commit 941ac55f1f9fa7504e00b3fcb41dd7286255bec8
parent 1b04e0814bbe1a1837e5f61a407a5af0ef3ff141
Author: neauoire <aliceffekt@gmail.com>
Date: Sun, 6 Mar 2022 09:56:50 -0800
(screen.tal) Starting new auto-byte high nibble implementation
Diffstat:
1 file changed, 146 insertions(+), 49 deletions(-)
diff --git a/projects/examples/devices/screen.tal b/projects/examples/devices/screen.tal
@@ -4,10 +4,23 @@
%2/ { #01 SFT }
%4/ { #02 SFT }
+%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
+%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
+%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
+%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
+
+%AUTO-NONE { #00 .Screen/auto DEO }
+%AUTO-X { #01 .Screen/auto DEO }
+%AUTO-Y { #02 .Screen/auto DEO }
+%AUTO-XY { #03 .Screen/auto DEO }
+%AUTO-ADDR { #04 .Screen/auto DEO }
+%AUTO-XADDR { #05 .Screen/auto DEO }
+%AUTO-YADDR { #06 .Screen/auto DEO }
+
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
( variables )
@@ -24,13 +37,13 @@
( vector )
;on-frame .Screen/vector DEO2
- ( theme )
+ ( theme )
#f07f .System/r DEO2
- #f0e0 .System/g DEO2
- #f0c0 .System/b DEO2
+ #f0e0 .System/g DEO2
+ #f0c0 .System/b DEO2
( find screen center )
- .Screen/width DEI2 #01 SFT2 #0020 SUB2 .center/x STZ2
+ .Screen/width DEI2 #01 SFT2 #0020 -- .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
( draw )
@@ -39,6 +52,7 @@
;draw-1bpp JSR2
;draw-2bpp JSR2
;draw-pixels JSR2
+ ;draw-autobytes JSR2
BRK
@@ -46,22 +60,22 @@ BRK
.count LDZ2 INC2 [ DUP2 ] .count STZ2
- .center/x LDZ2 #0048 ADD2 .Screen/x DEO2
- .center/y LDZ2 #0050 SUB2 .Screen/y DEO2
+ .center/x LDZ2 #0048 ++ .Screen/x DEO2
+ .center/y LDZ2 #0050 -- .Screen/y DEO2
( color ) #01 STH
- SWP
- DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
+ SWP
+ DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
( draw ) STHkr .Screen/sprite DEO
- #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
+ #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
- DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
+ DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
- #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
+ #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/sprite DEO
BRK
@@ -70,16 +84,16 @@ BRK
#10 #00
&loop
- DUP #30 SFT #00 SWP ;font-hex ADD2 .Screen/addr DEO2
- ( x-axis )
- DUP #30 SFT #00 SWP
- .center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
- .center/y LDZ2 #0050 SUB2 .Screen/y DEO2
+ DUP #30 SFT #00 SWP ;font-hex ++ .Screen/addr DEO2
+ ( x-axis )
+ DUP #30 SFT #00 SWP
+ .center/x LDZ2 #0040 -- ++ .Screen/x DEO2
+ .center/y LDZ2 #0050 -- .Screen/y DEO2
( draw ) #01 .Screen/sprite DEO
( y-axis )
- DUP #30 SFT #00 SWP
- .center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
- .center/x LDZ2 #0050 SUB2 .Screen/x DEO2
+ DUP #30 SFT #00 SWP
+ .center/y LDZ2 #0040 -- ++ .Screen/y DEO2
+ .center/x LDZ2 #0050 -- .Screen/x DEO2
( draw ) #01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
@@ -91,10 +105,10 @@ RTN
;preview_icn .Screen/addr DEO2
#00 #00
&loop
- ( move ) DUP #0f AND #40 SFT 2/ #00 SWP
- .center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
- ( move ) DUP #f0 AND 2/ #00 SWP
- .center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
+ ( move ) DUP #0f AND #40 SFT 2/ #00 SWP
+ .center/x LDZ2 #0040 -- ++ .Screen/x DEO2
+ ( move ) DUP #f0 AND 2/ #00 SWP
+ .center/y LDZ2 #0040 -- ++ .Screen/y DEO2
( draw ) DUP .Screen/sprite DEO
INC NEQk ,&loop JCN
POP2
@@ -107,9 +121,9 @@ RTN
&loop
( color ) STHk
( y ) DUP 4/ [ #00 SWP ] #40 SFT2
- [ .center/y LDZ2 #0040 SUB2 ADD2 ] STH2
- ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
- [ .center/x LDZ2 #0008 ADD2 ADD2 ]
+ [ .center/y LDZ2 #0040 -- ++ ] STH2
+ ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
