uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 96f4510a03e28b5c43a4230651711e6b9d5bded2
parent a35ef6b242001344ec93390c8154c7f14fd95946
Author: Andrew Alderwick <andrew@alderwick.co.uk>
Date:   Sat,  9 Apr 2022 11:37:51 +0100

Switch to SDL Timer for redraw handler.

Diffstat:
Msrc/uxnemu.c | 32+++++++++++++++-----------------
1 file changed, 15 insertions(+), 17 deletions(-)

diff --git a/src/uxnemu.c b/src/uxnemu.c @@ -88,23 +88,21 @@ stdin_handler(void *p) (void)p; } -static int -redraw_handler(void *p) +static Uint32 +redraw_handler(Uint32 interval, void *p) { - int dropped_frames = 0, stop = 0; - SDL_Event event, interrupt; - event.type = redraw_event; - interrupt.type = interrupt_event; - while(!stop) { - SDL_Delay(16); - if(SDL_HasEvent(redraw_event) == SDL_FALSE) { - stop = SDL_PushEvent(&event) < 0; - dropped_frames = 0; - } else if(++dropped_frames == TIMEOUT_FRAMES) { - stop = SDL_PushEvent(&interrupt) < 0; - } + static int dropped_frames = 0; + static unsigned int bump_interval = 0; + SDL_Event event; + if(SDL_HasEvent(redraw_event) == SDL_FALSE) { + event.type = redraw_event; + dropped_frames = 0; + } else if(++dropped_frames == TIMEOUT_FRAMES) { + event.type = interrupt_event; } - return 0; + SDL_PushEvent(&event); + return 16 + (bump_interval++ % 3 == 0); + (void)interval; (void)p; } @@ -160,7 +158,7 @@ init(void) as.callback = audio_callback; as.samples = 512; as.userdata = NULL; - if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER) < 0) return error("sdl", SDL_GetError()); gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI); if(gWindow == NULL) @@ -179,7 +177,7 @@ init(void) redraw_event = SDL_RegisterEvents(1); interrupt_event = SDL_RegisterEvents(1); SDL_DetachThread(SDL_CreateThread(stdin_handler, "stdin", NULL)); - SDL_DetachThread(SDL_CreateThread(redraw_handler, "redraw", NULL)); + SDL_AddTimer(16, redraw_handler, NULL); SDL_StartTextInput(); SDL_ShowCursor(SDL_DISABLE); SDL_EventState(SDL_DROPFILE, SDL_ENABLE);