (d[0x6] & 0x01) << 3; - dy = (d[0x6] & 0x02) << 2; + Uint16 x = PEEK2(d + 0x8); + Uint16 y = PEEK2(d + 0xa); + Uint16 addr = PEEK2(d + 0xc); + Uint16 dx = (d[0x6] & 0x01) << 3; + Uint16 dy = (d[0x6] & 0x02) << 2; + Uint8 n = d[0x6] >> 4; + Uint8 twobpp = !!(d[0xf] & 0x80); + Uint8 i; if(addr > 0x10000 - ((n + 1) << (3 + twobpp))) return; for(i = 0; i <= n; i++) {