uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit a63322e2078f1866244c26bd592db1a3c8858784
parent 5057dd160a8a1672f25d6fc73eeb2379b87b86e1
Author: neauoire <aliceffekt@gmail.com>
Date:   Tue, 15 Mar 2022 11:03:09 -0700

(calc.tal) Optimized to use screen/auto

Diffstat:
Mprojects/software/calc.tal | 427++++++++++++++++++++++++++++++++++---------------------------------------------
1 file changed, 183 insertions(+), 244 deletions(-)

diff --git a/projects/software/calc.tal b/projects/software/calc.tal @@ -1,71 +1,22 @@ ( simple graphical calculator ) -%+ { ADD } %- { SUB } %* { MUL } %/ { DIV } -%< { LTH } %> { GTH } %= { EQU } %! { NEQ } -%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } -%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } - -%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 } -%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 } -%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 } -%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 } -%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 } - -%2MOD { #01 AND } %2MOD2 { #0001 AND2 } -%4MOD { #03 AND } %4MOD2 { #0003 AND2 } -%8MOD { #07 AND } %8MOD2 { #0007 AND2 } -%10MOD { #0f AND } %10MOD2 { #000f AND2 } - -%!~ { NEQk NIP } - -%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO } -%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO } - -%AUTO-NONE { #00 .Screen/auto DEO } -%AUTO-X { #01 .Screen/auto DEO } -%AUTO-XADDR { #05 .Screen/auto DEO } -%AUTO-YADDR { #06 .Screen/auto DEO } - -%RELEASE-MOUSE { #0096 DEO } - -%RTN { JMP2r } -%RTN? { JMP RTN } -%TOS { #00 SWP } - -( devices ) - -|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] -|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] -|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] -|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] -|80 @Controller [ &vector $2 &button $1 &key $1 ] -|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] -|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] - -( variables ) +|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 +|80 @Controller &vector $2 &button $1 &key $1 +|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 +|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 |0000 -@input - &value $2 - &mode $1 -@stack - &length $1 - &items $10 -@center - &x $2 &y $2 -@pointer - &x $2 &y $2 &last $1 -@keypad-frame - &x $2 &y $2 &x2 $2 &y2 $2 -@modpad-frame - &x $2 &y $2 &x2 $2 &y2 $2 -@bitpad-frame - &x $2 &y $2 &x2 $2 &y2 $2 -@input-frame - &x $2 &y $2 &x2 $2 &y2 $2 - -( program ) +@input &value $2 &mode $1 +@stack &length $1 &items $10 +@center &x $2 &y $2 +@pointer &x $2 &y $2 &last $1 +@keypad-frame &x $2 &y $2 &x2 $2 &y2 $2 +@modpad-frame &x $2 &y $2 &x2 $2 &y2 $2 +@bitpad-frame &x $2 &y $2 &x2 $2 &y2 $2 +@input-frame &x $2 &y $2 &x2 $2 &y2 $2 |0100 ( -> ) @@ -73,45 +24,36 @@ #0e7d .System/r