commit bb2aabee54df9a4acba5d6ba8ee38a54faf8ea65
parent 0b3ac9775204c33a3e3346bf1378b66dc7c9aaa4
Author: neauoire <aliceffekt@gmail.com>
Date: Fri, 25 Mar 2022 21:36:33 -0700
(life.tal) General optimizations
Diffstat:
1 file changed, 163 insertions(+), 267 deletions(-)
diff --git a/projects/examples/demos/life.tal b/projects/examples/demos/life.tal
@@ -4,56 +4,18 @@
Any live cell with more than three live neighbours dies, as if by overpopulation.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
-%+ { ADD } %- { SUB }
-%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
-%++ { ADD2 } %-- { SUB2 }
-%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
-
-%2/ { #01 SFT }
-%8/ { #03 SFT }
-%2// { #01 SFT2 } %8// { #03 SFT2 }
-%2** { #10 SFT2 } %8** { #30 SFT2 }
-%40** { #60 SFT2 }
-%8MOD { #07 AND } %2MOD { #01 AND }
-
-%TOS { #00 SWP }
-%RTN { JMP2r }
-%SFL { #40 SFT SFT }
-
-%WIDTH { #40 }
-%HEIGHT { #40 }
-%LENGTH { #0200 }
-%WIDTH-MOD { #3f AND }
-%HEIGHT-MOD { #3f AND }
-%IN-RANGE { INCk SWP SUB2 GTH }
-
-%BANK1 { #8000 } %BANK2 { #a000 }
-
-%GET-ITERATORS { SWP2k POP NIP }
-%GET-ITER { OVR2 NIP OVR SWP }
-
-%AUTO-NONE { #00 .Screen/auto DEO }
-%AUTO-X { #01 .Screen/auto DEO }
-
-( devices )
-
-|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
-|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
-|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
-|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
-|80 @Controller [ &vector $2 &button $1 &key $1 ]
-|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
-
-( variables )
+|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
+|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
+|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
+|80 @Controller &vector $2 &button $1 &key $1
+|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
|0000
-@world [ &frame $1 &count $2 ]
-@anchor [ &x $2 &y $2 ]
-@pointer [ &x $2 &y $2 ]
-@rle [ &x $1 &y $1 &n $1 ]
-
-( program )
+@world &frame $1 &count $2
+@anchor &x $2 &y $2 &x2 $2 &y2 $2
+@pointer &x $2 &y $2
|0100 ( -> )
@@ -61,94 +23,41 @@
#02cf .System/r DEO2
#02ff .System/g DEO2
#024f .System/b DEO2
-
+ ( resize )
+ #00c0 .Screen/width DEO2
+ #00c0 .Screen/height DEO2
( vectors )
- ;on-input .Console/vector DEO2
- ;on-frame .Screen/vector DEO2
- ;on-mouse .Mouse/vector DEO2
+ ;on-frame .Screen/vector DEO2
+ ;on-mouse .Mouse/vector DEO2
;on-control .Controller/vector DEO2
-
( glider )
#07 #03 ;set-cell JSR2
#07 #04 ;set-cell JSR2
#05 #04 ;set-cell JSR2
#07 #05 ;set-cell JSR2
#06 #05 ;set-cell JSR2
-
- .Screen/width DEI2 2// WIDTH TOS -- .anchor/x STZ2
- .Screen/height DEI2 2// HEIGHT TOS -- .anchor/y STZ2
-
-BRK
-
-@on-frame-paused ( -> )
+ ( center )
+ .Screen/width DEI2 #01 SFT2 #0040 SUB2
+ DUP2 .anchor/x STZ2
+ #007e ADD2 .anchor/x2 STZ2
+ .Screen/height DEI2 #01 SFT2 #0040 SUB2
+ DUP2 .anchor/y STZ2
+ #007e ADD2 .anchor/y2 STZ2
BRK
@on-frame ( -> )
- .Mouse/state DEI #00 = #01 JCN [ BRK ]
