uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
Log | Files | Refs | README | LICENSE

commit b01b74bad479c83de1d5e48169a9cb0905863e29
parent 53eacc60398b8dca1f40b8ae53437a95693a278c
Author: neauoire <aliceffekt@gmail.com>
Date:   Wed, 21 Apr 2021 09:48:04 -0700

Ported mouse example

Diffstat:
MREADME.md | 14++++++++------
Mbuild.sh | 2+-
Mprojects/examples/blank.usm | 19+++++++------------
Mprojects/examples/dev.console.usm | 9++-------
Mprojects/examples/dev.controller.buttons.usm | 8+++++---
Mprojects/examples/dev.controller.keys.usm | 15+++++----------
Dprojects/examples/dev.file-old.usm | 189-------------------------------------------------------------------------------
Mprojects/examples/dev.file.usm | 5++---
Aprojects/examples/dev.mouse.usm | 63+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
9 files changed, 93 insertions(+), 231 deletions(-)

diff --git a/README.md b/README.md @@ -22,11 +22,17 @@ To build the Uxn emulator, you must have [SDL2](https://wiki.libsdl.org/). Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html). ``` +( dev/console ) + %RTN { JMP2r } -( program ) +( devices ) + +|10 @Console [ &pad $8 &char $1 ] + +( init ) -|0100 +|0100 ( -> ) ;hello-word ;print JSR2 @@ -43,10 +49,6 @@ BRK RTN @hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ] - -( devices ) - -|ff10 @Console [ &pad $8 &char $1 ] ``` ## TODOs diff --git a/build.sh b/build.sh @@ -32,7 +32,7 @@ else fi echo "Assembling.." -./bin/assembler projects/examples/dev.controller.keys.usm bin/boot.rom +./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom echo "Running.." if [ "${2}" = '--cli' ]; diff --git a/projects/examples/blank.usm b/projects/examples/blank.usm @@ -1,17 +1,12 @@ ( a blank file ) -%RTN { JMP2r } - ( devices ) -|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } -|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 } -|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 } -|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 } -|0140 ;Controller { vector 2 button 1 key 1 } -|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 } -|0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 } -|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 } - -|0200 +|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] +|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] +|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] +|40 @Controller [ &vector $2 &button $1 &key $1 ] +|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] +|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] +|1000 ( program ) diff --git a/projects/examples/dev.console.usm b/projects/examples/dev.console.usm @@ -6,13 +6,9 @@ |10 @Console [ &pad $8 &char $1 ] -( variables ) +( init ) -|0000 - -( program ) - -|0100 +|0100 ( -> ) ;hello-word ;print JSR2 @@ -29,4 +25,3 @@ BRK RTN @hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ] - diff --git a/projects/examples/dev.controller.buttons.usm b/projects/examples/dev.controller.buttons.usm @@ -10,7 +10,7 @@ |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] -|40 @Controller [ &vector $2 &button $1 &key $1 ] +|40 @Controller [ &vector $2 &button $1 &key $1 ] ( variables ) @@ -18,7 +18,9 @@ @slime $1 -|0100 +( init ) + +|0100 ( -> ) ( theme ) #0daf .System/r IOW2 @@ -38,7 +40,7 @@ BRK -@on-frame +@on-frame ( -> ) #2a .slime POK ;default_icn =>SC/ADDR diff --git a/projects/examples/dev.controller.keys.usm b/projects/examples/dev.controller.keys.usm @@ -10,13 +10,9 @@ |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |40 @Controller [ &vector $2 &button $1 &key $1 ] -( variables ) +( init ) -|0000 - -@slime $1 - -|0100 +|0100 ( -> ) ( theme ) #0f73 .System/r IOW2 @@ -29,7 +25,7 @@ BRK -@on-button +@on-button ( -> ) .Controller/key IOR #00 NEQ ,&skip JNZ BRK &skip @@ -49,14 +45,13 @@ BRK BRK -@draw-cursor +@draw-cursor ( -- ) ;cursor .Screen/addr IOW2 #22 .Screen/color IOW RTN -@cursor - ffff ffff ffff ffff +@cursor [ ffff ffff ffff ffff ] @font ( spectrum-zx font ) 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 diff --git a/projects/examples/dev.file-old.usm b/projects/examples/dev.file-old.usm @@ -1,188 +0,0 @@ -( Dev/File ) - -%RTN { JMP2r } -%STEP8 { #0033 SFT2 } -%++ { #01 ADD } - -%MEMORY { #1000 } - -;loadbtn { x 2 y 2 } -;output { x 2 y 2 } -;pointer { x 2 y 2 } -;label { x 2 y 2 color 1 addr 2 } - -( devices ) - -|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } -|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 } -|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 } -|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 } -|0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 } - -( program ) - -|0200 - - ( theme ) #804b =System.r #804b =System.g #e0bb =System.b - ( vectors ) ,on-mouse =Mouse.vector - ( vectors ) ,on-transfer =File.vector - - #0020 =loadbtn.x - #0020 =loadbtn.y - #0020 =output.x - #0030 =output.y - - ~loadbtn.x ~loadbtn.y #26 ,load_txt ,draw-label JSR2 - - ,draw-file JSR2 - -BRK - -@on-transfer ( -> ) - - ,draw-file JSR2 - ~output.x ~output.y #0088 ADD2 #23 ,done_txt ,draw-label JSR2 - ( release ) #00 =Mouse.state - -BRK - -@on-mouse ( -> ) - - ~loadbtn.x ~loadbtn.y #26 ,load_txt ,draw-label JSR2 - ~loadbtn.x #0028 ADD2 ~loadbtn.y #23 ,srcpath ,draw-label JSR2 - - ~Mouse.state #00 EQU ^$touch-end JNZ - - ~Mouse.y STEP8 ~loadbtn.y NEQ2 ^$no-touch-load JNZ - ~loadbtn.x ~loadbtn.y #27 ,load_txt ,draw-label JSR2 - ,srcpath #0100 ,load-file JSR2 - ( release ) #00 =Mouse.state - $no-touch-load - - $touch-end - - ,draw-cursor JSR2 - -BRK - -@draw-file ( -- ) - - #00 #10 - $ver - ( pos-y ) OVR #00 SWP #0008 MUL2 ~output.y ADD2 =Screen.y - #00 #10 - $hor - ( pos-x ) OVR #00 SWP #0008 MUL2 ~output.x ADD2 =Screen.x - ( get x,y ) SWP2 OVR STH SWP2 OVR STHr - ( get id ) #10 MUL ADD - ( get data ) #00 SWP MEMORY ADD2 PEK2 - ( get sprite ) #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr - ( draw ) #2d =Screen.color - ( incr ) SWP ++ SWP - DUP2 NEQ ^$hor JNZ - POP2 - ( incr ) SWP ++ SWP - DUP2 NEQ ^$ver JNZ - POP2 - -RTN - -@load-file ( path length -- ) - - =File.length =File.name MEMORY =File.load - -RTN - -@draw-cursor ( -- ) - - ( clear last cursor ) - ,clear_icn =Screen.addr - ~pointer.x =Screen.x - ~pointer.y =Screen.y - #30 =Screen.color - - ( record pointer positions ) - ~Mouse.x =pointer.x ~Mouse.y =pointer.y - - ( draw new cursor ) - ,cursor_icn =Screen.addr - ~pointer.x =Screen.x - ~pointer.y =Screen.y - #32 ~Mouse.state #00 NEQ ADD =Screen.color - -RTN - -@draw-label ( x y color addr -- ) - - ( load ) =label.addr =label.color =Screen.y =Screen.x - ~label.addr - $loop - ( draw ) DUP2 PEK2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr ~label.color =Screen.color - ( incr ) #0001 ADD2 - ( incr ) ~Screen.x #0008 ADD2 =Screen.x - DUP2 PEK2 #00 NEQ ^$loop JNZ - POP2 - -RTN - -@clear_icn [ 0000 0000 0000 0000 ] -@cursor_icn [ 80c0 e0f0 f8e0 1000 ] - -@done_txt [ LOAD 20 SUCCESS! 