commit ac9f94dd6daf63337fe05a22ad4388ab8208e3ca
parent 6a6e9acc50d0670e62692f200fadd6f0a7ce5cd6
Author: neauoire <aliceffekt@gmail.com>
Date: Wed, 14 Apr 2021 12:11:01 -0700
Optimizing drawing routines
Diffstat:
5 files changed, 106 insertions(+), 168 deletions(-)
diff --git a/build.sh b/build.sh
@@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
-./bin/assembler projects/examples/gui.shapes.usm bin/boot.rom
+./bin/assembler projects/examples/gui.picture.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];
diff --git a/projects/examples/gui.picture.usm b/projects/examples/gui.picture.usm
@@ -1,13 +1,14 @@
( GUI Picture )
%RTN { JMP2r }
+%8+ { #0008 ADD2 }
-;pointer { x 2 y 2 sprite 2 }
-;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
+;color { byte 1 }
+;position { x 2 y 2 }
+;size { width 2 height 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
-|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
( program )
@@ -15,18 +16,15 @@
|0200
( theme ) #ac52 =System.r #a362 =System.g #b253 =System.b
- ( vectors ) ,on-mouse =Mouse.vector
( vectors ) ,on-transfer =File.vector
- ( load )
+ ( background ) ,checker_icn #23 ,cover-pattern JSR2
- #0000 #0000 #0100 #0100 #2c ,pict_large ,draw-picture JSR2
+ #0008 #0008 #0100 #00c0 #2c ,pict_large ,draw-icn JSR2
+ #0020 #00d0 #0020 #0020 #25 ,pict_small ,draw-icn JSR2
- #0128 #0010 #0080 #0080 #2e ,pict_medium ,draw-picture JSR2
- #0020 #00d0 #0020 #0020 #25 ,pict_small ,draw-picture JSR2
-
- #0010 #0010 #0020 #0010 #25 ,dvd_icn ,draw-picture JSR2
+ #0010 #0010 #0020 #0010 #25 ,dvd_icn ,draw-icn JSR2
( load ) ,filepath =File.name #4000 =File.length ,img =File.load
@@ -35,58 +33,71 @@ BRK
@on-transfer ( -> )
( draw ) #0080 #0020 #0100 #0100 #41 ,img ,draw-chr JSR2
+ #0128 #0010 #0080 #0080 #2e ,pict_medium ,draw-icn JSR2
BRK
-@on-mouse ( -> )
-
- ( clear last cursor )
- ,clear_icn =Screen.addr
- ~pointer.x =Screen.x
- ~pointer.y =Screen.y
- #30 =Screen.color
-
- ( record pointer positions )
- ~Mouse.x =pointer.x ~Mouse.y =pointer.y
-
- ( draw new cursor )
- ,pointer_icn =Screen.addr
- ~pointer.x =Screen.x
- ~pointer.y =Screen.y
- #33 =Screen.color
+@draw-icn ( x y width height color addr -- )
+
+ ( load ) =Screen.addr =color =size.height =size.width =position.y =position.x
+ #0000 ~size.height
+ $ver
+ ( save ) OVR2 ~position.y ADD2 =Screen.y
+ #0000 ~size.width
+ $hor
+ ( save ) OVR2 ~position.x ADD2 =Screen.x
+ ( draw ) ~color =Screen.color
+ ( incr ) ~Screen.addr 8+ =Screen.addr
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$hor JNZ
+ POP2 POP2
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$ver JNZ
+ POP2 POP2
-BRK
+RTN
-@draw-chr ( x y width height color addr )
+@draw-chr ( x y width height color addr -- )
- DUP2 =Screen.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Screen.y =pict.y =pict.x
+ ( load ) =Screen.addr =color =size.height =size.width =position.y =position.x
