commit b752f5f2bc775f7ba2a4b9f0a401d6f9152e222e
parent c653e974de24a0e57f92f32e0ffc081b76d0c36a
Author: neauoire <aliceffekt@gmail.com>
Date: Thu, 22 Apr 2021 11:08:06 -0700
Added drawing to the mouse example
Diffstat:
4 files changed, 84 insertions(+), 13 deletions(-)
diff --git a/build.sh b/build.sh
@@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
+./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/etc/usm.sublime-syntax b/etc/usm.sublime-syntax
@@ -14,6 +14,10 @@ contexts:
- match: '\@(\S+)\s?'
scope: string.control
pop: true
+
+ - match: '\&(\S+)\s?'
+ scope: string.control
+ pop: true
# jump
- match: '\|(\S+)\s?'
scope: variable.control
@@ -26,15 +30,15 @@ contexts:
# Special
- - match: '\&(\S+)\s?'
- scope: entity.name.type
- pop: true
# Pushing to stack
- match: '\#(\S+)\s?'
scope: keyword.control
pop: true
+ - match: '\"(\S+)\s?'
+ scope: entity.control
+ pop: true
# Addressing
- match: '\.(\S+)\s?' # zero-page
diff --git a/projects/examples/dev.audio.usm b/projects/examples/dev.audio.usm
@@ -20,10 +20,9 @@
|0100 ( -> )
( set color pallete )
- #0fff DUP2 DUP2
- .System/r DEO2
- .System/g DEO2
- .System/b DEO2
+ #00ff .System/r DEO2
+ #0f0f .System/g DEO2
+ #0ff0 .System/b DEO2
;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
#ff .Audio/vol DEO ( set volume to max )
@@ -35,7 +34,7 @@ BRK
@on-frame ( -> )
( incr ) .timer PEK #01 ADD .timer POK
- ( skip ) .timer PEK #10 NEQ ;silence JNZ2
+ ( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
( get note )
;melody #00 .progress PEK ADD2 GET ( -- note )
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -4,6 +4,7 @@
%8+ { #0008 ADD2 }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
+%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
( devices )
@@ -15,27 +16,69 @@
|0000
-@pointer [ &x $2 &y $2 ]
+@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
+
+@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
+@color $1
( program )
|0100 ( -> )
( theme )
- #03fd .System/r DEO2
- #0ef3 .System/g DEO2
- #0bf2 .System/b DEO2
+ #0ffd .System/r DEO2
+ #0f03 .System/g DEO2
+ #0f02 .System/b DEO2
( vectors ) ;on-mouse .Mouse/vector DEO2
+ #0010 #0030 #0050 #0070 #01 ;hairline JSR2
+ #0000 #0000 #0020 #0090 #01 ;hairline JSR2
+
BRK
@on-mouse ( -> )
;draw-cursor JSR2
+ ( on down )
+ .Mouse/state DEI #00 NEQ
+ .pointer/state PEK #00 EQU
+ #0101 EQU2 ,on-mouse-down JNZ
+
+ ( on drag )
+ .Mouse/state DEI
+ #00 NEQ ,on-mouse-drag JNZ
+
+ .Mouse/state DEI .pointer/state POK
+
BRK
+@on-mouse-down ( -> )
+
+ ( record last position )
+ .Mouse/x DEI2 .pointer/x POK2
+ .Mouse/y DEI2 .pointer/y POK2
+
+ .Mouse/x DEI2 .pointer/lastx POK2
+ .Mouse/y DEI2 .pointer/lasty POK2
+
+ .Mouse/state DEI .pointer/state POK
+
+BRK
+
+@on-mouse-drag ( -> )
+
+ .pointer/lastx PEK2 .pointer/lasty PEK2 .pointer/x PEK2 .pointer/y PEK2 #01 .Mouse/state DEI #10 EQU #02 MUL ADD ;hairline JSR2
+
+ ( record last position )
+ .Mouse/x DEI2 .pointer/lastx POK2
+ .Mouse/y DEI2 .pointer/lasty POK2
+
+ .Mouse/state DEI .pointer/state POK
+
+BRK
+
@draw-cursor ( -- )
( clear last cursor )
@@ -59,5 +102,30 @@ BRK
RTN
+@hairline ( x1 y1 x2 y2 color -- )
+
+ ( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
+ .line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
+ .line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
+ #ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
+ #ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
+ .line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
+ &loop
+ .line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
+ .line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
+ .line/e1 PEK2 #0002 MUL2 .line/e2 POK2
+ .line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
+ .line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
+ .line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
+ &skipy
+ .line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
+ .line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
+ .line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
+ &skipx
+ ,&loop JMP
+ &end
+
+RTN
+
@clear [ 0000 0000 0000 0000 ]
@cursor [ 80c0 e0f0 f8e0 1000 ]