commit d0a521745a1538c57022c497eaec5994c6264291
parent 6bdb6ca1681a1035124ec4ebc35b56a3e751086c
Author: neauoire <aliceffekt@gmail.com>
Date:   Thu,  9 Nov 2023 14:01:11 -0800
(mouse.tal) Improved implementation
Diffstat:
4 files changed, 121 insertions(+), 156 deletions(-)
diff --git a/projects/examples/devices/mouse.tal b/projects/examples/devices/mouse.tal
@@ -1,5 +1,4 @@
-( Mouse:
-	Paint with 3 colors with each mouse button. )
+( Mouse: Paint with 3 colors with each mouse button. )
 
 |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
@@ -7,214 +6,181 @@
 
 |0000
 
-	@line &x2 $2 &y2 $2
 	@length $2
 	@frame $2
 	@pen &x $2 &y $2 &x2 $2 &y2 $2
 	@pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1
 
-|0100 ( -> )
+|0100
 
-	( theme )
-	#4cfd .System/r DEO2
-	#4cf3 .System/g DEO2
-	#dcf2 .System/b DEO2
-
-	( vectors )
+@on-reset ( -> )
+	( | theme )
+	#68af .System/r DEO2
+	#79bf .System/g DEO2
+	#8ace .System/b DEO2
+	( | vectors )
 	;on-mouse .Mouse/vector DEO2
 	;on-frame .Screen/vector DEO2
-
-	draw-mouse
-
-BRK
+	<draw-mouse>
+	BRK
 
 (
 @|vectors )
 
 @on-frame ( -> )
-
-	.Mouse/state DEI ?&skip
-		;run DUP2 JSR2 JSR2
-		&skip
-
-BRK
+	.Mouse/state DEI ?{
+		;run DUP2 JSR2 JSR2 }
+	BRK
 
 @on-mouse ( -> )
-
-	( clear last cursor )
+	( | clear last cursor )
 	.pointer/x LDZ2 .Screen/x DEO2
 	.pointer/y LDZ2 .Screen/y DEO2
 	;fill-icn .Screen/addr DEO2
 	[ LIT2 40 -Screen/sprite ] DEO
-	draw-mouse
-	( draw new cursor )
+	<draw-mouse>
+	( | draw new cursor )
 	;pointer-icn .Screen/addr DEO2
 	#00 .Screen/auto DEO
-	.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
-	.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
+	.Mouse/x DEI2 DUP2 .pointer/x STZ2
+	.Screen/x DEO2
+	.Mouse/y DEI2 DUP2 .pointer/y STZ2
+	.Screen/y DEO2
 	#45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO
-	( on down )
-	.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down
-	( on drag )
-	.Mouse/state DEI ?on-mouse-drag
+	( | on down )
+	.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?&down
+	( | on drag )
+	.Mouse/state DEI ?&drag
 	.Mouse/state DEI .pointer/state STZ
-
-BRK
-
-@on-mouse-down ( -> )
-
-	#0000 DUP2 .length STZ2 .frame STZ2
-	clear-screen
-	( record start position )
-	.Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
-	.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
-	.Mouse/state DEI .pointer/state STZ
-
-BRK
-
-@on-mouse-drag ( -> )
-
-	( record )
-	;stroke .length LDZ2 #20 SFT2 ADD2 STH2
-		.pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
+	BRK
+	&down ( -> )
+		#0000 DUP2 .length STZ2
+		.frame STZ2
+		<clear-screen>
+		( | record start position )
+		.Mouse/x DEI2 DUP2 .pointer/x STZ2
+		.pointer/lastx STZ2
+		.Mouse/y DEI2 DUP2 .pointer/y STZ2
+		.pointer/lasty STZ2
+		.Mouse/state DEI .pointer/state STZ
+		BRK
+	&drag ( -> )
+		( | record )
+		;stroke .length LDZ2 #20 SFT2 ADD2 STH2 .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
 		.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2
-	( move ptr )
-	.length LDZ2 INC2 .length STZ2
-	( draw line )
-	.pointer/lastx LDZ2
-	.pointer/lasty LDZ2
-	.pointer/x LDZ2
-	.pointer/y LDZ2
-		#01 draw-line
-	( record last position )
-	.Mouse/x DEI2
-		DUP2 .pointer/lastx STZ2
+		( | move ptr )
+		.length LDZ2 INC2 .length STZ2
+		( | draw line )
+		.pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 #01 <draw-line>
+		( | record last position )
+		.Mouse/x DEI2 DUP2 .pointer/lastx STZ2
 		DUP2 .pen/x STZ2
 		.pen/x2 STZ2
-	.Mouse/y DEI2
-		DUP2 .pointer/lasty STZ2
+		.Mouse/y DEI2 DUP2 .pointer/lasty STZ2
 		DUP2 .pen/y STZ2
 		.pen/y2 STZ2
-	.Mouse/state DEI
-		DUP #01 NEQ INC ;run/color STA
+		.Mouse/state DEI DUP #01 NEQ INC ;run/color STA
 		.pointer/state STZ
-
-BRK
+		BRK
 
