uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit a55d2c80ca7fa3043f2faf4d75d5174c089efeb4
parent 3b10969f9ebd72a5d40e9c5c6405ae394a91fdf9
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Mon,  3 Apr 2023 21:15:52 -0700

(mouse.tal) Drawing button states

Diffstat:
Mprojects/examples/devices/mouse.tal | 132+++++++++++++++++++++++++++++++++++++++++++++++++++++++++----------------------
1 file changed, 96 insertions(+), 36 deletions(-)

diff --git a/projects/examples/devices/mouse.tal b/projects/examples/devices/mouse.tal @@ -7,14 +7,11 @@ |0000 -@line - &x $2 &y $2 &dx $2 &dy $2 &e1 $2 -@length $2 -@frame $2 -@pen - &x $2 &y $2 &x2 $2 &y2 $2 -@pointer - &x $2 &y $2 &lastx $2 &lasty $2 &state $1 + @line &x2 $2 &y2 $2 + @length $2 + @frame $2 + @pen &x $2 &y $2 &x2 $2 &y2 $2 + @pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1 |0100 ( -> ) @@ -27,8 +24,13 @@ ;on-mouse .Mouse/vector DEO2 ;on-frame .Screen/vector DEO2 + draw-mouse + BRK +( +@|vectors ) + @on-frame ( -> ) .Mouse/state DEI ?&skip @@ -39,15 +41,17 @@ BRK @on-mouse ( -> ) - ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 [ LIT2 40 -Screen/sprite ] DEO + draw-mouse ( draw new cursor ) + ;pointer-icn .Screen/addr DEO2 + #00 .Screen/auto DEO .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 - #42 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO + #45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO ( on down ) .Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down ( on drag ) @@ -74,7 +78,7 @@ BRK .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2 .pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2 ( move ptr ) - .length LDZ2 INC2 .length STZ2 + .length LDZ2 INC2 .length STZ2 ( draw line ) .pointer/lastx LDZ2 .pointer/lasty LDZ2 @@ -82,18 +86,23 @@ BRK .pointer/y LDZ2 #01 draw-line ( record last position ) - .Mouse/x DEI2 - DUP2 .pointer/lastx STZ2 + .Mouse/x DEI2 + DUP2 .pointer/lastx STZ2 DUP2 .pen/x STZ2 .pen/x2 STZ2 - .Mouse/y DEI2 - DUP2 .pointer/lasty STZ2 + .Mouse/y DEI2 + DUP2 .pointer/lasty STZ2 DUP2 .pen/y STZ2 .pen/y2 STZ2 - .Mouse/state DEI .pointer/state STZ + .Mouse/state DEI + DUP #01 NEQ INC ;run/color STA + .pointer/state STZ BRK +( +@|main ) + @run ( -- ) ( read ) @@ -103,7 +112,7 @@ BRK ( line ) .pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 - .frame LDZ2 #01 SFT2 NIP #01 AND INC draw-line + .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line ( history ) .pen/x LDZ2 .pen/x2 STZ2 .pen/y LDZ2 .pen/y2 STZ2 @@ -112,31 +121,65 @@ BRK JMP2r +@draw-mouse ( -- ) + + ( clear ) + #0010 + DUP2 .Screen/x DEO2 + .Screen/y DEO2 + #16 .Screen/auto DEO + #40 .Screen/sprite DEOk DEO + ( buttons ) + #0300 + &l + #01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw + #0010 .Screen/y DEO2 + #00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2 + #45 .Screen/sprite DEO + &no-draw + INC GTHk ?&l + POP2 + ( outline ) + #0010 .Screen/y DEO2 + ;mouse-icn .Screen/addr DEO2 + #16 .Screen/auto DEO + #4a .Screen/sprite DEOk DEO + +JMP2r + @draw-line ( x1* y1* x2* y2* color -- ) - ( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2 - ,&x LDR2 .line/x LDZ2 SUB2 abs2 .line/dx STZ2 - #0000 ,&y LDR2 .line/y LDZ2 SUB2 abs2 SUB2 .line/dy STZ2 - #ffff #00 .line/x LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 - #ffff #00 .line/y LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 - .line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 + ( load ) + ,&color STR + ,&y STR2 + ,&x STR2 + .line/y2 STZ2 + .line/x2 STZ2 + + ,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2 + #0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2 + + #ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 + #ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 + + [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2 + &loop - .line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 - .line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 - STHkr .Screen/pixel DEO + .line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 + .line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 + [ LIT2 &color $1 -Screen/pixel ] DEO AND ?&end - .line/e1 LDZ2 DUP2 ADD2 DUP2 - .line/dy LDZ2 lts2 ?&skipy - .line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 - .line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2 + [ LIT2 &e1 $2 ] DUP2 ADD2 DUP2 + ,&dy LDR2 lts2 ?&skipy + ,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2 + .line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2 &skipy - .line/dx LDZ2 gts2 ?&skipx - .line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 - .line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2 + ,&dx LDR2 gts2 ?&skipx + ,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2 + .line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2 &skipx !&loop &end - POPr JMP2r @@ -146,6 +189,8 @@ JMP2r @clear-screen ( -- ) + #00 .Screen/auto DEO + .Screen/height DEI2 #03 SFT2 NIP #00 &y #00 OVR #30 SFT2 .Screen/y DEO2 @@ -160,8 +205,23 @@ JMP2r JMP2r -@pointer-icn - 80c0 e0f0 f8e0 1000 +@pointer-icn [ + 80c0 e0f0 f8e0 1000 ] +@mouse-icn [ + 000d 1212 1212 121d + 00b0 4848 4848 48b8 + 1010 1010 1008 0700 + 0808 0808 0810 e000 ] +@button-icn [ + 000c 1e1e 1e1e 1e0c + 0000 0000 0000 0000 + 0001 0303 0303 0301 + 0080 c0c0 c0c0 c080 + 0000 0000 0000 0000 + 0030 7878 7878 7830 ] + +( +@|memory ) @stroke