commit 82d1c276f9f26ec2faa7d0c29e6e3491be81dce5
parent c92b2009a3cccacbaa49d180c25d3cf8f1e70e07
Author: neauoire <aliceffekt@gmail.com>
Date: Mon, 15 Mar 2021 15:27:43 -0700
Automated pop on cond?
Diffstat:
16 files changed, 418 insertions(+), 390 deletions(-)
diff --git a/build.sh b/build.sh
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
-./bin/assembler projects/examples/dev.controller.usm bin/boot.rom
+./bin/assembler projects/software/left.usm bin/boot.rom
./bin/emulator bin/boot.rom
diff --git a/projects/examples/dev.keys.usm b/projects/examples/dev.keys.usm
@@ -42,7 +42,7 @@ RTN
@blink-cursor
- ,skip ~timer #10 LTH JMP2? POP2
+ ,skip ~timer #10 LTH JMP2?
#00 =timer
~blink #00 EQU =blink
,cursor =Sprite.addr
@@ -61,9 +61,9 @@ RTN
$hor
( draw ) ~color =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- ,$hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
+ ,$hor ~Sprite.x ~rect.x2 LTH2 JMP2?
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
- ,$ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
+ ,$ver ~Sprite.y ~rect.y2 LTH2 JMP2?
RTN
@@ -75,9 +75,9 @@ RTN
$hor
( draw ) ~color =Screen.color
( incr ) ~Screen.x #0001 ADD2 =Screen.x
- ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
+ ,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
RTN
@@ -88,13 +88,13 @@ RTN
( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
- ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2?
RTN
@@ -105,14 +105,14 @@ RTN
$loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~textarea.color =Sprite.color
( detect linebreaks )
- DUP2 LDR #0d NEQ ,$no-return ROT JMP2? POP2
+ DUP2 LDR #0d NEQ ,$no-return ROT JMP2?
~textarea.x1 =Sprite.x
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
( decr ) ~Sprite.x #0008 SUB2 =Sprite.x
$no-return
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
RTN
@@ -120,10 +120,10 @@ RTN
@do-textarea
( ,blink-cursor JSR2 )
- ,do-textarea-end ~Keys #00 EQU JMP2? POP2 ( skip on no key )
+ ,do-textarea-end ~Keys #00 EQU JMP2? ( skip on no key )
( backspace )
- ,any-key ~Keys #08 NEQ JMP2? POP2
- ,input-end ~textarea.cursor #00 EQU JMP2? POP2
+ ,any-key ~Keys #08 NEQ JMP2?
+ ,input-end ~textarea.cursor #00 EQU JMP2?
( decr ) ~textarea.cursor #01 SUB =textarea.cursor
#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
,input-end JMP2
@@ -142,7 +142,7 @@ RTN
@do-cursor
- ,skip-drag ~Mouse.state #01 NEQ JMP2? POP2
+ ,skip-drag ~Mouse.state #01 NEQ JMP2?
~mouse.x =textarea.x1 ~mouse.y =textarea.y1
,redraw-window JSR2
,redraw JSR2
diff --git a/projects/examples/dev.mouse.usm b/projects/examples/dev.mouse.usm
@@ -22,23 +22,23 @@ BRK
,draw-cursor JSR2
( reset timer -> move cat tail )
- ,no-click ~Mouse.state #00 EQU JMP2? POP2
+ ,no-click ~Mouse.state #00 EQU JMP2?
#50 =timer
@no-click
( detect click )
- ,no-click12 ~Mouse.state #11 NEQ JMP2? POP2
+ ,no-click12 ~Mouse.state #11 NEQ JMP2?
#0058 #0040 #01 ,mouse12_text ,draw-label JSR2
#10 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2
,end-click JMP2
@no-click12
- ,no-click1 ~Mouse.state #01 NEQ JMP2? POP2
+ ,no-click1 ~Mouse.state #01 NEQ JMP2?
#0058 #0040 #01 ,mouse1_text ,draw-label JSR2
#12 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2
,end-click JMP2
@no-click1
- ,no-click2 ~Mouse.state #10 NEQ JMP2? POP2
+ ,no-click2 ~Mouse.state #10 NEQ JMP2?
#0058 #0040 #01 ,mouse2_text ,draw-label JSR2
#13 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2
@@ -91,18 +91,18 @@ RTN
@animate-polycat
( tail )
- ~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP2? POP2
+ ~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP2?
,polycat #00c0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
@animate-polycat-tail-next0
- ~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP2? POP2
+ ~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP2?
,polycat #00d0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
@animate-polycat-tail-next1
- ~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP2? POP2
+ ~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP2?
,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
@animate-polycat-tail-next2
( look-at )
- ~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
- ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
+ ~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2?
+ ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2?
,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTN
@@ -111,7 +111,7 @@ RTN
,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTN
@animate-polycat-right
- ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
+ ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2?
,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
RTN
@@ -130,7 +130,7 @@ RTN
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 #0001 ADD2 LDR #00 NEQ ,$loop ROT JMP2? POP2
+ DUP2 #0001 ADD2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
RTN
diff --git a/projects/examples/dev.screen.usm b/projects/examples/dev.screen.usm
@@ -15,7 +15,7 @@
$draw-hor NOP
( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
- OVR2 OVR2 LTH2 ^$draw-hor SWP JMPS? POP
+ OVR2 OVR2 LTH2 ^$draw-hor SWP JMPS?
POP2 POP2
( draw ver line )
@@ -24,7 +24,7 @@
$draw-ver NOP
( draw ) #02 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
- OVR2 OVR2 LTH2 ^$draw-ver SWP JMPS? POP
+ OVR2 OVR2 LTH2 ^$draw-ver SWP JMPS?
POP2 POP2
( draw blending modes )
@@ -34,7 +34,7 @@
( move ) OVR #00 SWP #0008 MUL2 #0020 ADD2 =Sprite.x
( draw ) OVR =Sprite.color
( incr ) SWP #01 ADD SWP
- DUP2 LTH ^$draw-blends SWP JMPS? POP
+ DUP2 LTH ^$draw-blends SWP JMPS?