 (
 @|main )
 
 @run ( -- )
-
-	( read )
-	;stroke .frame LDZ2 #20 SFT2 ADD2 STH2
-		.pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
-		.pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
-	( line )
-	.pen/x LDZ2 .pen/y LDZ2
-	.pen/x2 LDZ2 .pen/y2 LDZ2
-		.frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line
-	( history )
+	( | read )
+	;stroke .frame LDZ2 #20 SFT2 ADD2 STH2 .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
+	.pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
+	( | line )
+	.pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC <draw-line>
+	( | history )
 	.pen/x LDZ2 .pen/x2 STZ2
 	.pen/y LDZ2 .pen/y2 STZ2
-	( incr frame )
-	.frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
-
-JMP2r
-
-@draw-mouse ( -- )
-
-	( clear )
-	#0010
-		DUP2 .Screen/x DEO2
-		.Screen/y DEO2
+	( | incr frame )
+	.frame LDZ2 INC2 .length LDZ2 INC2
+	( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
+	JMP2r
+
+@<draw-mouse> ( -- )
+	( | clear )
+	#0010 DUP2 .Screen/x DEO2
+	.Screen/y DEO2
 	#16 .Screen/auto DEO
 	;fill-icn .Screen/addr DEO2
-	#40 .Screen/sprite DEOk DEO
-	( buttons )
+	#40 .Screen/sprite DEOk
+	DEO
+	( | buttons )
 	#0300
-	&l
-		#01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw
+	&l ( -- )
+		#01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?{
 			#0010 .Screen/y DEO2
 			#00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2
-			#45 .Screen/sprite DEO
-			&no-draw
+			#45 .Screen/sprite DEO }
 		INC GTHk ?&l
 	POP2
-	( outline )
+	( | outline )
 	#0010 .Screen/y DEO2
 	;mouse-icn .Screen/addr DEO2
 	#16 .Screen/auto DEO
-	#4a .Screen/sprite DEOk DEO
+	#4a .Screen/sprite DEOk
+	DEO
+	JMP2r
 
-JMP2r
-
-@draw-line ( x1* y1* x2* y2* color -- )
-
-	( load )
+@<draw-line> ( x1* y1* x2* y2* color -- )
 	,&color STR
 	,&y STR2
 	,&x STR2
-	.line/y2 STZ2
-	.line/x2 STZ2
-
-	,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2
-	#0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2
-
-	#ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
-	#ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
-
-	[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2
-
-	&loop
-		.line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
-		.line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
-			[ LIT2 &color $1 -Screen/pixel ] DEO
-			AND ?&end
-		[ LIT2 &e1 $2 ] DUP2 ADD2 DUP2
-		,&dy LDR2 lts2 ?&skipy
-			,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2
-			.line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2
-		&skipy
-		,&dx LDR2 gts2 ?&skipx
-			,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2
-			.line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2
-		&skipx
-		!&loop
-	&end
-
-JMP2r
-
-@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
-@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
-@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
-
-@clear-screen ( -- )
-
-	#0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
+	,&y2 STR2
+	,&x2 STR2
+	,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2
+	#0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2
+	#ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
+	#ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
+	[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2
+	&while ( -- )
+		[ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2
+		[ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2
+		[ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO
+		AND ?&end
+		STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy
+		STH2r ,&dy LDR2 ADD2 STH2 ,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2
+	&skipy ( -- )
+		,&dx LDR2 gts2 ?&while
+	STH2r ,&dx LDR2 ADD2 STH2 ,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2
+	!&while
+	&end POP2r JMP2r
+
+@abs2 ( a* -- f )
+	DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 }
+	JMP2r
+
+@lts2 ( a* b* -- f )
+	#8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
+
+@gts2 ( a* b* -- f )
+	#8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
+
+@<clear-screen> ( -- )
+	#0000 DUP2 .Screen/x DEO2
+	.Screen/y DEO2
 	#80 .Screen/pixel DEO
+	JMP2r
+
+@fill-icn [ ffff ffff ffff ffff ]
 