-
- ( incr frame ) .world/frame LDZ INC [ DUP ] .world/frame STZ
- ( reset count ) #0000 .world/count STZ2
-
- #03 AND #00 = #01 JCN [ BRK ]
-
- ( clear buffer )
- BANK2 LENGTH ;mclr JSR2
-
- ( run grid )
- #00 HEIGHT
- &ver
- #00 WIDTH
- &hor
- GET-ITERATORS
- ( x y ) DUP2
- ( neighbours ) DUP2 ;get-neighbours JSR2
- ( state ) ROT ROT ;get-cell JSR2
- ,run-cell JSR
- SWP INC SWP
- LTHk ,&hor JCN
- POP2
- SWP INC SWP
- LTHk ,&ver JCN
- POP2
-
- ( move buffer )
- BANK2 BANK1 LENGTH ;mcpy JSR2
-
- ;draw-grid JSR2
+ .Mouse/state DEI #00 EQU #01 JCN [ BRK ]
+ #0000 .world/count STZ2
+ .world/frame LDZ INC
+ DUP .world/frame STZ
+ #03 AND #00 EQU #01 JCN [ BRK ]
+ ;run JSR2
+ &paused
BRK
-@run-cell ( x y neighbours state -- )
-
- #00 = ,&dead JCN
- &alive
- DUP #02 < ,&dies JCN
- DUP #03 > ,&dies JCN
- &lives POP ,save-cell JSR RTN
- &dies POP POP2 RTN
- &dead
- DUP #03 = ,&birth JCN POP POP2 RTN
- &birth POP ,save-cell JSR RTN
-
-RTN
-
-@save-cell ( x y -- )
-
- ( get index )
- HEIGHT-MOD SWP WIDTH-MOD SWP
- TOS 8** ROT 8/ TOS ++ [ BANK2 ++ ]
- ( incr count )
- .world/count LDZ2 INC2 .world/count STZ2
- ( save in buffer )
- STH2
- DUP2 POP 8MOD #01 SWP SFL
- LDAkr STHr SWP ORA
- STH2r STA
-
-RTN
-
@on-mouse ( -> )
( clear last cursor )
@@ -156,138 +65,177 @@ RTN
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
-
( record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
-
( colorize on state )
- #42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
-
- .Mouse/state DEI #00 ! #01 JCN [ BRK ]
-
- .Mouse/x DEI2 DUP2 .anchor/x LDZ2 >> ROT ROT .anchor/x LDZ2 WIDTH DUP ADD TOS ++ INC2 << #0101 ==
- .Mouse/y DEI2 DUP2 .anchor/y LDZ2 >> ROT ROT .anchor/y LDZ2 HEIGHT DUP ADD TOS ++ << #0101 ==
- #0101 == #01 JCN [ BRK ]
-
- .Mouse/x DEI2 .anchor/x LDZ2 SUB2 2/ NIP
- .Mouse/y DEI2 .anchor/y LDZ2 SUB2 2/ NIP
- ;set-cell JSR2
-
+ #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
+ ( on touch in rect )
+ .Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
+ .Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ]
+ ( paint )
+ .Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
+ .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP
+ ;set-cell JSR2
+ ( draw )
;draw-grid JSR2
BRK
@on-control ( -> )
- .Controller/key DEI #20 ! ,&no-toggle JCN
+ ( toggle play )
+ .Controller/key DEI #20 NEQ ,&no-toggle JCN
;on-frame
- .Screen/vector DEI2 ;on-frame-paused == ,&swap JCN
- POP2 ;on-frame-paused
+ .Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN
+ POP2 ;on-frame/paused
&swap
.Screen/vector DEO2
&no-toggle
-
- .Controller/button DEI #08 ! ,&no-reset JCN
- BANK1 #1000 ;mclr JSR2
- BANK2 #1000 ;mclr JSR2
+ ( clear on home )
+ .Controller/button DEI #08 NEQ ,&no-reset JCN
+ ;bank1 #0400 ;mclr JSR2
&no-reset
BRK
-@draw-grid ( -- )
-
- ( draw cell count )
- .anchor/x LDZ2 .Screen/x DEO2
- .anchor/y LDZ2 HEIGHT DUP ADD TOS ++ .Screen/y DEO2
- AUTO-X
- .world/count LDZ2 #03 ;draw-short JSR2
- AUTO-NONE