+ #0000 ~size.height
$ver
- ~pict.x =Screen.x
+ ( save ) OVR2 ~position.y ADD2 =Screen.y
+ #0000 ~size.width
$hor
- ( draw ) ~pict.color =Screen.color
- ( incr ) ~Screen.x #0008 ADD2 =Screen.x
+ ( save ) OVR2 ~position.x ADD2 =Screen.x
+ ( draw ) ~color =Screen.color
( incr ) ~Screen.addr #0010 ADD2 =Screen.addr
- ~Screen.x ~pict.width ~pict.x ADD2 LTH2 ^$hor JNZ
- ( incr ) ~Screen.y #0008 ADD2 =Screen.y
- ~Screen.y ~pict.height ~pict.y ADD2 LTH2 ^$ver JNZ
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$hor JNZ
+ POP2 POP2
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$ver JNZ
+ POP2 POP2
RTN
-@draw-picture ( x y width height color addr )
+@cover-pattern ( addr color -- )
- DUP2 =Screen.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Screen.y =pict.y =pict.x
+ ( load ) =color =Screen.addr
+ #0000 ~Screen.height
$ver
- ~pict.x =Screen.x
+ ( save ) OVR2 =Screen.y
+ #0000 ~Screen.width
$hor
- ( draw ) ~pict.color =Screen.color
- ( incr ) ~Screen.x #0008 ADD2 =Screen.x
- ( incr ) ~Screen.addr #0008 ADD2 =Screen.addr
- ~Screen.x ~pict.width ~pict.x ADD2 LTH2 ^$hor JNZ
- ( incr ) ~Screen.y #0008 ADD2 =Screen.y
- ~Screen.y ~pict.height ~pict.y ADD2 LTH2 ^$ver JNZ
+ ( save ) OVR2 =Screen.x
+ ( draw ) ~color =Screen.color
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$hor JNZ
+ POP2 POP2
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$ver JNZ
+ POP2 POP2
RTN
+@checker_icn [ f0f0 f0f0 0f0f 0f0f ]
+
@dvd_icn [
001f 3f38 3838 787f
00fe fe7e 7777 e3c3
@@ -98,9 +109,6 @@ RTN
f000 00e0 fcfc 8000
]
-@clear_icn [ 0000 0000 0000 0000 ]
-@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
-
@pict_small [
ff80 8080 8080 8088 ffff fffc f8f9 f1f4
ffff 0010 c721 2120 ffff 3f0f 0717 c343
diff --git a/projects/examples/gui.shapes.usm b/projects/examples/gui.shapes.usm
@@ -6,10 +6,15 @@
%8+ { #0008 ADD2 }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
-;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
+%SIZE-TO-RECT {
+ STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2
+} ( x y w h -- x1 y1 x2 y2 )
+
+( draw requirements )
+;color { byte 1 }
+
;rect { x1 2 y1 2 x2 2 y2 2 }
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
-;color { byte 1 }
;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
@@ -20,43 +25,20 @@
|0200
- ( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b
-
- #0010 #0020 #0040 #0060 #01 ,fill-rect-fast JSR2
- #0020 #0030 #0050 #0070 #02 ,fill-rect-fast JSR2
- #0030 #0040 #0060 #0080 #03 ,fill-rect-fast JSR2
- #0070 #0020 #00a0 #0060 #01 ,line-rect-slow JSR2
- #0080 #0030 #00b0 #0070 #02 ,line-rect-slow JSR2
- #0090 #0040 #00c0 #0080 #03 ,line-rect-slow JSR2
-
- #0000 #0080 #0020 #0020 #21 ,pict_small ,draw-picture JSR2
- #0010 #0088 #0020 #0020 #22 ,pict_small ,draw-picture JSR2
- #0020 #0090 #0020 #0020 #23 ,pict_small ,draw-picture JSR2
