uxn

Varvara Ordinator, written in ANSI C(SDL2)
git clone https://git.eamoncaddigan.net/uxn.git
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commit 79cb56a7183cff40f13d05d6d3c479f3402791b4
parent b68af3d17381d1d82d0f8405ac0dc44a471f4eb9
Author: Devine Lu Linvega <aliceffekt@gmail.com>
Date:   Sun, 12 Mar 2023 22:10:28 -0700

(hilbert.tal) Added Hilbert demo

Diffstat:
Aprojects/examples/demos/hilbert.tal | 105+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 105 insertions(+), 0 deletions(-)

diff --git a/projects/examples/demos/hilbert.tal b/projects/examples/demos/hilbert.tal @@ -0,0 +1,105 @@ +|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 + +|00 + + @line &x2 $2 &y2 $2 + +|0100 + + #aff5 .System/r DEO2 + #af00 .System/g DEO2 + #af05 .System/b DEO2 + ( screen size ) + #0140 .Screen/width DEO2 + #0140 .Screen/height DEO2 + + #03ff #0000 + &l + STH2k INC2k d2xy STH2r d2xy #01 draw-line + INC2 GTH2k ?&l + POP2 POP2 + +BRK + +@d2xy ( d* -- x* y* ) + + ,&t STR2 + #0000 + DUP2 ,&x STR2 + ,&y STR2 + + ( N ) #0020 #0001 ( for i=1; i<n; i*=2 ) + &l + STH2k + [ LIT2 &t $2 ] + DUP2 #01 SFT2 #0001 AND2 + DUP2 ,&rx STR2 + EOR2 #0001 AND2 ,&ry STR2 + ,&t LDR2 #02 SFT2 ,&t STR2 + [ LIT2 &x $2 ] [ LIT2 &y $2 ] [ LIT2 &rx $2 ] [ LIT2 &ry $2 ] + STH2r rot ,&y STR2 ,&x STR2 + DUP2 ,&rx LDR2 MUL2 ,&x LDR2 ADD2 ,&x STR2 + DUP2 ,&ry LDR2 MUL2 ,&y LDR2 ADD2 ,&y STR2 + #10 SFT2 GTH2k ?&l + POP2 POP2 + ,&x LDR2 #30 SFT2 #0020 ADD2 + ,&y LDR2 #30 SFT2 #0020 ADD2 + +JMP2r + +@rot ( x* y* rx* ry* n* -- x* y* ) + + ( n-1 ) #0001 SUB2 STH2 + SWP2 ,&rx STR2 + #0000 NEQ2 ?&skipy + [ LIT2 &rx $2 ] #0001 NEQ2 ?&skipx + ( rx-n-1 ) SWP2 STH2kr SWP2 SUB2 + ( ry-n-1 ) SWP2 STH2kr SWP2 SUB2 + &skipx + ( swap ) SWP2 + &skipy + POP2r + +JMP2r + +@draw-line ( x1* y1* x2* y2* color -- ) + + ( load ) + ,&color STR + ,&y STR2 + ,&x STR2 + .line/y2 STZ2 + .line/x2 STZ2 + + ,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2 + #0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2 + + #ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2 + #ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2 + + [ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2 + + &loop + .line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 + .line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 + [ LIT2 &color $1 -Screen/pixel ] DEO + AND ?&end + [ LIT2 &e1 $2 ] DUP2 ADD2 DUP2 + ,&dy LDR2 lts2 ?&skipy + ,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2 + .line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2 + &skipy + ,&dx LDR2 gts2 ?&skipx + ,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2 + .line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2 + &skipx + !&loop + &end + +JMP2r + +@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r +@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r +@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r +