commit adae0a0348d28a498cc1f701405c90f4faefa9c4
parent 4270d48422188e6560a89aba2a9478ace0c64f05
Author: neauoire <aliceffekt@gmail.com>
Date: Thu, 10 Nov 2022 09:21:02 -0800
(screen.tal) Optimizations
Diffstat:
5 files changed, 19 insertions(+), 481 deletions(-)
diff --git a/projects/examples/demos/drool.tal b/projects/examples/demos/drool.tal
@@ -27,7 +27,7 @@
.DateTime/year DEI2 #a0 SFT2 EOR2 ;prng/y STA2
;prng/x LDA2 ;prng/y LDA2 EOR2
- ;rabbits STH2 #0f05 &loop-x
+ LIT2r =rabbits #0f05 &loop-x
#0f05 &loop-y
ROTk SWP STH2kr STA2 POP
INC2r INC2r
diff --git a/projects/examples/devices/screen.tal b/projects/examples/devices/screen.tal
@@ -6,8 +6,8 @@
|0000
-@count $2
-@center &x $2 &y $2
+ @count $2
+ @center &x $2 &y $2
|0100 ( -> )
@@ -60,11 +60,11 @@ BRK
#00 .Screen/auto DEO
( table )
;preview_icn .Screen/addr DEO2
- #00 #00
+ #0000
&loop
- ( move ) DUP #0f AND #40 SFT #01 SFT #00 SWP
+ ( move ) #00 OVR #0f AND [ #40 SFT #01 SFT ]
.center/x LDZ2 #0060 SUB2 ADD2 .Screen/x DEO2
- ( move ) DUP #f0 AND #01 SFT #00 SWP
+ ( move ) #00 OVR #f0 AND #01 SFT
.center/y LDZ2 #0038 SUB2 ADD2 .Screen/y DEO2
( draw ) DUP .Screen/sprite DEO
INC NEQk ,&loop JCN
@@ -74,13 +74,13 @@ JMP2r
@draw-1bpp ( -- )
- #10 #00
+ #1000
&loop
( color ) STHk
- ( y ) DUP #02 SFT [ #00 SWP ] #40 SFT2
- [ .center/y LDZ2 #0038 SUB2 ADD2 ] STH2
- ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
- [ .center/x LDZ2 #0010 SUB2 ADD2 ]
+ ( y ) #00 OVR #42 SFT2
+ .center/y LDZ2 #0038 SUB2 ADD2 STH2
+ ( x ) #00 OVR #03 AND #40 SFT2 #0040 ADD2
+ .center/x LDZ2 #0010 SUB2 ADD2
STH2r STHr #00 ,draw-circle JSR
INC GTHk ,&loop JCN
POP2
@@ -89,13 +89,13 @@ JMP2r
@draw-2bpp ( -- )
- #10 #00
+ #1000
&loop
( color ) STHk
- ( y ) DUP #02 SFT [ #00 SWP ] #40 SFT2
- [ .center/y LDZ2 #0008 ADD2 ADD2 ] STH2
- ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
- [ .center/x LDZ2 #0010 SUB2 ADD2 ]
+ ( y ) #00 OVR #42 SFT2
+ .center/y LDZ2 #0008 ADD2 ADD2 STH2
+ ( x ) #00 OVR #03 AND #40 SFT2 #0040 ADD2
+ .center/x LDZ2 #0010 SUB2 ADD2
STH2r STHr #80 ,draw-circle JSR
INC GTHk ,&loop JCN
POP2
@@ -121,14 +121,9 @@ JMP2r
@draw-short ( short* -- )
- SWP ,draw-byte JSR
-
-@draw-byte ( byte -- )
-
- DUP #04 SFT ,draw-hex JSR #0f AND
-
-@draw-hex ( char -- )
-
+ SWP ,&byte JSR
+ &byte ( byte -- ) DUP #04 SFT ,&hex JSR #0f AND
+ &hex ( char -- )
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
diff --git a/projects/examples/exercises/demo.t b/projects/examples/exercises/demo.t
@@ -1,15 +0,0 @@
-X::=~_
-Y::=~*
-Z::=~`
-_.::=._X
-_*::=*_Y
-._|::=.Z-|
-*_|::=Z
-..-::=.-.
-**-::=*-.
-*.-::=*-*
-.*-::=.-*
-@.-::=@_.
