commit b01b74bad479c83de1d5e48169a9cb0905863e29
parent 53eacc60398b8dca1f40b8ae53437a95693a278c
Author: neauoire <aliceffekt@gmail.com>
Date: Wed, 21 Apr 2021 09:48:04 -0700
Ported mouse example
Diffstat:
9 files changed, 93 insertions(+), 231 deletions(-)
diff --git a/README.md b/README.md
@@ -22,11 +22,17 @@ To build the Uxn emulator, you must have [SDL2](https://wiki.libsdl.org/).
Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
```
+( dev/console )
+
%RTN { JMP2r }
-( program )
+( devices )
+
+|10 @Console [ &pad $8 &char $1 ]
+
+( init )
-|0100
+|0100 ( -> )
;hello-word ;print JSR2
@@ -43,10 +49,6 @@ BRK
RTN
@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
-
-( devices )
-
-|ff10 @Console [ &pad $8 &char $1 ]
```
## TODOs
diff --git a/build.sh b/build.sh
@@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/examples/dev.controller.keys.usm bin/boot.rom
+./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/projects/examples/blank.usm b/projects/examples/blank.usm
@@ -1,17 +1,12 @@
( a blank file )
-%RTN { JMP2r }
-
( devices )
-|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
-|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
-|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
-|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
-|0140 ;Controller { vector 2 button 1 key 1 }
-|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
-|0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
-|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
-
-|0200
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
+|40 @Controller [ &vector $2 &button $1 &key $1 ]
+|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
+|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
+|1000 ( program )
diff --git a/projects/examples/dev.console.usm b/projects/examples/dev.console.usm
@@ -6,13 +6,9 @@
|10 @Console [ &pad $8 &char $1 ]
-( variables )
+( init )
-|0000
-
-( program )
-
-|0100
+|0100 ( -> )
;hello-word ;print JSR2
@@ -29,4 +25,3 @@ BRK
RTN
@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
-
diff --git a/projects/examples/dev.controller.buttons.usm b/projects/examples/dev.controller.buttons.usm
@@ -10,7 +10,7 @@
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
-|40 @Controller [ &vector $2 &button $1 &key $1 ]
+|40 @Controller [ &vector $2 &button $1 &key $1 ]
( variables )
@@ -18,7 +18,9 @@
@slime $1
-|0100
+( init )
+
+|0100 ( -> )
( theme )
#0daf .System/r IOW2
@@ -38,7 +40,7 @@
BRK
-@on-frame
+@on-frame ( -> )
#2a .slime POK
;default_icn =>SC/ADDR
diff --git a/projects/examples/dev.controller.keys.usm b/projects/examples/dev.controller.keys.usm
@@ -10,13 +10,9 @@
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|40 @Controller [ &vector $2 &button $1 &key $1 ]
-( variables )
+( init )
-|0000
-
-@slime $1
-
-|0100
+|0100 ( -> )
( theme )
#0f73 .System/r IOW2
@@ -29,7 +25,7 @@
BRK
-@on-button
+@on-button ( -> )
.Controller/key IOR #00 NEQ ,&skip JNZ BRK &skip
@@ -49,14 +45,13 @@ BRK
BRK
-@draw-cursor
+@draw-cursor ( -- )
;cursor .Screen/addr IOW2 #22 .Screen/color IOW
RTN
-@cursor
- ffff ffff ffff ffff
+@cursor [ ffff ffff ffff ffff ]
@font ( spectrum-zx font )
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
diff --git a/projects/examples/dev.file-old.usm b/projects/examples/dev.file-old.usm