POP POP
BRK
@@ -42,16 +42,16 @@ BRK
@FRAME
( update colors every 40 frames )
- ~timer #40 NEQ ,skip1 ROT JMP2? POP2
+ ~timer #40 NEQ ,skip1 ROT JMP2?
#0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2
@skip1
- ~timer #80 NEQ ,skip2 ROT JMP2? POP2
+ ~timer #80 NEQ ,skip2 ROT JMP2?
#00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2
@skip2
- ~timer #c0 NEQ ,skip3 ROT JMP2? POP2
+ ~timer #c0 NEQ ,skip3 ROT JMP2?
#000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2
@skip3
- ~timer #00 NEQ ,skip4 ROT JMP2? POP2
+ ~timer #00 NEQ ,skip4 ROT JMP2?
#f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2
@skip4
~timer #01 ADD =timer
diff --git a/projects/examples/gui.editor.usm b/projects/examples/gui.editor.usm
@@ -0,0 +1,233 @@
+( app/hex )
+
+;label { x 2 y 2 color 1 addr 2 }
+;pixel { x 1 y 1 }
+;window { x1 2 y1 2 x2 2 y2 2 }
+;pointer { x 2 y 2 sprite 2 }
+;editor { x1 2 y1 2 addr 2 }
+;rect { x1 2 y1 2 x2 2 y2 2 }
+;color { byte 1 }
+;addr { short 2 }
+
+|0100 @RESET
+
+ #0030 =window.x1 #0030 =window.y1 #0090 =window.x2 #0090 =window.y2
+
+ ~window.x1 #0010 ADD2 =editor.x1
+ ~window.y1 #0010 ADD2 =editor.y1
+
+ ( starting addr )
+ ,pattern =editor.addr
+
+ ,draw-window JSR2
+ ,draw-editor JSR2
+
+BRK
+
+@FRAME
+
+ ,no-ctrl ~Controller.buttons #00 EQU JMP2?
+
+ ,no-ctrl-up ~Controller.buttons #10 EQU JMP2?
+ ~editor.addr #0001 ADD2 =editor.addr
+ ,draw-window JSR2
+ ,draw-editor JSR2
+ @no-ctrl-up
+
+ ,no-ctrl-down ~Controller.buttons #20 EQU JMP2?
+ ~editor.addr #0001 SUB2 =editor.addr
+ ,draw-window JSR2
+ ,draw-editor JSR2
+ @no-ctrl-down
+
+ @no-ctrl
+
+ ,no-click ~Mouse.state #00 EQU JMP2?
+
+ ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
+ ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
+ XOR
+ ( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
+
+ ,draw-window JSR2
+ ,draw-editor JSR2
+
+ @no-click
+
+ ,draw-cursor JSR2
+
+BRK
+
+@draw-window
+
+ ( desktop ) #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2
+ ( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
+ ( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
+ ( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
+
+RTN
+
+@draw-editor
+
+ ~editor.x1 =Sprite.x
+ ~editor.y1 =Sprite.y
+ ~editor.addr =Sprite.addr
+
+ #00 =pixel.y
+ $ver
+ #00 =pixel.x
+ ~editor.x1 =Sprite.x
+ $hor
+ ( get bit )
+ ,cell0_icn #00
+ ~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
+ #0008 MUL2 ADD2 =Sprite.addr ( add *8 )
+ ( draw ) #08 =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ( incr ) ~pixel.x #01 ADD =pixel.x
+ ,$hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2?
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ( incr ) ~pixel.y #01 ADD =pixel.y
+ ,$ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2?
+ ~editor.addr =Sprite.addr
+ ~window.y1 =Sprite.y
+ ~window.x2 #0008 SUB2 =Sprite.x
+ ( draw ) #01 =Sprite.color
+
+RTN
+
+@draw-label-left ( x y color addr )
+
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x
+ ~label.addr
+ $loop NOP
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
+ ( incr ) #0001 ADD2
+ ( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
+ DUP2 LDR #00 NEQ ^$loop MUL JMPS
+ POP2
+
+RTN
+
+@fill-rect ( x1 y1 x2 y2 color )
+
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
+ $ver NOP
+ ~rect.x1 =Screen.x
+ $hor NOP
+ ( draw ) ~color =Screen.color
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ~Screen.x ~rect.x2 LTH2 ^$hor MUL JMPS
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ~Screen.y ~rect.y2 LTH2 ^$ver MUL JMPS
+
+RTN
+
+@line-rect ( x1 y1 x2 y2 color )
+
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
+ $hor NOP
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
+ ~Screen.x ~rect.x2 LTH2 ^$hor MUL JMPS
+ ~rect.y1 =Screen.y
+ $ver NOP
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y
+ ~Screen.y ~rect.y2 #0001 ADD2 LTH2 ^$ver MUL JMPS
+
+RTN
+
+@tile-rect ( x1 y1 x2 y2 color addr )
+
+ =Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
+ $ver NOP
+ ~rect.x1 =Sprite.x
+ $hor NOP
+ ( draw ) ~color =Sprite.color
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
+ ~Sprite.x ~rect.x2 LTH2 ^$hor MUL JMPS
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
+ ~Sprite.y ~rect.y2 LTH2 ^$ver MUL JMPS
+
+RTN
+
+@draw-cursor
+
+ ~pointer.x ~Mouse.x NEQU2
+ ~pointer.y ~Mouse.y NEQU2
+
+ #0000 EQU2 BRK? ( Return if unchanged )
+
+ ( clear last cursor )
+ ,clear_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #10 =Sprite.color
+
+ ( record pointer positions )
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y
+
+ ( draw new cursor )
+ ,cursor_icn =Sprite.addr
+ ~pointer.x =Sprite.x
+ ~pointer.y =Sprite.y
+ #11 =Sprite.color
+
+RTN
+
+@pattern [ 0000 0000 0000 0000 ]
+@clear_icn [ 0000 0000 0000 0000 ]
+@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
+@cell0_icn [ 7c82 8282 8282 7c00 ]
+@cell1_icn [ 7cfe fefe fefe 7c00 ]
+
+@window_name [ Editor 00 ]
+
+@font ( spectrum-zx font )
+[
+ 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
+ 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
+ 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
+ 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
+ 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
+ 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
+ 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
+ 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
+ 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
+ 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
+ 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
+ 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
+ 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
+ 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
+ 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
+ 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
+ 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
+ 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
+ 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
+ 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
+ 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
+ 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
+ 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
+ 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
+ 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
+ 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
+ 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
+ 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
+ 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
+ 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
+ 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
+ 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
+]
+
+|d000 @ERROR BRK
+
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
+|FF30 ;Controller { buttons 1 }
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
+
+|FFF0 .RESET .FRAME .ERROR ( vectors )
+|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette )
+\ No newline at end of file
diff --git a/projects/examples/gui.hover.usm b/projects/examples/gui.hover.usm
@@ -28,22 +28,22 @@ BRK
( matrix comparison )
~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2
~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2
- #0101 NEQ2 ,$draw1 ROT JMP2? POP2 #02 =color ,hand_icn =pointer.sprite
+ #0101 NEQ2 ,$draw1 ROT JMP2? #02 =color ,hand_icn =pointer.sprite
$draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
#01 =color
( 2-step comparison )
- ,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
- ,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
+ ,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2?
