commit b99cc32ba695d0e63e25478af82e823df44ea92b
parent 67adcd563b22f12e4df79c0c8bcdeacfbecd94a9
Author: neauoire <aliceffekt@gmail.com>
Date: Wed, 5 May 2021 20:16:27 -0700
Added Game Of Life
Diffstat:
2 files changed, 89 insertions(+), 59 deletions(-)
diff --git a/projects/demos/life.usm b/projects/demos/life.usm
@@ -1,57 +1,38 @@
-( game of life )
+( game of life
+ Any live cell with fewer than two live neighbours dies, as if by underpopulation.
+ Any live cell with two or three live neighbours lives on to the next generation.
+ Any live cell with more than three live neighbours dies, as if by overpopulation.
+ Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
-%TOS { #00 SWP }
+%INCR { #01 + } %DECR { #01 - }
+%TOS { #00 SWP } %TOB { SWP POP }
%RTN { JMP2r }
%MOD { DUP2 / * - }
%SFL { #40 SFT SFT }
-%INCR { #01 + } %DECR { #01 - }
-
-%DEBUG { .Console/byte DEO #0a .Console/char DEO }
-%DEBUG2 { .Console/short DEO2 #0a .Console/char DEO }
+%WIDTH { #40 } %HEIGHT { #40 }
+%BANK1 { #8000 } %BANK2 { #a000 }
%GET-SIZE { WIDTH TOS #0008 // HEIGHT TOS ** }
-(
- The maximum grid is 256x256,
- each byte is 8 horizontal cells,
- the memory is 32x256[8192 bytes long]
-
- The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square cells,
- each of which is in one of two possible states, live or dead,. Every cell interacts with its eight
- neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent.
- At each step in time, the following transitions occur:
-
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
-
-)
-
-%WIDTH { #40 } %HEIGHT { #40 }
-%BANK1 { #8000 }
-%BANK2 { #a000 }
-
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
-|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
-|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
( variables )
|0000
-@timer $2
+@timer $1
@anchor [ &x $2 &y $2 ]
+@pointer [ &x $2 &y $2 ]
( program )
@@ -64,6 +45,7 @@
( vectors )
;on-frame .Screen/vector DEO2
+ ;on-mouse .Mouse/vector DEO2
( glider )
#07 #03 ;set-cell JSR2
@@ -72,22 +54,22 @@
#07 #05 ;set-cell JSR2
#06 #05 ;set-cell JSR2
- .Screen/width DEI2 #0002 // WIDTH #02 / TOS SUB2 .anchor/x POK2
- .Screen/height DEI2 #0002 // HEIGHT #02 / TOS SUB2 .anchor/y POK2
+ .Screen/width DEI2 #0002 // WIDTH TOS -- .anchor/x POK2
+ .Screen/height DEI2 #0002 // HEIGHT TOS -- .anchor/y POK2
BRK
@on-frame ( -> )
- .timer PEK #01 ADD [ DUP ] .timer POK
+ .timer PEK #01 + [ DUP ] .timer POK
- #08 MOD #00 ! #01 JNZ [ BRK ]
+ #10 MOD #00 ! #01 JNZ [ BRK ]
( clear buffer )
BANK2 DUP2 GET-SIZE ++
&clear-loop
OVR2 #0000 SWP2 STA2
- ( incr ) SWP2 #0002 ADD2 SWP2
+ SWP2 #0002 ++ SWP2
OVR2 OVR2 !! ,&clear-loop JNZ
POP2 POP2
@@ -98,28 +80,68 @@ BRK
©-loop
OVR2 DUP2 LDA2
SWP2 #2000 -- STA2
- ( incr ) SWP2 #0002 ADD2 SWP2
+ SWP2 #0002 ++ SWP2
OVR2 OVR2 !! ,©-loop JNZ
POP2 POP2