DEO2 #0ec6 .System/g DEO2 #0e95 .System/b DEO2 - ( size ) #0090 .Screen/width DEO2 #0100 .Screen/height DEO2 - ( vectors ) ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 - ( setup synth ) #0112 .Audio0/adsr DEO2 ;sin-pcm .Audio0/addr DEO2 #0100 .Audio0/length DEO2 #88 .Audio0/volume DEO - ( center ) - .Screen/width DEI2 2// .center/x STZ2 - .Screen/height DEI2 2// .center/y STZ2 - - .center/x LDZ2 #0020 -- - DUP2 .keypad-frame/x STZ2 #0040 ++ .keypad-frame/x2 STZ2 - .center/y LDZ2 #0018 -- - DUP2 .keypad-frame/y STZ2 #003f ++ .keypad-frame/y2 STZ2 - + .Screen/width DEI2 #01 SFT2 .center/x STZ2 + .Screen/height DEI2 #01 SFT2 .center/y STZ2 + .center/x LDZ2 #0020 SUB2 + DUP2 .keypad-frame/x STZ2 #0040 ADD2 .keypad-frame/x2 STZ2 + .center/y LDZ2 #0018 SUB2 + DUP2 .keypad-frame/y STZ2 #003f ADD2 .keypad-frame/y2 STZ2 .keypad-frame/x LDZ2 - DUP2 .modpad-frame/x STZ2 #0040 ++ .modpad-frame/x2 STZ2 - .keypad-frame/y LDZ2 #0040 ++ - DUP2 .modpad-frame/y STZ2 #001f ++ .modpad-frame/y2 STZ2 - + DUP2 .modpad-frame/x STZ2 #0040 ADD2 .modpad-frame/x2 STZ2 + .keypad-frame/y LDZ2 #0040 ADD2 + DUP2 .modpad-frame/y STZ2 #001f ADD2 .modpad-frame/y2 STZ2 .keypad-frame/x LDZ2 - DUP2 .bitpad-frame/x STZ2 #0040 ++ .bitpad-frame/x2 STZ2 - .modpad-frame/y2 LDZ2 #0008 ++ - DUP2 .bitpad-frame/y STZ2 #000f ++ .bitpad-frame/y2 STZ2 - - .center/x LDZ2 #0020 -- - DUP2 .input-frame/x STZ2 #0040 ++ .input-frame/x2 STZ2 - .center/y LDZ2 #002a -- - DUP2 .input-frame/y STZ2 #0010 ++ .input-frame/y2 STZ2 - + DUP2 .bitpad-frame/x STZ2 #0040 ADD2 .bitpad-frame/x2 STZ2 + .modpad-frame/y2 LDZ2 #0008 ADD2 + DUP2 .bitpad-frame/y STZ2 #000f ADD2 .bitpad-frame/y2 STZ2 + .center/x LDZ2 #0020 SUB2 + DUP2 .input-frame/x STZ2 #0040 ADD2 .input-frame/x2 STZ2 + .center/y LDZ2 #002a SUB2 + DUP2 .input-frame/y STZ2 #0010 ADD2 .input-frame/y2 STZ2 ( theme support ) ;load-theme JSR2 @@ -121,21 +63,21 @@ BRK .Controller/key DEI ( generics ) - #00 !~ ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty - #09 !~ ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab - #0d !~ ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter - #1b !~ ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc - #08 !~ ,&no-backspace JCN ;do-erase JSR2 POP BRK &no-backspace + [ #00 ] NEQk NIP ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty + [ #09 ] NEQk NIP ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab + [ #0d ] NEQk NIP ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter + [ #1b ] NEQk NIP ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc + [ #08 ] NEQk NIP ,&no-backspace JCN ;do-erase JSR2 POP BRK &no-backspace ( arithmetic ) - LIT '+ !~ ,&no-add JCN ;do-add JSR2 POP BRK &no-add - LIT '- !~ ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub - LIT '* !~ ,&no-mul JCN ;do-mul JSR2 POP BRK &no-mul - LIT '/ !