uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit c549a6c7108549c1b41dd415e01e92484a3fa91c
parent 481a318732f4c349ee7b1acaad5f061ef2211d75
Author: neauoire <aliceffekt@gmail.com>
Date:   Sun, 14 Mar 2021 17:32:40 -0700

Rewrote the snake example

Diffstat:
Mbuild.sh | 2+-
Mprojects/examples/dev.controller.usm | 66+++++++++++++++++++++++++++++++-----------------------------------
2 files changed, 32 insertions(+), 36 deletions(-)

diff --git a/build.sh b/build.sh @@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # run -./bin/assembler projects/software/left.usm bin/boot.rom +./bin/assembler projects/examples/dev.controller.usm bin/boot.rom ./bin/emulator bin/boot.rom diff --git a/projects/examples/dev.controller.usm b/projects/examples/dev.controller.usm @@ -1,62 +1,57 @@ ( Controller ) +%INCR2 { #0001 ADD2 } +%DECR2 { #0001 SUB2 } +%HALF2 { #0002 DIV2 } + ;slime { color 1 } |0100 @RESET ( set origin ) - ~Screen.width #0002 DIV2 =Sprite.x - ~Screen.height #0002 DIV2 =Sprite.y + ~Screen.width HALF2 =Sprite.x + ~Screen.height HALF2 =Sprite.y ,default_icn =Sprite.addr #11 =Sprite.color #0a =slime BRK -|c000 @FRAME +@FRAME + ~Controller.buttons #f0 AND #00 EQU BRK? + #0a =slime + ( hold ctrl key to change slime color ) - ,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2 - #05 =slime - @no-ctrl - ( hold alt key to change slime color ) - ,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2 - #0f =slime - @no-alt - ( detect movement ) - ,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2 - ( clear ) #10 =Sprite.color - ( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr - ( draw ) ,redraw JSR2 BRK - @no-up - ,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2 - ( clear ) #10 =Sprite.color - ( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr - ( draw ) ,redraw JSR2 BRK - @no-down - ,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2 - ( clear ) #10 =Sprite.color - ( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr - ( draw ) ,redraw JSR2 BRK - @no-left - ,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2 - ( clear ) #10 =Sprite.color - ( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr - ( draw ) ,redraw JSR2 BRK - @no-right -BRK + ~Controller.buttons #0f AND + DUP #01 NEQ ,$no-ctrl ROT JMP2? POP2 #05 =slime $no-ctrl + DUP #02 NEQ ,$no-alt ROT JMP2? POP2 #0f =slime $no-alt + POP + + ( clear ) #10 =Sprite.color + + ( detect movement ) + ~Controller.buttons #f0 AND + DUP #04 ROR #01 AND #01 NEQ ,$no-up ROT JMP2? POP2 + ( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up + DUP #05 ROR #01 AND #01 NEQ ,$no-down ROT JMP2? POP2 + ( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down + DUP #06 ROR #01 AND #01 NEQ ,$no-left ROT JMP2? POP2 + ( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left + DUP #07 ROR #01 AND #01 NEQ ,$no-right ROT JMP2? POP2 + ( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right + POP -@redraw - ( draw face ) #11 =Sprite.color + ( draw slime ) ,slime_icn =Sprite.addr ~slime =Sprite.color -RTN +BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @@ -67,6 +62,7 @@ RTN |d000 @ERROR BRK +|FF00 ;Console { pad 8 char 1 byte 1 short 2 } |FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |FF30 ;Controller { buttons 1 }