- ( draw )
+ ;draw-grid JSR2
+
+BRK
+
+@on-mouse ( -> )
+
+ ( clear last cursor )
+ #fff8 .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
+ #30 .Screen/color DEO
+
+ ( record pointer positions )
+ .Mouse/x DEI2 .pointer/x POK2
+ .Mouse/y DEI2 .pointer/y POK2
+
+ ( draw new cursor )
+ ;cursor .Screen/addr DEO2
+ .pointer/x PEK2 .Screen/x DEO2
+ .pointer/y PEK2 .Screen/y DEO2
+
+ ( colorize on state )
+ #32 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
+
+ .Mouse/state DEI #00 ! #01 JNZ [ BRK ]
+
+ .Mouse/x DEI2 DUP2 .anchor/x PEK2 >> ROT ROT .anchor/x PEK2 WIDTH #02 * TOS ++ #0001 ++ << #0101 ==
+ .Mouse/y DEI2 DUP2 .anchor/y PEK2 >> ROT ROT .anchor/y PEK2 HEIGHT #02 * TOS ++ << #0101 ==
+ #0101 == ;on-touch JNZ2
+
+BRK
+
+@on-touch ( -> )
+
+ .Mouse/x DEI2 .anchor/x PEK2 SUB2 #02 / TOB
+ .Mouse/y DEI2 .anchor/y PEK2 SUB2 #02 / TOB
+ ;set-cell JSR2
+
+BRK
+
+@draw-grid ( -- )
+
#00 HEIGHT
&ver
- OVR TOS .anchor/y PEK2 ADD2 .Screen/y DEO2
+ OVR TOS #0002 ** .anchor/y PEK2 ++ .Screen/y DEO2
OVR STH
#00 WIDTH
&hor
- OVR TOS .anchor/x PEK2 ADD2 .Screen/x DEO2
+ OVR TOS #0002 ** .anchor/x PEK2 ++ .Screen/x DEO2
OVR DUPr STHr ,get-cell JSR #01 + .Screen/color DEO
- ( incr ) SWP #01 + SWP
+ SWP #01 + SWP
DUP2 ! ,&hor JNZ
- POP2
- POPr
- ( incr ) SWP #01 + SWP
+ POP2 POPr
+ SWP #01 + SWP
DUP2 ! ,&ver JNZ
POP2
-BRK
+RTN
@get-index ( x y -- index* )
@@ -130,10 +152,10 @@ RTN
@set-cell ( x y -- )
- DUP2 ,get-index JSR LDA STH
- DUP2 POP #08 MOD #01 SWP SFL
- STHr SWP ORA STH
- ,get-index JSR STHr ROT ROT STA
+ DUP2 ,get-index JSR STH2
+ POP #08 MOD #01 SWP SFL
+ DUP2r LDAr STHr SWP ORA
+ STH2r STA
RTN
@@ -172,11 +194,10 @@ RTN
( neighbours ) DUP2r STH2r ,get-neighbours JSR
( state ) STH2r ;get-cell JSR2
,run-cell JSR
- ( incr ) SWP #01 + SWP
+ SWP #01 + SWP
DUP2 ! ,&hor JNZ
- POP2
- POPr
- ( incr ) SWP #01 + SWP
+ POP2 POPr
+ SWP #01 + SWP
DUP2 ! ,&ver JNZ
POP2
@@ -198,16 +219,16 @@ RTN
@save-cell ( x y -- )
- ,get-index-buffer JSR STH2
+ ( get index )
+ HEIGHT MOD SWP WIDTH MOD SWP
+ WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
+ ( save in buffer )
+ STH2
DUP2 POP #08 MOD #01 SWP SFL
DUP2r LDAr STHr SWP ORA
STH2r STA
RTN
-@get-index-buffer ( x y -- index* )
-
- HEIGHT MOD SWP WIDTH MOD SWP
- WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
-
-RTN
+@cursor [
+ 80c0 e0f0 f8e0 1000 ]
+\ No newline at end of file
diff --git a/projects/examples/blank.usm b/projects/examples/blank.usm
@@ -1,5 +1,13 @@
( a blank file )
+%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
+%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
+%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
+
+%DEBUG { .Console/byte DEO #0a .Console/char DEO }
+%DEBUG2 { .Console/short DEO2 #0a .Console/char DEO }
+
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]