+ ,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2?
#03 =color ,hand_icn =pointer.sprite
$draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
#01 =color
( 4-step comparison )
- ,$draw3 ~Mouse.x ~r3.x1 LTH2 JMP2? POP2
- ,$draw3 ~Mouse.x ~r3.x2 GTH2 JMP2? POP2
- ,$draw3 ~Mouse.y ~r3.y1 LTH2 JMP2? POP2
- ,$draw3 ~Mouse.y ~r3.y2 GTH2 JMP2? POP2
+ ,$draw3 ~Mouse.x ~r3.x1 LTH2 JMP2?
+ ,$draw3 ~Mouse.x ~r3.x2 GTH2 JMP2?
+ ,$draw3 ~Mouse.y ~r3.y1 LTH2 JMP2?
+ ,$draw3 ~Mouse.y ~r3.y2 GTH2 JMP2?
#02 =color ,hand_icn =pointer.sprite
$draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
@@ -77,13 +77,13 @@ RTN
( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
- ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2?
RTN
diff --git a/projects/examples/gui.label.usm b/projects/examples/gui.label.usm
@@ -16,7 +16,7 @@
$draw-ver
( draw ) #02 =Screen.color
( incr ) ~Screen.y #0002 ADD2 =Screen.y
- ,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2
+ ,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2?
~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2
~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2
@@ -34,7 +34,7 @@ BRK
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
RTN
@@ -48,7 +48,7 @@ RTN
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
RTN
@@ -62,7 +62,7 @@ RTN
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
RTN
@@ -72,7 +72,7 @@ RTN
#0000 ( counter )
$loop
( incr ) #0001 ADD2 OVR2 OVR2 ADD2
- LDR #00 NEQ ,$loop ROT JMP2? POP2
+ LDR #00 NEQ ,$loop ROT JMP2?
SWP2 POP2
RTN
diff --git a/projects/examples/gui.picture.usm b/projects/examples/gui.picture.usm
@@ -19,9 +19,9 @@ BRK
( draw ) ~pict.color =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
- ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
+ ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2?
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
- ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
+ ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2?
RTN
diff --git a/projects/examples/gui.shapes.usm b/projects/examples/gui.shapes.usm
@@ -33,13 +33,13 @@ BRK
( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
- ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2?
RTN
@@ -51,9 +51,9 @@ RTN
$hor
( draw ) ~color =Screen.color
( incr ) ~Screen.x #0001 ADD2 =Screen.x
- ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
+ ,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
RTN
@@ -66,9 +66,9 @@ RTN
( draw ) ~pict.color =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
- ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
+ ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2?
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
- ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
+ ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2?
RTN
@@ -79,7 +79,7 @@ RTN
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2?
POP2
RTN
diff --git a/projects/examples/win.editor.usm b/projects/examples/win.editor.usm
@@ -1,233 +0,0 @@
-( app/hex )
-
-;label { x 2 y 2 color 1 addr 2 }
-;pixel { x 1 y 1 }
-;window { x1 2 y1 2 x2 2 y2 2 }
-;pointer { x 2 y 2 sprite 2 }
-;editor { x1 2 y1 2 addr 2 }
-;rect { x1 2 y1 2 x2 2 y2 2 }
-;color { byte 1 }
-;addr { short 2 }
-
-|0100 @RESET
-
- #0030 =window.x1 #0030 =window.y1 #0090 =window.x2 #0090 =window.y2
-
- ~window.x1 #0010 ADD2 =editor.x1
- ~window.y1 #0010 ADD2 =editor.y1
-
- ( starting addr )
- ,pattern =editor.addr
-
- ,draw-window JSR2
- ,draw-editor JSR2
-
-BRK
-
-@FRAME
-
- ,no-ctrl ~Controller.buttons #00 EQU JMP2? POP2
-
- ,no-ctrl-up ~Controller.buttons #10 EQU JMP2? POP2
- ~editor.addr #0001 ADD2 =editor.addr
- ,draw-window JSR2
- ,draw-editor JSR2
- @no-ctrl-up
-
- ,no-ctrl-down ~Controller.buttons #20 EQU JMP2? POP2
- ~editor.addr #0001 SUB2 =editor.addr
- ,draw-window JSR2
- ,draw-editor JSR2
- @no-ctrl-down
-
- @no-ctrl
-
- ,no-click ~Mouse.state #00 EQU JMP2? POP2
-
- ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
- ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
- XOR
- ( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
-
- ,draw-window JSR2
- ,draw-editor JSR2
-
- @no-click
-
- ,draw-cursor JSR2
-
-BRK
-
-@draw-window
-
- ( desktop ) #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2
- ( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
- ( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
- ( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
-
-RTN
-
-@draw-editor
-
- ~editor.x1 =Sprite.x
- ~editor.y1 =Sprite.y
- ~editor.addr =Sprite.addr
-
- #00 =pixel.y
- $ver
- #00 =pixel.x
- ~editor.x1 =Sprite.x
- $hor
- ( get bit )
- ,cell0_icn #00
- ~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
- #0008 MUL2 ADD2 =Sprite.addr ( add *8 )
- ( draw ) #08 =Sprite.color
- ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- ( incr ) ~pixel.x #01 ADD =pixel.x
- ,$hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
- ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
- ( incr ) ~pixel.y #01 ADD =pixel.y
- ,$ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
- ~editor.addr =Sprite.addr
- ~window.y1 =Sprite.y
- ~window.x2 #0008 SUB2 =Sprite.x
- ( draw ) #01 =Sprite.color
-
-RTN
-
-@draw-label-left ( x y color addr )
-
- ( load ) =label.addr =label.color =Sprite.y =Sprite.x
- ~label.addr
- $loop NOP
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
- ( incr ) #0001 ADD2
- ( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
- DUP2 LDR #00 NEQ ^$loop MUL JMPS
- POP2
-
-RTN
-
-@fill-rect ( x1 y1 x2 y2 color )
-
- ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
- $ver NOP
- ~rect.x1 =Screen.x
- $hor NOP
- ( draw ) ~color =Screen.color
- ( incr ) ~Screen.x #0001 ADD2 =Screen.x
- ~Screen.x ~rect.x2 LTH2 ^$hor MUL JMPS
- ( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ~Screen.y ~rect.y2 LTH2 ^$ver MUL JMPS
-
-RTN
-
-@line-rect ( x1 y1 x2 y2 color )
-
- ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
- $hor NOP
- ( incr ) ~Screen.x #0001 ADD2 =Screen.x
- ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
- ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
- ~Screen.x ~rect.x2 LTH2 ^$hor MUL JMPS
- ~rect.y1 =Screen.y
- $ver NOP
- ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
- ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
- ( incr ) ~Screen.y #0001 ADD2 =Screen.y
- ~Screen.y ~rect.y2 #0001 ADD2 LTH2 ^$ver MUL JMPS
-
-RTN
-
-@tile-rect ( x1 y1 x2 y2 color addr )
-
- =Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
- $ver NOP
- ~rect.x1 =Sprite.x
- $hor NOP
- ( draw ) ~color =Sprite.color
- ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
- ~Sprite.x ~rect.x2 LTH2 ^$hor MUL JMPS
- ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
- ~Sprite.y ~rect.y2 LTH2 ^$ver MUL JMPS
-
-RTN
-
-@draw-cursor
-
- ~pointer.x ~Mouse.x NEQU2
- ~pointer.y ~Mouse.y NEQU2
-
- #0000 EQU2 BRK? ( Return if unchanged )
-
- ( clear last cursor )
- ,clear_icn =Sprite.addr
- ~pointer.x =Sprite.x
- ~pointer.y =Sprite.y
- #10 =Sprite.color
-
- ( record pointer positions )
- ~Mouse.x =pointer.x ~Mouse.y =pointer.y
-
- ( draw new cursor )
- ,cursor_icn =Sprite.addr
- ~pointer.x =Sprite.x
- ~pointer.y =Sprite.y
- #11 =Sprite.color
-
-RTN
-
-@pattern [ 0000 0000 0000 0000 ]
-@clear_icn [ 0000 0000 0000 0000 ]
-@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
-@cell0_icn [ 7c82 8282 8282 7c00 ]
-@cell1_icn [ 7cfe fefe fefe 7c00 ]
-
-@window_name [ Editor 00 ]
-
-@font ( spectrum-zx font )
-[
- 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
- 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
- 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
- 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
- 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
- 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
- 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
- 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
- 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
- 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
- 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
- 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
- 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
- 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
- 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
- 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
- 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
- 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
- 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
- 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
- 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
- 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
- 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
- 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
- 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
- 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
- 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
- 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
- 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
- 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
- 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
- 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
-]
-
-|d000 @ERROR BRK
-
-|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
-|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
-|FF30 ;Controller { buttons 1 }
-|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
-
-|FFF0 .RESET .FRAME .ERROR ( vectors )
-|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette )
-\ No newline at end of file
diff --git a/projects/software/left.usm b/projects/software/left.usm
@@ -46,62 +46,62 @@ BRK
( ctrl )
- ,ctrl-end ~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2? POP2
+ ,ctrl-end ~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2?
( lock ) #04 =lock
- ,no-ctrl-up ~Controller #10 NEQ JMP2? POP2
- ( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP2? POP2
+ ,no-ctrl-up ~Controller #10 NEQ JMP2?
+ ( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP2?
,find-lineoffset JSR2 =position.x
~position.y #0001 SUB2 =position.y
,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-up
- ,no-ctrl-down ~Controller #20 NEQ JMP2? POP2
+ ,no-ctrl-down ~Controller #20 NEQ JMP2?
,find-lineoffset JSR2 =position.x ~position.y #0001 ADD2 =position.y
,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-down
- ,no-ctrl-left ~Controller #40 NEQ JMP2? POP2
- ( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP2? POP2
+ ,no-ctrl-left ~Controller #40 NEQ JMP2?
+ ( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP2?
~selection.from #0001 SUB2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-left
- ,no-ctrl-right ~Controller #80 NEQ JMP2? POP2
+ ,no-ctrl-right ~Controller #80 NEQ JMP2?
~selection.from #0001 ADD2 DUP2 =selection.from #0001 ADD2 =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-right
( alt )
- ,no-alt ~Controller #0f AND #02 NEQ JMP2? POP2
- ,no-aup ~Controller #04 ROR #01 NEQ JMP2? POP2
+ ,no-alt ~Controller #0f AND #02 NEQ JMP2?
+ ,no-aup ~Controller #04 ROR #01 NEQ JMP2?
,find-wordstart JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aup
- ,no-adown ~Controller #04 ROR #02 NEQ JMP2? POP2
+ ,no-adown ~Controller #04 ROR #02 NEQ JMP2?
,find-wordend JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-adown
- ,no-aleft ~Controller #04 ROR #04 NEQ JMP2? POP2
+ ,no-aleft ~Controller #04 ROR #04 NEQ JMP2?
~selection.to #0001 SUB2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aleft
- ,no-aright ~Controller #04 ROR #08 NEQ JMP2? POP2
+ ,no-aright ~Controller #04 ROR #08 NEQ JMP2?
~selection.to #0001 ADD2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aright
@no-alt
( ctrl )
- ,no-ctrl ~Controller #0f AND #01 NEQ JMP2? POP2
- ,no-cup ~Controller #04 ROR #01 NEQ JMP2? POP2
+ ,no-ctrl ~Controller #0f AND #01 NEQ JMP2?