+@run ( -- )
- HEIGHT #00
+ ( clear buffer )
+ ;bank2 #1000 ;mclr JSR2
+ ( run grid )
+ #4000
&ver
- DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
- WIDTH #00
+ STHk
+ #4000
&hor
- DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
- GET-ITER ,get-cell JSR INC .Screen/pixel DEO
+ DUP STHkr ,run-cell JSR
INC GTHk ,&hor JCN
POP2
+ POPr
INC GTHk ,&ver JCN
POP2
+ ( move buffer )
+ ;bank2 ;bank1 #1000 ;mcpy JSR2
+ ( draw )
+ ;draw-grid JSR2
-RTN
+JMP2r
-@get-index ( x y -- index* )
-
- HEIGHT-MOD SWP WIDTH-MOD SWP
- TOS 8** ROT 8/ TOS ++ [ BANK1 ++ ]
+@run-cell ( x y -- )
-RTN
+ ( x y ) DUP2
+ ( neighbours ) DUP2 ;get-neighbours JSR2
+ ( state ) ROT ROT ;get-cell JSR2
+ #00 EQU ,&dead JCN
+ DUP #02 LTH ,&dies JCN
+ DUP #03 GTH ,&dies JCN
+ POP ,&save JSR JMP2r
+ &dies POP POP2 JMP2r
+ &dead
+ DUP #03 EQU ,&birth JCN POP POP2 JMP2r
+ &birth POP ,&save JSR JMP2r
-@set-cell ( x y -- )
+JMP2r
+ &save ( x y -- )
+ STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA
+ .world/count LDZ2 INC2 .world/count STZ2
+ JMP2r
+
+@get-index ( x y -- index* )
- DUP2 ,get-index JSR STH2
- POP 8MOD #01 SWP SFL
- LDAkr STHr SWP ORA
- STH2r STA
+ ( y ) #3f AND #00 SWP #60 SFT2
+ ( x ) ROT #3f AND #00 SWP ADD2
+ ;bank1 ADD2
-RTN
+JMP2r
-@unset-cell ( x y -- )
+@set-cell ( x y -- )
- DUP2 ,get-index JSR STH2
- POP 8MOD #01 SWP SFL #ff EOR
- LDAkr STHr SWP AND
- STH2r STA
+ STH2 #01 STH2r ,get-index JSR STA
-RTN
+JMP2r
@get-cell ( x y -- cell )
- DUP2 ,get-index JSR LDA
- NIP SWP
- 8MOD
- SFT 2MOD
+ ,get-index JSR LDA
-RTN
+JMP2r
@get-neighbours ( x y -- neighbours )
- ( -1,-1 ) DUP2 #01 - [ SWP #01 - SWP ] ,get-cell JSR STH
- ( 0,-1 ) DUP2 #01 - ,get-cell JSR STH ADDr
- ( +1,-1 ) DUP2 #01 - [ SWP INC SWP ] ,get-cell JSR STH ADDr
- ( -1, 0 ) DUP2 [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
- ( +1, 0 ) DUP2 [ SWP INC SWP ] ,get-cell JSR STH ADDr
- ( -1,+1 ) DUP2 INC [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
- ( 0,+1 ) DUP2 INC ,get-cell JSR STH ADDr
- ( +1,+1 ) INC [ SWP INC SWP ] ,get-cell JSR STH ADDr
+ ,&origin STR2
+ LITr 00
+ #0800
+ &loop
+ #00 OVR #10 SFT2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
+ ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr
+ INC GTHk ,&loop JCN
+ POP2
STHr
-RTN
+JMP2r
+ &mask ffff 00ff 01ff ff00 0100 ff01 0001 0101
-@draw-short ( short* color -- )
+@draw-grid ( -- )
+
+ ( draw cell count )
+ .anchor/x LDZ2 .Screen/x DEO2
+ .anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
+ #01 .Screen/auto DEO
+ .world/count LDZ2 ;draw-short JSR2
+ #00 .Screen/auto DEO
+ #4000
+ &ver
+ #00 OVR #10 SFT2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
+ STHk
+ #4000
+ &hor
+ #00 OVR #10 SFT2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
+ DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO
+ INC GTHk ,&hor JCN
+ POP2
+ POPr
+ INC GTHk ,&ver JCN
+ POP2
- STH
- SWP STHkr ,draw-byte JSR
- STHr
+JMP2r
+
+@draw-short ( short* -- )
+
+ SWP ,draw-byte JSR