~ ,&no-div JCN ;do-div JSR2 POP BRK &no-div + [ LIT '+ ] NEQk NIP ,&no-add JCN ;do-add JSR2 POP BRK &no-add + [ LIT '- ] NEQk NIP ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub + [ LIT '* ] NEQk NIP ,&no-mul JCN ;do-mul JSR2 POP BRK &no-mul + [ LIT '/ ] NEQk NIP ,&no-div JCN ;do-div JSR2 POP BRK &no-div ( bitwise ) - LIT '& !~ ,&no-and JCN ;do-and JSR2 POP BRK &no-and - LIT '| !~ ,&no-ora JCN ;do-ora JSR2 POP BRK &no-ora - LIT '^ !~ ,&no-eor JCN ;do-eor JSR2 POP BRK &no-eor - LIT '~ !~ ,&no-not JCN ;do-not JSR2 POP BRK &no-not + [ LIT '& ] NEQk NIP ,&no-and JCN ;do-and JSR2 POP BRK &no-and + [ LIT '| ] NEQk NIP ,&no-ora JCN ;do-ora JSR2 POP BRK &no-ora + [ LIT '^ ] NEQk NIP ,&no-eor JCN ;do-eor JSR2 POP BRK &no-eor + [ LIT '~ ] NEQk NIP ,&no-not JCN ;do-not JSR2 POP BRK &no-not ( value ) ;key-value JSR2 ;push-input JSR2 @@ -153,11 +95,11 @@ BRK ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 - #41 .Mouse/state DEI #01 = + .Screen/sprite DEO + #41 .Mouse/state DEI #01 EQU ADD .Screen/sprite DEO .Mouse/state DEI .pointer/last LDZ ( down ) - DUP2 #0100 !! ,&no-down JCN + DUP2 #0100 NEQ2 ,&no-down JCN .Mouse/x DEI2 .Mouse/y DEI2 OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2 OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2 @@ -167,7 +109,7 @@ BRK POP2 POP2 &no-down ( up ) - DUP2 #0001 !! ,&no-up JCN + DUP2 #0001 NEQ2 ,&no-up JCN ;redraw JSR2 &no-up POP2 @@ -178,109 +120,109 @@ BRK @click-keypad ( state* x* y* -> ) - ( y ) .keypad-frame/y LDZ2 -- #24 SFT2 - ( x ) SWP2 .keypad-frame/x LDZ2 -- 10// 4MOD2 - ( value ) ++ ;keypad/layout ++ LDA ;push-input JSR2 - RELEASE-MOUSE POP2 + ( y ) .keypad-frame/y LDZ2 SUB2 #24 SFT2 + ( x ) SWP2 .keypad-frame/x LDZ2 SUB2 #04 SFT2 #0003 AND2 + ( value ) ADD2 ;keypad/layout ADD2 LDA ;push-input JSR2 + #00 .Mouse/state DEO POP2 BRK @click-modpad ( state* x* y* -> ) - ( y ) .modpad-frame/y LDZ2 -- #24 SFT2 NIP STH - ( x ) .modpad-frame/x LDZ2 -- 10// - ( lookup ) STHr + 2** ;keypad/ops ++ LDA2 JSR2 + ( y ) .modpad-frame/y LDZ2 SUB2 #24 SFT2 NIP STH + ( x ) .modpad-frame/x LDZ2 SUB2 #04 SFT2 + ( lookup ) STHr ADD #10 SFT2 ;keypad/ops ADD2 LDA2 JSR2 ;draw-bitpad JSR2 - RELEASE-MOUSE POP2 + #00 .Mouse/state DEO POP2 BRK @click-input ( state* x* y* -> ) POP2 - .input-frame/x LDZ2 -- 8// NIP - DUP #00 ! ,&no-push JCN + .input-frame/x LDZ2 SUB2 #03 SFT2 NIP + DUP #00 NEQ ,&no-push JCN ;do-push JSR2 &no-push - DUP #01 ! ,&no-pop JCN + DUP #01 NEQ ,&no-pop JCN ;do-pop JSR2 &no-pop POP - RELEASE-MOUSE POP2 + #00 .Mouse/state DEO POP2 BRK @click-bitpad ( state* x* y* -> ) - ( y ) .bitpad-frame/y LDZ2 -- 8// NIP 8* STH - ( x ) .bitpad-frame/x LDZ2 -- 8// NIP - ( value ) STHr + STHk + ( y ) .bitpad-frame/y LDZ2 SUB2 #03 SFT2 NIP #30 SFT STH + ( x ) .bitpad-frame/x LDZ2 SUB2 #03 SFT2 NIP + ( value ) STHr ADD STHk - #30 + .Audio0/pitch DEO + #30 ADD .Audio0/pitch DEO ( toggle bit ) .input/value LDZ2 #0001 - [ STHr #0f SWP - ] #40 SFT SFT2 EOR2 + [ STHr #0f SWP SUB ] #40 SFT SFT2 EOR2 .input/value STZ2 ;draw-bitpad JSR2 #ff ;draw-input JSR2 - RELEASE-MOUSE POP2 + #00 .Mouse/state DEO POP2 BRK @push-input ( key -- ) - DUP #50 + .Audio0/pitch DEO - #00 OVR ;keypad/series ++ LDA ;draw-keypad JSR2 + DUP #50 ADD .Audio0/pitch DEO + #00 OVR ;keypad/series ADD2 LDA ;draw-keypad JSR2 ( hex/dec ) - TOS .