+ ,no-cup ~Controller #04 ROR #01 NEQ JMP2?
#0004 ,scroll-up JSR2
,redraw JSR2 ,ctrl-end JMP2
@no-cup
- ,no-cdown ~Controller #04 ROR #02 NEQ JMP2? POP2
+ ,no-cdown ~Controller #04 ROR #02 NEQ JMP2?
#0004 ,scroll-down JSR2
,redraw JSR2 ,ctrl-end JMP2
@no-cdown
- ,no-cleft ~Controller #04 ROR #04 NEQ JMP2? POP2
+ ,no-cleft ~Controller #04 ROR #04 NEQ JMP2?
,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cleft
- ,no-cright ~Controller #04 ROR #08 NEQ JMP2? POP2
+ ,no-cright ~Controller #04 ROR #08 NEQ JMP2?
,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cright
@no-ctrl
@@ -110,11 +110,11 @@ BRK
( keys )
- ,no-keys ~Keys #00 EQU JMP2? POP2
+ ,no-keys ~Keys #00 EQU JMP2?
- ,$no-backspace ~Keys #08 NEQ JMP2? POP2
+ ,$no-backspace ~Keys #08 NEQ JMP2?
( erase )
- ,$erase-multiple ~selection.to ~selection.from SUB2 #0001 NEQ2 JMP2? POP2
+ ,$erase-multiple ~selection.to ~selection.from SUB2 #0001 NEQ2 JMP2?
~selection.to ~selection.from SUB2 ,shift-left JSR2
,$erase-end JMP2
$erase-multiple
@@ -139,28 +139,28 @@ BRK
( mouse )
- ,no-change ~Mouse.state ~touch.state EQU JMP2? POP2
+ ,no-change ~Mouse.state ~touch.state EQU JMP2?
#0000 =Sprite.x ~Screen.height #0008 SUB2 =Sprite.y
,mouse00icn =Sprite.addr
- ,nobutton1 ~Mouse.state #01 NEQ JMP2? POP2 ,mouse01icn =Sprite.addr @nobutton1
- ,nobutton2 ~Mouse.state #10 NEQ JMP2? POP2 ,mouse10icn =Sprite.addr @nobutton2
- ,nobutton3 ~Mouse.state #11 NEQ JMP2? POP2 ,mouse11icn =Sprite.addr @nobutton3
+ ,nobutton1 ~Mouse.state #01 NEQ JMP2? ,mouse01icn =Sprite.addr @nobutton1
+ ,nobutton2 ~Mouse.state #10 NEQ JMP2? ,mouse10icn =Sprite.addr @nobutton2
+ ,nobutton3 ~Mouse.state #11 NEQ JMP2? ,mouse11icn =Sprite.addr @nobutton3
#01 =Sprite.color
@no-change
- ,touch-end ~Mouse.state #00 EQU JMP2? POP2
+ ,touch-end ~Mouse.state #00 EQU JMP2?
- ,touch-linebar ~Mouse.x #0010 LTH2 JMP2? POP2
- ,touch-body ~Mouse.x ~Screen.width #0008 SUB2 LTH2 JMP2? POP2
+ ,touch-linebar ~Mouse.x #0010 LTH2 JMP2?
+ ,touch-body ~Mouse.x ~Screen.width #0008 SUB2 LTH2 JMP2?
,touch-scrollbar JMP2
@touch-end
~Mouse.state =touch.state
- ( unlock ) ,skip-unlock ~lock #00 EQU JMP2? POP2 ~lock #01 SUB =lock @skip-unlock
+ ( unlock ) ,skip-unlock ~lock #00 EQU JMP2? ~lock #01 SUB =lock @skip-unlock
,draw-cursor JSR2
@@ -168,11 +168,11 @@ BRK
@touch-scrollbar
- ,$no-up ~Mouse.y #0008 GTH2 JMP2? POP2
+ ,$no-up ~Mouse.y #0008 GTH2 JMP2?
( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
^$end JMPS
$no-up
- ,$no-down ~Mouse.y ~Screen.height #0008 SUB2 LTH2 JMP2? POP2
+ ,$no-down ~Mouse.y ~Screen.height #0008 SUB2 LTH2 JMP2?
( incr ) ~scroll.y #0001 ADD2 =scroll.y
^$end JMPS
$no-down
@@ -197,20 +197,20 @@ RTN
~Mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y
~Mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
- ,$no-chord-cut ~Mouse.chord #01 NEQ JMP2? POP2
+ ,$no-chord-cut ~Mouse.chord #01 NEQ JMP2?
,cut JSR2
( release ) #00 DUP =Mouse.state =Mouse.chord
^$end JMPS
$no-chord-cut
- ,$no-chord-paste ~Mouse.chord #10 NEQ JMP2? POP2
+ ,$no-chord-paste ~Mouse.chord #10 NEQ JMP2?
,paste JSR2
( release ) #00 DUP =Mouse.state =Mouse.chord
^$end JMPS
$no-chord-paste
- ,$end ~Mouse.state #11 EQU JMP2? POP2
+ ,$end ~Mouse.state #11 EQU JMP2?
- ,$no-drag ~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 JMP2? POP2
+ ,$no-drag ~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 JMP2?
( on drag )
,find-selection JSR2 #0001 ADD2 =selection.to
,clamp-selection JSR2
@@ -237,7 +237,7 @@ RTN
@scroll-up ( length )
- DUP2 ~scroll.y LTH2 ,$clamp ROT JMP2? POP2
+ DUP2 ~scroll.y LTH2 ,$clamp ROT JMP2?
#0000 =scroll.y POP2 RTN
$clamp
~scroll.y SWP2 SUB2 =scroll.y
@@ -277,10 +277,10 @@ RTN
@follow-selection
- ,$no-up ~position.y ~scroll.y GTH2 JMP2? POP2
+ ,$no-up ~position.y ~scroll.y GTH2 JMP2?
~position.y =scroll.y RTN
$no-up
- ,$no-down ~position.y ~Screen.height #0010 SUB2 #0008 DIV2 ~scroll.y ADD2 LTH2 JMP2? POP2
+ ,$no-down ~position.y ~Screen.height #0010 SUB2 #0008 DIV2 ~scroll.y ADD2 LTH2 JMP2?