-@*-::=@_*
-::=
-@_*...............................|
diff --git a/projects/examples/exercises/life-infinite-loop.tal b/projects/examples/exercises/life-infinite-loop.tal
@@ -1,287 +0,0 @@
-( Copy of demos/life.tal, but with in infinite loop in the Screen vector )
-
-( Game Of Life:
- Any live cell with fewer than two live neighbours dies, as if by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
-
-|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
-|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
-|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
-|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
-|80 @Controller &vector $2 &button $1 &key $1
-|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
-
-|0000
-
-@world &frame $1 &count $2
-@anchor &x $2 &y $2 &x2 $2 &y2 $2
-@pointer &x $2 &y $2
-
-|0100 ( -> )
-
- ( theme )
- #02cf .System/r DEO2
- #02ff .System/g DEO2
- #024f .System/b DEO2
- ( resize )
- #00c0 .Screen/width DEO2
- #00c0 .Screen/height DEO2
- ( vectors )
- ;on-frame .Screen/vector DEO2
- ;on-mouse .Mouse/vector DEO2
- ;on-control .Controller/vector DEO2
- ( glider )
- #07 #03 ;set-cell JSR2
- #07 #04 ;set-cell JSR2
- #05 #04 ;set-cell JSR2
- #07 #05 ;set-cell JSR2
- #06 #05 ;set-cell JSR2
- ( center )
- .Screen/width DEI2 #01 SFT2 #0040 SUB2
- DUP2 .anchor/x STZ2
- #007e ADD2 .anchor/x2 STZ2
- .Screen/height DEI2 #01 SFT2 #0040 SUB2
- DUP2 .anchor/y STZ2
- #007e ADD2 .anchor/y2 STZ2
-
-BRK
-
-@on-frame ( -> )
- ( Because an interrupted infinite loop will (almost certainly) leave
- items on the stacks, clear both stacks here. )
- #00 .System/wst DEO
- #00 .System/rst DEO
-
- .Mouse/state DEI #00 EQU #01 JCN [ BRK ]
- #0000 .world/count STZ2
- .world/frame LDZ INC
- DUP .world/frame STZ
- #03 AND #00 EQU #01 JCN [ BRK ]
- &infinite-loop
- ;run JSR2
- ,&infinite-loop JMP
- &paused
-
-BRK
-
-@on-mouse ( -> )
-
- ( clear last cursor )
- ;cursor .Screen/addr DEO2
- .pointer/x LDZ2 .Screen/x DEO2
- .pointer/y LDZ2 .Screen/y DEO2
- #40 .Screen/sprite DEO
- ( record pointer positions )
- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
- .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
- ( colorize on state )
- #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
- ( on touch in rect )
- .Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
- .Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ]
- ( paint )
- .Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
- .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP
- ;set-cell JSR2
- ( draw )
- ;draw-grid JSR2
-
-BRK
-
-@on-control ( -> )
-
- ( toggle play )
- .Controller/key DEI #20 NEQ ,&no-toggle JCN
- ;on-frame
- .Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN
- POP2 ;on-frame/paused
- &swap
- .Screen/vector DEO2
- &no-toggle
- ( clear on home )
- .Controller/button DEI #08 NEQ ,&no-reset JCN
- ;bank1 #0400 ;mclr JSR2
- &no-reset
-
-BRK
-
-@run ( -- )
-
- ( clear buffer )
- ;bank2 #1000 ;mclr JSR2
- ( run grid )
- #4000
- &ver
- STHk
- #4000
- &hor
- DUP STHkr ,run-cell JSR
- INC GTHk ,&hor JCN
- POP2
- POPr
- INC GTHk ,&ver JCN
- POP2
- ( move buffer )
- ;bank2 ;bank1 #1000 ;mcpy JSR2
- ( draw )
- ;draw-grid JSR2
-
-JMP2r
-
-@run-cell ( x y -- )
-
- ( x y ) DUP2
- ( neighbours ) DUP2 ;get-neighbours JSR2
- ( state ) ROT ROT ;get-cell JSR2
- #00 EQU ,&dead JCN
- DUP #02 LTH ,&dies JCN
- DUP #03 GTH ,&dies JCN
- POP ,&save JSR JMP2r
- &dies POP POP2 JMP2r
- &dead
- DUP #03 EQU ,&birth JCN POP POP2 JMP2r
- &birth POP ,&save JSR JMP2r
-
-JMP2r
- &save ( x y -- )
- STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA
- .world/count LDZ2 INC2 .world/count STZ2
- JMP2r
-
-@get-index ( x y -- index* )
-
- ( y ) #3f AND #00 SWP #60 SFT2
- ( x ) ROT #3f AND #00 SWP ADD2
- ;bank1 ADD2
-
-JMP2r
-
-@set-cell ( x y -- )
-
- STH2 #01 STH2r ,get-index JSR STA
-
-JMP2r
-
-@get-cell ( x y -- cell )
-
- ,get-index JSR LDA
-
-JMP2r
-
-@get-neighbours ( x y -- neighbours )
-
- ,&origin STR2
- LITr 00
- #0800
- &loop
- #00 OVR #10 SFT2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
- ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr
- INC GTHk ,&loop JCN
- POP2
- STHr
-
-JMP2r
- &mask ffff 00ff 01ff ff00 0100 ff01 0001 0101
-
-@draw-grid ( -- )
-
- ( draw cell count )
- .anchor/x LDZ2 .Screen/x DEO2
- .anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
- #01 .Screen/auto DEO
- .world/count LDZ2 ;draw-short JSR2
- #00 .Screen/auto DEO
- #4000
- &ver
- #00 OVR #10 SFT2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
- STHk
- #4000
- &hor
- #00 OVR #10 SFT2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
- DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO
- INC GTHk ,&hor JCN
- POP2
- POPr
- INC GTHk ,&ver JCN
- POP2
-
-JMP2r
-
-@draw-short ( short* -- )
-
- SWP ,draw-byte JSR
-
-@draw-byte ( byte color -- )
-
- DUP #04 SFT ,draw-hex JSR #0f AND
-
-@draw-hex ( char color -- )
-
- #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
- #03 .Screen/sprite DEO
-
-JMP2r
-
-@within-rect ( x* y* rect -- flag )
-
- STH
- ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
- ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
- SWP2
- ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
- ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
- POP2 POP2 POPr
- #01
-JMP2r
- &skip
- POP2 POP2 POPr
- #00
-
-JMP2r
-
-@mclr ( addr* len* -- )
-
- OVR2 ADD2 SWP2
- &loop
- STH2k #00 STH2r STA
- INC2 GTH2k ,&loop JCN
- POP2 POP2
-
-JMP2r
-
-@mcpy ( src* dst* len* -- )
-
- SWP2 STH2
- OVR2 ADD2 SWP2
- &loop
- LDAk STH2kr STA INC2r
- INC2 GTH2k ,&loop JCN
- POP2 POP2
- POP2r
-
-JMP2r
-
-@cursor
- 80c0 e0f0 f8e0 1000
-
-@font-hex
- 7c82 8282 8282 7c00
- 3010 1010 1010 3800
- 7c82 027c 8080 fe00
- 7c82 021c 0282 7c00
- 2242 82fe 0202 0200
- fe80 807c 0282 7c00
- 7c82 80fc 8282 7c00
- fe82 0408 0810 1000
- 7c82 827c 8282 7c00
- 7c82 827e 0202 0200
- 7c82 82fe 8282 8200
- fc82 82fc 8282 fc00
- 7c82 8080 8082 7c00
- fc82 8282 8282 fc00
- fe80 80f0 8080 fe00
- fe80 80f0 8080 8000
-
-@bank1 $1000 @bank2
diff --git a/projects/examples/exercises/thue.tal b/projects/examples/exercises/thue.tal
@@ -1,155 +0,0 @@
-( thue interpreter
- usage: thue.rom demo.t )
-
-|10 @Console &vector $2 &read $1 &pad $5 &write $1
-|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
-
-|0000
-
-@src $40
-@ptr $2