00 ] -@load_txt [ LOAD 00 ] -@save_txt [ SAVE 00 ] - -@srcpath [ README.md 00 ] -@dstpath [ bin/export.md 00 ] - -@font ( specter8-frag font ) -[ - 0000 0000 0000 0000 0008 0808 0800 0800 - 0014 1400 0000 0000 0024 7e24 247e 2400 - 0008 1e28 1c0a 3c08 0000 2204 0810 2200 - 0030 4832 4c44 3a00 0008 1000 0000 0000 - 0004 0808 0808 0400 0020 1010 1010 2000 - 0000 2214 0814 2200 0000 0808 3e08 0800 - 0000 0000 0000 0810 0000 0000 3e00 0000 - 0000 0000 0000 0800 0000 0204 0810 2000 - 003c 464a 5262 3c00 0018 0808 0808 1c00 - 003c 4202 3c40 7e00 003c 421c 0242 3c00 - 000c 1424 447e 0400 007e 407c 0242 3c00 - 003c 407c 4242 3c00 007e 0204 0810 1000 - 003c 423c 4242 3c00 003c 4242 3e02 3c00 - 0000 0010 0000 1000 0000 1000 0010 1020 - 0000 0810 2010 0800 0000 003e 003e 0000 - 0000 1008 0408 1000 003c 420c 1000 1000 - 003c 4232 4a42 3c00 003c 4242 7e42 4200 - 007c 427c 4242 7c00 003c 4240 4042 3c00 - 007c 4242 4242 7c00 007e 4078 4040 7e00 - 007e 4078 4040 4000 003c 4240 4642 3c00 - 0042 427e 4242 4200 001c 0808 0808 1c00 - 007e 0202 0242 3c00 0042 4478 4442 4200 - 0040 4040 4040 7e00 0042 665a 4242 4200 - 0042 6252 4a46 4200 003c 4242 4242 3c00 - 007c 4242 7c40 4000 003c 4242 4244 3a00 - 007c 4242 7c44 4200 003e 403c 0242 3c00 - 007e 0808 0808 1000 0042 4242 4244 3a00 - 0042 4242 4224 1800 0042 4242 5a66 4200 - 0042 423c 4242 4200 0042 423e 0242 3c00 - 007e 020c 3040 7e00 000c 0808 0808 0c00 - 0040 2010 0804 0200 0030 1010 1010 3000 - 0008 1400 0000 0000 0000 0000 0000 7e00 - 0008 0400 0000 0000 0000 3c02 3e42 3a00 - 0040 407c 4242 7c00 0000 3c42 4042 3c00 - 0002 023e 4242 3e00 0000 3c42 7e40 3e00 - 0000 3e40 7840 4000 0000 3c42 3e02 3c00 - 0040 405c 6242 4200 0008 0018 0808 0400 - 0008 0018 0808 4830 0040 4244 7844 4200 - 0010 1010 1010 0c00 0000 6c52 5252 5200 - 0000 5c62 4242 4200 0000 3c42 4242 3c00 - 0000 7c42 427c 4040 0000 3e42 423e 0202 - 0000 5c62 4040 4000 0000 3e40 3c02 7c00 - 0008 7e08 0808 1000 0000 4242 4244 3a00 - 0000 4242 4224 1800 0000 5252 5252 2e00 - 0000 4224 1824 4200 0000 4242 3e02 7c00 - 0000 7e02 3c40 7e00 000c 0810 1008 0c00 - 0008 0808 0808 0800 0030 1008 0810 3000 - 0000 0032 4c00 0000 3c42 99a1 a199 423c -] -\ No newline at end of file diff --git a/projects/examples/dev.file.usm b/projects/examples/dev.file.usm @@ -34,9 +34,9 @@ @pointer [ &x $2 &y $2 ] @label [ &x $2 &y $2 &color $1 &addr $2 ] -( program ) +( init ) -|0100 +|0100 ( -> ) ( theme ) #804b .System/r IOW2 @@ -204,4 +204,3 @@ RTN 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c ] - diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm @@ -0,0 +1,63 @@ +( dev/mouse ) + +%RTN { JMP2r } +%8+ { #0008 ADD2 } +%++ { #0001 ADD2 } +%-- { #0001 SUB2 } + +( devices ) + +|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] +|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] +|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] +|40 @Controller [ &vector $2 &button $1 &key $1 ] +|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] + +|0000 + +@pointer [ &x $2 &y $2 ] + +( program ) + +|0100 ( -> ) + + ( theme ) + #03fd .System/r IOW2 + #0ef3 .System/g IOW2 + #0bf2 .System/b IOW2 + + ( vectors ) ;on-mouse .Mouse/vector IOW2 + +BRK + +@on-mouse ( -> ) + + ;draw-cursor JSR2 + +BRK + +@draw-cursor ( -- ) + + ( clear last cursor ) + ;clear .Screen/addr IOW2 + .pointer/x LDR .Screen/x IOW2 + .pointer/y LDR .Screen/y IOW2 + #30 .Screen/color IOW + + ( record pointer positions ) + .Mouse/x IOR2 .pointer/x STR + .Mouse/y IOR2 .pointer/y STR + + ( draw new cursor ) + ;cursor .Screen/addr IOW2 + .pointer/x LDR .Screen/x IOW2 + .pointer/y LDR .Screen/y IOW2 + + ( colorize on state ) + .Mouse/state IOR #00 NEQ + #31 ADD .Screen/color IOW + +RTN + +@clear [ 0000 0000 0000 0000 ] +@cursor [ 80c0 e0f0 f8e0 1000 ]