commit c549a6c7108549c1b41dd415e01e92484a3fa91c
parent 481a318732f4c349ee7b1acaad5f061ef2211d75
Author: neauoire <aliceffekt@gmail.com>
Date: Sun, 14 Mar 2021 17:32:40 -0700
Rewrote the snake example
Diffstat:
2 files changed, 32 insertions(+), 36 deletions(-)
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/software/left.usm bin/boot.rom
+./bin/assembler projects/examples/dev.controller.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/examples/dev.controller.usm b/projects/examples/dev.controller.usm
@@ -1,62 +1,57 @@
( Controller )
+%INCR2 { #0001 ADD2 }
+%DECR2 { #0001 SUB2 }
+%HALF2 { #0002 DIV2 }
+
;slime { color 1 }
|0100 @RESET
( set origin )
- ~Screen.width #0002 DIV2 =Sprite.x
- ~Screen.height #0002 DIV2 =Sprite.y
+ ~Screen.width HALF2 =Sprite.x
+ ~Screen.height HALF2 =Sprite.y
,default_icn =Sprite.addr
#11 =Sprite.color
#0a =slime
BRK
-|c000 @FRAME
+@FRAME
+ ~Controller.buttons #f0 AND #00 EQU BRK?
+
#0a =slime
+
( hold ctrl key to change slime color )
- ,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2
- #05 =slime
- @no-ctrl
- ( hold alt key to change slime color )
- ,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2
- #0f =slime
- @no-alt
- ( detect movement )
- ,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2
- ( clear ) #10 =Sprite.color
- ( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-up
- ,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2
- ( clear ) #10 =Sprite.color
- ( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-down
- ,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2
- ( clear ) #10 =Sprite.color
- ( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-left
- ,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2
- ( clear ) #10 =Sprite.color
- ( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr
- ( draw ) ,redraw JSR2 BRK
- @no-right
-BRK
+ ~Controller.buttons #0f AND
+ DUP #01 NEQ ,$no-ctrl ROT JMP2? POP2 #05 =slime $no-ctrl
+ DUP #02 NEQ ,$no-alt ROT JMP2? POP2 #0f =slime $no-alt
+ POP
+
+ ( clear ) #10 =Sprite.color
+
+ ( detect movement )
+ ~Controller.buttons #f0 AND
+ DUP #04 ROR #01 AND #01 NEQ ,$no-up ROT JMP2? POP2
+ ( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up
+ DUP #05 ROR #01 AND #01 NEQ ,$no-down ROT JMP2? POP2
+ ( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down
+ DUP #06 ROR #01 AND #01 NEQ ,$no-left ROT JMP2? POP2
+ ( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left
+ DUP #07 ROR #01 AND #01 NEQ ,$no-right ROT JMP2? POP2
+ ( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right
+ POP
-@redraw
-
( draw face )
#11 =Sprite.color
+
( draw slime )
,slime_icn =Sprite.addr
~slime =Sprite.color
-RTN
+BRK
@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@@ -67,6 +62,7 @@ RTN
|d000 @ERROR BRK
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FF30 ;Controller { buttons 1 }