-JMP2r
+@pointer-icn [ 80c0 e0f0 f8e0 1000 ]
 
-@fill-icn [
-	ffff ffff ffff ffff ]
-@pointer-icn [
-	80c0 e0f0 f8e0 1000 ]
 @mouse-icn [
-	000d 1212 1212 121d
-	00b0 4848 4848 48b8
-	1010 1010 1008 0700
-	0808 0808 0810 e000 ]
+	000d 1212 1212 121d 00b0 4848 4848 48b8
+	1010 1010 1008 0700 0808 0808 0810 e000 ]
+
 @button-icn [
-	000c 1e1e 1e1e 1e0c
-	0000 0000 0000 0000
-	0001 0303 0303 0301
-	0080 c0c0 c0c0 c080
-	0000 0000 0000 0000
-	0030 7878 7878 7830 ]
+	000c 1e1e 1e1e 1e0c 0000 0000 0000 0000
+	0001 0303 0303 0301 0080 c0c0 c0c0 c080
+	0000 0000 0000 0000 0030 7878 7878 7830 ]
 
 (
 @|memory )
 
 @stroke
 
+
diff --git a/src/uxn.c b/src/uxn.c
@@ -53,8 +53,7 @@ uxn_eval(Uxn *u, Uint16 pc)
 			case 0x60: /* JSI  */             SHIFT( 2) rr = ram + pc; pc += 2; T2_(pc); pc += PEEK2(rr); break;
 			case 0x80: /* LIT  */ case 0xc0:  SHIFT( 1) T = ram[pc++]; break;
 			case 0xa0: /* LIT2 */ case 0xe0:  SHIFT( 2) N = ram[pc++]; T = ram[pc++]; break;
-			}
-			break;
+			} break;
 		/* ALU */
 		case 0x01: /* INC  */ t=T;            SET(1, 0) T = t + 1; break;
 		case 0x21: /* INC2 */ t=T2;           SET(2, 0) T2_(t + 1) break;
diff --git a/src/uxncli.c b/src/uxncli.c
@@ -72,7 +72,7 @@ main(int argc, char **argv)
 		return system_error("usage", "uxncli [-v] file.rom [args..]");
 	/* Read flags */
 	if(argv[i][0] == '-' && argv[i][1] == 'v')
-		return system_version("Uxncli - Console Varvara Emulator", "1 Nov 2023");
+		return system_version("Uxncli - Console Varvara Emulator", "9 Nov 2023");
 	if(!system_init(&u, (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)), argv[i++]))
 		return system_error("Init", "Failed to initialize uxn.");
 	/* Game Loop */
diff --git a/src/uxnemu.c b/src/uxnemu.c
@@ -540,7 +540,7 @@ main(int argc, char **argv)
 	/* Read flag. Right now, there can be only one. */
 	if(argv[i][0] == '-') {
 		if(argv[i][1] == 'v')
-			return system_version("Uxnemu - Graphical Varvara Emulator", "1 Nov 2023");
+			return system_version("Uxnemu - Graphical Varvara Emulator", "9 Nov 2023");
 		if(argv[i][1] == '-')
 			i++;
 		if(strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0)