commit b7ea0b786884d04e6c06223b8534575c2a6b1e8a
parent 113220b10d4dfb6728fe8a7ed7102c62d5e28627
Author: neauoire <aliceffekt@gmail.com>
Date: Sat, 4 Dec 2021 11:02:14 -0800
Added Rule-110
Diffstat:
1 file changed, 159 insertions(+), 0 deletions(-)
diff --git a/projects/examples/demos/rule110.tal b/projects/examples/demos/rule110.tal
@@ -0,0 +1,159 @@
+( devices )
+
+( uxnasm rule110.tal rule110.rom && uxnemu rule110.rom )
+
+%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
+%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
+%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
+
+%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
+%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
+%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
+%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
+%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
+
+%2MOD { #01 AND } %2MOD2 { #0001 AND2 }
+%4MOD { #03 AND } %4MOD2 { #0003 AND2 }
+%8MOD { #07 AND } %8MOD2 { #0007 AND2 }
+%10MOD { #0f AND } %10MOD2 { #000f AND2 }
+
+%ROL2 { DUP2 #0f SFT2 SWP2 #10 SFT2 ++ }
+%ROR2 { DUP2 #f0 SFT2 SWP2 #01 SFT2 ++ }
+
+%DEBUG { ;print-hex/byte JSR2 #0a18 DEO }
+%DEBUG2 { ;print-hex JSR2 #0a18 DEO }
+%RTN { JMP2r }
+
+%WIDTH { #0020 }
+%STEPS { #30 }
+
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
+|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
+
+|0000
+
+@input
+
+|0100
+
+ ( set system colors )
+ #0ff7 .System/r DEO2
+ #0f0e .System/g DEO2
+ #0f0c .System/b DEO2
+
+ ;on-mouse .Mouse/vector DEO2
+
+ ( set size )
+ #0080 .Screen/width DEO2
+ #0180 .Screen/height DEO2
+
+ ( seed ) #0001 ;input STA2
+
+ ,render JSR
+
+BRK
+
+@render ( -- )
+
+ STEPS #00
+ &loop
+ ( update )
+ DUP 2* LDZ2k
+ ;rule-110 JSR2
+ ROT INC INC STZ2
+ ( draw )
+ DUP ,draw-line JSR
+ INC GTHk ,&loop JCN
+ POP2
+
+RTN
+
+@draw-line ( line -- )
+
+ STHk #00 SWP 8** .Screen/y DEO2
+ #1000
+ &loop
+ DUP #00 SWP 8** .Screen/x DEO2
+ ( shift ) INCk #10 SWP -
+ ( get address ) STHkr 2* LDZ2
+ ( bit ) ROT SFT2 #0001 AND2
+ ( get sprite ) 8** ;cell-icns ++ .Screen/addr DEO2
+ #01 STHkr #00 = + .Screen/sprite DEO
+ INC GTHk ,&loop JCN
+ POP2
+ POPr
+
+RTN
+
+@rule-110 ( value* -- value* )
+
+ #0000 ,&res STR2
+ ROL2 STH2
+ #1000
+ &loop
+ ( get 3-bits ) STH2kr #e000 AND2 #0d SFT2 ;rule ++ LDA STH
+ ( get result ) DUP #40 SFT #00 STHr ROT SFT2
+ ( reset ) ROR2 ROR2 ROR2
+ ( save ) ,&res LDR2 ++ ,&res STR2
+ STH2r ROR2 STH2
+ INC GTHk ,&loop JCN
+ POP2
+ POP2r
+
+ ,&res LDR2
+
+RTN
+ &res $2
+
+@rule
+ 00 01 01 01 00 01 01 00
+
+@on-mouse ( -> )
+
+ ( clear last cursor )
+ ;mouse-icn .Screen/addr DEO2
+ ,&x LDR2 .Screen/x DEO2
+ ,&y LDR2 .Screen/y DEO2
+ #40 .Screen/sprite DEO
+
+ ( record pointer positions )
+ .Mouse/x DEI2 DUP2 ,&x STR2 .Screen/x DEO2
+ .Mouse/y DEI2 DUP2 ,&y STR2 .Screen/y DEO2
+
+ ( colorize on state )
+ #43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO
+
+ ( on click )
+ .Mouse/state DEI #00 ! JMP BRK
+
+ ( toggle bit )
+ .input LDZ2k
+ #0001 .Mouse/x DEI2 8// #000f SWP2 -- NIP #40 SFT SFT2 EOR2
+ ROT STZ2
+ ;render JSR2
+ ( release ) #00 .Mouse/state DEO
+
+BRK
+ &x $2 &y $2
+
+@print-hex ( value* -- )
+
+ SWP ,&byte JSR
+ &byte ( byte -- )
+ STHk #04 SFT ,&parse JSR #18 DEO
+ STHr #0f AND ,&parse JSR #18 DEO
+ RTN
+ &parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 + RTN
+ &above #57 + RTN
+
+RTN
+
+@mouse-icn
+ 80c0 e0f0 f8e0 1000
+
+@cell-icns
+ 7c82 8282 8282 7c00
+ 7cfe fefe fefe 7c00
+