~position.y ~Screen.height #0010 SUB2 #0008 DIV2 SUB2 =scroll.y RTN
$no-down
@@ -324,9 +324,9 @@ RTN
~selection.to =j
$loop NOP
( decr ) ~j #0001 SUB2 =j
- ,$end ~j LDR #20 EQU JMP2? POP2
- ,$end ~j LDR #0a EQU JMP2? POP2
- ,$end ~j LDR #0d EQU JMP2? POP2
+ ,$end ~j LDR #20 EQU JMP2?
+ ,$end ~j LDR #0a EQU JMP2?
+ ,$end ~j LDR #0d EQU JMP2?
~j ,document.body GTH2 ^$loop MUL JMPS
$end
( return ) ~j #0001 SUB2
@@ -338,9 +338,9 @@ RTN
~selection.to =j
$loop NOP
( incr ) ~j #0001 ADD2 =j
- ,$end ~j LDR #20 EQU JMP2? POP2
- ,$end ~j LDR #0a EQU JMP2? POP2
- ,$end ~j LDR #0d EQU JMP2? POP2
+ ,$end ~j LDR #20 EQU JMP2?
+ ,$end ~j LDR #0a EQU JMP2?
+ ,$end ~j LDR #0d EQU JMP2?
~j ,document.body GTH2 ^$loop MUL JMPS
$end
( return ) ~j #0001 ADD2
@@ -352,8 +352,8 @@ RTN
#0000 =j
$loop NOP
( incr ) ~j #0001 ADD2 =j
- ,$end ~selection.from ~j SUB2 LDR #0a EQU JMP2? POP2
- ,$end ~selection.from ~j SUB2 LDR #0d EQU JMP2? POP2
+ ,$end ~selection.from ~j SUB2 LDR #0a EQU JMP2?
+ ,$end ~selection.from ~j SUB2 LDR #0d EQU JMP2?
~selection.from ~j SUB2 ,document.body GTH2 ^$loop MUL JMPS
$end
( return ) ~j
@@ -364,8 +364,8 @@ RTN
,document.body =j #0000 =pt.y
$loop NOP
- ,$end ~pt.y ~position.y #0001 SUB2 GTH2 JMP2? POP2
- ,$no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2? POP2
+ ,$end ~pt.y ~position.y #0001 SUB2 GTH2 JMP2?
+ ,$no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2?
( incr ) ~pt.y #0001 ADD2 =pt.y
$no-space
( incr ) ~j #0001 ADD2 =j
@@ -380,8 +380,8 @@ RTN
,find-line JSR2 ( find line )
#0000 =pt.x
$loop NOP
- ,$end ~j ~pt.x ADD2 LDR #0a EQU JMP2? POP2
- ,$end ~j ~pt.x ADD2 LDR #0d EQU JMP2? POP2
+ ,$end ~j ~pt.x ADD2 LDR #0a EQU JMP2?
+ ,$end ~j ~pt.x ADD2 LDR #0d EQU JMP2?
( incr ) ~pt.x #0001 ADD2 =pt.x
~pt.x ~position.x #0001 SUB2 LTH2 ^$loop MUL JMPS
$end
@@ -425,17 +425,17 @@ RTN
,document.body =selection.from #0000 =pt.x #0000 =pt.y
$loop
- ,$no-space ~selection.from LDR #0a NEQ ~selection.from LDR #0d NEQ #0101 EQU2 JMP2? POP2
+ ,$no-space ~selection.from LDR #0a NEQ ~selection.from LDR #0d NEQ #0101 EQU2 JMP2?
( incr ) ~pt.y #0001 ADD2 =pt.y
#0000 =pt.x
$no-space
- ,$no-reached ~pt.y ~position.y #0001 SUB2 GTH2 ~pt.x ~position.x #0001 SUB2 GTH2 #0101 NEQ2 JMP2? POP2
+ ,$no-reached ~pt.y ~position.y #0001 SUB2 GTH2 ~pt.x ~position.x #0001 SUB2 GTH2 #0101 NEQ2 JMP2?
~selection.from #0001 ADD2 =selection.to
RTN
$no-reached
( incr ) ~pt.x #0001 ADD2 =pt.x
( incr ) ~selection.from #0001 ADD2 =selection.from
- ,$loop ~selection.from LDR #00 NEQ JMP2? POP2
+ ,$loop ~selection.from LDR #00 NEQ JMP2?
RTN
@@ -507,8 +507,8 @@ RTN
( scroll to position )
#0000 =j ( j is linebreaks )
$find-offset NOP
- ,$find-offset-end ~scroll.y ~j EQU2 JMP2? POP2
- ,$no-break ~textarea.addr LDR #0a NEQ ~textarea.addr LDR #0d NEQ #0101 EQU2 JMP2? POP2
+ ,$find-offset-end ~scroll.y ~j EQU2 JMP2?
+ ,$no-break ~textarea.addr LDR #0a NEQ ~textarea.addr LDR #0d NEQ #0101 EQU2 JMP2?
( incr ) ~j #0001 ADD2 =j
$no-break
( incr ) ~textarea.addr #0001 ADD2 =textarea.addr
@@ -520,7 +520,7 @@ RTN
$loop
- ,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JMP2? POP2
+ ,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JMP2?
( get character )
,font #00 ~i LDR #20 SUB #0008 MUL2 ADD2 =Sprite.addr
@@ -530,7 +530,7 @@ RTN
~i ~selection.to LTH2 #0101 EQU2
#05 MUL ADD ~i ~selection.from EQU2 ADD =Sprite.color
- ,$no-linebreak ~i LDR #0a NEQ ~i LDR #0d NEQ #0101 EQU2 JMP2? POP2
+ ,$no-linebreak ~i LDR #0a NEQ ~i LDR #0d NEQ #0101 EQU2 JMP2?
( draw linebreak )
,linebreak_icn =Sprite.addr
( draw ) #02
@@ -542,7 +542,7 @@ RTN
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
,font =Sprite.addr
#01 =Sprite.color
- ,$fill-clear ~Sprite.x ~Screen.width #0008 SUB2 LTH2 JMP2? POP2
+ ,$fill-clear ~Sprite.x ~Screen.width #0008 SUB2 LTH2 JMP2?