+ [ .center/x LDZ2 #0008 ++ ++ ]
STH2r STHr #00 ;draw-circle JSR2
INC GTHk ,&loop JCN
POP2
@@ -122,15 +136,32 @@ RTN
&loop
( color ) STHk
( y ) DUP 4/ [ #00 SWP ] #40 SFT2
- [ .center/y LDZ2 ADD2 ] STH2
- ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
- [ .center/x LDZ2 #0008 ADD2 ADD2 ]
+ [ .center/y LDZ2 ++ ] STH2
+ ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
+ [ .center/x LDZ2 #0008 ++ ++ ]
STH2r STHr #80 ;draw-circle JSR2
INC GTHk ,&loop JCN
POP2
RTN
+@draw-autobytes ( -- )
+
+ .center/x LDZ2 #0090 ++ .Screen/x DEO2
+ .center/y LDZ2 #0040 -- .Screen/y DEO2
+ #02 #03 ;23x-icns #04 ;draw-x JSR2
+ .center/x LDZ2 #00a8 ++ .Screen/x DEO2
+ .center/y LDZ2 #0030 -- .Screen/y DEO2
+ #02 #03 ;23y-icns #0c ;draw-y JSR2
+ .center/x LDZ2 #00a0 ++ .Screen/x DEO2
+ .center/y LDZ2 #0040 -- .Screen/y DEO2
+ #03 #02 ;32x-icns #01 ;draw-x JSR2
+ .center/x LDZ2 #0090 ++ .Screen/x DEO2
+ .center/y LDZ2 #0028 -- .Screen/y DEO2
+ #03 #02 ;32y-icns #03 ;draw-y JSR2
+
+RTN
+
@draw-circle ( x* y* color depth -- )
ADD STH
@@ -138,35 +169,81 @@ RTN
.Screen/y DEO2
.Screen/x DEO2
- #00 STHkr ADD .Screen/sprite DEO
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- #10 STHkr ADD .Screen/sprite DEO
- .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
- .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
- #20 STHkr ADD .Screen/sprite DEO
- .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
- #30 STHr ADD .Screen/sprite DEO
+ #00 STHkr + .Screen/sprite DEO
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
+ #10 STHkr + .Screen/sprite DEO
+ .Screen/x DEI2 #0008 -- .Screen/x DEO2
+ .Screen/y DEI2 #0008 ++ .Screen/y DEO2
+ #20 STHkr + .Screen/sprite DEO
+ .Screen/x DEI2 #0008 ++ .Screen/x DEO2
+ #30 STHr + .Screen/sprite DEO
RTN
@draw-pixels ( -- )
- .center/y LDZ2 #0040 SUB2 .Screen/y DEO2
- .center/x LDZ2 #0048 ADD2 .Screen/x DEO2
+ .center/y LDZ2 #0040 -- .Screen/y DEO2
+ .center/x LDZ2 #0048 ++ .Screen/x DEO2
#00 .Screen/pixel DEO
- .center/x LDZ2 #0049 ADD2 .Screen/x DEO2
+ .center/x LDZ2 #0049 ++ .Screen/x DEO2
#01 .Screen/pixel DEO
- .center/x LDZ2 #004a ADD2 .Screen/x DEO2
+ .center/x LDZ2 #004a ++ .Screen/x DEO2
#02 .Screen/pixel DEO
- .center/x LDZ2 #004b ADD2 .Screen/x DEO2
+ .center/x LDZ2 #004b ++ .Screen/x DEO2
#03 .Screen/pixel DEO
RTN
-@preview_icn [
- 0f38 675f dfbf bfbf 0007 1820 2344 4848
+@draw-x ( w h addr* color -- )
+
+ STH
+ .Screen/addr DEO2
+ SWP ,&w STR
+ .Screen/x DEI2 ,&x STR2
+ AUTO-XADDR
+ #00
+ &ver
+ [ LIT &w $1 ] #00
+ &hor
+ STHkr .Screen/sprite DEO
+ INC GTHk ,&hor JCN
+ POP2
+ .Screen/y DEI2k #0008 ++ ROT DEO2
+ [ LIT2 &x $2 ] .Screen/x DEO2
+ INC GTHk ,&ver JCN
+ POP2
+ POPr
+ AUTO-NONE
+
+RTN
+
+@draw-y ( w h addr* color -- )
+
+ STH
+ .Screen/addr DEO2
+ ,&h STR
+ .Screen/y DEI2 ,&y STR2
+ AUTO-YADDR
+ #00
+ &hor
+ [ LIT &h $1 ] #00
+ &ver
+ STHkr .Screen/sprite DEO
+ INC GTHk ,&ver JCN
+ POP2
+ .Screen/x DEI2k #0008 ++ ROT DEO2
+ [ LIT2 &y $2 ] .Screen/y DEO2
+ INC GTHk ,&hor JCN
+ POP2
+ POPr
+ AUTO-NONE
+
+RTN
+
+@preview_icn
+ 0f38 675f dfbf bfbf 0007 1820 2344 4848
-@font-hex
+@font-hex
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
@@ -175,3 +252,23 @@ RTN
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
+
+@23x-icns
+ 0010 2847 2810 0001 0000 00e0 2040 8000
+ 0204 080f 0000 0001 0000 00e0 2040 8000
+ 0204 080f 0000 0000 0010 28c4 2810 0000
+
+@23y-icns
+ 0010 2844 2810 1111 1111 1111 1111 1111
+ 1112 1418 0000 0000 0000 0030 5090 1010
+ 1010 1010 1010 1010 1010 2844 2810 0000
+
+@32x-icns
+ 0010 2847 2810 0001 0000 00ff 0000 00ff
+ 0000 00f0 1020 4080 0204 080f 0000 0000
+ 0000 00ff 0000 0000 0010 28c4 2810 0000
+
+@32y-icns
+ 0010 2844 2810 1011 1214 1800 0000 0000
+ 0000 0000 3050 9011 1214 1800 0000 0000
+ 0000 0000 3050 9010 1010 2844 2810 0000