- #0030 #0098 #0020 #0020 #24 ,pict_small ,draw-picture JSR2
-
- #0020 #0020 #0070 #0080 #01 ,draw-line JSR2
- #0020 #0080 #0070 #0030 #02 ,draw-line JSR2
- #00a0 #0020 #0050 #00b0 #03 ,draw-line JSR2
- #00b0 #0090 #0030 #0010 #01 ,draw-line JSR2
-
- #0040 #0040 #0030 #01 ,draw-circle JSR2
- #0070 #0030 #0040 #02 ,draw-circle JSR2
- #0050 #0080 #0050 #03 ,draw-circle JSR2
-
- ( benchmark )
- #0000 #0000 #0008 #000f #01 ,fill-rect-fast JSR2
- #0008 #0000 #0010 #000f #02 ,fill-rect-medium JSR2
- #0010 #0000 #0018 #000f #03 ,fill-rect-slow JSR2
-
- ( #0000 #0010 #0008 #001f #01 ,line-rect-fast JSR2 )
- #0008 #0010 #000f #001f #02 ,line-rect-medium JSR2
- #0010 #0010 #0017 #001f #03 ,line-rect-slow JSR2
+ ( theme ) #f03f =System.r #f03f =System.g #003f =System.b
+
+ ( background ) ,checker_icn #23 ,cover-pattern JSR2
+
+ #0010 #0030 #0020 #0020 SIZE-TO-RECT #01 ,line-slow JSR2
+ #0070 #0040 #0010 #01 ,draw-circle JSR2
+ #0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ,line-rect JSR2
+ #0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ,fill-rect JSR2
BRK
-@draw-line ( x1 y1 x2 y2 color )
+@line-slow ( x1 y1 x2 y2 color -- )
- ( load ) =color =line.y0 =line.x0 =line.y =line.x
+ ( load ) =color -- =line.y0 -- =line.x0 =line.y =line.x
~line.x0 ~line.x SUB2 ABS2 =line.dx
~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
#ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
@@ -80,43 +62,29 @@ BRK
RTN
-@line-rect-medium ( x1 y1 x2 y2 color -- )
+@line-rect ( x1 y1 x2 y2 color -- )
- ( load ) =color DUP2 ++ STH2 =rect.y2 =rect.x2 DUP2 STH2 =rect.y1 =rect.x1
+ ( load ) =color DUP2 STH2 -- =rect.y2 -- =rect.x2 DUP2 STH2 =rect.y1 =rect.x1
STH2r STH2r
$ver
( save ) OVR2 =Screen.y
- ( draw ) ~rect.x1 =Screen.x ~color DUP =Screen.color ~rect.x2 =Screen.x =Screen.color
+ ( draw ) ~rect.x1 =Screen.x ~color DUP =Screen.color
+ ( draw ) ~rect.x2 =Screen.x =Screen.color
( incr ) SWP2 ++ SWP2
OVR2 OVR2 LTH2 ^$ver JNZ
POP2 POP2
- ~rect.x1 ++ ~rect.x2 --
+ ~rect.x1 ~rect.x2
$hor
( save ) OVR2 =Screen.x
- ( draw ) ~rect.y1 =Screen.y ~color DUP =Screen.color ~rect.y2 =Screen.y =Screen.color
+ ( draw ) ~rect.y1 =Screen.y ~color DUP =Screen.color
+ ( draw ) ~rect.y2 =Screen.y =Screen.color
( incr ) SWP2 ++ SWP2
OVR2 OVR2 ++ LTH2 ^$hor JNZ
POP2 POP2
-RTN
-
-@line-rect-slow ( x1 y1 x2 y2 color -- )
-
- ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
- $hor
- ( incr ) ~Screen.x ++ =Screen.x
- ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
- ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
- ~Screen.x ~rect.x2 LTH2 ^$hor JNZ
- ~rect.y1 =Screen.y
- $ver
- ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
- ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
- ( incr ) ~Screen.y ++ =Screen.y
- ~Screen.y ~rect.y2 ++ LTH2 ^$ver JNZ
RTN
-@fill-rect-fast ( x1 y1 x2 y2 color -- )
+@fill-rect ( x1 y1 x2 y2 color -- )
=color
( x1 x2 y1 y2 ) ROT2 SWP2
@@ -135,67 +103,20 @@ RTN
RTN
-@fill-rect-medium ( x1 y1 x2 y2 color -- )
-
- ( load ) =color SWP2 =rect.x2 ROT2 =rect.x1
- $ver
- ( save ) OVR2 =Screen.y
- ~rect.x1 ~rect.x2
- $hor
- ( save ) OVR2 =Screen.x
- ( draw ) ~color =Screen.color
- ( incr ) SWP2 ++ SWP2
- OVR2 OVR2 LTH2 ^$hor JNZ
- POP2 POP2
- ( incr ) SWP2 ++ SWP2
- OVR2 OVR2 LTH2 ^$ver JNZ
- POP2 POP2
-
-RTN
-
-@fill-rect-slow ( x1 y1 x2 y2 color -- )
-
- ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
- $ver
- ~rect.x1 =Screen.x
- $hor
- ( draw ) ~color =Screen.color
- ( incr ) ~Screen.x ++ =Screen.x
- ~Screen.x ~rect.x2 LTH2 ^$hor JNZ
- ( incr ) ~Screen.y ++ =Screen.y
- ~Screen.y ~rect.y2 LTH2 ^$ver JNZ
-
-RTN
-
-@draw-picture ( x y width height color addr )
-
- ( load ) DUP2 =Screen.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Screen.y =pict.y =pict.x
- $ver
- ~pict.x =Screen.x
- $hor
- ( draw ) ~pict.color =Screen.color
- ( incr ) ~Screen.x 8+ =Screen.x
- ( incr ) ~Screen.addr 8+ =Screen.addr
- ~Screen.x ~pict.width ~pict.x ADD2 LTH2 ^$hor JNZ
- ( incr ) ~Screen.y 8+ =Screen.y
- ~Screen.y ~pict.height ~pict.y ADD2 LTH2 ^$ver JNZ
-
-RTN
-
-@draw-circle ( xc yc r color )
+@draw-circle ( xc yc r color -- )
( load ) =color =circle.r =circle.yc =circle.xc
#0000 =circle.x ~circle.r =circle.y
- ~circle.r #0002 MUL2 #0003 SUB2 =circle.d
+ ~circle.r #0002 MUL2 =circle.d
( draw ) ,$seg JSR2
$loop
( incr ) ~circle.x ++ =circle.x
- ~circle.d #0000 ++ LTS2 ^$else JNZ
+ ~circle.d #0001 LTS2 ^$else JNZ
( decr ) ~circle.y -- =circle.y
- ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
+ ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 =circle.d
,$end JMP2
$else
- ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
+ ~circle.x #0004 MUL2 ~circle.d ADD2 =circle.d
$end
( draw ) ,$seg JSR2
~circle.y ~circle.x -- GTS2 ^$loop JNZ
@@ -212,14 +133,23 @@ RTN
RTN
-@pict_small [
-
- ff80 8080 8080 8088 ffff fffc f8f9 f1f4
- ffff 0010 c721 2120 ffff 3f0f 0717 c343
- 8888 8080 8080 8080 f0f1 f2f5 f2f1 f0f4
- 1208 804c 9212 4c00 7303 0343 1b1b fbfb
- 8080 8f83 8383 8393 f0f3 f1f0 e4c0 80ff
- 00c7 c7c6 4606 00ff c3d3 c307 870f 3fff
- 8f83 8383 8383 83ff fff7 fdff c0e2 f1ff
- 7fef bfff 07af 5fff ffff ffff ffff ffff
-]
+@cover-pattern ( addr color -- )
+
+ ( load ) =color =Screen.addr
+ #0000 ~Screen.height
+ $ver
+ ( save ) OVR2 =Screen.y
+ #0000 ~Screen.width
+ $hor
+ ( save ) OVR2 =Screen.x
+ ( draw ) ~color =Screen.color
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$hor JNZ
+ POP2 POP2
+ ( incr ) SWP2 8+ SWP2
+ OVR2 OVR2 LTH2 ^$ver JNZ
+ POP2 POP2
+
+RTN
+
+@checker_icn [ f0f0 f0f0 0f0f 0f0f ]
diff --git a/projects/pictures/ergo100x0c0.chr b/projects/pictures/ergo100x0c0.chr
Binary files differ.
diff --git a/projects/pictures/felix0c0c.chr b/projects/pictures/felix0c0c.chr
Binary files differ.