( draw line number )
@@ -562,7 +562,7 @@ RTN
( incr ) ~i #0001 ADD2 =i
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
- ,$loop ~i LDR #00 NEQ JMP2? POP2
+ ,$loop ~i LDR #00 NEQ JMP2?
$end
diff --git a/projects/software/nasu.usm b/projects/software/nasu.usm
@@ -34,28 +34,28 @@ BRK
( keyboard controls )
- ,no-key ~KEYS #00 EQU JMP2? POP2
+ ,no-key ~KEYS #00 EQU JMP2?
- ,no-key ~KEYS #31 LTH JMP2? POP2
- ,no-key ~KEYS #33 GTH JMP2? POP2
+ ,no-key ~KEYS #31 LTH JMP2?
+ ,no-key ~KEYS #33 GTH JMP2?
( select ) ~KEYS #31 SUB =bankview.mode
( release ) #00 =KEYS
,redraw JSR2
@no-key
- ,no-ctrl ~CTRL.buttons #00 EQU JMP2? POP2
+ ,no-ctrl ~CTRL.buttons #00 EQU JMP2?
- ,no-ctrl-up ~CTRL.buttons #10 EQU JMP2? POP2
+ ,no-ctrl-up ~CTRL.buttons #10 EQU JMP2?
~tileview.addr #0080 ADD2 =tileview.addr
@no-ctrl-up
- ,no-ctrl-down ~CTRL.buttons #20 EQU JMP2? POP2
+ ,no-ctrl-down ~CTRL.buttons #20 EQU JMP2?
~tileview.addr #0080 SUB2 =tileview.addr
@no-ctrl-down
- ,no-ctrl-left ~CTRL.buttons #40 EQU JMP2? POP2
+ ,no-ctrl-left ~CTRL.buttons #40 EQU JMP2?
~tileview.addr #0008 ADD2 =tileview.addr
@no-ctrl-left
- ,no-ctrl-right ~CTRL.buttons #80 EQU JMP2? POP2
+ ,no-ctrl-right ~CTRL.buttons #80 EQU JMP2?
~tileview.addr #0008 SUB2 =tileview.addr
@no-ctrl-right
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
@@ -65,28 +65,28 @@ BRK
( mouse controls )
- ,click-end ~MOUS.state #00 EQU JMP2? POP2
+ ,click-end ~MOUS.state #00 EQU JMP2?
( toolbar )
- ,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2? POP2
+ ,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2?
( brush )
- ,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2? POP2
- ,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2? POP2
+ ,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2?
+ ,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2?
( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode
( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-brush-click
- ,no-load-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2? POP2
+ ,no-load-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2?
( load ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.load
( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-load-click
- ,no-save-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2? POP2
+ ,no-save-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2?
( save ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.save
( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@@ -98,9 +98,9 @@ BRK
~MOUS.x ~bankview.x GTH2 ~MOUS.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
~MOUS.y ~bankview.y GTH2 ~MOUS.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
- #0101 NEQ2 ,no-bank-click ROT JMP2? POP2
+ #0101 NEQ2 ,no-bank-click ROT JMP2?
- ,not-copy-mode ~bankview.mode #01 NEQ JMP2? POP2
+ ,not-copy-mode ~bankview.mode #01 NEQ JMP2?
#00 =i
@copy-loop NOP
( load ) ~tileview.addr ~i ADD LDR
@@ -113,7 +113,7 @@ BRK
,redraw JSR2 ,click-end JMP2
@not-copy-mode
- ,not-erase-mode ~bankview.mode #02 NEQ JMP2? POP2
+ ,not-erase-mode ~bankview.mode #02 NEQ JMP2?
#00 =i
@erase-loop NOP
#00
@@ -137,7 +137,7 @@ BRK
~MOUS.x ~tileview.x GTH2 ~MOUS.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
~MOUS.y ~tileview.y GTH2 ~MOUS.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
- #0101 NEQ2 ,no-tile-click ROT JMP2? POP2
+ #0101 NEQ2 ,no-tile-click ROT JMP2?
~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2
~MOUS.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2
@@ -145,11 +145,11 @@ BRK
~tileview.addr ADD2 =addr ( addr offset )
~MOUS.x ~tileview.x SUB2 ~MOUS.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
~MOUS.y ~tileview.y SUB2 ~MOUS.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
- ,no-fill-mode ~bankview.mode #01 NEQ JMP2? POP2
+ ,no-fill-mode ~bankview.mode #01 NEQ JMP2?
( fill row ) #ff ~addr ~pos.y #0008 DIV2 ADD2 STR
,redraw JSR2 ,click-end JMP2
@no-fill-mode
- ,no-erase-mode ~bankview.mode #02 NEQ JMP2? POP2
+ ,no-erase-mode ~bankview.mode #02 NEQ JMP2?
( erase row ) #00 ~addr ~pos.y #0008 DIV2 ADD2 STR
,redraw JSR2 ,click-end JMP2
@no-erase-mode
@@ -163,15 +163,15 @@ BRK
( operations )
- ,no-operations ~MOUS.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2? POP2
+ ,no-operations ~MOUS.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2?
- ,no-move-up ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2? POP2
+ ,no-move-up ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2?
,op_shiftup JSR2
( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@no-move-up
- ,no-move-down ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2? POP2
+ ,no-move-down ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2?
,op_shiftdown JSR2
( release ) #00 =MOUS.state
,redraw JSR2 ,click-end JMP2
@@ -265,7 +265,7 @@ RTN
( draw ) #02 =SPRT.color
~SPRT.addr #0008 ADD2 =SPRT.addr
( incr ) ~i #01 ADD =i
- ,$guides ~i #10 LTH JMP2? POP2
+ ,$guides ~i #10 LTH JMP2?
( body )
@@ -276,17 +276,17 @@ RTN
~bankview.x =SPRT.x
$hor
( draw ) #01 =SPRT.color
- ,$no-highlight ~SPRT.addr ~tileview.addr LTH2 JMP2? POP2
- ,$no-highlight ~SPRT.addr ~tileview.addr #0018 ADD2 GTH2 JMP2? POP2
+ ,$no-highlight ~SPRT.addr ~tileview.addr LTH2 JMP2?