-@len $2
-
-|0100 ( -> )
-
- ;on-console .Console/vector DEO2
-
-BRK
-
-@on-console ( -> )
-
- ;src STH2
-
- ( read )
- .Console/read DEI
- DUP #20 LTH OVR #7f GTH ORA ,&end JCN
- STH2kr ;slen JSR2 #003f GTH2 ,&end JCN
- STH2r ;sput JSR2 BRK
- &end
- POP
-
- ( parse )
- STH2r .File/name DEO2
- #0001 .File/length DEO2
- ;program .ptr STZ2
- &s
- ;&buf .File/read DEO2
- .File/success DEI2 #0000 EQU2 ,&eof JCN
- [ LIT &buf $1 ] ;walk JSR2
- ,&s JMP
- &eof
-
- ( assemble )
- ;program/assembly .ptr STZ2
- ;program
- &w
- ( save ) DUP2 .ptr LDZ2 STA2
- ( incr ) .ptr LDZ2k INC2 INC2 ROT STZ2
- ( next ) &eos INC2 LDAk ,&eos JCN INC2
- LDAk ,&w JCN
-
- ( save acc )
- INC2 ;program/accumulator ;scpy JSR2
-
- ( run )
- &eval ,step JSR ,&eval JCN
- #010f DEO
-
-BRK
-
-@step ( -- done )
-
- ;program/assembly
- &while
- DUP2 ;run-rule JSR2 ,&found JCN
- #0004 ADD2 LDA2k ORA ,&while JCN
- POP2
- #00
-
-JMP2r
- &found #01 JMP2r
-
-@walk ( char -- )
-
- .ptr LDZ2 STA
-
- ( check for left-side )
- .ptr LDZ2 #0002 SUB2 ;&marker ;scmp JSR2 #01 NEQ ,&no-marker JCN
- #00 .ptr LDZ2 #0002 SUB2 STA
- .ptr LDZ2k #0002 SUB2 ROT STZ2
- .len LDZ2k INC2 ROT STZ2
- &no-marker
- ( check for right-side )
- .ptr LDZ2 LDA #0a NEQ ,&no-lb JCN
- #00 .ptr LDZ2 STA
- &no-lb
- .ptr LDZ2k INC2 ROT STZ2
-
-JMP2r
- &marker "::= $1
-
-@run-rule ( rule* -- )
-
- LDA2k ,&a STR2
- INC2 INC2 LDA2 ,&b STR2
-
- ;program/accumulator
- &w
- [ LIT2 &a $2 ] OVR2 ;sseg JSR2 #01 NEQ ,&no-found JCN
- ,&b LDR2 LDA LIT "~ EQU ,&output JCN
- ( shift ) DUP2 [ ,&b LDR2 ;slen JSR2 ,&a LDR2 ;slen JSR2 SUB2 ] ;ssft JSR2
- ( write ) [ LIT2 &b $2 ] SWP2 OVR2 ;slen JSR2 ;mcpy JSR2
- POP2 #01 JMP2r
- &no-found
- INC2 LDAk ,&w JCN
- POP2
- #00
-
-JMP2r
- &output
- ,&a LDR2 ;slen JSR2 #0000 SWP2 SUB2 ;ssft JSR2
- POP2 ,&b LDR2 INC2
- LDAk LIT "` NEQ ,&no-lb JCN
- #0a18 DEO #01 JMP2r
- &no-lb
- ,print-str JSR #01
- JMP2r
-
-@print-str ( str* -- )
-
- &while
- LDAk #18 DEO
- INC2 LDAk ,&while JCN
- POP2
-
-JMP2r
-
-@ssft ( str* len* -- )
-
- STH2 DUP2k ;slen JSR2 ADD2 STH2r
- DUP2 #8000 GTH2 ,&l JCN
- ORAk ,&r JCN
- POP2 POP2 POP2
-
-JMP2r
- &l #8000 SWP2 SUB2 #8000 ADD2 ,msfl JSR JMP2r
- &r ,msfr JSR JMP2r
-
-( stdlib )
-
-@mcpy ( src* dst* len* -- ) SWP2 STH2 OVR2 ADD2 SWP2 &l LDAk STH2kr STA INC2r INC2 GTH2k ,&l JCN POP2 POP2 POP2r JMP2r
-@msfl ( b* a* len* -- ) STH2 SWP2 EQU2k ,&e JCN &l DUP2k STH2kr ADD2 LDA ROT ROT STA INC2 GTH2k ,&l JCN POP2 POP2 &e POP2r JMP2r
-@msfr ( b* a* len* -- ) STH2 EQU2k ,&e JCN &l DUP2 LDAk ROT ROT STH2kr ADD2 STA #0001 SUB2 LTH2k ,&l JCN POP2 POP2 &e POP2r JMP2r
-
-@scap ( str* -- end* ) LDAk #00 NEQ JMP JMP2r &w INC2 LDAk ,&w JCN JMP2r
-@sput ( chr str* -- ) ,scap JSR STA JMP2r
-@slen ( str* -- len* ) DUP2 ,scap JSR SWP2 SUB2 JMP2r
-@scpy ( src* dst* -- ) STH2 &w LDAk STH2kr STA INC2r INC2 LDAk ,&w JCN POP2 #00 STH2r STA JMP2r
-@scmp ( a* b* -- f ) STH2 &l LDAk LDAkr STHr ANDk #00 EQU ,&e JCN NEQk ,&e JCN POP2 INC2 INC2r ,&l JMP &e NIP2 POP2r EQU JMP2r
-@sseg ( a* b* -- f ) STH2 &l LDAk LDAkr STHr NEQ ,&e JCN INC2k LDA #00 EQU ,&e JCN INC2 INC2r ,&l JMP &e LDA LDAr STHr EQU JMP2r
-
-$10
-
-@program $4000
- &assembly $4000
- &accumulator $4000