commit d0a521745a1538c57022c497eaec5994c6264291
parent 6bdb6ca1681a1035124ec4ebc35b56a3e751086c
Author: neauoire <aliceffekt@gmail.com>
Date: Thu, 9 Nov 2023 14:01:11 -0800
(mouse.tal) Improved implementation
Diffstat:
4 files changed, 121 insertions(+), 156 deletions(-)
diff --git a/projects/examples/devices/mouse.tal b/projects/examples/devices/mouse.tal
@@ -1,5 +1,4 @@
-( Mouse:
- Paint with 3 colors with each mouse button. )
+( Mouse: Paint with 3 colors with each mouse button. )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
@@ -7,214 +6,181 @@
|0000
- @line &x2 $2 &y2 $2
@length $2
@frame $2
@pen &x $2 &y $2 &x2 $2 &y2 $2
@pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1
-|0100 ( -> )
+|0100
- ( theme )
- #4cfd .System/r DEO2
- #4cf3 .System/g DEO2
- #dcf2 .System/b DEO2
-
- ( vectors )
+@on-reset ( -> )
+ ( | theme )
+ #68af .System/r DEO2
+ #79bf .System/g DEO2
+ #8ace .System/b DEO2
+ ( | vectors )
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
-
- draw-mouse
-
-BRK
+ <draw-mouse>
+ BRK
(
@|vectors )
@on-frame ( -> )
-
- .Mouse/state DEI ?&skip
- ;run DUP2 JSR2 JSR2
- &skip
-
-BRK
+ .Mouse/state DEI ?{
+ ;run DUP2 JSR2 JSR2 }
+ BRK
@on-mouse ( -> )
-
- ( clear last cursor )
+ ( | clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
;fill-icn .Screen/addr DEO2
[ LIT2 40 -Screen/sprite ] DEO
- draw-mouse
- ( draw new cursor )
+ <draw-mouse>
+ ( | draw new cursor )
;pointer-icn .Screen/addr DEO2
#00 .Screen/auto DEO
- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
- .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2
+ .Screen/x DEO2
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2
+ .Screen/y DEO2
#45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO
- ( on down )
- .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down
- ( on drag )
- .Mouse/state DEI ?on-mouse-drag
+ ( | on down )
+ .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?&down
+ ( | on drag )
+ .Mouse/state DEI ?&drag
.Mouse/state DEI .pointer/state STZ
-
-BRK
-
-@on-mouse-down ( -> )
-
- #0000 DUP2 .length STZ2 .frame STZ2
- clear-screen
- ( record start position )
- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
- .Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
- .Mouse/state DEI .pointer/state STZ
-
-BRK
-
-@on-mouse-drag ( -> )
-
- ( record )
- ;stroke .length LDZ2 #20 SFT2 ADD2 STH2
- .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
+ BRK
+ &down ( -> )
+ #0000 DUP2 .length STZ2
+ .frame STZ2
+ <clear-screen>
+ ( | record start position )
+ .Mouse/x DEI2 DUP2 .pointer/x STZ2
+ .pointer/lastx STZ2
+ .Mouse/y DEI2 DUP2 .pointer/y STZ2
+ .pointer/lasty STZ2
+ .Mouse/state DEI .pointer/state STZ
+ BRK
+ &drag ( -> )
+ ( | record )
+ ;stroke .length LDZ2 #20 SFT2 ADD2 STH2 .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2
- ( move ptr )
- .length LDZ2 INC2 .length STZ2
- ( draw line )
- .pointer/lastx LDZ2
- .pointer/lasty LDZ2
- .pointer/x LDZ2
- .pointer/y LDZ2
- #01 draw-line
- ( record last position )
- .Mouse/x DEI2
- DUP2 .pointer/lastx STZ2
+ ( | move ptr )
+ .length LDZ2 INC2 .length STZ2
+ ( | draw line )
+ .pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 #01 <draw-line>
+ ( | record last position )
+ .Mouse/x DEI2 DUP2 .pointer/lastx STZ2
DUP2 .pen/x STZ2
.pen/x2 STZ2
- .Mouse/y DEI2
- DUP2 .pointer/lasty STZ2
+ .Mouse/y DEI2 DUP2 .pointer/lasty STZ2
DUP2 .pen/y STZ2
.pen/y2 STZ2
- .Mouse/state DEI
- DUP #01 NEQ INC ;run/color STA
+ .Mouse/state DEI DUP #01 NEQ INC ;run/color STA
.pointer/state STZ
-
-BRK
+ BRK
(
@|main )
@run ( -- )
-
- ( read )
- ;stroke .frame LDZ2 #20 SFT2 ADD2 STH2
- .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
- .pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
- ( line )
- .pen/x LDZ2 .pen/y LDZ2
- .pen/x2 LDZ2 .pen/y2 LDZ2
- .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line
- ( history )
+ ( | read )
+ ;stroke .frame LDZ2 #20 SFT2 ADD2 STH2 .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
+ .pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
+ ( | line )
+ .pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC <draw-line>
+ ( | history )
.pen/x LDZ2 .pen/x2 STZ2
.pen/y LDZ2 .pen/y2 STZ2
- ( incr frame )
- .frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
-
-JMP2r
-
-@draw-mouse ( -- )
-
- ( clear )
- #0010
- DUP2 .Screen/x DEO2
- .Screen/y DEO2
+ ( | incr frame )
+ .frame LDZ2 INC2 .length LDZ2 INC2
+ ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
+ JMP2r
+
+@<draw-mouse> ( -- )
+ ( | clear )
+ #0010 DUP2 .Screen/x DEO2
+ .Screen/y DEO2
#16 .Screen/auto DEO
;fill-icn .Screen/addr DEO2
- #40 .Screen/sprite DEOk DEO
- ( buttons )
+ #40 .Screen/sprite DEOk
+ DEO
+ ( | buttons )
#0300
- &l
- #01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw
+ &l ( -- )
+ #01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?{
