uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 998c182a44a6d7aca3ae6fc2575748b63717c927
parent 4ab97a6c1f1c83de39ec0eca6787132863182be6
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Tue, 24 Jan 2023 09:09:36 -0800

(amiga.tal) Use call opcodes

Diffstat:
Aprojects/examples/demos/amiga.rom.sym | 0
Mprojects/examples/demos/amiga.tal | 51++++++++++++++++++++++++++++++---------------------
2 files changed, 30 insertions(+), 21 deletions(-)

diff --git a/projects/examples/demos/amiga.rom.sym b/projects/examples/demos/amiga.rom.sym Binary files differ. diff --git a/projects/examples/demos/amiga.tal b/projects/examples/demos/amiga.tal @@ -9,14 +9,17 @@ @timer $1 @frame $1 +( +@|vectors ) + |0100 ( vectors ) ;on-frame .Screen/vector DEO2 ( theme ) - #aff0 .System/r DEO2 + #aff5 .System/r DEO2 #af00 .System/g DEO2 - #af00 .System/b DEO2 + #af05 .System/b DEO2 ( screen size ) #0140 .Screen/width DEO2 #0100 .Screen/height DEO2 @@ -27,8 +30,8 @@ #0008 .ball/vx STZ2 #0000 .ball/vy STZ2 ( once ) - ;make-shadow JSR2 - ;draw-background JSR2 + make-shadow + draw-background BRK @@ -40,14 +43,17 @@ BRK #00 .timer STZ ( 12 frames animation ) .frame LDZ INC DUP #0c NEQ MUL .frame STZ - ,move-ball JSR + move-ball BRK +( +@|core ) + @check-flip-vx ( x -- x ) - ( left ) DUP2 #0010 LTH2 ,&flip JCN - ( right ) DUP2 .Screen/width DEI2 #0050 SUB2 GTH2 ,&flip JCN ,&else JMP + ( left ) DUP2 #0010 LTH2 ?&flip + ( right ) DUP2 .Screen/width DEI2 #0050 SUB2 GTH2 ?&flip ,&else JMP &flip .ball/vx LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2 &else @@ -55,7 +61,7 @@ JMP2r @check-flip-vy ( y -- y ) - ( bottom ) DUP2 .Screen/height DEI2 #0050 SUB2 GTH2 ,&flip JCN ,&else JMP + ( bottom ) DUP2 .Screen/height DEI2 #0050 SUB2 GTH2 ?&flip ,&else JMP &flip .ball/vy LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2 &else @@ -70,13 +76,13 @@ JMP2r #0800 &loop-bg #40 .Screen/sprite DEO - INC GTHk ,&loop-bg JCN + INC GTHk ?&loop-bg POP2 .ball/vx LDZ2k STH2k ROT STZ2 - .ball/x LDZ2k STH2r ADD2 ,check-flip-vx JSR ROT STZ2 + .ball/x LDZ2k STH2r ADD2 check-flip-vx ROT STZ2 .ball/vy LDZ2k INC2 STH2k ROT STZ2 - .ball/y LDZ2k STH2r ADD2 ,check-flip-vy JSR ROT STZ2 + .ball/y LDZ2k STH2r ADD2 check-flip-vy ROT STZ2 @draw-ball ( -- ) @@ -88,7 +94,7 @@ JMP2r #0700 &loop-shadow #4f .Screen/sprite DEO - INC GTHk ,&loop-shadow JCN + INC GTHk ?&loop-shadow POP2 .frame LDZ ( bg ) @@ -100,7 +106,7 @@ JMP2r #0700 &loop-bg STHkr .Screen/sprite DEO - INC GTHk ,&loop-bg JCN + INC GTHk ?&loop-bg POP2 POPr ( fg ) @@ -112,7 +118,7 @@ JMP2r #0700 &loop-fg STHkr .Screen/sprite DEO - INC GTHk ,&loop-fg JCN + INC GTHk ?&loop-fg POP2 POPr @@ -130,9 +136,9 @@ JMP2r .Screen/width DEI2 #03 SFT2 NIP #08 SUB #00 &horhor #0f .Screen/sprite DEO - INC GTHk ,&horhor JCN + INC GTHk ?&horhor POP2 - INC GTHk ,&horver JCN + INC GTHk ?&horver POP2 ( ver lines ) #02 .Screen/auto DEO @@ -144,20 +150,20 @@ JMP2r .Screen/height DEI2 #03 SFT2 NIP #0a SUB #00 &verhor #0f .Screen/sprite DEO - INC GTHk ,&verhor JCN + INC GTHk ?&verhor POP2 - INC GTHk ,&verver JCN + INC GTHk ?&verver POP2 JMP2r @make-shadow ( -- ) - ;bg ;shadow #0188 ;mcpy JSR2 + ;bg ;shadow #0188 mcpy #0188 #0000 &loop DUP2 ;shadow ADD2 LDA2k #aa55 AND2 SWP2 STA2 - INC2 INC2 GTH2k ,&loop JCN + INC2 INC2 GTH2k ?&loop POP2 POP2 JMP2r @@ -168,12 +174,15 @@ JMP2r OVR2 ADD2 SWP2 &loop LDAk STH2kr STA INC2r - INC2 GTH2k ,&loop JCN + INC2 GTH2k ?&loop POP2 POP2 POP2r JMP2r +( +@|assets ) + @hor-icn 0000 0000 0000 00ff @ver-icn