+ ,$no-highlight ~SPRT.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
( draw ) #0c =SPRT.color
$no-highlight
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
( incr ) ~pt.x #01 ADD =pt.x
- ,$hor ~pt.x #10 LTH JMP2? POP2
+ ,$hor ~pt.x #10 LTH JMP2?
( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
- ,$ver ~pt.y #10 LTH JMP2? POP2
+ ,$ver ~pt.y #10 LTH JMP2?
RTN
@@ -333,7 +333,7 @@ RTN
$line-hor
( draw ) #03 =SCRN.color
( incr ) ~SCRN.x #0002 ADD2 =SCRN.x
- ~SCRN.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2? POP2
+ ~SCRN.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2?
( line ver )
~tileview.y =SCRN.y
@@ -341,7 +341,7 @@ RTN
$line-ver
( draw ) #03 =SCRN.color
( incr ) ~SCRN.y #0002 ADD2 =SCRN.y
- ~SCRN.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2? POP2
+ ~SCRN.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2?
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
@@ -358,7 +358,7 @@ RTN
( draw ) #02 =SPRT.color
( incr ) ~i #01 ADD =i
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
- ,$bytes ~i #08 LTH JMP2? POP2
+ ,$bytes ~i #08 LTH JMP2?
( operations )
@@ -381,10 +381,10 @@ RTN
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
( incr ) ~pt.x #01 ADD =pt.x
- ,$tiles-hor ~pt.x #02 LTH JMP2? POP2
+ ,$tiles-hor ~pt.x #02 LTH JMP2?
( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
- ,$tiles-ver ~pt.y #02 LTH JMP2? POP2
+ ,$tiles-ver ~pt.y #02 LTH JMP2?
RTN
@@ -401,11 +401,11 @@ RTN
( draw ) #01 =SPRT.color
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
( incr ) ~pt.x #01 ADD =pt.x
- ,$hor ~pt.x #08 LTH JMP2? POP2
+ ,$hor ~pt.x #08 LTH JMP2?
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
( incr ) ~pt.y #01 ADD =pt.y
~SPRT.x #0040 SUB2 =SPRT.x
- ,$ver ~pt.y #08 LTH JMP2? POP2
+ ,$ver ~pt.y #08 LTH JMP2?
RTN
diff --git a/projects/tests/cond.usm b/projects/tests/cond.usm
@@ -0,0 +1,24 @@
+( tests/cond )
+
+|0100 @RESET
+
+ #00 #d0
+ $loop NOP
+ ( incr ) SWP #01 ADD SWP
+ DUP2 LTH ^$loop SWP JMPS?
+ POP =Console.byte
+
+BRK
+
+@routine
+
+
+RTN
+
+|c000 @FRAME
+|d000 @ERROR
+
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
+
+|FFF0 .RESET .FRAME .ERROR ( vectors )
+|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
+\ No newline at end of file
diff --git a/projects/tests/jump.usm b/projects/tests/jump.usm
@@ -23,7 +23,7 @@ BRK
#33 =Console.byte
- ,skip1 #12 #34 LTH JMP2? POP2
+ ,skip1 #12 #34 LTH JMP2?
#ff =Console.byte
@skip1
diff --git a/projects/tests/loop.usm b/projects/tests/loop.usm
@@ -25,7 +25,7 @@ RTN
$loop
~b #01 ADD =b
- ,$loop ~b #d0 LTH JMP2? POP2
+ ,$loop ~b #d0 LTH JMP2?
~b =Console.byte
RTN
@@ -34,7 +34,7 @@ RTN
$loop NOP
~c #01 ADD =c
- ~c #d0 LTH ^$loop SWP JMPS? POP
+ ~c #d0 LTH ^$loop SWP JMPS?
~c =Console.byte
RTN
@@ -44,7 +44,7 @@ RTN
#00 #d0
$loop NOP
( incr ) SWP #01 ADD SWP
- DUP2 LTH ^$loop SWP JMPS? POP
+ DUP2 LTH ^$loop SWP JMPS?
POP =Console.byte
RTN
@@ -54,7 +54,7 @@ RTN
#0000 #0d00
$loop NOP
( incr ) SWP2 #0001 ADD2 SWP2
- OVR2 OVR2 LTH2 ^$loop SWP JMPS? POP
+ OVR2 OVR2 LTH2 ^$loop SWP JMPS?
POP2 =Console.short
RTN
diff --git a/uxn.c b/uxn.c
@@ -138,13 +138,14 @@ lituxn(Uxn *u, Uint8 instr)
int
opcuxn(Uxn *u, Uint8 instr)
{
- Uint8 op = instr & 0x1f;
+ Uint8 op = instr & 0x1f, fcond;
setflag(&u->status, FLAG_SHORT, (instr >> 5) & 1);
setflag(&u->status, FLAG_SIGN, (instr >> 6) & 1);
setflag(&u->status, FLAG_COND, (instr >> 7) & 1);
+ fcond = getflag(&u->status, FLAG_COND);
if(getflag(&u->status, FLAG_SHORT))
op += 32;
- if(u->wst.ptr < opr[op][0])
+ if(u->wst.ptr < opr[op][0] || (fcond && u->wst.ptr < 1))
return haltuxn(u, "Working-stack underflow", op);
if(u->wst.ptr + opr[op][1] - opr[op][0] >= 255)
return haltuxn(u, "Working-stack overflow", instr);
@@ -152,8 +153,10 @@ opcuxn(Uxn *u, Uint8 instr)
return haltuxn(u, "Return-stack underflow", op);
if(u->rst.ptr + opr[op][3] - opr[op][2] >= 255)
return haltuxn(u, "Return-stack overflow", instr);
- if(!getflag(&u->status, FLAG_COND) || (getflag(&u->status, FLAG_COND) && pop8(&u->wst)))
+ if(!fcond || (fcond && pop8(&u->wst)))
(*ops[op])(u);
+ else if(opr[op][0] >= opr[op][1])
+ u->wst.ptr -= opr[op][0] - opr[op][1];
return 1;
}