#0010 .Screen/y DEO2
#00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2
- #45 .Screen/sprite DEO
- &no-draw
+ #45 .Screen/sprite DEO }
INC GTHk ?&l
POP2
- ( outline )
+ ( | outline )
#0010 .Screen/y DEO2
;mouse-icn .Screen/addr DEO2
#16 .Screen/auto DEO
- #4a .Screen/sprite DEOk DEO
+ #4a .Screen/sprite DEOk
+ DEO
+ JMP2r
-JMP2r
-
-@draw-line ( x1* y1* x2* y2* color -- )
-
- ( load )
+@<draw-line> ( x1* y1* x2* y2* color -- )
,&color STR
,&y STR2
,&x STR2
- .line/y2 STZ2
- .line/x2 STZ2
-
- ,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2
- #0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2
-
- #ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
- #ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
-
- [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2
-
- &loop
- .line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
- .line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
- [ LIT2 &color $1 -Screen/pixel ] DEO
- AND ?&end
- [ LIT2 &e1 $2 ] DUP2 ADD2 DUP2
- ,&dy LDR2 lts2 ?&skipy
- ,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2
- .line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2
- &skipy
- ,&dx LDR2 gts2 ?&skipx
- ,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2
- .line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2
- &skipx
- !&loop
- &end
-
-JMP2r
-
-@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
-@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
-@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
-
-@clear-screen ( -- )
-
- #0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
+ ,&y2 STR2
+ ,&x2 STR2
+ ,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2
+ #0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2
+ #ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
+ #ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
+ [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2
+ &while ( -- )
+ [ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2
+ [ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2
+ [ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO
+ AND ?&end
+ STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy
+ STH2r ,&dy LDR2 ADD2 STH2 ,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2
+ &skipy ( -- )
+ ,&dx LDR2 gts2 ?&while
+ STH2r ,&dx LDR2 ADD2 STH2 ,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2
+ !&while
+ &end POP2r JMP2r
+
+@abs2 ( a* -- f )
+ DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 }
+ JMP2r
+
+@lts2 ( a* b* -- f )
+ #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
+
+@gts2 ( a* b* -- f )
+ #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
+
+@<clear-screen> ( -- )
+ #0000 DUP2 .Screen/x DEO2
+ .Screen/y DEO2
#80 .Screen/pixel DEO
+ JMP2r
+
+@fill-icn [ ffff ffff ffff ffff ]
-JMP2r
+@pointer-icn [ 80c0 e0f0 f8e0 1000 ]
-@fill-icn [
- ffff ffff ffff ffff ]
-@pointer-icn [
- 80c0 e0f0 f8e0 1000 ]
@mouse-icn [
- 000d 1212 1212 121d
- 00b0 4848 4848 48b8
- 1010 1010 1008 0700
- 0808 0808 0810 e000 ]
+ 000d 1212 1212 121d 00b0 4848 4848 48b8
+ 1010 1010 1008 0700 0808 0808 0810 e000 ]
+
@button-icn [
- 000c 1e1e 1e1e 1e0c
- 0000 0000 0000 0000
- 0001 0303 0303 0301
- 0080 c0c0 c0c0 c080
- 0000 0000 0000 0000
- 0030 7878 7878 7830 ]
+ 000c 1e1e 1e1e 1e0c 0000 0000 0000 0000
+ 0001 0303 0303 0301 0080 c0c0 c0c0 c080
+ 0000 0000 0000 0000 0030 7878 7878 7830 ]
(
@|memory )
@stroke
+
diff --git a/src/uxn.c b/src/uxn.c
@@ -53,8 +53,7 @@ uxn_eval(Uxn *u, Uint16 pc)
case 0x60: /* JSI */ SHIFT( 2) rr = ram + pc; pc += 2; T2_(pc); pc += PEEK2(rr); break;
case 0x80: /* LIT */ case 0xc0: SHIFT( 1) T = ram[pc++]; break;
case 0xa0: /* LIT2 */ case 0xe0: SHIFT( 2) N = ram[pc++]; T = ram[pc++]; break;
- }
- break;
+ } break;
/* ALU */
case 0x01: /* INC */ t=T; SET(1, 0) T = t + 1; break;
case 0x21: /* INC2 */ t=T2; SET(2, 0) T2_(t + 1) break;
diff --git a/src/uxncli.c b/src/uxncli.c
@@ -72,7 +72,7 @@ main(int argc, char **argv)
return system_error("usage", "uxncli [-v] file.rom [args..]");
/* Read flags */
if(argv[i][0] == '-' && argv[i][1] == 'v')
- return system_version("Uxncli - Console Varvara Emulator", "1 Nov 2023");
+ return system_version("Uxncli - Console Varvara Emulator", "9 Nov 2023");
if(!system_init(&u, (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)), argv[i++]))
return system_error("Init", "Failed to initialize uxn.");
/* Game Loop */
diff --git a/src/uxnemu.c b/src/uxnemu.c
@@ -540,7 +540,7 @@ main(int argc, char **argv)
/* Read flag. Right now, there can be only one. */
if(argv[i][0] == '-') {
if(argv[i][1] == 'v')
- return system_version("Uxnemu - Graphical Varvara Emulator", "1 Nov 2023");
+ return system_version("Uxnemu - Graphical Varvara Emulator", "9 Nov 2023");
if(argv[i][1] == '-')
i++;
if(strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0)