uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit b792169909ac61005f8c7594957b744a5861fd96
parent a09c4fb84109c2fb1b6cb1ef97e24c33590ba5c0
Author: neauoire <aliceffekt@gmail.com>
Date:   Wed, 20 Oct 2021 11:52:51 -0700

Improved UX for calc.tal

Diffstat:
Mprojects/software/calc.tal | 105+++++++++++++++++++++++++++++++++++++++++++++----------------------------------
1 file changed, 60 insertions(+), 45 deletions(-)

diff --git a/projects/software/calc.tal b/projects/software/calc.tal @@ -1,4 +1,6 @@ -( a simple calculator ) +( + a simple calculator + uxnasm projects/software/calc.tal bin/calc.rom && uxnemu bin/calc.rom ) %+ { ADD } %- { SUB } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } @@ -34,7 +36,6 @@ |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ] -|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) @@ -48,7 +49,7 @@ @center &x $2 &y $2 @pointer - &x $2 &y $2 + &x $2 &y $2 &last $1 @keypad-frame &x $2 &y $2 &x2 $2 &y2 $2 @modpad-frame @@ -63,9 +64,9 @@ |0100 ( -> ) ( theme ) - #6e7d .System/r DEO2 - #6ec6 .System/g DEO2 - #6e95 .System/b DEO2 + #0e7d .System/r DEO2 + #0ec6 .System/g DEO2 + #0e95 .System/b DEO2 ( size ) #0090 .Screen/width DEO2 @@ -109,7 +110,7 @@ .center/x LDZ2 #0020 -- DUP2 .input-frame/x STZ2 #0040 ++ .input-frame/x2 STZ2 - .center/y LDZ2 #0030 -- + .center/y LDZ2 #002a -- DUP2 .input-frame/y STZ2 #0010 ++ .input-frame/y2 STZ2 @@ -164,20 +165,29 @@ BRK .pointer/y LDZ2 .Screen/y DEO2 #41 .Mouse/state DEI #01 = + .Screen/sprite DEO - .Mouse/state DEI #00 ! ,&continue JCN - ;redraw JSR2 BRK - &continue - - .Mouse/x DEI2 .Mouse/y DEI2 - OVR2 OVR2 .keypad-frame - ;within-rect JSR2 ;click-keypad JCN2 - OVR2 OVR2 .input-frame - ;within-rect JSR2 ;click-input JCN2 - OVR2 OVR2 .modpad-frame - ;within-rect JSR2 ;click-modpad JCN2 - OVR2 OVR2 .bitpad-frame - ;within-rect JSR2 ;click-bitpad JCN2 - POP2 POP2 + ( handle events ) + .Mouse/state DEI .pointer/last LDZ + DUP2 #0100 !! ,&no-down JCN + .Mouse/state DEI .pointer/last STZ + POP2 + .Mouse/x DEI2 .Mouse/y DEI2 + OVR2 OVR2 .keypad-frame + ;within-rect JSR2 ;click-keypad JCN2 + OVR2 OVR2 .input-frame + ;within-rect JSR2 ;click-input JCN2 + OVR2 OVR2 .modpad-frame + ;within-rect JSR2 ;click-modpad JCN2 + OVR2 OVR2 .bitpad-frame + ;within-rect JSR2 ;click-bitpad JCN2 + POP2 POP2 + BRK + &no-down + DUP2 #0001 !! ,&no-up JCN + .Mouse/state DEI .pointer/last STZ + POP2 ;redraw JSR2 BRK + &no-up + POP2 + .Mouse/state DEI .pointer/last STZ BRK @@ -230,12 +240,10 @@ BRK POP2 .input-frame/x LDZ2 -- 8// NIP - DUP #06 ! ,&no-push JCN - .input/value LDZ2 #0001 << ,&no-push-empty JCN - ;do-push JSR2 - &no-push-empty + DUP #00 ! ,&no-push JCN + ;do-push JSR2 &no-push - DUP #07 ! ,&no-pop JCN + DUP #01 ! ,&no-pop JCN ;do-pop JSR2 &no-pop POP @@ -277,9 +285,12 @@ RTN @do-push ( -- ) - .stack/length LDZ #07 < ,&continue JCN + .input/value LDZ2 #0000 >> ,&not-empty JCN RTN - &continue + &not-empty + .stack/length LDZ #07 < ,&not-full JCN + RTN + &not-full #40 .Audio0/pitch DEO .input/value LDZ2 ;push JSR2 @@ -374,7 +385,7 @@ RTN #ff ;draw-modpad JSR2 #ff ;draw-input JSR2 ;draw-bitpad JSR2 - ;draw-stack JSR2 + ,draw-stack JSR RTN @@ -384,8 +395,8 @@ RTN &loop ( color ) DUP #08 .stack/length LDZ - #01 - > STH ( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2 STH2 - ( y ) DUP TOS 8** .input-frame/y LDZ2 ++ #0048 -- STH2 - ( x ) .input-frame/x LDZ2 #0020 ++ STH2r STH2r STHr ;draw-short JSR2 + ( y ) DUP TOS 8** .input-frame/y LDZ2 ++ #004c -- STH2 + ( x ) .input-frame/x LDZ2 #0020 ++ STH2r STH2r STHr ,draw-short JSR INC GTHk ,&loop JCN POP2 @@ -395,13 +406,20 @@ RTN STH STH2 .Screen/y DEO2 - .Screen/x DEO2 + #0020 ++ .Screen/x DEO2 #04 #00 &loop .Screen/x DEI2 #0008 -- .Screen/x DEO2 ( value ) DUP STH2kr ROT 4* SFT2 #000f AND2 ( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2 - ROTr STHkr ROTr ROTr .Screen/sprite DEO + ( no not draw zeros ) + ( get color ) ROTr STHkr + ( place stack ) ROTr ROTr + ( no leading zeros ) + OVR STH2kr ,get-length JSR < ,&visible JCN + POP #00 + &visible + ( draw ) .Screen/sprite DEO INC GTHk ,&loop JCN POP2 POP2r POPr @@ -420,24 +438,21 @@ RTN @draw-input ( key -- ) STH - .input-frame/y LDZ2 #0003 ++ .Screen/y DEO2 - #04 #00 - &loop - ( x ) DUP TOS 8** .input-frame/x LDZ2 #0018 ++ SWP2 -- .Screen/x DEO2 - ( value ) STHk .input/value LDZ2 STHr 4* SFT2 #000f AND2 - ( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2 - ( color ) DUP INC .input/value LDZ2 ,get-length JSR > - #01 + .Screen/sprite DEO - INC GTHk ,&loop JCN - POP2 + + ( draw value ) + .input-frame/x LDZ2 #0020 ++ + .input-frame/y LDZ2 #0003 ++ + .input/value LDZ2 + #02 + ;draw-short JSR2 ( controls ) - .input-frame/x LDZ2 #0030 ++ + .input-frame/x LDZ2 .input-frame/y LDZ2 ;stack-icns/push [ STHkr #00 = ] #02 ;draw-key-thin JSR2 - .input-frame/x LDZ2 #0038 ++ + .input-frame/x LDZ2 #0008 ++ .input-frame/y LDZ2 ;stack-icns/pop [ STHkr #01 = ] #03 ;draw-key-thin JSR2