uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 98bd2a78492ce6bbdba28499d01c9b2af9768a8b
parent 1fdb91ecb8d4f8162ff60da57e28b5e90fd3f045
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Thu,  4 May 2023 17:43:44 -0700

(screen) Use uxn_screen global

Diffstat:
Msrc/devices/screen.c | 80++++++++++++++++++++++++++++++++++++++++---------------------------------------
Msrc/devices/screen.h | 8+++-----
Msrc/uxnemu.c | 13+++++++------
3 files changed, 51 insertions(+), 50 deletions(-)

diff --git a/src/devices/screen.c b/src/devices/screen.c @@ -25,27 +25,27 @@ static Uint8 blending[4][16] = { {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}}; static void -screen_change(UxnScreen *s, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) +screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) { - if(x1 < s->x1) s->x1 = x1; - if(y1 < s->y1) s->y1 = y1; - if(x2 > s->x2) s->x2 = x2; - if(y2 > s->y2) s->y2 = y2; + if(x1 < uxn_screen.x1) uxn_screen.x1 = x1; + if(y1 < uxn_screen.y1) uxn_screen.y1 = y1; + if(x2 > uxn_screen.x2) uxn_screen.x2 = x2; + if(y2 > uxn_screen.y2) uxn_screen.y2 = y2; } static void -screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) +screen_fill(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) { - int x, y, width = s->width, height = s->height; + int x, y, width = uxn_screen.width, height = uxn_screen.height; for(y = y1; y < y2 && y < height; y++) for(x = x1; x < x2 && x < width; x++) pixels[x + y * width] = color; } static void -screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) +screen_blit(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) { - int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color; + int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color; for(v = 0; v < 8; v++) { Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0); Uint16 y = y1 + (flipy ? 7 - v : v); @@ -61,7 +61,7 @@ screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint1 } void -screen_palette(UxnScreen *p, Uint8 *addr) +screen_palette(Uint8 *addr) { int i, shift; for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) { @@ -69,49 +69,51 @@ screen_palette(UxnScreen *p, Uint8 *addr) r = (addr[0 + i / 2] >> shift) & 0xf, g = (addr[2 + i / 2] >> shift) & 0xf, b = (addr[4 + i / 2] >> shift) & 0xf; - p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b; - p->palette[i] |= p->palette[i] << 4; + uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b; + uxn_screen.palette[i] |= uxn_screen.palette[i] << 4; } - screen_change(&uxn_screen, 0, 0, p->width, p->height); + screen_change(0, 0, uxn_screen.width, uxn_screen.height); } void -screen_resize(UxnScreen *p, Uint16 width, Uint16 height) +screen_resize(Uint16 width, Uint16 height) { Uint8 *bg, *fg; Uint32 *pixels; if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400) return; - bg = realloc(p->bg, width * height), - fg = realloc(p->fg, width * height); - pixels = realloc(p->pixels, width * height * sizeof(Uint32)); + bg = realloc(uxn_screen.bg, width * height), + fg = realloc(uxn_screen.fg, width * height); + pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32)); if(!bg || !fg || !pixels) return; - p->bg = bg; - p->fg = fg; - p->pixels = pixels; - p->width = width; - p->height = height; - screen_fill(p, p->bg, 0, 0, p->width, p->height, 0); - screen_fill(p, p->fg, 0, 0, p->width, p->height, 0); + uxn_screen.bg = bg; + uxn_screen.fg = fg; + uxn_screen.pixels = pixels; + uxn_screen.width = width; + uxn_screen.height = height; + screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0); + screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0); } void -screen_redraw(UxnScreen *p) +screen_redraw(void) { - Uint32 i, x, y, w = p->width, palette[16], *pixels = p->pixels; - Uint8 *fg = p->fg, *bg = p->bg; - int x1 = p->x1, y1 = p->y1; - int x2 = p->x2 > p->width ? p->width : p->x2, y2 = p->y2 > p->height ? p->height : p->y2; + Uint32 i, x, y, w = uxn_screen.width, palette[16], *pixels = uxn_screen.pixels; + Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg; + int x1 = uxn_screen.x1; + int y1 = uxn_screen.y1; + int x2 = uxn_screen.x2 > uxn_screen.width ? uxn_screen.width : uxn_screen.x2; + int y2 = uxn_screen.y2 > uxn_screen.height ? uxn_screen.height : uxn_screen.y2; for(i = 0; i < 16; i++) - palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)]; + palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)]; for(y = y1; y < y2; y++) for(x = x1; x < x2; x++) { i = x + y * w; pixels[i] = palette[fg[i] << 2 | bg[i]]; } - p->x1 = p->y1 = 0xffff; - p->x2 = p->y2 = 0; + uxn_screen.x1 = uxn_screen.y1 = 0xffff; + uxn_screen.x2 = uxn_screen.y2 = 0; } Uint8 @@ -131,10 +133,10 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) { switch(port) { case 0x3: - screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height); + screen_resize(PEEK2(d + 2), uxn_screen.height); break; case 0x5: - screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4)); + screen_resize(uxn_screen.width, PEEK2(d + 4)); break; case 0xe: { Uint8 ctrl = d[0xe]; @@ -148,8 +150,8 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) Uint16 y2 = uxn_screen.height; if(ctrl & 0x10) x2 = x, x = 0; if(ctrl & 0x20) y2 = y, y = 0; - screen_fill(&uxn_screen, layer, x, y, x2, y2, color); - screen_change(&uxn_screen, x, y, x2, y2); + screen_fill(layer, x, y, x2, y2, color); + screen_change(x, y, x2, y2); } /* pixel mode */ else { @@ -157,7 +159,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) Uint16 height = uxn_screen.height; if(x < width && y < height) layer[x + y * width] = color; - screen_change(&uxn_screen, x, y, x + 1, y + 1); + screen_change(x, y, x + 1, y + 1); if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ } @@ -176,10 +178,10 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) Uint16 dy = (move & 0x2) << 2; Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg; for(i = 0; i <= length; i++) { - screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); + screen_blit(layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); addr += (move & 0x04) << (1 + twobpp); } - screen_change(&uxn_screen, x, y, x + dy * length + 8, y + dx * length + 8); + screen_change(x, y, x + dy * length + 8, y + dx * length + 8); if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */ if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */ if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */ diff --git a/src/devices/screen.h b/src/devices/screen.h @@ -17,10 +17,8 @@ typedef struct UxnScreen { } UxnScreen; extern UxnScreen uxn_screen; - -void screen_palette(UxnScreen *p, Uint8 *addr); -void screen_resize(UxnScreen *p, Uint16 width, Uint16 height); -void screen_redraw(UxnScreen *p); - +void screen_palette(Uint8 *addr); +void screen_resize(Uint16 width, Uint16 height); +void screen_redraw(void); Uint8 screen_dei(Uxn *u, Uint8 addr); void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port); diff --git a/src/uxnemu.c b/src/uxnemu.c @@ -115,7 +115,7 @@ uxn_deo(Uxn *u, Uint8 addr) case 0x00: system_deo(u, &u->dev[d], p); if(p > 0x7 && p < 0xe) - screen_palette(&uxn_screen, &u->dev[0x8]); + screen_palette(&u->dev[0x8]); break; case 0x10: console_deo(&u->dev[d], p); break; case 0x20: screen_deo(u->ram, &u->dev[d], p); break; @@ -194,8 +194,9 @@ set_size(void) static void redraw(void) { - if(gRect.w != uxn_screen.width || gRect.h != uxn_screen.height) set_size(); - screen_redraw(&uxn_screen); + if(gRect.w != uxn_screen.width || gRect.h != uxn_screen.height) + set_size(); + screen_redraw(); if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0) system_error("SDL_UpdateTexture", SDL_GetError()); SDL_RenderClear(gRenderer); @@ -289,7 +290,7 @@ capture_screen(void) static void restart(Uxn *u) { - screen_resize(&uxn_screen, WIDTH, HEIGHT); + screen_resize(WIDTH, HEIGHT); if(!start(u, "launcher.rom", 0)) start(u, rom_path, 0); } @@ -366,7 +367,7 @@ handle_events(Uxn *u) else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED) redraw(); else if(event.type == SDL_DROPFILE) { - screen_resize(&uxn_screen, WIDTH, HEIGHT); + screen_resize(WIDTH, HEIGHT); start(u, event.drop.file, 0); SDL_free(event.drop.file); } @@ -489,7 +490,7 @@ main(int argc, char **argv) if(!init()) return system_error("Init", "Failed to initialize emulator."); /* default resolution */ - screen_resize(&uxn_screen, WIDTH, HEIGHT); + screen_resize(WIDTH, HEIGHT); /* default zoom */ if(argc > 1 && (strcmp(argv[i], "-1x") == 0 || strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0)) set_zoom(argv[i++][1] - '0');