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] ** - ++ .input/value STZ2 + #00 SWP .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] MUL2 + ADD2 .input/value STZ2 #ff ;draw-input JSR2 ;draw-bitpad JSR2 -RTN +JMP2r @push ( value* -- ) - ( store ) .stack/length LDZ 2* .stack/items + STZ2 + ( store ) .stack/length LDZ #10 SFT .stack/items ADD STZ2 ( INCZ ) .stack/length LDZk INC SWP STZ ( reset ) #0000 .input/value STZ2 #00 ;draw-input JSR2 ;draw-stack JSR2 -RTN +JMP2r @pop ( -- value* ) - .stack/length LDZ #01 - 2* .stack/items + LDZ2 - ( clear ) #0000 [ .stack/length LDZ #01 - 2* .stack/items + ] STZ2 - ( DECZ ) .stack/length LDZk #01 - SWP STZ + .stack/length LDZ #01 SUB #10 SFT .stack/items ADD LDZ2 + ( clear ) #0000 [ .stack/length LDZ #01 SUB #10 SFT .stack/items ADD ] STZ2 + ( DECZ ) .stack/length LDZk #01 SUB SWP STZ #01 ;draw-input JSR2 ;draw-stack JSR2 -RTN +JMP2r @toggle-mode ( -- ) - .input/mode LDZk #00 = SWP STZ + .input/mode LDZk #00 EQU SWP STZ #30 .Audio0/pitch DEO ;redraw JSR2 -RTN +JMP2r @do-push ( -- ) - .input/value LDZ2 ADD #00 > JMP RTN - .stack/length LDZ #07 < JMP RTN + .input/value LDZ2 ADD #00 GTH JMP JMP2r + .stack/length LDZ #07 LTH JMP JMP2r #40 .Audio0/pitch DEO .input/value LDZ2 ;push JSR2 ;draw-bitpad JSR2 -RTN +JMP2r @do-pop ( -- ) #0000 .input/value STZ2 - .stack/length LDZ #00 = ,&continue JCN + .stack/length LDZ #00 EQU ,&continue JCN #41 .Audio0/pitch DEO ;pop JSR2 POP2 ;draw-stack JSR2 @@ -288,119 +230,119 @@ RTN #01 ;draw-input JSR2 ;draw-bitpad JSR2 -RTN +JMP2r @do-add ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #01 > RTN? + ( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r #42 .Audio0/pitch DEO #00 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 ADD2 ;push JSR2 -RTN +JMP2r @do-sub ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #01 > RTN? + ( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r #43 .Audio0/pitch DEO #01 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 SUB2 ;push JSR2 -RTN +JMP2r @do-mul ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #01 > RTN? + ( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r #44 .Audio0/pitch DEO #02 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 MUL2 ;push JSR2 -RTN +JMP2r @do-div ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #01 > RTN? + ( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r #45 .Audio0/pitch DEO #03 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 DIV2 ;push JSR2 -RTN +JMP2r @do-and ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #01 > RTN? + ( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r #46 .Audio0/pitch DEO #04 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 AND2 ;push JSR2 -RTN +JMP2r @do-ora ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #01 > RTN? + ( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r #47 .Audio0/pitch DEO #05 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 ORA2 ;push JSR2 -RTN +JMP2r @do-eor ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #01 > RTN? + ( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r #48 .Audio0/pitch DEO #06 ;draw-modpad JSR2 ;pop JSR2 ;pop JSR2 SWP2 EOR2 ;push JSR2 -RTN +JMP2r @do-not ( -- ) - .input/value LDZ2 #0000 == ,&no-push JCN + .input/value LDZ2 #0000 EQU2 ,&no-push JCN ;do-push JSR2 &no-push - ( stack empty ) .stack/length LDZ #00 > RTN? + ( stack empty ) .stack/length LDZ #00 GTH JMP JMP2r #49 .Audio0/pitch DEO #07 ;draw-modpad JSR2 - ;pop JSR2 #ffff EOR2 ;push JSR2 + ;pop JSR2 #ffff EOR2 ;push JSR2 -RTN +JMP2r @do-erase ( -- ) @@ -408,19 +350,19 @@ RTN #ff ;draw-input JSR2 ;draw-bitpad JSR2 -RTN +JMP2r @key-value ( key -- value ) - DUP #2f > OVR #3a < #0101 !! ,&no-num JCN - #30 - RTN &no-num - DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN - #57 - RTN ( #61 - #0a + ) &no-lc - DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN - #37 - RTN ( #41 - #0a + ) &no-uc + DUP #2f GTH OVR #3a LTH #0101 NEQ2 ,&no-num JCN + #30 SUB JMP2r &no-num + DUP #60 GTH OVR #67 LTH #0101 NEQ2 ,&no-lc JCN + #57 SUB JMP2r ( #61 - #0a ADD ) &no-lc + DUP #40 GTH OVR #47 LTH #0101 NEQ2 ,&no-uc JCN + #37 SUB JMP2r ( #41 - #0a ADD ) &no-uc POP #00 -RTN +JMP2r @redraw ( -- ) @@ -434,144 +376,141 @@ RTN #0010 .Screen/x DEO2 #0010 .Screen/y DEO2 -RTN +JMP2r @draw-mode ( -- ) - AUTO-XADDR + #26 .Screen/auto DEO .input-frame/x LDZ2 .Screen/x DEO2 - .input-frame/y LDZ2 #0014 -- .Screen/y DEO2 - ;modes #00 .input/mode LDZ #0018 MUL2 ++ .Screen/addr DEO2 - #02 .input/mode LDZ + .Screen/sprite DEOk DEOk DEO - AUTO-NONE + .input-frame/y LDZ2 #0014 SUB2 .Screen/y DEO2 + ;modes #00 .input/mode LDZ #0018 MUL2 ADD2 .Screen/addr DEO2 + #02 .input/mode LDZ ADD .Screen/sprite DEO + #00 .Screen/auto DEO -RTN +JMP2r @draw-stack ( -- ) #08 #00 &loop - .input-frame/x LDZ2 #0018 ++ .Screen/x DEO2 - #00 OVR 8** .input-frame/y LDZ2 ++ #004c -- .Screen/y DEO2 - ( color ) DUP #08 .stack/length LDZ - #01 - > STH - ( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2 + .input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2 + #00 OVR #30 SFT2 .input-frame/y LDZ2 ADD2 #004c SUB2 .Screen/y DEO2 + ( color ) DUP #08 .stack/length LDZ SUB #01 SUB GTH STH + ( value ) DUP #10 SFT .stack/items ADD [ #10 .stack/length LDZ #10 SFT SUB SUB ] LDZ2 STHr ;draw-number JSR2 INC GTHk ,&loop JCN POP2 -RTN +JMP2r @draw-input ( key -- ) STH ( draw value ) - .input-frame/x LDZ2 #0018 ++ .Screen/x DEO2 - .input-frame/y LDZ2 #0003 ++ .Screen/y DEO2 + .input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2 + .input-frame/y LDZ2 #0003 ADD2 .Screen/y DEO2 .input/value LDZ2 #02 ;draw-number JSR2 ( controls ) .input-frame/x LDZ2 .input-frame/y LDZ2 - ;stack-icns/push [ STHkr #00 = ] #02 + ;stack-icns/push [ STHkr #00 EQU ] #02 ;draw-key-thin JSR2 - .input-frame/x LDZ2 #0008 ++ + .input-frame/x LDZ2 #0008 ADD2 .input-frame/y LDZ2 - ;stack-icns/pop [ STHkr #01 = ] #03 + ;stack-icns/pop [ STHkr #01 EQU ] #03 ;draw-key-thin JSR2 ( line ) .input-frame/x LDZ2 .input-frame/x2 LDZ2 - .input-frame/y LDZ2 #0004 -- #02 + .input-frame/y LDZ2 #0004 SUB2 #02 ;line-hor-dotted JSR2 POPr -RTN +JMP2r @draw-keypad ( key -- ) STH #10 #00 &loop - ( color ) #00 OVR ;keypad/color ++ LDA STH - ( state ) DUP OVRr STHr = STH - ( layout ) #00 OVR ;keypad/layout ++ LDA - ( layout addr ) TOS 8** ;font-hex ++ STH2 - ( x ) DUP 4MOD TOS 10** STH2 - ( y ) DUP 4/ TOS 10** - ( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2 - ( origin-y ) .keypad-frame/y LDZ2 ++ + ( color ) #00 OVR ;keypad/color ADD2 LDA STH + ( state ) DUP OVRr STHr EQU STH + ( layout ) #00 OVR ;keypad/layout ADD2 LDA + ( layout addr ) #00 SWP #30 SFT2 ;font-hex ADD2 STH2 + ( x ) #00 OVR #03 AND #40 SFT2 STH2 + ( y ) #00 OVR #02 SFT #40 SFT2 + ( origin-x ) STH2r .keypad-frame/x LDZ2 ADD2 SWP2 + ( origin-y ) .keypad-frame/y LDZ2 ADD2 STH2r STHr STHr ;draw-key JSR2 INC GTHk ,&loop JCN POP2 POPr -RTN +JMP2r @draw-modpad ( key -- ) STH #08 #00 &loop - ( state ) DUP STHkr = STH - ( glyph ) #00 OVR 8** ;mod-icns ++ STH2 - ( y ) DUP 4/ TOS 10** .modpad-frame/y LDZ2 ++ STH2 - ( x ) DUP 4MOD TOS 10** .modpad-frame/x LDZ2 ++ STH2 + ( state ) DUP STHkr EQU STH + ( glyph ) #00 OVR #30 SFT2 ;mod-icns ADD2 STH2 + ( y ) #00 OVR #02 SFT #40 SFT2 .modpad-frame/y LDZ2 ADD2 STH2 + ( x ) #00 OVR #03 AND #40 SFT2 .modpad-frame/x LDZ2 ADD2 STH2 STH2r STH2r STH2r STHr #03 ;draw-key JSR2 INC GTHk ,&loop JCN POP2 POPr -RTN +JMP2r @draw-bitpad ( -- ) #1000 &loop - ( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ .Screen/y DEO2 - ( x ) DUP 8MOD TOS 8** .bitpad-frame/x LDZ2 ++ .Screen/x DEO2 - ( state ) DUP #0f SWP - .input/value LDZ2 ROT SFT2 2MOD2 - ( addr ) 8** ;bit-icns ++ .Screen/addr DEO2 + ( y ) #00 OVR #03 SFT #30 SFT2 .bitpad-frame/y LDZ2 ADD2 .Screen/y DEO2 + ( x ) #00 OVR #07 AND #30 SFT2 .bitpad-frame/x LDZ2 ADD2 .Screen/x DEO2 + ( state ) DUP #0f SWP SUB .input/value LDZ2 ROT SFT2 #0001 AND2 + ( addr ) #30 SFT2 ;bit-icns ADD2 .Screen/addr DEO2 #01 .Screen/sprite DEO INC GTHk ,&loop JCN POP2 -RTN +JMP2r @draw-key ( x* y* glyph* state color -- ) STH2 - AUTO-XADDR + #16 .Screen/auto DEO SWP2 .Screen/y DEO2 SWP2 .Screen/x DEO2 ( bg ) - ;button-icns [ #00 OVRr STHr 20** ++ ] .Screen/addr DEO2 - STHkr .Screen/sprite DEOk DEO - .Screen/x DEI2k #0010 -- ROT DEO2 - .Screen/y DEI2k #0008 ++ ROT DEO2 + ;button-icns [ #00 OVRr STHr #50 SFT2 ADD2 ] .Screen/addr DEO2 STHkr .Screen/sprite DEOk DEO ( fg ) .Screen/addr DEO2 - .Screen/x DEI2k #000c -- ROT DEO2 - .Screen/y DEI2k #0005 -- ROT DEO2 - STHr [ STHr #09 MUL + ] .Screen/sprite DEO - AUTO-NONE + #00 .Screen/auto DEO + .Screen/y DEI2k #000d SUB2 ROT DEO2 + .Screen/x DEI2k #0004 ADD2 ROT DEO2 + STHr [ STHr #09 MUL ADD ] .Screen/sprite DEO -RTN +JMP2r @draw-key-thin ( x* y* glyph* state color -- ) - AUTO-YADDR + #06 .Screen/auto DEO ,&color STR ,&state STR ,&glyph STR2 ( frame ) - ;button-thin-icns #00 [ LIT &state $1 ] 10** ++ .Screen/addr DEO2 + ;button-thin-icns #00 [ LIT &state $1 ] #40 SFT2 ADD2 .Screen/addr DEO2 .Screen/y DEO2 .Screen/x DEO2 [ LIT &color $1 ] .Screen/sprite DEOk DEO ( glyph ) [ LIT2 &glyph $2 ] .Screen/addr DEO2 - .Screen/y DEI2 #000c -- .Screen/y DEO2 + .Screen/y DEI2 #000c SUB2 .Screen/y DEO2 #05 .Screen/sprite DEO - AUTO-NONE + #00 .Screen/auto DEO -RTN +JMP2r @draw-number ( number* color -- ) @@ -580,38 +519,38 @@ RTN #00 ;&zero STA ( hexadecimal ) .input/mode LDZ ,&decimal JCN - AUTO-X + #01 .Screen/auto DEO #00 ,&digit JSR SWP STHk #04 SFT ,&digit JSR STHr #0f AND ,&digit JSR STHk #04 SFT ,&digit JSR STHr #0f AND ,&digit JSR - AUTO-NONE - RTN + #00 .Screen/auto DEO + JMP2r &digit ( num -- ) ,&addr JSR .Screen/addr DEO2 [ LIT &color $1 ] .Screen/sprite DEO - RTN + JMP2r &decimal ( num* -- ) - AUTO-X + #01 .Screen/auto DEO #2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 #03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 #0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP #0a DIVk DUP ,&digit JSR MUL SUB ,&digit JSR - AUTO-NONE - RTN + #00 .Screen/auto DEO + JMP2r &addr ( num -- addr* ) ,&zero LDR ,&padded JCN DUP ,&no-blank JCN - POP ;blank-icn RTN + POP ;blank-icn JMP2r &no-blank DUP ,&zero STR - &padded 8* TOS ;font-hex ++ - RTN + &padded #30 SFT #00 SWP ;font-hex ADD2 + JMP2r -RTN +JMP2r &zero $1 ( theme ) @@ -624,14 +563,14 @@ RTN #0006 .File/length DEO2 #fffa .File/read DEO2 - .File/success DEI2 #0006 !! ,&ignore JCN + .File/success DEI2 #0006 NEQ2 ,&ignore JCN #fffa LDA2 .System/r DEO2 #fffc LDA2 .System/g DEO2 #fffe LDA2 .System/b DEO2 &ignore ;redraw JSR2 -RTN +JMP2r @within-rect ( x* y* rect -- flag ) @@ -643,8 +582,8 @@ RTN ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN POP2 POP2 POPr #01 -RTN - &skip POP2 POP2 POPr #00 RTN +JMP2r + &skip POP2 POP2 POPr #00 JMP2r @line-hor-dotted ( x0* x1* y* color -- ) @@ -656,7 +595,7 @@ RTN INC2 INC2 GTH2k ,&loop JCN POP2 POP2 POPr -RTN +JMP2r ( assets ) @@ -668,8 +607,8 @@ RTN &color 0101 0102 0101 0102 0101 0102 0102 0202 &ops - :do-add :do-sub :do-mul :do-div - :do-and :do-ora :do-eor :do-not + :do-add :do-sub :do-mul :do-div + :do-and :do-ora :do-eor :do-not @sin-pcm 8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad