uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit c66260982ff2b1355b5c4e524742cb33231b81c0
parent d3c3ece6caf9a77c23639d0a564d38edb4603d43
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun,  8 Aug 2021 10:21:58 -0700

Added frame vector to screen.tal

Diffstat:
Mprojects/examples/devices/console.tal | 6+++---
Mprojects/examples/devices/screen.tal | 50+++++++++++++++++++++++++++++++++++++++-----------
2 files changed, 42 insertions(+), 14 deletions(-)

diff --git a/projects/examples/devices/console.tal b/projects/examples/devices/console.tal @@ -8,12 +8,12 @@ |0100 ( -> ) ;hello-word - &loop + &while ( send ) LDAk .Console/write DEO ( incr ) #0001 ADD2 - ( loop ) LDAk ,&loop JCN + ( loop ) LDAk ,&while JCN POP2 - #01 .System/debug DEO + ( show debugger ) #01 .System/debug DEO BRK diff --git a/projects/examples/devices/screen.tal b/projects/examples/devices/screen.tal @@ -4,19 +4,24 @@ ( devices ) -|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] +|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] ( variables ) |0000 -@center [ &x $2 &y $2 ] +@count $2 +@center + &x $2 &y $2 ( init ) |0100 ( -> ) + ( vector ) + ;on-frame .Screen/vector DEO2 + ( theme ) #f07f .System/r DEO2 #f0e0 .System/g DEO2 @@ -35,6 +40,30 @@ BRK +@on-frame ( -> ) + + .count LDZ2 #0001 ADD2 [ DUP2 ] .count STZ2 + + .center/x LDZ2 #0048 ADD2 .Screen/x DEO2 + .center/y LDZ2 #0050 SUB2 .Screen/y DEO2 + + ( color ) #01 STH + + SWP + DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + ( draw ) STHkr .Screen/sprite DEO + #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 + ( draw ) STHkr .Screen/sprite DEO + DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 + ( draw ) STHkr .Screen/sprite DEO + #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 + ( draw ) STHr .Screen/sprite DEO + +BRK + @draw-table ( -- ) #10 #00 @@ -65,8 +94,7 @@ RTN ( move ) DUP #f0 AND #02 DIV #00 SWP .center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2 ( draw ) DUP .Screen/sprite DEO - ( incr ) #01 ADD - NEQk ,&loop JCN + #01 ADD NEQk ,&loop JCN POP2 RTN @@ -110,12 +138,12 @@ RTN #00 STHkr ADD .Screen/sprite DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - #10 STHkr ADD .Screen/sprite DEO + #10 STHkr ADD .Screen/sprite DEO .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2 .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 - #20 STHkr ADD .Screen/sprite DEO + #20 STHkr ADD .Screen/sprite DEO .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - #30 STHr ADD .Screen/sprite DEO + #30 STHr ADD .Screen/sprite DEO RTN @@ -123,13 +151,13 @@ RTN .center/y LDZ2 #0040 SUB2 .Screen/y DEO2 .center/x LDZ2 #0048 ADD2 .Screen/x DEO2 - #00 .Screen/pixel DEO + #00 .Screen/pixel DEO .center/x LDZ2 #0049 ADD2 .Screen/x DEO2 - #01 .Screen/pixel DEO + #01 .Screen/pixel DEO .center/x LDZ2 #004a ADD2 .Screen/x DEO2 - #02 .Screen/pixel DEO + #02 .Screen/pixel DEO .center/x LDZ2 #004b ADD2 .Screen/x DEO2 - #03 .Screen/pixel DEO + #03 .Screen/pixel DEO RTN