@draw-byte ( byte color -- )
- STH
- DUP #04 SFT STHkr ,draw-hex JSR #0f AND
- STHr
+ DUP #04 SFT ,draw-hex JSR #0f AND
@draw-hex ( char color -- )
- SWP TOS 8** ;font-hex ++ .Screen/addr DEO2
- .Screen/sprite DEO
+ #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
+ #03 .Screen/sprite DEO
-RTN
+JMP2r
+
+@within-rect ( x* y* rect -- flag )
+
+ STH
+ ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
+ ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
+ SWP2
+ ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
+ ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
+ POP2 POP2 POPr
+ #01
+JMP2r
+ &skip
+ POP2 POP2 POPr
+ #00
+
+JMP2r
@mclr ( addr* len* -- )
- OVR2 ++ SWP2
+ OVR2 ADD2 SWP2
&loop
STH2k #00 STH2r STA
INC2 GTH2k ,&loop JCN
@@ -298,7 +246,7 @@ JMP2r
@mcpy ( src* dst* len* -- )
SWP2 STH2
- OVR2 ++ SWP2
+ OVR2 ADD2 SWP2
&loop
LDAk STH2kr STA INC2r
INC2 GTH2k ,&loop JCN
@@ -307,77 +255,25 @@ JMP2r
JMP2r
-( input )
-
-@on-input ( -> )
- ,&main JSR
- BRK
-
- &main
- .Console/read DEI #20 GTH JMP JMP2r ( ignore whitespace )
- .Console/read DEI LIT 'b EQU ,unset-run JCN
- .Console/read DEI LIT 'o EQU ,set-run JCN
- .Console/read DEI LIT '$ EQU ,input-eol JCN
- .Console/read DEI LIT '! EQU ,input-eop JCN
- LIT2 '0 '9 .Console/read DEI IN-RANGE ,input-number JCN
- ;on-ignore-until-eol .Console/vector DEO2
- JMP2r
-
-@unset-run ( -- )
- ;unset-cell ,run JMP ( tail call )
-
-@set-run ( -- )
- ;set-cell ( fall through )
-
-@run ( cell-fn* -- )
- STH2
- ;on-frame-paused .Screen/vector DEO2
- .rle/n LDZk #00 ROT STZ
- DUP #00 NEQ JMP INC
- &loop ( count / cell-fn* )
- DUP #00 EQU ,&end JCN
- .rle/x LDZ .rle/y LDZ STH2kr JSR2
- .rle/x LDZk INC SWP STZ
- #01 SUB
- ,&loop JMP
- &end
- POP POP2r
- JMP2r
-
-@input-number ( -- )
- .rle/n LDZk #0a MUL
- .Console/read DEI LIT '0 SUB
- ADD SWP STZ
- JMP2r
-
-@input-eol ( -- )
- WIDTH .rle/x LDZ SUB .rle/n STZ
- ,unset-run JSR
- #00 .rle/x STZ
- .rle/y LDZk INC SWP STZ
- JMP2r
-
-@input-eop ( -- )
- ,input-eol JSR
- HEIGHT .rle/y LDZ GTH ,input-eop JCN
- ;on-frame .Screen/vector DEO2
- #00 .rle/y STZ
- BRK
-
-@on-ignore-until-eol ( -> )
- .Console/read DEI #0a EQU JMP BRK
- ;on-input .Console/vector DEO2
- BRK
-
@cursor
80c0 e0f0 f8e0 1000
@font-hex
- 007c 8282 8282 827c 0030 1010 1010 1010
- 007c 8202 7c80 80fe 007c 8202 1c02 827c
- 000c 1424 4484 fe04 00fe 8080 7c02 827c
- 007c 8280 fc82 827c 007c 8202 1e02 0202
- 007c 8282 7c82 827c 007c 8282 7e02 827c
- 007c 8202 7e82 827e 00fc 8282 fc82 82fc
- 007c 8280 8080 827c 00fc 8282 8282 82fc
- 007c 8280 f080 827c 007c 8280 f080 8080
+ 7c82 8282 8282 7c00
+ 3010 1010 1010 3800
+ 7c82 027c 8080 fe00
+ 7c82 021c 0282 7c00
+ 2242 82fe 0202 0200
+ fe80 807c 0282 7c00
+ 7c82 80fc 8282 7c00
+ fe82 0408 0810 1000
+ 7c82 827c 8282 7c00
+ 7c82 827e 0202 0200
+ 7c82 82fe 8282 8200
+ fc82 82fc 8282 fc00
+ 7c82 8080 8082 7c00
+ fc82 8282 8282 fc00
+ fe80 80f0 8080 fe00
+ fe80 80f0 8080 8000
+
+@bank1 $1000 @bank2