@@ -1,188 +0,0 @@
-( Dev/File )
-
-%RTN { JMP2r }
-%STEP8 { #0033 SFT2 }
-%++ { #01 ADD }
-
-%MEMORY { #1000 }
-
-;loadbtn { x 2 y 2 }
-;output { x 2 y 2 }
-;pointer { x 2 y 2 }
-;label { x 2 y 2 color 1 addr 2 }
-
-( devices )
-
-|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
-|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
-|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
-|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
-|0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
-
-( program )
-
-|0200
-
- ( theme ) #804b =System.r #804b =System.g #e0bb =System.b
- ( vectors ) ,on-mouse =Mouse.vector
- ( vectors ) ,on-transfer =File.vector
-
- #0020 =loadbtn.x
- #0020 =loadbtn.y
- #0020 =output.x
- #0030 =output.y
-
- ~loadbtn.x ~loadbtn.y #26 ,load_txt ,draw-label JSR2
-
- ,draw-file JSR2
-
-BRK
-
-@on-transfer ( -> )
-
- ,draw-file JSR2
- ~output.x ~output.y #0088 ADD2 #23 ,done_txt ,draw-label JSR2
- ( release ) #00 =Mouse.state
-
-BRK
-
-@on-mouse ( -> )
-
- ~loadbtn.x ~loadbtn.y #26 ,load_txt ,draw-label JSR2
- ~loadbtn.x #0028 ADD2 ~loadbtn.y #23 ,srcpath ,draw-label JSR2
-
- ~Mouse.state #00 EQU ^$touch-end JNZ
-
- ~Mouse.y STEP8 ~loadbtn.y NEQ2 ^$no-touch-load JNZ
- ~loadbtn.x ~loadbtn.y #27 ,load_txt ,draw-label JSR2
- ,srcpath #0100 ,load-file JSR2
- ( release ) #00 =Mouse.state
- $no-touch-load
-
- $touch-end
-
- ,draw-cursor JSR2
-
-BRK
-
-@draw-file ( -- )
-
- #00 #10
- $ver
- ( pos-y ) OVR #00 SWP #0008 MUL2 ~output.y ADD2 =Screen.y
- #00 #10
- $hor
- ( pos-x ) OVR #00 SWP #0008 MUL2 ~output.x ADD2 =Screen.x
- ( get x,y ) SWP2 OVR STH SWP2 OVR STHr
- ( get id ) #10 MUL ADD
- ( get data ) #00 SWP MEMORY ADD2 PEK2
- ( get sprite ) #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr
- ( draw ) #2d =Screen.color
- ( incr ) SWP ++ SWP
- DUP2 NEQ ^$hor JNZ
- POP2
- ( incr ) SWP ++ SWP
- DUP2 NEQ ^$ver JNZ
- POP2
-
-RTN
-
-@load-file ( path length -- )
-
- =File.length =File.name MEMORY =File.load
-
-RTN
-
-@draw-cursor ( -- )
-
- ( clear last cursor )
- ,clear_icn =Screen.addr
- ~pointer.x =Screen.x
- ~pointer.y =Screen.y
- #30 =Screen.color
-
- ( record pointer positions )
- ~Mouse.x =pointer.x ~Mouse.y =pointer.y
-
- ( draw new cursor )
- ,cursor_icn =Screen.addr
- ~pointer.x =Screen.x
- ~pointer.y =Screen.y
- #32 ~Mouse.state #00 NEQ ADD =Screen.color
-
-RTN
-
-@draw-label ( x y color addr -- )
-
- ( load ) =label.addr =label.color =Screen.y =Screen.x
- ~label.addr
- $loop
- ( draw ) DUP2 PEK2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr ~label.color =Screen.color
- ( incr ) #0001 ADD2
- ( incr ) ~Screen.x #0008 ADD2 =Screen.x
- DUP2 PEK2 #00 NEQ ^$loop JNZ
- POP2
-
-RTN
-
-@clear_icn [ 0000 0000 0000 0000 ]
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
-
-@done_txt [ LOAD 20 SUCCESS! 00 ]
-@load_txt [ LOAD 00 ]
-@save_txt [ SAVE 00 ]
-
-@srcpath [ README.md 00 ]
-@dstpath [ bin/export.md 00 ]
-
-@font ( specter8-frag font )
-[
- 0000 0000 0000 0000 0008 0808 0800 0800
- 0014 1400 0000 0000 0024 7e24 247e 2400
- 0008 1e28 1c0a 3c08 0000 2204 0810 2200
- 0030 4832 4c44 3a00 0008 1000 0000 0000
- 0004 0808 0808 0400 0020 1010 1010 2000
- 0000 2214 0814 2200 0000 0808 3e08 0800
- 0000 0000 0000 0810 0000 0000 3e00 0000
- 0000 0000 0000 0800 0000 0204 0810 2000
- 003c 464a 5262 3c00 0018 0808 0808 1c00
- 003c 4202 3c40 7e00 003c 421c 0242 3c00
- 000c 1424 447e 0400 007e 407c 0242 3c00
- 003c 407c 4242 3c00 007e 0204 0810 1000
- 003c 423c 4242 3c00 003c 4242 3e02 3c00
- 0000 0010 0000 1000 0000 1000 0010 1020
- 0000 0810 2010 0800 0000 003e 003e 0000
- 0000 1008 0408 1000 003c 420c 1000 1000
- 003c 4232 4a42 3c00 003c 4242 7e42 4200
- 007c 427c 4242 7c00 003c 4240 4042 3c00
- 007c 4242 4242 7c00 007e 4078 4040 7e00
- 007e 4078 4040 4000 003c 4240 4642 3c00
- 0042 427e 4242 4200 001c 0808 0808 1c00
- 007e 0202 0242 3c00 0042 4478 4442 4200
- 0040 4040 4040 7e00 0042 665a 4242 4200
- 0042 6252 4a46 4200 003c 4242 4242 3c00
- 007c 4242 7c40 4000 003c 4242 4244 3a00
- 007c 4242 7c44 4200 003e 403c 0242 3c00
- 007e 0808 0808 1000 0042 4242 4244 3a00
- 0042 4242 4224 1800 0042 4242 5a66 4200
- 0042 423c 4242 4200 0042 423e 0242 3c00
- 007e 020c 3040 7e00 000c 0808 0808 0c00
- 0040 2010 0804 0200 0030 1010 1010 3000
- 0008 1400 0000 0000 0000 0000 0000 7e00
- 0008 0400 0000 0000 0000 3c02 3e42 3a00
- 0040 407c 4242 7c00 0000 3c42 4042 3c00
- 0002 023e 4242 3e00 0000 3c42 7e40 3e00
- 0000 3e40 7840 4000 0000 3c42 3e02 3c00
- 0040 405c 6242 4200 0008 0018 0808 0400
- 0008 0018 0808 4830 0040 4244 7844 4200
- 0010 1010 1010 0c00 0000 6c52 5252 5200
- 0000 5c62 4242 4200 0000 3c42 4242 3c00
- 0000 7c42 427c 4040 0000 3e42 423e 0202
- 0000 5c62 4040 4000 0000 3e40 3c02 7c00
- 0008 7e08 0808 1000 0000 4242 4244 3a00
- 0000 4242 4224 1800 0000 5252 5252 2e00
- 0000 4224 1824 4200 0000 4242 3e02 7c00
- 0000 7e02 3c40 7e00 000c 0810 1008 0c00
- 0008 0808 0808 0800 0030 1008 0810 3000
- 0000 0032 4c00 0000 3c42 99a1 a199 423c
-]
-\ No newline at end of file
diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm
@@ -34,9 +34,9 @@
@pointer [ &x $2 &y $2 ]
@label [ &x $2 &y $2 &color $1 &addr $2 ]
-( program )
+( init )
-|0100
+|0100 ( -> )
( theme )
#804b .System/r IOW2
@@ -204,4 +204,3 @@ RTN
0008 0808 0808 0800 0030 1008 0810 3000
0000 0032 4c00 0000 3c42 99a1 a199 423c
]
-
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -0,0 +1,63 @@
+( dev/mouse )
+
+%RTN { JMP2r }
+%8+ { #0008 ADD2 }
+%++ { #0001 ADD2 }
+%-- { #0001 SUB2 }
+
+( devices )
+
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
+|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
+|40 @Controller [ &vector $2 &button $1 &key $1 ]
+|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
+
+|0000
+
+@pointer [ &x $2 &y $2 ]
+
+( program )
+
+|0100 ( -> )
+
+ ( theme )
+ #03fd .System/r IOW2
+ #0ef3 .System/g IOW2
+ #0bf2 .System/b IOW2
+
+ ( vectors ) ;on-mouse .Mouse/vector IOW2
+
+BRK
+
+@on-mouse ( -> )
+
+ ;draw-cursor JSR2
+
+BRK
+
+@draw-cursor ( -- )
+
+ ( clear last cursor )
+ ;clear .Screen/addr IOW2
+ .pointer/x LDR .Screen/x IOW2
+ .pointer/y LDR .Screen/y IOW2
+ #30 .Screen/color IOW
+
+ ( record pointer positions )
+ .Mouse/x IOR2 .pointer/x STR
+ .Mouse/y IOR2 .pointer/y STR
+
+ ( draw new cursor )
+ ;cursor .Screen/addr IOW2
+ .pointer/x LDR .Screen/x IOW2
+ .pointer/y LDR .Screen/y IOW2
+
+ ( colorize on state )
+ .Mouse/state IOR #00 NEQ
+ #31 ADD .Screen/color IOW
+
+RTN
+
+@clear [ 0000 0000 0000 0000 ]
+@cursor [ 80c0 e0f0 f8e0 1000 ]